Searched defs:texCoordType (Results 1 – 4 of 4) sorted by relevance
1138 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local1275 const std::string texCoordType = glu::getDataTypeName(getSamplerTexCoordType()); in generateShaders() local1495 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local1599 const std::string texCoordType = glu::getDataTypeName(getImageTexCoordType()); in generateShaders() local
1107 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local1138 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local
624 std::string texCoordType; in drawTexture() local
1537 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() local1586 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource() local