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/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp635 ir_variable *temp_var = p->make_temp(glsl_type::vec4_type, "texenv_combine"); in emit_texenv() local
953 ir_variable *temp_var = p->make_temp(glsl_type::float_type, "fog_temp"); in emit_fog_instructions() local