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Searched defs:textureGL (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures() local
141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures() local
151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures() local
161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures() local
DFramebufferGL.cpp87 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment() local
261 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment() local
DStateManagerGL.cpp987 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings() local
1107 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings() local
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp64 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize() local
/external/angle/src/libANGLE/renderer/gl/wgl/
DDXGISwapChainWindowSurfaceWGL.cpp195 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
DD3DTextureSurfaceWGL.cpp425 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp170 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp858 deUint32 textureGL, in readIntegerTextureViaFBOAndVerify()
915 deUint32 textureGL, in readFloatOrNormTextureWithLookupsAndVerify()
1090 deUint32 textureGL, in readTextureAndVerify()