Searched defs:texIndex (Results 1 – 10 of 10) sorted by relevance
65 for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++) in setupTest() local579 for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) in TEST_P() local594 for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) in TEST_P() local629 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local647 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local657 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local802 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local821 for (GLint texIndex = 0; texIndex < mMaxDrawBuffers; ++texIndex) in TEST_P() local850 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local942 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local[all …]
8159 RGBA8 getPixel(GLint texIndex) in getPixel()8175 GLint texIndex = 0; in initTextures() local8227 for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) in testWithTextures() local8241 for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) in testWithTextures() local
1233 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local1247 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local
871 for (size_t texIndex = 0; texIndex < ArraySize(textures); texIndex++) in TEST_P() local908 for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) in TEST_P() local957 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local970 for (GLint texIndex = 0; texIndex < kDrawBufferCount; ++texIndex) in TEST_P() local
185 final int texIndex = index * 2; in setVertex() local
223 for (size_t texIndex = 0; texIndex < params.numTextures; texIndex++) in initTextures() local
816 const int texIndex = u_bit_scan(&mask); in update_ff_texture_state() local
419 GLuint texIndex; in get_proxy_tex_image() local
124 int texIndex) { in create_yuva_texture()
851 bool BaseTest::verifyDepthStencilGradient(GLvoid* data, unsigned int texIndex, int width, int heigh… in verifyDepthStencilGradient()992 bool BaseTest::verifyColorGradient(GLvoid* data, unsigned int texIndex, int function, int width, in… in verifyColorGradient()