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Searched defs:textureName (Results 1 – 11 of 11) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
/frameworks/native/libs/renderengine/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init()
/frameworks/native/services/surfaceflinger/FrontEnd/
DLayerCreationArgs.h57 uint32_t textureName; member
DRequestedLayerState.h93 const uint32_t textureName; member
DLayerSnapshot.h70 uint32_t textureName; member
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp76 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h47 uint32_t textureName = 0; member
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h51 uint32_t textureName = 0; member
/frameworks/av/media/codec2/hal/plugin/samples/
DSampleFilterPlugin.cpp603 uint32_t textureName = 0; in processLoop() local
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp950 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local