Searched defs:texLoc (Results 1 – 7 of 7) sorted by relevance
| /external/angle/src/tests/gl_tests/ |
| D | VulkanUniformUpdatesTest.cpp | 170 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local 212 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local 299 GLint texLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
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| D | ProgramPipelineTest.cpp | 1177 GLint texLoc = glGetUniformLocation(mFragProg, essl1_shaders::Texture2DUniform()); in TEST_P() local
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| D | WebGLCompatibilityTest.cpp | 2734 GLint texLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local 4091 GLint texLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local 4205 GLint texLoc = glGetUniformLocation(program.get(), "tex"); in TEST_P() local
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| /external/deqp/modules/glshared/ |
| D | glsMemoryStressCase.cpp | 216 deUint32 texLoc = -1; in render() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fVertexTextureTests.cpp | 773 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 1108 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 1448 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 1792 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
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| /external/deqp/modules/gles2/functional/ |
| D | es2fVertexTextureTests.cpp | 673 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local 1010 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs() local
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| D | es2fClipControlTests.cpp | 1079 const int texLoc = gl.getUniformLocation(program.getProgram(), "tex"); in readDepthPixels() local
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