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1 /*
2  * Copyright 2019 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "tools/debugger/DebugLayerManager.h"
9 
10 #include "include/core/SkAlphaType.h"
11 #include "include/core/SkColorSpace.h"
12 #include "include/core/SkColorType.h"
13 #include "include/core/SkImage.h"
14 #include "include/core/SkImageInfo.h"
15 #include "include/core/SkPicture.h"
16 #include "include/core/SkRect.h"
17 #include "include/core/SkSurface.h"
18 #include "include/core/SkTypes.h"
19 #include "include/private/base/SkDebug.h"
20 #include "src/core/SkTHash.h"
21 #include "tools/debugger/DebugCanvas.h"
22 
23 #include <cstdint>
24 #include <memory>
25 #include <unordered_map>
26 #include <utility>
27 #include <vector>
28 
setCommand(int nodeId,int frame,int command)29 void DebugLayerManager::setCommand(int nodeId, int frame, int command) {
30   auto* drawEvent = fDraws.find({frame, nodeId});
31   if (!drawEvent) {
32     SkDebugf("Could not set command playhead for event {%d, %d}, it is not tracked by"
33       "DebugLayerManager.\n", frame, nodeId);
34     return;
35   }
36   const int count = drawEvent->debugCanvas->getSize();
37   drawEvent->command = command < count ? command : count - 1;
38   // Invalidate stored images that depended on this combination of node and frame.
39   // actually this does all of the events for this nodeId, but close enough.
40   auto relevantFrames = listFramesForNode(nodeId);
41   for (const auto& f : relevantFrames) {
42     fDraws[{f, nodeId}].image = nullptr;
43   }
44 }
45 
storeSkPicture(int nodeId,int frame,sk_sp<SkPicture> picture,SkIRect dirty)46 void DebugLayerManager::storeSkPicture(int nodeId, int frame, sk_sp<SkPicture> picture,
47     SkIRect dirty) {
48   const LayerKey k = {frame, nodeId};
49 
50   // Make debug canvas using bounds from SkPicture. This will be equal to whatever width and
51   // height were passed into SkPictureRecorder::beginRecording(w, h) which is the layer bounds.
52   const auto& layerBounds = picture->cullRect().roundOut();
53   auto debugCanvas = std::make_unique<DebugCanvas>(layerBounds);
54   // Must be set or they end up undefined due to cosmic rays, bad luck, etc.
55   debugCanvas->setOverdrawViz(false);
56   debugCanvas->setDrawGpuOpBounds(false);
57   debugCanvas->setClipVizColor(SK_ColorTRANSPARENT);
58   // Setting this allows a layer to contain another layer. TODO(nifong): write a test for this.
59   debugCanvas->setLayerManagerAndFrame(this, frame);
60   // Only draw picture to the debug canvas once.
61   debugCanvas->drawPicture(picture);
62   int numCommands = debugCanvas->getSize();
63 
64   DrawEvent event = {
65     frame == 0 || dirty==layerBounds,            // fullRedraw
66     nullptr,                                      // image
67     std::move(debugCanvas),                       // debugCanvas
68     numCommands-1,                                // command
69     {layerBounds.width(), layerBounds.height()},  // layerBounds
70   };
71 
72   fDraws.set(k, std::move(event));
73   keys.push_back(k);
74 }
75 
drawLayerEventTo(SkSurface * surface,const int nodeId,const int frame)76 void DebugLayerManager::drawLayerEventTo(SkSurface* surface, const int nodeId, const int frame) {
77     auto& evt = fDraws[{frame, nodeId}];
78     evt.debugCanvas->drawTo(surface->getCanvas(), evt.command);
79     surface->flush();
80 }
81 
getLayerAsImage(const int nodeId,const int frame)82 sk_sp<SkImage> DebugLayerManager::getLayerAsImage(const int nodeId, const int frame) {
83   // What is the last frame having an SkPicture for this layer? call it frame N
84   // have cached image of it? if so, return it.
85   // if not, draw it at frame N by the following method:
86   // The picture at frame N could have been a full redraw, or it could have been clipped to a
87   // dirty region. In order to know what the layer looked like on this frame, we must draw every
88   // picture starting with the last full redraw, up to the last one before the current frame, since
89   // any of those previous draws could be showing through.
90 
91   // list of frames this node was updated on.
92   auto relevantFrames = listFramesForNode(nodeId);
93   // find largest one not greater than `frame`.
94   uint32_t i = relevantFrames.size()-1;
95   while (relevantFrames[i] > frame) { i--; }
96   const int frameN = relevantFrames[i];
97   // Fetch the draw event
98   auto& drawEvent = fDraws[{frameN, nodeId}];
99   // if an image of this is cached, return it.
100   if (drawEvent.image) {
101     return drawEvent.image;
102   }
103   // when it's not cached, we'll have to render it in an offscreen surface.
104   // start at the last full redraw. (pick up counting backwards from above)
105   while (i>0 && !(fDraws[{relevantFrames[i], nodeId}].fullRedraw)) { i--; }
106   // The correct layer bounds can be obtained from any drawEvent on this layer.
107   // the color type and alpha type are chosen here to match wasm-skp-debugger/cpu.js which was
108   // chosen to match the capabilities of HTML canvas, which this ultimately has to be drawn into.
109   // TODO(nifong): introduce a method of letting the user choose the backend for this.
110   auto surface = SkSurface::MakeRaster(SkImageInfo::Make(drawEvent.layerBounds,
111     kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr));
112   // draw everything from the last full redraw up to the current frame.
113   // other frames drawn are partial, meaning they were clipped to not completely cover the layer.
114   // count back up with i
115   for (; i<relevantFrames.size() && relevantFrames[i]<=frameN; i++) {
116     drawLayerEventTo(surface.get(), nodeId, relevantFrames[i]);
117   }
118   drawEvent.image = surface->makeImageSnapshot();
119   return drawEvent.image;
120 }
121 
event(int nodeId,int frame) const122 DebugLayerManager::DrawEventSummary DebugLayerManager::event(int nodeId, int frame) const {
123   auto* evt = fDraws.find({frame, nodeId});
124   if (!evt) { return {}; }
125   return {
126     true, evt->debugCanvas->getSize(),
127     evt->layerBounds.width(), evt->layerBounds.height()
128   };
129 }
130 
summarizeLayers(int frame) const131 std::vector<DebugLayerManager::LayerSummary> DebugLayerManager::summarizeLayers(int frame) const {
132   // Find the last update on or before `frame` for every node
133   // key: nodeId, one entry for every layer
134   // value: summary of the layer.
135   std::unordered_map<int, LayerSummary> summaryMap;
136   for (const auto& key : keys) {
137     auto* evt = fDraws.find(key);
138     if (!evt) { continue; }
139     // -1 as a default value for the last update serves as a way of indicating that this layer
140     // is present in the animation, but doesn't have an update less than or equal to `frame`
141     int lastUpdate = (key.frame <= frame ? key.frame : -1);
142 
143     // do we have an entry for this layer yet? is it later than the one we're looking at?
144     auto found = summaryMap.find(key.nodeId);
145     if (found != summaryMap.end()) {
146       LayerSummary& item = summaryMap[key.nodeId];
147       if (lastUpdate > item.frameOfLastUpdate) {
148         item.frameOfLastUpdate = key.frame;
149         item.fullRedraw = evt->fullRedraw;
150       }
151     } else {
152       // record first entry for this layer
153       summaryMap.insert({key.nodeId, {
154         key.nodeId, lastUpdate, evt->fullRedraw,
155         evt->layerBounds.width(), evt->layerBounds.height()
156       }});
157     }
158   }
159   std::vector<LayerSummary> result;
160   for (auto it = summaryMap.begin(); it != summaryMap.end(); ++it) {
161     result.push_back(it->second);
162   }
163   return result;
164 }
165 
listNodesForFrame(int frame) const166 std::vector<int> DebugLayerManager::listNodesForFrame(int frame) const {
167   std::vector<int> result;
168   for (const auto& key : keys) {
169     if (key.frame == frame) {
170       result.push_back(key.nodeId);
171     }
172   }
173   return result;
174 }
175 
listFramesForNode(int nodeId) const176 std::vector<int> DebugLayerManager::listFramesForNode(int nodeId) const {
177   std::vector<int> result;
178   for (const auto& key : keys) {
179     if (key.nodeId == nodeId) {
180       result.push_back(key.frame);
181     }
182   }
183   return result;
184 }
185 
getEventDebugCanvas(int nodeId,int frame)186 DebugCanvas* DebugLayerManager::getEventDebugCanvas(int nodeId, int frame) {
187   auto& evt = fDraws[{frame, nodeId}];
188   return evt.debugCanvas.get();
189 }
190 
setOverdrawViz(bool overdrawViz)191 void DebugLayerManager::setOverdrawViz(bool overdrawViz) {
192   for (const auto& key : keys) {
193     auto& evt = fDraws[key];
194     evt.debugCanvas->setOverdrawViz(overdrawViz);
195   }
196 }
197 
setClipVizColor(SkColor clipVizColor)198 void DebugLayerManager::setClipVizColor(SkColor clipVizColor) {
199   for (const auto& key : keys) {
200     auto& evt = fDraws[key];
201     evt.debugCanvas->setClipVizColor(clipVizColor);
202   }
203 }
204 
setDrawGpuOpBounds(bool drawGpuOpBounds)205 void DebugLayerManager::setDrawGpuOpBounds(bool drawGpuOpBounds) {
206   for (const auto& key : keys) {
207     auto& evt = fDraws[key];
208     evt.debugCanvas->setDrawGpuOpBounds(drawGpuOpBounds);
209   }
210 }
211