Searched defs:surfaceDrawContext (Results 1 – 3 of 3) sorted by relevance
319 auto surfaceDrawContext = random_surface_draw_context(direct, &random, caps); in ProgramUnitTest() local
322 SurfaceDrawContext* Device::surfaceDrawContext() { in surfaceDrawContext() function in skgpu::v1::Device327 const SurfaceDrawContext* Device::surfaceDrawContext() const { in surfaceDrawContext() function in skgpu::v1::Device
1630 auto surfaceDrawContext = SkGpuBlurUtils::GaussianBlur(context, in filterMaskGPU() local