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Searched defs:structIter (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DRemoveUnreferencedVariables.cpp74 auto structIter = mStructIdRefCounts.find(structure->uniqueId().get()); in incrementStructTypeRefCount() local
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1036 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateVertexShader() local
1076 for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); in generateFragmentShader() local
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1106 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateVertexShader() local
1144 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateFragmentShader() local
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp1594 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateVertexShader() local
1638 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateFragmentShader() local
/external/deqp/modules/gles3/functional/
Des3fTransformFeedbackTests.cpp363 …for (vector<glu::StructType*>::const_iterator structIter = spec.getStructs().begin(); structIter !… in genShaderSources() local
/external/deqp/external/vulkancts/modules/vulkan/transform_feedback/
DvktTransformFeedbackFuzzLayoutCase.cpp1534 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateTestShader() local
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
DvktSSBOLayoutCase.cpp1447 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateComputeShader() local
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp1297 …for (std::vector<const StructType*>::const_iterator structIter = namedStructs.begin(); structIter … in generateComputeShader() local