| /external/skia/docs/examples/ |
| D | Canvas_drawPatch_2_b.cpp | 14 SkPoint texCoords[] = { { 0, 0 }, { 0, 62}, { 62, 62}, { 62, 0 } }; in draw() local
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| D | Canvas_drawPatch.cpp | 15 SkPoint texCoords[] = { { -30, -30 }, { 162, -30}, { 162, 162}, { -30, 162} }; in draw() local
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| D | draw_patch.cpp | 18 const SkPoint texCoords[] = { in draw() local
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| /external/skia/src/core/ |
| D | SkVerticesPriv.h | 33 const SkPoint* texCoords() const { return fVertices->fTexs; } in texCoords() function
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| D | SkVertices.cpp | 179 SkPoint* SkVertices::Builder::texCoords() { in texCoords() function in SkVertices::Builder
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| D | SkDraw_vertices.cpp | 332 const SkPoint* texCoords = info.texCoords(); in drawFixedVertices() local
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| D | SkPicturePlayback.cpp | 541 const SkPoint* texCoords = nullptr; in handleOp() local
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| /external/mesa3d/src/gallium/drivers/i915/ |
| D | i915_state_derived.c | 61 boolean texCoords[I915_TEX_UNITS], colors[2], fog, needW, face; in calculate_vertex_layout() local
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| /external/skia/src/gpu/graphite/render/ |
| D | VerticesRenderStep.cpp | 134 const SkPoint* texCoords = info.texCoords(); in writeVertices() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fFboTestUtil.cpp | 376 tcu::Vec2 texCoords[4]; in shadeFragments() local 530 tcu::Vec3 texCoords[4]; in shadeFragments() local 638 tcu::Vec3 texCoords[4]; in shadeFragments() local 746 tcu::Vec3 texCoords[4]; in shadeFragments() local
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| /external/deqp/modules/gles31/functional/ |
| D | es31fFboTestUtil.cpp | 219 tcu::Vec2 texCoords[4]; in shadeFragments() local 390 tcu::Vec4 texCoords[4]; in shadeFragments() local
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| D | es31fTextureGatherTests.cpp | 504 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst… in computeTexCoordVecs() 1726 Vec2 texCoords[4]; in verify() local 1859 Vec3 texCoords[4]; in verify() local 2000 Vec3 texCoords[4]; in verify() local
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| /external/skia/bench/ |
| D | PatchBench.cpp | 67 const SkPoint texCoords[SkPatchUtils::kNumCorners] = { in setTexCoords() local
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| /external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
| D | vktPipelineReferenceRenderer.cpp | 339 std::vector<tcu::Vec4> texCoords; in draw() local
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| D | vktPipelineImageSamplingInstance.cpp | 984 const tcu::ConstPixelBufferAccess& texCoords, in validateResultImage() 1214 const tcu::ConstPixelBufferAccess& texCoords, in validateResultImage()
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| /external/deqp/external/openglcts/modules/common/ |
| D | glcNearestEdgeTests.cpp | 322 const std::vector<float> texCoords = { minU, minV, minU, maxV, maxU, minV, maxU, maxV }; in renderQuad() local
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| /external/deqp/external/vulkancts/modules/vulkan/texture/ |
| D | vktTextureConversionTests.cpp | 222 std::vector<float> texCoords (8); in iterate() local
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| /external/deqp/external/openglcts/modules/gl/ |
| D | gl4cTextureFilterMinmaxTests.cpp | 170 std::vector<float> texCoords = getTexCoords(); in renderQuad() local
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| /external/deqp/external/vulkancts/modules/vulkan/protected_memory/ |
| D | vktProtectedMemYCbCrConversionTests.cpp | 999 const std::vector<tcu::Vec2>& texCoords, in generateYCbCrImage() 1214 std::vector<tcu::Vec2> texCoords; in conversionTest() local
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| /external/skia/src/gpu/ganesh/ops/ |
| D | LatticeOp.cpp | 289 SkRect texCoords; in onPrepareDraws() local
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| D | SmallPathRenderer.cpp | 520 auto texCoords = VertexWriter::TriStripFromUVs(shapeData->fAtlasLocator.getUVs()); in writePathVertices() local
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| /external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
| D | vktShaderRenderTextureGatherTests.cpp | 535 static inline void computeTexCoordVecs (const vector<float>& texCoords, tcu::Vector<float, N> (&dst… in computeTexCoordVecs() 1958 Vec2 texCoords[4]; in verify() local 2186 Vec3 texCoords[4]; in verify() local 2417 Vec3 texCoords[4]; in verify() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fTextureUnitTests.cpp | 481 const tcu::Vec2 texCoords[4] = in shadeFragments() local
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| D | es2fClipControlTests.cpp | 1097 const GLfloat texCoords[] = { in readDepthPixels() local
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| /external/deqp/modules/egl/ |
| D | teglGLES2SharingTests.cpp | 557 static const GLfloat texCoords[] = { in renderResource() local
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