Searched defs:texture1D (Results 1 – 3 of 3) sorted by relevance
27 ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource); in GetTextureProperties() local
416 inline Vec4 texture1D (const ShaderEvalContext& c, float s, float lod) { return c.textures[… in texture1D() function1052 de::MovePtr<tcu::Texture1D> texture1D; in initTexture() local
366 constexpr const ImmutableString texture1D("texture1D"); variable