Searched defs:textureGL (Results 1 – 8 of 8) sorted by relevance
127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures() local141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures() local151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures() local161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures() local
87 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment() local261 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment() local
987 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings() local1107 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings() local
64 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize() local
195 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
425 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
170 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
858 deUint32 textureGL, in readIntegerTextureViaFBOAndVerify()915 deUint32 textureGL, in readFloatOrNormTextureWithLookupsAndVerify()1090 deUint32 textureGL, in readTextureAndVerify()