Searched defs:textureCount (Results 1 – 9 of 9) sorted by relevance
56 int textureCount = fTileRows * fTileCols; in draw() local138 int textureCount = fTileRows * fTileCols; in initializeTextures() local
111 size_t textureCount = mTextures.size(); in drawBenchmark() local194 size_t textureCount = mTextures.size(); in drawBenchmark() local
50 GLsizei textureCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); in testTearDown() local56 GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); in testTearDown() local89 GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); in initializeFBOs() local
673 VkDeviceSize textureCount = (totalDeviceLocalMemoryHeapSize / kTextureSize) + 1; in TEST_P() local
687 size_t textureCount = 0; in TEST_P() local
13 private static int textureCount = 0; field in ShadowGLES20
333 int textureCount = yuvaInfo.numPlanes(); in CreatePromiseImages() local
294 int textureCount = builder.fUniformHandler.fSamplers.count(); in Build() local