1 /*
2 * Copyright © 2019 Valve Corporation.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "ac_shader_args.h"
25 #include "radv_constants.h"
26 #include "util/list.h"
27 #include "compiler/shader_enums.h"
28 #include "amd_family.h"
29
30 struct radv_shader_args {
31 struct ac_shader_args ac;
32 struct radv_shader_info *shader_info;
33 const struct radv_nir_compiler_options *options;
34
35 struct ac_arg descriptor_sets[MAX_SETS];
36 struct ac_arg ring_offsets;
37 struct ac_arg scratch_offset;
38
39 struct ac_arg vertex_buffers;
40 struct ac_arg rel_auto_id;
41 struct ac_arg vs_prim_id;
42 struct ac_arg es2gs_offset;
43
44 struct ac_arg oc_lds;
45 struct ac_arg merged_wave_info;
46 struct ac_arg tess_factor_offset;
47 struct ac_arg tes_rel_patch_id;
48 struct ac_arg tes_u;
49 struct ac_arg tes_v;
50
51 /* HW GS */
52 /* On gfx10:
53 * - bits 0..11: ordered_wave_id
54 * - bits 12..20: number of vertices in group
55 * - bits 22..30: number of primitives in group
56 */
57 struct ac_arg gs_tg_info;
58 struct ac_arg gs2vs_offset;
59 struct ac_arg gs_wave_id;
60 struct ac_arg gs_vtx_offset[6];
61
62 /* Streamout */
63 struct ac_arg streamout_buffers;
64 struct ac_arg streamout_write_idx;
65 struct ac_arg streamout_config;
66 struct ac_arg streamout_offset[4];
67
68 /* NGG GS */
69 struct ac_arg ngg_gs_state;
70
71 bool is_gs_copy_shader;
72 bool is_trap_handler_shader;
73 };
74
75 static inline struct radv_shader_args *
radv_shader_args_from_ac(struct ac_shader_args * args)76 radv_shader_args_from_ac(struct ac_shader_args *args)
77 {
78 struct radv_shader_args *radv_args = NULL;
79 return (struct radv_shader_args *) container_of(args, radv_args, ac);
80 }
81
82 void radv_declare_shader_args(struct radv_shader_args *args,
83 gl_shader_stage stage,
84 bool has_previous_stage,
85 gl_shader_stage previous_stage);
86
87