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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga3d_reg.h"
27 #include "svga3d_surfacedefs.h"
28 
29 #include "pipe/p_state.h"
30 #include "pipe/p_defines.h"
31 #include "os/os_thread.h"
32 #include "util/format/u_format.h"
33 #include "util/u_inlines.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "util/u_resource.h"
37 #include "util/u_upload_mgr.h"
38 
39 #include "svga_cmd.h"
40 #include "svga_format.h"
41 #include "svga_screen.h"
42 #include "svga_context.h"
43 #include "svga_resource_texture.h"
44 #include "svga_resource_buffer.h"
45 #include "svga_sampler_view.h"
46 #include "svga_winsys.h"
47 #include "svga_debug.h"
48 
49 
50 static void
svga_transfer_dma_band(struct svga_context * svga,struct svga_transfer * st,SVGA3dTransferType transfer,unsigned x,unsigned y,unsigned z,unsigned w,unsigned h,unsigned d,unsigned srcx,unsigned srcy,unsigned srcz,SVGA3dSurfaceDMAFlags flags)51 svga_transfer_dma_band(struct svga_context *svga,
52                        struct svga_transfer *st,
53                        SVGA3dTransferType transfer,
54                        unsigned x, unsigned y, unsigned z,
55                        unsigned w, unsigned h, unsigned d,
56                        unsigned srcx, unsigned srcy, unsigned srcz,
57                        SVGA3dSurfaceDMAFlags flags)
58 {
59    struct svga_texture *texture = svga_texture(st->base.resource);
60    SVGA3dCopyBox box;
61 
62    assert(!st->use_direct_map);
63 
64    box.x = x;
65    box.y = y;
66    box.z = z;
67    box.w = w;
68    box.h = h;
69    box.d = d;
70    box.srcx = srcx;
71    box.srcy = srcy;
72    box.srcz = srcz;
73 
74    SVGA_DBG(DEBUG_DMA, "dma %s sid %p, face %u, (%u, %u, %u) - "
75             "(%u, %u, %u), %ubpp\n",
76             transfer == SVGA3D_WRITE_HOST_VRAM ? "to" : "from",
77             texture->handle,
78             st->slice,
79             x,
80             y,
81             z,
82             x + w,
83             y + h,
84             z + 1,
85             util_format_get_blocksize(texture->b.b.format) * 8 /
86             (util_format_get_blockwidth(texture->b.b.format)
87              * util_format_get_blockheight(texture->b.b.format)));
88 
89    SVGA_RETRY(svga, SVGA3D_SurfaceDMA(svga->swc, st, transfer, &box, 1, flags));
90 }
91 
92 
93 static void
svga_transfer_dma(struct svga_context * svga,struct svga_transfer * st,SVGA3dTransferType transfer,SVGA3dSurfaceDMAFlags flags)94 svga_transfer_dma(struct svga_context *svga,
95                   struct svga_transfer *st,
96                   SVGA3dTransferType transfer,
97                   SVGA3dSurfaceDMAFlags flags)
98 {
99    struct svga_texture *texture = svga_texture(st->base.resource);
100    struct svga_screen *screen = svga_screen(texture->b.b.screen);
101    struct svga_winsys_screen *sws = screen->sws;
102    struct pipe_fence_handle *fence = NULL;
103 
104    assert(!st->use_direct_map);
105 
106    if (transfer == SVGA3D_READ_HOST_VRAM) {
107       SVGA_DBG(DEBUG_PERF, "%s: readback transfer\n", __FUNCTION__);
108    }
109 
110    /* Ensure any pending operations on host surfaces are queued on the command
111     * buffer first.
112     */
113    svga_surfaces_flush(svga);
114 
115    if (!st->swbuf) {
116       /* Do the DMA transfer in a single go */
117       svga_transfer_dma_band(svga, st, transfer,
118                              st->box.x, st->box.y, st->box.z,
119                              st->box.w, st->box.h, st->box.d,
120                              0, 0, 0,
121                              flags);
122 
123       if (transfer == SVGA3D_READ_HOST_VRAM) {
124          svga_context_flush(svga, &fence);
125          sws->fence_finish(sws, fence, PIPE_TIMEOUT_INFINITE, 0);
126          sws->fence_reference(sws, &fence, NULL);
127       }
128    }
129    else {
130       int y, h, srcy;
131       unsigned blockheight =
132          util_format_get_blockheight(st->base.resource->format);
133 
134       h = st->hw_nblocksy * blockheight;
135       srcy = 0;
136 
137       for (y = 0; y < st->box.h; y += h) {
138          unsigned offset, length;
139          void *hw, *sw;
140 
141          if (y + h > st->box.h)
142             h = st->box.h - y;
143 
144          /* Transfer band must be aligned to pixel block boundaries */
145          assert(y % blockheight == 0);
146          assert(h % blockheight == 0);
147 
148          offset = y * st->base.stride / blockheight;
149          length = h * st->base.stride / blockheight;
150 
151          sw = (uint8_t *) st->swbuf + offset;
152 
153          if (transfer == SVGA3D_WRITE_HOST_VRAM) {
154             unsigned usage = PIPE_MAP_WRITE;
155 
156             /* Wait for the previous DMAs to complete */
157             /* TODO: keep one DMA (at half the size) in the background */
158             if (y) {
159                svga_context_flush(svga, NULL);
160                usage |= PIPE_MAP_DISCARD_WHOLE_RESOURCE;
161             }
162 
163             hw = sws->buffer_map(sws, st->hwbuf, usage);
164             assert(hw);
165             if (hw) {
166                memcpy(hw, sw, length);
167                sws->buffer_unmap(sws, st->hwbuf);
168             }
169          }
170 
171          svga_transfer_dma_band(svga, st, transfer,
172                                 st->box.x, y, st->box.z,
173                                 st->box.w, h, st->box.d,
174                                 0, srcy, 0, flags);
175 
176          /*
177           * Prevent the texture contents to be discarded on the next band
178           * upload.
179           */
180          flags.discard = FALSE;
181 
182          if (transfer == SVGA3D_READ_HOST_VRAM) {
183             svga_context_flush(svga, &fence);
184             sws->fence_finish(sws, fence, PIPE_TIMEOUT_INFINITE, 0);
185 
186             hw = sws->buffer_map(sws, st->hwbuf, PIPE_MAP_READ);
187             assert(hw);
188             if (hw) {
189                memcpy(sw, hw, length);
190                sws->buffer_unmap(sws, st->hwbuf);
191             }
192          }
193       }
194    }
195 }
196 
197 
198 
199 static bool
svga_texture_get_handle(struct pipe_screen * screen,struct pipe_resource * texture,struct winsys_handle * whandle)200 svga_texture_get_handle(struct pipe_screen *screen,
201                         struct pipe_resource *texture,
202                         struct winsys_handle *whandle)
203 {
204    struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen);
205    unsigned stride;
206 
207    assert(svga_texture(texture)->key.cachable == 0);
208    svga_texture(texture)->key.cachable = 0;
209 
210    stride = util_format_get_nblocksx(texture->format, texture->width0) *
211             util_format_get_blocksize(texture->format);
212 
213    return sws->surface_get_handle(sws, svga_texture(texture)->handle,
214                                   stride, whandle);
215 }
216 
217 
218 static void
svga_texture_destroy(struct pipe_screen * screen,struct pipe_resource * pt)219 svga_texture_destroy(struct pipe_screen *screen,
220                      struct pipe_resource *pt)
221 {
222    struct svga_screen *ss = svga_screen(screen);
223    struct svga_texture *tex = svga_texture(pt);
224 
225    ss->texture_timestamp++;
226 
227    svga_sampler_view_reference(&tex->cached_view, NULL);
228 
229    /*
230      DBG("%s deleting %p\n", __FUNCTION__, (void *) tex);
231    */
232    SVGA_DBG(DEBUG_DMA, "unref sid %p (texture)\n", tex->handle);
233    svga_screen_surface_destroy(ss, &tex->key, &tex->handle);
234 
235    /* Destroy the backed surface handle if exists */
236    if (tex->backed_handle)
237       svga_screen_surface_destroy(ss, &tex->backed_key, &tex->backed_handle);
238 
239    ss->hud.total_resource_bytes -= tex->size;
240 
241    FREE(tex->defined);
242    FREE(tex->rendered_to);
243    FREE(tex->dirty);
244    FREE(tex);
245 
246    assert(ss->hud.num_resources > 0);
247    if (ss->hud.num_resources > 0)
248       ss->hud.num_resources--;
249 }
250 
251 
252 /**
253  * Determine if we need to read back a texture image before mapping it.
254  */
255 static inline boolean
need_tex_readback(struct svga_transfer * st)256 need_tex_readback(struct svga_transfer *st)
257 {
258    if (st->base.usage & PIPE_MAP_READ)
259       return TRUE;
260 
261    if ((st->base.usage & PIPE_MAP_WRITE) &&
262        ((st->base.usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) == 0)) {
263       return svga_was_texture_rendered_to(svga_texture(st->base.resource),
264                                           st->slice, st->base.level);
265    }
266 
267    return FALSE;
268 }
269 
270 
271 static void
readback_image_vgpu9(struct svga_context * svga,struct svga_winsys_surface * surf,unsigned slice,unsigned level)272 readback_image_vgpu9(struct svga_context *svga,
273                    struct svga_winsys_surface *surf,
274                    unsigned slice,
275                    unsigned level)
276 {
277    SVGA_RETRY(svga, SVGA3D_ReadbackGBImage(svga->swc, surf, slice, level));
278 }
279 
280 
281 static void
readback_image_vgpu10(struct svga_context * svga,struct svga_winsys_surface * surf,unsigned slice,unsigned level,unsigned numMipLevels)282 readback_image_vgpu10(struct svga_context *svga,
283                     struct svga_winsys_surface *surf,
284                     unsigned slice,
285                     unsigned level,
286                     unsigned numMipLevels)
287 {
288    unsigned subResource;
289 
290    subResource = slice * numMipLevels + level;
291    SVGA_RETRY(svga, SVGA3D_vgpu10_ReadbackSubResource(svga->swc, surf,
292                                                       subResource));
293 }
294 
295 
296 /**
297  * Use DMA for the transfer request
298  */
299 static void *
svga_texture_transfer_map_dma(struct svga_context * svga,struct svga_transfer * st)300 svga_texture_transfer_map_dma(struct svga_context *svga,
301                               struct svga_transfer *st)
302 {
303    struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
304    struct pipe_resource *texture = st->base.resource;
305    unsigned nblocksx, nblocksy;
306    unsigned d;
307    unsigned usage = st->base.usage;
308 
309    /* we'll put the data into a tightly packed buffer */
310    nblocksx = util_format_get_nblocksx(texture->format, st->box.w);
311    nblocksy = util_format_get_nblocksy(texture->format, st->box.h);
312    d = st->box.d;
313 
314    st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
315    st->base.layer_stride = st->base.stride * nblocksy;
316    st->hw_nblocksy = nblocksy;
317 
318    st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
319                                          st->hw_nblocksy * st->base.stride * d);
320 
321    while (!st->hwbuf && (st->hw_nblocksy /= 2)) {
322       st->hwbuf =
323          svga_winsys_buffer_create(svga, 1, 0,
324                                    st->hw_nblocksy * st->base.stride * d);
325    }
326 
327    if (!st->hwbuf)
328       return NULL;
329 
330    if (st->hw_nblocksy < nblocksy) {
331       /* We couldn't allocate a hardware buffer big enough for the transfer,
332        * so allocate regular malloc memory instead
333        */
334       if (0) {
335          debug_printf("%s: failed to allocate %u KB of DMA, "
336                       "splitting into %u x %u KB DMA transfers\n",
337                       __FUNCTION__,
338                       (nblocksy * st->base.stride + 1023) / 1024,
339                       (nblocksy + st->hw_nblocksy - 1) / st->hw_nblocksy,
340                       (st->hw_nblocksy * st->base.stride + 1023) / 1024);
341       }
342 
343       st->swbuf = MALLOC(nblocksy * st->base.stride * d);
344       if (!st->swbuf) {
345          sws->buffer_destroy(sws, st->hwbuf);
346          return NULL;
347       }
348    }
349 
350    if (usage & PIPE_MAP_READ) {
351       SVGA3dSurfaceDMAFlags flags;
352       memset(&flags, 0, sizeof flags);
353       svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
354    }
355 
356    if (st->swbuf) {
357       return st->swbuf;
358    }
359    else {
360       return sws->buffer_map(sws, st->hwbuf, usage);
361    }
362 }
363 
364 
365 /**
366  * Use direct map for the transfer request
367  */
368 static void *
svga_texture_transfer_map_direct(struct svga_context * svga,struct svga_transfer * st)369 svga_texture_transfer_map_direct(struct svga_context *svga,
370                                  struct svga_transfer *st)
371 {
372    struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
373    struct pipe_transfer *transfer = &st->base;
374    struct pipe_resource *texture = transfer->resource;
375    struct svga_texture *tex = svga_texture(texture);
376    struct svga_winsys_surface *surf = tex->handle;
377    unsigned level = st->base.level;
378    unsigned w, h, nblocksx, nblocksy, i;
379    unsigned usage = st->base.usage;
380 
381    if (need_tex_readback(st)) {
382       svga_surfaces_flush(svga);
383 
384       if (!svga->swc->force_coherent || tex->imported) {
385          for (i = 0; i < st->box.d; i++) {
386             if (svga_have_vgpu10(svga)) {
387                readback_image_vgpu10(svga, surf, st->slice + i, level,
388                                      tex->b.b.last_level + 1);
389             } else {
390                readback_image_vgpu9(svga, surf, st->slice + i, level);
391             }
392          }
393          svga->hud.num_readbacks++;
394          SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_TEXREADBACK);
395 
396          svga_context_flush(svga, NULL);
397       }
398       /*
399        * Note: if PIPE_MAP_DISCARD_WHOLE_RESOURCE were specified
400        * we could potentially clear the flag for all faces/layers/mips.
401        */
402       svga_clear_texture_rendered_to(tex, st->slice, level);
403    }
404    else {
405       assert(usage & PIPE_MAP_WRITE);
406       if ((usage & PIPE_MAP_UNSYNCHRONIZED) == 0) {
407          if (svga_is_texture_dirty(tex, st->slice, level)) {
408             /*
409              * do a surface flush if the subresource has been modified
410              * in this command buffer.
411              */
412             svga_surfaces_flush(svga);
413             if (!sws->surface_is_flushed(sws, surf)) {
414                svga->hud.surface_write_flushes++;
415                SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_SURFACEWRITEFLUSH);
416                svga_context_flush(svga, NULL);
417             }
418          }
419       }
420    }
421 
422    /* we'll directly access the guest-backed surface */
423    w = u_minify(texture->width0, level);
424    h = u_minify(texture->height0, level);
425    nblocksx = util_format_get_nblocksx(texture->format, w);
426    nblocksy = util_format_get_nblocksy(texture->format, h);
427    st->hw_nblocksy = nblocksy;
428    st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
429    st->base.layer_stride = st->base.stride * nblocksy;
430 
431    /*
432     * Begin mapping code
433     */
434    {
435       SVGA3dSize baseLevelSize;
436       uint8_t *map;
437       boolean retry, rebind;
438       unsigned offset, mip_width, mip_height;
439       struct svga_winsys_context *swc = svga->swc;
440 
441       if (swc->force_coherent) {
442          usage |= PIPE_MAP_PERSISTENT | PIPE_MAP_COHERENT;
443       }
444 
445       map = SVGA_TRY_MAP(svga->swc->surface_map
446                          (svga->swc, surf, usage, &retry, &rebind), retry);
447 
448       if (map == NULL && retry) {
449          /*
450           * At this point, the svga_surfaces_flush() should already have
451           * called in svga_texture_get_transfer().
452           */
453          svga->hud.surface_write_flushes++;
454          svga_retry_enter(svga);
455          svga_context_flush(svga, NULL);
456          map = svga->swc->surface_map(svga->swc, surf, usage, &retry, &rebind);
457          svga_retry_exit(svga);
458       }
459 
460       if (map && rebind) {
461          enum pipe_error ret;
462 
463          ret = SVGA3D_BindGBSurface(swc, surf);
464          if (ret != PIPE_OK) {
465             svga_context_flush(svga, NULL);
466             ret = SVGA3D_BindGBSurface(swc, surf);
467             assert(ret == PIPE_OK);
468          }
469          svga_context_flush(svga, NULL);
470       }
471 
472       /*
473        * Make sure we return NULL if the map fails
474        */
475       if (!map) {
476          return NULL;
477       }
478 
479       /**
480        * Compute the offset to the specific texture slice in the buffer.
481        */
482       baseLevelSize.width = tex->b.b.width0;
483       baseLevelSize.height = tex->b.b.height0;
484       baseLevelSize.depth = tex->b.b.depth0;
485 
486       if ((tex->b.b.target == PIPE_TEXTURE_1D_ARRAY) ||
487           (tex->b.b.target == PIPE_TEXTURE_2D_ARRAY) ||
488           (tex->b.b.target == PIPE_TEXTURE_CUBE_ARRAY)) {
489          st->base.layer_stride =
490             svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
491                                            tex->b.b.last_level + 1, 1, 0);
492       }
493 
494       offset = svga3dsurface_get_image_offset(tex->key.format, baseLevelSize,
495                                               tex->b.b.last_level + 1, /* numMips */
496                                               st->slice, level);
497       if (level > 0) {
498          assert(offset > 0);
499       }
500 
501       mip_width = u_minify(tex->b.b.width0, level);
502       mip_height = u_minify(tex->b.b.height0, level);
503 
504       offset += svga3dsurface_get_pixel_offset(tex->key.format,
505                                                mip_width, mip_height,
506                                                st->box.x,
507                                                st->box.y,
508                                                st->box.z);
509 
510       return (void *) (map + offset);
511    }
512 }
513 
514 
515 /**
516  * Request a transfer map to the texture resource
517  */
518 static void *
svga_texture_transfer_map(struct pipe_context * pipe,struct pipe_resource * texture,unsigned level,unsigned usage,const struct pipe_box * box,struct pipe_transfer ** ptransfer)519 svga_texture_transfer_map(struct pipe_context *pipe,
520                           struct pipe_resource *texture,
521                           unsigned level,
522                           unsigned usage,
523                           const struct pipe_box *box,
524                           struct pipe_transfer **ptransfer)
525 {
526    struct svga_context *svga = svga_context(pipe);
527    struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws;
528    struct svga_texture *tex = svga_texture(texture);
529    struct svga_transfer *st;
530    struct svga_winsys_surface *surf = tex->handle;
531    boolean use_direct_map = svga_have_gb_objects(svga) &&
532        (!svga_have_gb_dma(svga) || (usage & PIPE_MAP_WRITE));
533    void *map = NULL;
534    int64_t begin = svga_get_time(svga);
535 
536    SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERMAP);
537 
538    if (!surf)
539       goto done;
540 
541    /* We can't map texture storage directly unless we have GB objects */
542    if (usage & PIPE_MAP_DIRECTLY) {
543       if (svga_have_gb_objects(svga))
544          use_direct_map = TRUE;
545       else
546          goto done;
547    }
548 
549    st = CALLOC_STRUCT(svga_transfer);
550    if (!st)
551       goto done;
552 
553    st->base.level = level;
554    st->base.usage = usage;
555    st->base.box = *box;
556 
557    /* The modified transfer map box with the array index removed from z.
558     * The array index is specified in slice.
559     */
560    st->box.x = box->x;
561    st->box.y = box->y;
562    st->box.z = box->z;
563    st->box.w = box->width;
564    st->box.h = box->height;
565    st->box.d = box->depth;
566 
567    switch (tex->b.b.target) {
568    case PIPE_TEXTURE_CUBE:
569       st->slice = st->base.box.z;
570       st->box.z = 0;   /* so we don't apply double offsets below */
571       break;
572    case PIPE_TEXTURE_1D_ARRAY:
573    case PIPE_TEXTURE_2D_ARRAY:
574    case PIPE_TEXTURE_CUBE_ARRAY:
575       st->slice = st->base.box.z;
576       st->box.z = 0;   /* so we don't apply double offsets below */
577 
578       /* Force direct map for transfering multiple slices */
579       if (st->base.box.depth > 1)
580          use_direct_map = svga_have_gb_objects(svga);
581 
582       break;
583    default:
584       st->slice = 0;
585       break;
586    }
587 
588    /* Force direct map for multisample surface */
589    if (texture->nr_samples > 1) {
590       assert(svga_have_gb_objects(svga));
591       assert(sws->have_sm4_1);
592       use_direct_map = TRUE;
593    }
594 
595    st->use_direct_map = use_direct_map;
596    pipe_resource_reference(&st->base.resource, texture);
597 
598    /* If this is the first time mapping to the surface in this
599     * command buffer and there is no pending primitives, clear
600     * the dirty masks of this surface.
601     */
602    if (sws->surface_is_flushed(sws, surf) &&
603        (svga_have_vgpu10(svga) ||
604         !svga_hwtnl_has_pending_prim(svga->hwtnl))) {
605       svga_clear_texture_dirty(tex);
606    }
607 
608    if (!use_direct_map) {
609       /* upload to the DMA buffer */
610       map = svga_texture_transfer_map_dma(svga, st);
611    }
612    else {
613       boolean can_use_upload = tex->can_use_upload &&
614                                !(st->base.usage & PIPE_MAP_READ);
615       boolean was_rendered_to =
616          svga_was_texture_rendered_to(svga_texture(texture),
617                                       st->slice, st->base.level);
618 
619       /* If the texture was already rendered to and upload buffer
620        * is supported, then we will use upload buffer to
621        * avoid the need to read back the texture content; otherwise,
622        * we'll first try to map directly to the GB surface, if it is blocked,
623        * then we'll try the upload buffer.
624        */
625       if (was_rendered_to && can_use_upload) {
626          map = svga_texture_transfer_map_upload(svga, st);
627       }
628       else {
629          unsigned orig_usage = st->base.usage;
630 
631          /* First try directly map to the GB surface */
632          if (can_use_upload)
633             st->base.usage |= PIPE_MAP_DONTBLOCK;
634          map = svga_texture_transfer_map_direct(svga, st);
635          st->base.usage = orig_usage;
636 
637          if (!map && can_use_upload) {
638             /* if direct map with DONTBLOCK fails, then try upload to the
639              * texture upload buffer.
640              */
641             map = svga_texture_transfer_map_upload(svga, st);
642          }
643       }
644 
645       /* If upload fails, then try direct map again without forcing it
646        * to DONTBLOCK.
647        */
648       if (!map) {
649          map = svga_texture_transfer_map_direct(svga, st);
650       }
651    }
652 
653    if (!map) {
654       FREE(st);
655    }
656    else {
657       *ptransfer = &st->base;
658       svga->hud.num_textures_mapped++;
659       if (usage & PIPE_MAP_WRITE) {
660          /* record texture upload for HUD */
661          svga->hud.num_bytes_uploaded +=
662             st->base.layer_stride * st->box.d;
663 
664          /* mark this texture level as dirty */
665          svga_set_texture_dirty(tex, st->slice, level);
666       }
667    }
668 
669 done:
670    svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
671    SVGA_STATS_TIME_POP(sws);
672    (void) sws;
673 
674    return map;
675 }
676 
677 /**
678  * Unmap a GB texture surface.
679  */
680 static void
svga_texture_surface_unmap(struct svga_context * svga,struct pipe_transfer * transfer)681 svga_texture_surface_unmap(struct svga_context *svga,
682                            struct pipe_transfer *transfer)
683 {
684    struct svga_winsys_surface *surf = svga_texture(transfer->resource)->handle;
685    struct svga_winsys_context *swc = svga->swc;
686    boolean rebind;
687 
688    assert(surf);
689 
690    swc->surface_unmap(swc, surf, &rebind);
691    if (rebind) {
692       SVGA_RETRY(svga, SVGA3D_BindGBSurface(swc, surf));
693    }
694 }
695 
696 
697 static void
update_image_vgpu9(struct svga_context * svga,struct svga_winsys_surface * surf,const SVGA3dBox * box,unsigned slice,unsigned level)698 update_image_vgpu9(struct svga_context *svga,
699                    struct svga_winsys_surface *surf,
700                    const SVGA3dBox *box,
701                    unsigned slice,
702                    unsigned level)
703 {
704    SVGA_RETRY(svga, SVGA3D_UpdateGBImage(svga->swc, surf, box, slice, level));
705 }
706 
707 
708 static void
update_image_vgpu10(struct svga_context * svga,struct svga_winsys_surface * surf,const SVGA3dBox * box,unsigned slice,unsigned level,unsigned numMipLevels)709 update_image_vgpu10(struct svga_context *svga,
710                     struct svga_winsys_surface *surf,
711                     const SVGA3dBox *box,
712                     unsigned slice,
713                     unsigned level,
714                     unsigned numMipLevels)
715 {
716    unsigned subResource;
717 
718    subResource = slice * numMipLevels + level;
719 
720    SVGA_RETRY(svga, SVGA3D_vgpu10_UpdateSubResource(svga->swc, surf, box,
721                                                     subResource));
722 }
723 
724 
725 /**
726  * unmap DMA transfer request
727  */
728 static void
svga_texture_transfer_unmap_dma(struct svga_context * svga,struct svga_transfer * st)729 svga_texture_transfer_unmap_dma(struct svga_context *svga,
730                                 struct svga_transfer *st)
731 {
732    struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
733 
734    if (!st->swbuf)
735       sws->buffer_unmap(sws, st->hwbuf);
736 
737    if (st->base.usage & PIPE_MAP_WRITE) {
738       /* Use DMA to transfer texture data */
739       SVGA3dSurfaceDMAFlags flags;
740       struct pipe_resource *texture = st->base.resource;
741       struct svga_texture *tex = svga_texture(texture);
742 
743 
744       memset(&flags, 0, sizeof flags);
745       if (st->base.usage & PIPE_MAP_DISCARD_WHOLE_RESOURCE) {
746          flags.discard = TRUE;
747       }
748       if (st->base.usage & PIPE_MAP_UNSYNCHRONIZED) {
749          flags.unsynchronized = TRUE;
750       }
751 
752       svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
753       svga_set_texture_rendered_to(tex, st->slice, st->base.level);
754    }
755 
756    FREE(st->swbuf);
757    sws->buffer_destroy(sws, st->hwbuf);
758 }
759 
760 
761 /**
762  * unmap direct map transfer request
763  */
764 static void
svga_texture_transfer_unmap_direct(struct svga_context * svga,struct svga_transfer * st)765 svga_texture_transfer_unmap_direct(struct svga_context *svga,
766                                    struct svga_transfer *st)
767 {
768    struct pipe_transfer *transfer = &st->base;
769    struct svga_texture *tex = svga_texture(transfer->resource);
770 
771    svga_texture_surface_unmap(svga, transfer);
772 
773    /* Now send an update command to update the content in the backend. */
774    if (st->base.usage & PIPE_MAP_WRITE) {
775       struct svga_winsys_surface *surf = tex->handle;
776 
777       assert(svga_have_gb_objects(svga));
778 
779       /* update the effected region */
780       SVGA3dBox box = st->box;
781       unsigned nlayers;
782 
783       switch (tex->b.b.target) {
784       case PIPE_TEXTURE_2D_ARRAY:
785       case PIPE_TEXTURE_CUBE_ARRAY:
786       case PIPE_TEXTURE_1D_ARRAY:
787          nlayers = box.d;
788          box.d = 1;
789          break;
790       default:
791          nlayers = 1;
792          break;
793       }
794 
795 
796       if (0)
797          debug_printf("%s %d, %d, %d  %d x %d x %d\n",
798                       __FUNCTION__,
799                       box.x, box.y, box.z,
800                       box.w, box.h, box.d);
801 
802       if (!svga->swc->force_coherent || tex->imported) {
803          if (svga_have_vgpu10(svga)) {
804             unsigned i;
805 
806             for (i = 0; i < nlayers; i++) {
807                update_image_vgpu10(svga, surf, &box,
808                                    st->slice + i, transfer->level,
809                                    tex->b.b.last_level + 1);
810             }
811          } else {
812             assert(nlayers == 1);
813             update_image_vgpu9(svga, surf, &box, st->slice,
814                                transfer->level);
815          }
816       }
817    }
818 }
819 
820 
821 static void
svga_texture_transfer_unmap(struct pipe_context * pipe,struct pipe_transfer * transfer)822 svga_texture_transfer_unmap(struct pipe_context *pipe,
823                             struct pipe_transfer *transfer)
824 {
825    struct svga_context *svga = svga_context(pipe);
826    struct svga_screen *ss = svga_screen(pipe->screen);
827    struct svga_winsys_screen *sws = ss->sws;
828    struct svga_transfer *st = svga_transfer(transfer);
829    struct svga_texture *tex = svga_texture(transfer->resource);
830 
831    SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERUNMAP);
832 
833    if (!st->use_direct_map) {
834       svga_texture_transfer_unmap_dma(svga, st);
835    }
836    else if (st->upload.buf) {
837       svga_texture_transfer_unmap_upload(svga, st);
838    }
839    else {
840       svga_texture_transfer_unmap_direct(svga, st);
841    }
842 
843    if (st->base.usage & PIPE_MAP_WRITE) {
844       svga->hud.num_resource_updates++;
845 
846       /* Mark the texture level as dirty */
847       ss->texture_timestamp++;
848       svga_age_texture_view(tex, transfer->level);
849       if (transfer->resource->target == PIPE_TEXTURE_CUBE)
850          svga_define_texture_level(tex, st->slice, transfer->level);
851       else
852          svga_define_texture_level(tex, 0, transfer->level);
853    }
854 
855    pipe_resource_reference(&st->base.resource, NULL);
856    FREE(st);
857    SVGA_STATS_TIME_POP(sws);
858    (void) sws;
859 }
860 
861 
862 /**
863  * Does format store depth values?
864  */
865 static inline boolean
format_has_depth(enum pipe_format format)866 format_has_depth(enum pipe_format format)
867 {
868    const struct util_format_description *desc = util_format_description(format);
869    return util_format_has_depth(desc);
870 }
871 
872 
873 struct u_resource_vtbl svga_texture_vtbl =
874 {
875    svga_texture_get_handle,	      /* get_handle */
876    svga_texture_destroy,	      /* resource_destroy */
877    svga_texture_transfer_map,	      /* transfer_map */
878    u_default_transfer_flush_region,   /* transfer_flush_region */
879    svga_texture_transfer_unmap,	      /* transfer_unmap */
880 };
881 
882 
883 struct pipe_resource *
svga_texture_create(struct pipe_screen * screen,const struct pipe_resource * template)884 svga_texture_create(struct pipe_screen *screen,
885                     const struct pipe_resource *template)
886 {
887    struct svga_screen *svgascreen = svga_screen(screen);
888    struct svga_texture *tex;
889    unsigned bindings = template->bind;
890 
891    SVGA_STATS_TIME_PUSH(svgascreen->sws,
892                         SVGA_STATS_TIME_CREATETEXTURE);
893 
894    assert(template->last_level < SVGA_MAX_TEXTURE_LEVELS);
895    if (template->last_level >= SVGA_MAX_TEXTURE_LEVELS) {
896       goto fail_notex;
897    }
898 
899    /* Verify the number of mipmap levels isn't impossibly large.  For example,
900     * if the base 2D image is 16x16, we can't have 8 mipmap levels.
901     * the gallium frontend should never ask us to create a resource with invalid
902     * parameters.
903     */
904    {
905       unsigned max_dim = template->width0;
906 
907       switch (template->target) {
908       case PIPE_TEXTURE_1D:
909       case PIPE_TEXTURE_1D_ARRAY:
910          // nothing
911          break;
912       case PIPE_TEXTURE_2D:
913       case PIPE_TEXTURE_CUBE:
914       case PIPE_TEXTURE_CUBE_ARRAY:
915       case PIPE_TEXTURE_2D_ARRAY:
916          max_dim = MAX2(max_dim, template->height0);
917          break;
918       case PIPE_TEXTURE_3D:
919          max_dim = MAX3(max_dim, template->height0, template->depth0);
920          break;
921       case PIPE_TEXTURE_RECT:
922       case PIPE_BUFFER:
923          assert(template->last_level == 0);
924          /* the assertion below should always pass */
925          break;
926       default:
927          debug_printf("Unexpected texture target type\n");
928       }
929       assert(1 << template->last_level <= max_dim);
930    }
931 
932    tex = CALLOC_STRUCT(svga_texture);
933    if (!tex) {
934       goto fail_notex;
935    }
936 
937    tex->defined = CALLOC(template->depth0 * template->array_size,
938                          sizeof(tex->defined[0]));
939    if (!tex->defined) {
940       FREE(tex);
941       goto fail_notex;
942    }
943 
944    tex->rendered_to = CALLOC(template->depth0 * template->array_size,
945                              sizeof(tex->rendered_to[0]));
946    if (!tex->rendered_to) {
947       goto fail;
948    }
949 
950    tex->dirty = CALLOC(template->depth0 * template->array_size,
951                              sizeof(tex->dirty[0]));
952    if (!tex->dirty) {
953       goto fail;
954    }
955 
956    tex->b.b = *template;
957    tex->b.vtbl = &svga_texture_vtbl;
958    pipe_reference_init(&tex->b.b.reference, 1);
959    tex->b.b.screen = screen;
960 
961    tex->key.flags = 0;
962    tex->key.size.width = template->width0;
963    tex->key.size.height = template->height0;
964    tex->key.size.depth = template->depth0;
965    tex->key.arraySize = 1;
966    tex->key.numFaces = 1;
967 
968    /* nr_samples=1 must be treated as a non-multisample texture */
969    if (tex->b.b.nr_samples == 1) {
970       tex->b.b.nr_samples = 0;
971    }
972    else if (tex->b.b.nr_samples > 1) {
973       assert(svgascreen->sws->have_sm4_1);
974       tex->key.flags |= SVGA3D_SURFACE_MULTISAMPLE;
975    }
976 
977    tex->key.sampleCount = tex->b.b.nr_samples;
978 
979    if (svgascreen->sws->have_vgpu10) {
980       switch (template->target) {
981       case PIPE_TEXTURE_1D:
982          tex->key.flags |= SVGA3D_SURFACE_1D;
983          break;
984       case PIPE_TEXTURE_1D_ARRAY:
985          tex->key.flags |= SVGA3D_SURFACE_1D;
986          /* fall-through */
987       case PIPE_TEXTURE_2D_ARRAY:
988          tex->key.flags |= SVGA3D_SURFACE_ARRAY;
989          tex->key.arraySize = template->array_size;
990          break;
991       case PIPE_TEXTURE_3D:
992          tex->key.flags |= SVGA3D_SURFACE_VOLUME;
993          break;
994       case PIPE_TEXTURE_CUBE:
995          tex->key.flags |= (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY);
996          tex->key.numFaces = 6;
997          break;
998       case PIPE_TEXTURE_CUBE_ARRAY:
999          assert(svgascreen->sws->have_sm4_1);
1000          tex->key.flags |= (SVGA3D_SURFACE_CUBEMAP | SVGA3D_SURFACE_ARRAY);
1001          tex->key.numFaces = 1;  // arraySize already includes the 6 faces
1002          tex->key.arraySize = template->array_size;
1003          break;
1004       default:
1005          break;
1006       }
1007    }
1008    else {
1009       switch (template->target) {
1010       case PIPE_TEXTURE_3D:
1011          tex->key.flags |= SVGA3D_SURFACE_VOLUME;
1012          break;
1013       case PIPE_TEXTURE_CUBE:
1014          tex->key.flags |= SVGA3D_SURFACE_CUBEMAP;
1015          tex->key.numFaces = 6;
1016          break;
1017       default:
1018          break;
1019       }
1020    }
1021 
1022    tex->key.cachable = 1;
1023 
1024    if ((bindings & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) &&
1025        !(bindings & PIPE_BIND_SAMPLER_VIEW)) {
1026       /* Also check if the format can be sampled from */
1027       if (screen->is_format_supported(screen, template->format,
1028                                       template->target,
1029                                       template->nr_samples,
1030                                       template->nr_storage_samples,
1031                                       PIPE_BIND_SAMPLER_VIEW)) {
1032          bindings |= PIPE_BIND_SAMPLER_VIEW;
1033       }
1034    }
1035 
1036    if (bindings & PIPE_BIND_SAMPLER_VIEW) {
1037       tex->key.flags |= SVGA3D_SURFACE_HINT_TEXTURE;
1038       tex->key.flags |= SVGA3D_SURFACE_BIND_SHADER_RESOURCE;
1039 
1040       if (!(bindings & PIPE_BIND_RENDER_TARGET)) {
1041          /* Also check if the format is color renderable */
1042          if (screen->is_format_supported(screen, template->format,
1043                                          template->target,
1044                                          template->nr_samples,
1045                                          template->nr_storage_samples,
1046                                          PIPE_BIND_RENDER_TARGET)) {
1047             bindings |= PIPE_BIND_RENDER_TARGET;
1048          }
1049       }
1050 
1051       if (!(bindings & PIPE_BIND_DEPTH_STENCIL)) {
1052          /* Also check if the format is depth/stencil renderable */
1053          if (screen->is_format_supported(screen, template->format,
1054                                          template->target,
1055                                          template->nr_samples,
1056                                          template->nr_storage_samples,
1057                                          PIPE_BIND_DEPTH_STENCIL)) {
1058             bindings |= PIPE_BIND_DEPTH_STENCIL;
1059          }
1060       }
1061    }
1062 
1063    if (bindings & PIPE_BIND_DISPLAY_TARGET) {
1064       tex->key.cachable = 0;
1065    }
1066 
1067    if (bindings & PIPE_BIND_SHARED) {
1068       tex->key.cachable = 0;
1069    }
1070 
1071    if (bindings & (PIPE_BIND_SCANOUT | PIPE_BIND_CURSOR)) {
1072       tex->key.scanout = 1;
1073       tex->key.cachable = 0;
1074    }
1075 
1076    /*
1077     * Note: Previously we never passed the
1078     * SVGA3D_SURFACE_HINT_RENDERTARGET hint. Mesa cannot
1079     * know beforehand whether a texture will be used as a rendertarget or not
1080     * and it always requests PIPE_BIND_RENDER_TARGET, therefore
1081     * passing the SVGA3D_SURFACE_HINT_RENDERTARGET here defeats its purpose.
1082     *
1083     * However, this was changed since other gallium frontends
1084     * (XA for example) uses it accurately and certain device versions
1085     * relies on it in certain situations to render correctly.
1086     */
1087    if ((bindings & PIPE_BIND_RENDER_TARGET) &&
1088        !util_format_is_s3tc(template->format)) {
1089       tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
1090       tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET;
1091    }
1092 
1093    if (bindings & PIPE_BIND_DEPTH_STENCIL) {
1094       tex->key.flags |= SVGA3D_SURFACE_HINT_DEPTHSTENCIL;
1095       tex->key.flags |= SVGA3D_SURFACE_BIND_DEPTH_STENCIL;
1096    }
1097 
1098    tex->key.numMipLevels = template->last_level + 1;
1099 
1100    tex->key.format = svga_translate_format(svgascreen, template->format,
1101                                            bindings);
1102    if (tex->key.format == SVGA3D_FORMAT_INVALID) {
1103       goto fail;
1104    }
1105 
1106    /* Use typeless formats for sRGB and depth resources.  Typeless
1107     * formats can be reinterpreted as other formats.  For example,
1108     * SVGA3D_R8G8B8A8_UNORM_TYPELESS can be interpreted as
1109     * SVGA3D_R8G8B8A8_UNORM_SRGB or SVGA3D_R8G8B8A8_UNORM.
1110     */
1111    if (svgascreen->sws->have_vgpu10 &&
1112        (util_format_is_srgb(template->format) ||
1113         format_has_depth(template->format))) {
1114       SVGA3dSurfaceFormat typeless = svga_typeless_format(tex->key.format);
1115       if (0) {
1116          debug_printf("Convert resource type %s -> %s (bind 0x%x)\n",
1117                       svga_format_name(tex->key.format),
1118                       svga_format_name(typeless),
1119                       bindings);
1120       }
1121 
1122       if (svga_format_is_uncompressed_snorm(tex->key.format)) {
1123          /* We can't normally render to snorm surfaces, but once we
1124           * substitute a typeless format, we can if the rendertarget view
1125           * is unorm.  This can happen with GL_ARB_copy_image.
1126           */
1127          tex->key.flags |= SVGA3D_SURFACE_HINT_RENDERTARGET;
1128          tex->key.flags |= SVGA3D_SURFACE_BIND_RENDER_TARGET;
1129       }
1130 
1131       tex->key.format = typeless;
1132    }
1133 
1134    SVGA_DBG(DEBUG_DMA, "surface_create for texture\n");
1135    tex->handle = svga_screen_surface_create(svgascreen, bindings,
1136                                             tex->b.b.usage,
1137                                             &tex->validated, &tex->key);
1138    if (!tex->handle) {
1139       goto fail;
1140    }
1141 
1142    SVGA_DBG(DEBUG_DMA, "  --> got sid %p (texture)\n", tex->handle);
1143 
1144    debug_reference(&tex->b.b.reference,
1145                    (debug_reference_descriptor)debug_describe_resource, 0);
1146 
1147    tex->size = util_resource_size(template);
1148 
1149    /* Determine if texture upload buffer can be used to upload this texture */
1150    tex->can_use_upload = svga_texture_transfer_map_can_upload(svgascreen,
1151                                                               &tex->b.b);
1152 
1153    /* Initialize the backing resource cache */
1154    tex->backed_handle = NULL;
1155 
1156    svgascreen->hud.total_resource_bytes += tex->size;
1157    svgascreen->hud.num_resources++;
1158 
1159    SVGA_STATS_TIME_POP(svgascreen->sws);
1160 
1161    return &tex->b.b;
1162 
1163 fail:
1164    if (tex->dirty)
1165       FREE(tex->dirty);
1166    if (tex->rendered_to)
1167       FREE(tex->rendered_to);
1168    if (tex->defined)
1169       FREE(tex->defined);
1170    FREE(tex);
1171 fail_notex:
1172    SVGA_STATS_TIME_POP(svgascreen->sws);
1173    return NULL;
1174 }
1175 
1176 
1177 struct pipe_resource *
svga_texture_from_handle(struct pipe_screen * screen,const struct pipe_resource * template,struct winsys_handle * whandle)1178 svga_texture_from_handle(struct pipe_screen *screen,
1179                          const struct pipe_resource *template,
1180                          struct winsys_handle *whandle)
1181 {
1182    struct svga_winsys_screen *sws = svga_winsys_screen(screen);
1183    struct svga_screen *ss = svga_screen(screen);
1184    struct svga_winsys_surface *srf;
1185    struct svga_texture *tex;
1186    enum SVGA3dSurfaceFormat format = 0;
1187    assert(screen);
1188 
1189    /* Only supports one type */
1190    if ((template->target != PIPE_TEXTURE_2D &&
1191        template->target != PIPE_TEXTURE_RECT) ||
1192        template->last_level != 0 ||
1193        template->depth0 != 1) {
1194       return NULL;
1195    }
1196 
1197    srf = sws->surface_from_handle(sws, whandle, &format);
1198 
1199    if (!srf)
1200       return NULL;
1201 
1202    if (!svga_format_is_shareable(ss, template->format, format,
1203                                  template->bind, true))
1204       goto out_unref;
1205 
1206    tex = CALLOC_STRUCT(svga_texture);
1207    if (!tex)
1208       goto out_unref;
1209 
1210    tex->defined = CALLOC(template->depth0 * template->array_size,
1211                          sizeof(tex->defined[0]));
1212    if (!tex->defined)
1213       goto out_no_defined;
1214 
1215    tex->b.b = *template;
1216    tex->b.vtbl = &svga_texture_vtbl;
1217    pipe_reference_init(&tex->b.b.reference, 1);
1218    tex->b.b.screen = screen;
1219 
1220    SVGA_DBG(DEBUG_DMA, "wrap surface sid %p\n", srf);
1221 
1222    tex->key.cachable = 0;
1223    tex->key.format = format;
1224    tex->handle = srf;
1225 
1226    tex->rendered_to = CALLOC(1, sizeof(tex->rendered_to[0]));
1227    if (!tex->rendered_to)
1228       goto out_no_rendered_to;
1229 
1230    tex->dirty = CALLOC(1, sizeof(tex->dirty[0]));
1231    if (!tex->dirty)
1232       goto out_no_dirty;
1233 
1234    tex->imported = TRUE;
1235 
1236    ss->hud.num_resources++;
1237 
1238    return &tex->b.b;
1239 
1240 out_no_dirty:
1241    FREE(tex->rendered_to);
1242 out_no_rendered_to:
1243    FREE(tex->defined);
1244 out_no_defined:
1245    FREE(tex);
1246 out_unref:
1247    sws->surface_reference(sws, &srf, NULL);
1248    return NULL;
1249 }
1250 
1251 bool
svga_texture_generate_mipmap(struct pipe_context * pipe,struct pipe_resource * pt,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer)1252 svga_texture_generate_mipmap(struct pipe_context *pipe,
1253                              struct pipe_resource *pt,
1254                              enum pipe_format format,
1255                              unsigned base_level,
1256                              unsigned last_level,
1257                              unsigned first_layer,
1258                              unsigned last_layer)
1259 {
1260    struct pipe_sampler_view templ, *psv;
1261    struct svga_pipe_sampler_view *sv;
1262    struct svga_context *svga = svga_context(pipe);
1263    struct svga_texture *tex = svga_texture(pt);
1264 
1265    assert(svga_have_vgpu10(svga));
1266 
1267    /* Only support 2D texture for now */
1268    if (pt->target != PIPE_TEXTURE_2D)
1269       return false;
1270 
1271    /* Fallback to the mipmap generation utility for those formats that
1272     * do not support hw generate mipmap
1273     */
1274    if (!svga_format_support_gen_mips(format))
1275       return false;
1276 
1277    /* Make sure the texture surface was created with
1278     * SVGA3D_SURFACE_BIND_RENDER_TARGET
1279     */
1280    if (!tex->handle || !(tex->key.flags & SVGA3D_SURFACE_BIND_RENDER_TARGET))
1281       return false;
1282 
1283    templ.format = format;
1284    templ.u.tex.first_layer = first_layer;
1285    templ.u.tex.last_layer = last_layer;
1286    templ.u.tex.first_level = base_level;
1287    templ.u.tex.last_level = last_level;
1288 
1289    psv = pipe->create_sampler_view(pipe, pt, &templ);
1290    if (psv == NULL)
1291       return false;
1292 
1293    sv = svga_pipe_sampler_view(psv);
1294    SVGA_RETRY(svga, svga_validate_pipe_sampler_view(svga, sv));
1295 
1296    SVGA_RETRY(svga, SVGA3D_vgpu10_GenMips(svga->swc, sv->id, tex->handle));
1297    pipe_sampler_view_reference(&psv, NULL);
1298 
1299    svga->hud.num_generate_mipmap++;
1300 
1301    return true;
1302 }
1303 
1304 
1305 /* texture upload buffer default size in bytes */
1306 #define TEX_UPLOAD_DEFAULT_SIZE (1024 * 1024)
1307 
1308 /**
1309  * Create a texture upload buffer
1310  */
1311 boolean
svga_texture_transfer_map_upload_create(struct svga_context * svga)1312 svga_texture_transfer_map_upload_create(struct svga_context *svga)
1313 {
1314    svga->tex_upload = u_upload_create(&svga->pipe, TEX_UPLOAD_DEFAULT_SIZE,
1315                                       PIPE_BIND_CUSTOM, PIPE_USAGE_STAGING, 0);
1316    if (svga->tex_upload)
1317       u_upload_disable_persistent(svga->tex_upload);
1318 
1319    return svga->tex_upload != NULL;
1320 }
1321 
1322 
1323 /**
1324  * Destroy the texture upload buffer
1325  */
1326 void
svga_texture_transfer_map_upload_destroy(struct svga_context * svga)1327 svga_texture_transfer_map_upload_destroy(struct svga_context *svga)
1328 {
1329    u_upload_destroy(svga->tex_upload);
1330 }
1331 
1332 
1333 /**
1334  * Returns true if this transfer map request can use the upload buffer.
1335  */
1336 boolean
svga_texture_transfer_map_can_upload(const struct svga_screen * svgascreen,const struct pipe_resource * texture)1337 svga_texture_transfer_map_can_upload(const struct svga_screen *svgascreen,
1338                                      const struct pipe_resource *texture)
1339 {
1340    if (svgascreen->sws->have_transfer_from_buffer_cmd == FALSE)
1341       return FALSE;
1342 
1343    /* TransferFromBuffer command is not well supported with multi-samples surface */
1344    if (texture->nr_samples > 1)
1345       return FALSE;
1346 
1347    if (util_format_is_compressed(texture->format)) {
1348       /* XXX Need to take a closer look to see why texture upload
1349        * with 3D texture with compressed format fails
1350        */
1351       if (texture->target == PIPE_TEXTURE_3D)
1352           return FALSE;
1353    }
1354    else if (texture->format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
1355       return FALSE;
1356    }
1357 
1358    return TRUE;
1359 }
1360 
1361 
1362 /**
1363  * Use upload buffer for the transfer map request.
1364  */
1365 void *
svga_texture_transfer_map_upload(struct svga_context * svga,struct svga_transfer * st)1366 svga_texture_transfer_map_upload(struct svga_context *svga,
1367                                  struct svga_transfer *st)
1368 {
1369    struct pipe_resource *texture = st->base.resource;
1370    struct pipe_resource *tex_buffer = NULL;
1371    void *tex_map;
1372    unsigned nblocksx, nblocksy;
1373    unsigned offset;
1374    unsigned upload_size;
1375 
1376    assert(svga->tex_upload);
1377 
1378    st->upload.box.x = st->base.box.x;
1379    st->upload.box.y = st->base.box.y;
1380    st->upload.box.z = st->base.box.z;
1381    st->upload.box.w = st->base.box.width;
1382    st->upload.box.h = st->base.box.height;
1383    st->upload.box.d = st->base.box.depth;
1384    st->upload.nlayers = 1;
1385 
1386    switch (texture->target) {
1387    case PIPE_TEXTURE_CUBE:
1388       st->upload.box.z = 0;
1389       break;
1390    case PIPE_TEXTURE_2D_ARRAY:
1391    case PIPE_TEXTURE_CUBE_ARRAY:
1392       st->upload.nlayers = st->base.box.depth;
1393       st->upload.box.z = 0;
1394       st->upload.box.d = 1;
1395       break;
1396    case PIPE_TEXTURE_1D_ARRAY:
1397       st->upload.nlayers = st->base.box.depth;
1398       st->upload.box.y = st->upload.box.z = 0;
1399       st->upload.box.d = 1;
1400       break;
1401    default:
1402       break;
1403    }
1404 
1405    nblocksx = util_format_get_nblocksx(texture->format, st->base.box.width);
1406    nblocksy = util_format_get_nblocksy(texture->format, st->base.box.height);
1407 
1408    st->base.stride = nblocksx * util_format_get_blocksize(texture->format);
1409    st->base.layer_stride = st->base.stride * nblocksy;
1410 
1411    /* In order to use the TransferFromBuffer command to update the
1412     * texture content from the buffer, the layer stride for a multi-layers
1413     * surface needs to be in multiples of 16 bytes.
1414     */
1415    if (st->upload.nlayers > 1 && st->base.layer_stride & 15)
1416       return NULL;
1417 
1418    upload_size = st->base.layer_stride * st->base.box.depth;
1419    upload_size = align(upload_size, 16);
1420 
1421 #ifdef DEBUG
1422    if (util_format_is_compressed(texture->format)) {
1423       struct svga_texture *tex = svga_texture(texture);
1424       unsigned blockw, blockh, bytesPerBlock;
1425 
1426       svga_format_size(tex->key.format, &blockw, &blockh, &bytesPerBlock);
1427 
1428       /* dest box must start on block boundary */
1429       assert((st->base.box.x % blockw) == 0);
1430       assert((st->base.box.y % blockh) == 0);
1431    }
1432 #endif
1433 
1434    /* If the upload size exceeds the default buffer size, the
1435     * upload buffer manager code will try to allocate a new buffer
1436     * with the new buffer size.
1437     */
1438    u_upload_alloc(svga->tex_upload, 0, upload_size, 16,
1439                   &offset, &tex_buffer, &tex_map);
1440 
1441    if (!tex_map) {
1442       return NULL;
1443    }
1444 
1445    st->upload.buf = tex_buffer;
1446    st->upload.map = tex_map;
1447    st->upload.offset = offset;
1448 
1449    return tex_map;
1450 }
1451 
1452 
1453 /**
1454  * Unmap upload map transfer request
1455  */
1456 void
svga_texture_transfer_unmap_upload(struct svga_context * svga,struct svga_transfer * st)1457 svga_texture_transfer_unmap_upload(struct svga_context *svga,
1458                                    struct svga_transfer *st)
1459 {
1460    struct svga_winsys_surface *srcsurf;
1461    struct svga_winsys_surface *dstsurf;
1462    struct pipe_resource *texture = st->base.resource;
1463    struct svga_texture *tex = svga_texture(texture);
1464    unsigned subResource;
1465    unsigned numMipLevels;
1466    unsigned i, layer;
1467    unsigned offset = st->upload.offset;
1468 
1469    assert(svga->tex_upload);
1470    assert(st->upload.buf);
1471 
1472    /* unmap the texture upload buffer */
1473    u_upload_unmap(svga->tex_upload);
1474 
1475    srcsurf = svga_buffer_handle(svga, st->upload.buf, 0);
1476    dstsurf = svga_texture(texture)->handle;
1477    assert(dstsurf);
1478 
1479    numMipLevels = texture->last_level + 1;
1480 
1481    for (i = 0, layer = st->slice; i < st->upload.nlayers; i++, layer++) {
1482       subResource = layer * numMipLevels + st->base.level;
1483 
1484       /* send a transferFromBuffer command to update the host texture surface */
1485       assert((offset & 15) == 0);
1486 
1487       SVGA_RETRY(svga, SVGA3D_vgpu10_TransferFromBuffer(svga->swc, srcsurf,
1488                                                         offset,
1489                                                         st->base.stride,
1490                                                         st->base.layer_stride,
1491                                                         dstsurf, subResource,
1492                                                         &st->upload.box));
1493       offset += st->base.layer_stride;
1494 
1495       /* Set rendered-to flag */
1496       svga_set_texture_rendered_to(tex, layer, st->base.level);
1497    }
1498 
1499    pipe_resource_reference(&st->upload.buf, NULL);
1500 }
1501 
1502 /**
1503  * Does the device format backing this surface have an
1504  * alpha channel?
1505  *
1506  * \param texture[in]  The texture whose format we're querying
1507  * \return TRUE if the format has an alpha channel, FALSE otherwise
1508  *
1509  * For locally created textures, the device (svga) format is typically
1510  * identical to svga_format(texture->format), and we can use the gallium
1511  * format tests to determine whether the device format has an alpha channel
1512  * or not. However, for textures backed by imported svga surfaces that is
1513  * not always true, and we have to look at the SVGA3D utilities.
1514  */
1515 boolean
svga_texture_device_format_has_alpha(struct pipe_resource * texture)1516 svga_texture_device_format_has_alpha(struct pipe_resource *texture)
1517 {
1518    /* the svga_texture() call below is invalid for PIPE_BUFFER resources */
1519    assert(texture->target != PIPE_BUFFER);
1520 
1521    enum svga3d_block_desc block_desc =
1522       svga3dsurface_get_desc(svga_texture(texture)->key.format)->block_desc;
1523 
1524    return !!(block_desc & SVGA3DBLOCKDESC_ALPHA);
1525 }
1526