| /external/mesa3d/src/gallium/drivers/svga/ |
| D | svga_state_ts.c | 86 struct svga_tes_variant *tes = svga_tes_variant(svga->state.hw_draw.tes); in make_tcs_key() local 191 struct svga_tes_shader *tes, in compile_tes() 218 struct svga_tes_shader *tes = svga->curr.tes; in make_tes_key() local 331 struct svga_tes_shader *tes = svga->curr.tes; in emit_hw_tes() local
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| D | svga_pipe_ts.c | 139 struct svga_tes_shader *tes; in svga_create_tes_state() local 165 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader; in svga_bind_tes_state() local 180 struct svga_tes_shader *tes = (struct svga_tes_shader *) shader; in svga_delete_tes_state() local
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| D | svga_state_tgsi_transform.c | 422 struct svga_tes_shader *tes = svga->curr.tes; /* currently bound tes */ in update_tgsi_transform() local
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| D | svga_context.h | 285 struct svga_tes_shader *tes; member 396 struct svga_shader_variant *tes; member 557 unsigned tes:1; member 662 struct svga_tes_shader *tes; member
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| /external/mesa3d/src/gallium/drivers/llvmpipe/ |
| D | lp_state_tess.c | 146 llvmpipe_bind_tes_state(struct pipe_context *pipe, void *tes) in llvmpipe_bind_tes_state() 160 llvmpipe_delete_tes_state(struct pipe_context *pipe, void *tes) in llvmpipe_delete_tes_state()
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| D | lp_context.h | 71 const struct lp_tess_eval_shader *tes; member
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| /external/mesa3d/src/mesa/drivers/dri/i965/ |
| D | brw_tcs.c | 244 const struct gl_linked_shader *tes = in brw_tcs_populate_default_key() local 281 const struct gl_linked_shader *tes = in brw_tcs_precompile() local
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| D | brw_link.cpp | 51 struct gl_linked_shader *tes = sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]; in brw_shader_precompile() local
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| /external/rust/crates/vulkano/src/pipeline/graphics_pipeline/ |
| D | builder.rs | 1247 ) -> GraphicsPipelineBuilder<'vs, 'tcs, 'tes, 'gs, 'fs, T, Vss, Tcss, Tess, Gss, Fss> { in vertex_input() 1276 'tes, in vertex_input_single_buffer() 1296 ) -> GraphicsPipelineBuilder<'vs2, 'tcs, 'tes, 'gs, 'fs, Vdef, Vss2, Tcss, Tess, Gss, Fss> in vertex_shader() 1493 ) -> GraphicsPipelineBuilder<'vs, 'tcs, 'tes, 'gs2, 'fs, Vdef, Vss, Tcss, Tess, Gss2, Fss> in geometry_shader() 1775 ) -> GraphicsPipelineBuilder<'vs, 'tcs, 'tes, 'gs, 'fs2, Vdef, Vss, Tcss, Tess, Gss, Fss2> in fragment_shader()
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| /external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
| D | esextcTessellationShaderWinding.cpp | 100 const char* tes("${VERSION}\n" in init() local
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| /external/mesa3d/src/mesa/main/ |
| D | state.c | 100 struct gl_program *tes = in _mesa_update_allow_draw_out_of_order() local
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| D | draw_validate.c | 433 struct gl_program *tes = in _mesa_valid_prim_mode() local 552 struct gl_program *tes = in _mesa_valid_prim_mode() local
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| /external/mesa3d/src/gallium/auxiliary/draw/ |
| D | draw_pt_fetch_shade_pipeline_llvm.c | 217 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in llvm_middle_end_prepare_tes() local 299 struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in llvm_middle_end_prepare() local
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| D | draw_prim_assembler.c | 62 const struct draw_tess_eval_shader *tes = draw->tes.tess_eval_shader; in needs_primid() local
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| D | draw_tess.c | 527 struct draw_tess_eval_shader *tes; in draw_create_tess_eval_shader() local
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| /external/angle/src/tests/test_utils/ |
| D | gl_raii.h | 269 #define ANGLE_GL_PROGRAM_WITH_TESS(name, vertex, tcs, tes, fragment) \ argument
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| /external/deqp/external/openglcts/modules/gl/ |
| D | gl4cEnhancedLayoutsTests.cpp | 7089 Utils::ShaderInterface& tes = program_interface.GetShaderInterface(Utils::Shader::TESS_EVAL); in test() local 7236 Utils::ShaderInterface& tes = program_interface.GetShaderInterface(Utils::Shader::TESS_EVAL); in test() local 7278 Utils::ShaderInterface& tes = program_interface.GetShaderInterface(Utils::Shader::TESS_EVAL); in test() local 7804 const std::string& tes = in test() local 8267 static const GLchar* tes = "#version 430 core\n" in test() local 8947 static const GLchar* tes = "#version 430 core\n" in test() local 9322 static const GLchar* tes = "#version 430 core\n" in test() local 9789 static const GLchar* tes = "#version 430 core\n" in test() local 10280 static const GLchar* tes = "#version 430 core\n" in test() local 10944 static const GLchar* tes = "#version 430 core\n" in test() local [all …]
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| D | gl4cShaderImageSizeTests.cpp | 650 std::string tes = GenShader<T>(stage, ms_and_1d, subroutine); in Run() local
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| /external/mesa3d/src/gallium/drivers/swr/ |
| D | swr_state.cpp | 505 const struct pipe_shader_state *tes) in swr_create_tes_state() 517 swr_bind_tes_state(struct pipe_context *pipe, void *tes) in swr_bind_tes_state() 536 swr_delete_tes_state(struct pipe_context *pipe, void *tes) in swr_delete_tes_state()
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| /external/mesa3d/src/gallium/drivers/iris/ |
| D | iris_program.c | 1263 const struct shader_info *tes = in get_unified_tess_slots() local 1882 struct iris_uncompiled_shader *tes = in iris_update_compiled_shaders() local 1906 const struct iris_compiled_shader *tes = in iris_update_compiled_shaders() local
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| /external/angle/util/ |
| D | shader_utils.cpp | 46 GLuint tes = 0; in CompileProgramInternal() local
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| /external/mesa3d/src/gallium/drivers/r600/ |
| D | r600_shader.h | 152 } tes; member
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| /external/mesa3d/src/amd/vulkan/ |
| D | radv_pipeline.c | 1472 struct radv_shader_variant *tes = pipeline->shaders[MESA_SHADER_TESS_EVAL]; in radv_pipeline_init_input_assembly_state() local 1920 nir_shader *tes = nir[MESA_SHADER_TESS_EVAL]; in radv_get_num_input_vertices() local 4479 struct radv_shader_variant *tes, *tcs; in radv_pipeline_generate_tess_shaders() local 4509 struct radv_shader_variant *tes = radv_get_shader(pipeline, MESA_SHADER_TESS_EVAL); in radv_pipeline_generate_tess_state() local
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| D | radv_shader.h | 117 struct radv_tes_variant_key tes; member 304 } tes; member
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| /external/vulkan-validation-layers/tests/ |
| D | vklayertests_pipeline_shader.cpp | 3514 VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this); in TEST_F() local 3558 VkShaderObj tes(m_device, tesSource, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this); in TEST_F() local 3908 …VkShaderObj tes(m_device, bindStateTeshaderText, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this… in TEST_F() local 4011 …VkShaderObj tes(m_device, tesSourceStr.c_str(), VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, this); in TEST_F() local
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