Searched defs:textureName (Results 1 – 11 of 11) sorted by relevance
25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
57 uint32_t textureName; member
93 const uint32_t textureName; member
70 uint32_t textureName; member
76 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings()
47 uint32_t textureName = 0; member
51 uint32_t textureName = 0; member
603 uint32_t textureName = 0; in processLoop() local
883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
950 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local