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1 //
2 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // serialize.cpp:
7 //   ANGLE GL state serialization.
8 //
9 
10 #include "libANGLE/capture/serialize.h"
11 
12 #include "common/Color.h"
13 #include "common/MemoryBuffer.h"
14 #include "common/angleutils.h"
15 #include "common/gl_enum_utils.h"
16 #include "common/serializer/JsonSerializer.h"
17 #include "libANGLE/Buffer.h"
18 #include "libANGLE/Caps.h"
19 #include "libANGLE/Context.h"
20 #include "libANGLE/Framebuffer.h"
21 #include "libANGLE/Query.h"
22 #include "libANGLE/RefCountObject.h"
23 #include "libANGLE/ResourceMap.h"
24 #include "libANGLE/Sampler.h"
25 #include "libANGLE/State.h"
26 #include "libANGLE/TransformFeedback.h"
27 #include "libANGLE/VertexAttribute.h"
28 #include "libANGLE/angletypes.h"
29 #include "libANGLE/renderer/FramebufferImpl.h"
30 #include "libANGLE/renderer/RenderbufferImpl.h"
31 
32 #include <vector>
33 
34 #if !ANGLE_CAPTURE_ENABLED
35 #    error Frame capture must be enabled to build this file.
36 #endif  // !ANGLE_CAPTURE_ENABLED
37 
38 // Note: when diagnosing serialization comparison failures, you can disable the unused function
39 // compiler warning to allow bisecting the comparison function. One first check is to disable
40 // Framebuffer Attachment pixel comparison which includes the pixel contents of the default FBO.
41 // ANGLE_DISABLE_UNUSED_FUNCTION_WARNING
42 
43 namespace angle
44 {
45 namespace
46 {
47 template <typename ArgT>
ToString(const ArgT & arg)48 std::string ToString(const ArgT &arg)
49 {
50     std::ostringstream strstr;
51     strstr << arg;
52     return strstr.str();
53 }
54 
55 #define ENUM_TO_STRING(C, M) \
56     case C ::M:              \
57         return #M
58 
InitStateToString(gl::InitState state)59 const char *InitStateToString(gl::InitState state)
60 {
61     switch (state)
62     {
63         ENUM_TO_STRING(gl::InitState, Initialized);
64         ENUM_TO_STRING(gl::InitState, MayNeedInit);
65         default:
66             return "invalid";
67     }
68 }
69 
SrgbOverrideToString(gl::SrgbOverride value)70 const char *SrgbOverrideToString(gl::SrgbOverride value)
71 {
72     switch (value)
73     {
74         ENUM_TO_STRING(gl::SrgbOverride, Default);
75         ENUM_TO_STRING(gl::SrgbOverride, SRGB);
76         ENUM_TO_STRING(gl::SrgbOverride, Linear);
77         default:
78             return "invalid";
79     }
80 }
81 
ColorGenericTypeToString(gl::ColorGeneric::Type type)82 const char *ColorGenericTypeToString(gl::ColorGeneric::Type type)
83 {
84     switch (type)
85     {
86         ENUM_TO_STRING(gl::ColorGeneric::Type, Float);
87         ENUM_TO_STRING(gl::ColorGeneric::Type, Int);
88         ENUM_TO_STRING(gl::ColorGeneric::Type, UInt);
89         default:
90             return "invalid";
91     }
92 }
93 
CompileStatusToString(gl::CompileStatus status)94 const char *CompileStatusToString(gl::CompileStatus status)
95 {
96     switch (status)
97     {
98         ENUM_TO_STRING(gl::CompileStatus, NOT_COMPILED);
99         ENUM_TO_STRING(gl::CompileStatus, COMPILE_REQUESTED);
100         ENUM_TO_STRING(gl::CompileStatus, COMPILED);
101         default:
102             return "invalid";
103     }
104 }
105 
106 #undef ENUM_TO_STRING
107 
108 class [[nodiscard]] GroupScope
109 {
110   public:
GroupScope(JsonSerializer * json,const std::string & name)111     GroupScope(JsonSerializer *json, const std::string &name) : mJson(json)
112     {
113         mJson->startGroup(name);
114     }
115 
GroupScope(JsonSerializer * json,const std::string & name,int index)116     GroupScope(JsonSerializer *json, const std::string &name, int index) : mJson(json)
117     {
118         constexpr size_t kBufSize = 255;
119         char buf[kBufSize + 1]    = {};
120         snprintf(buf, kBufSize, "%s%s%03d", name.c_str(), name.empty() ? "" : " ", index);
121         mJson->startGroup(buf);
122     }
123 
GroupScope(JsonSerializer * json,int index)124     GroupScope(JsonSerializer *json, int index) : GroupScope(json, "", index) {}
125 
~GroupScope()126     ~GroupScope() { mJson->endGroup(); }
127 
128   private:
129     JsonSerializer *mJson;
130 };
131 
SerializeColorF(JsonSerializer * json,const ColorF & color)132 void SerializeColorF(JsonSerializer *json, const ColorF &color)
133 {
134     json->addScalar("red", color.red);
135     json->addScalar("green", color.green);
136     json->addScalar("blue", color.blue);
137     json->addScalar("alpha", color.alpha);
138 }
139 
SerializeColorFWithGroup(JsonSerializer * json,const char * groupName,const ColorF & color)140 void SerializeColorFWithGroup(JsonSerializer *json, const char *groupName, const ColorF &color)
141 {
142     GroupScope group(json, groupName);
143     SerializeColorF(json, color);
144 }
145 
SerializeColorI(JsonSerializer * json,const ColorI & color)146 void SerializeColorI(JsonSerializer *json, const ColorI &color)
147 {
148     json->addScalar("Red", color.red);
149     json->addScalar("Green", color.green);
150     json->addScalar("Blue", color.blue);
151     json->addScalar("Alpha", color.alpha);
152 }
153 
SerializeColorUI(JsonSerializer * json,const ColorUI & color)154 void SerializeColorUI(JsonSerializer *json, const ColorUI &color)
155 {
156     json->addScalar("Red", color.red);
157     json->addScalar("Green", color.green);
158     json->addScalar("Blue", color.blue);
159     json->addScalar("Alpha", color.alpha);
160 }
161 
SerializeExtents(JsonSerializer * json,const gl::Extents & extents)162 void SerializeExtents(JsonSerializer *json, const gl::Extents &extents)
163 {
164     json->addScalar("Width", extents.width);
165     json->addScalar("Height", extents.height);
166     json->addScalar("Depth", extents.depth);
167 }
168 
169 template <class ObjectType>
SerializeOffsetBindingPointerVector(JsonSerializer * json,const char * groupName,const std::vector<gl::OffsetBindingPointer<ObjectType>> & offsetBindingPointerVector)170 void SerializeOffsetBindingPointerVector(
171     JsonSerializer *json,
172     const char *groupName,
173     const std::vector<gl::OffsetBindingPointer<ObjectType>> &offsetBindingPointerVector)
174 {
175     GroupScope vectorGroup(json, groupName);
176 
177     for (size_t i = 0; i < offsetBindingPointerVector.size(); i++)
178     {
179         GroupScope itemGroup(json, static_cast<int>(i));
180         json->addScalar("Value", offsetBindingPointerVector[i].id().value);
181         json->addScalar("Offset", offsetBindingPointerVector[i].getOffset());
182         json->addScalar("Size", offsetBindingPointerVector[i].getSize());
183     }
184 }
185 
186 template <class ObjectType>
SerializeBindingPointerVector(JsonSerializer * json,const std::vector<gl::BindingPointer<ObjectType>> & bindingPointerVector)187 void SerializeBindingPointerVector(
188     JsonSerializer *json,
189     const std::vector<gl::BindingPointer<ObjectType>> &bindingPointerVector)
190 {
191     for (size_t i = 0; i < bindingPointerVector.size(); i++)
192     {
193         const gl::BindingPointer<ObjectType> &obj = bindingPointerVector[i];
194 
195         // Do not serialize zero bindings, as this will create unwanted diffs
196         if (obj.id().value != 0)
197         {
198             std::ostringstream s;
199             s << std::setfill('0') << std::setw(3) << i;
200             json->addScalar(s.str().c_str(), obj.id().value);
201         }
202     }
203 }
204 
205 template <class T>
SerializeRange(JsonSerializer * json,const gl::Range<T> & range)206 void SerializeRange(JsonSerializer *json, const gl::Range<T> &range)
207 {
208     GroupScope group(json, "Range");
209     json->addScalar("Low", range.low());
210     json->addScalar("High", range.high());
211 }
212 
IsValidColorAttachmentBinding(GLenum binding,size_t colorAttachmentsCount)213 bool IsValidColorAttachmentBinding(GLenum binding, size_t colorAttachmentsCount)
214 {
215     return binding == GL_BACK || (binding >= GL_COLOR_ATTACHMENT0 &&
216                                   (binding - GL_COLOR_ATTACHMENT0) < colorAttachmentsCount);
217 }
218 
SerializeFormat(JsonSerializer * json,GLenum glFormat)219 void SerializeFormat(JsonSerializer *json, GLenum glFormat)
220 {
221     json->addCString("InternalFormat", gl::GLenumToString(gl::GLESEnum::InternalFormat, glFormat));
222 }
223 
SerializeInternalFormat(JsonSerializer * json,const gl::InternalFormat * internalFormat)224 void SerializeInternalFormat(JsonSerializer *json, const gl::InternalFormat *internalFormat)
225 {
226     SerializeFormat(json, internalFormat->internalFormat);
227 }
228 
SerializeANGLEFormat(JsonSerializer * json,const angle::Format * format)229 void SerializeANGLEFormat(JsonSerializer *json, const angle::Format *format)
230 {
231     SerializeFormat(json, format->glInternalFormat);
232 }
233 
SerializeGLFormat(JsonSerializer * json,const gl::Format & format)234 void SerializeGLFormat(JsonSerializer *json, const gl::Format &format)
235 {
236     SerializeInternalFormat(json, format.info);
237 }
238 
ReadPixelsFromAttachment(const gl::Context * context,gl::Framebuffer * framebuffer,const gl::FramebufferAttachment & framebufferAttachment,ScratchBuffer * scratchBuffer,MemoryBuffer ** pixels)239 Result ReadPixelsFromAttachment(const gl::Context *context,
240                                 gl::Framebuffer *framebuffer,
241                                 const gl::FramebufferAttachment &framebufferAttachment,
242                                 ScratchBuffer *scratchBuffer,
243                                 MemoryBuffer **pixels)
244 {
245     gl::Extents extents       = framebufferAttachment.getSize();
246     GLenum binding            = framebufferAttachment.getBinding();
247     gl::InternalFormat format = *framebufferAttachment.getFormat().info;
248     if (IsValidColorAttachmentBinding(binding,
249                                       framebuffer->getState().getColorAttachments().size()))
250     {
251         format = framebuffer->getImplementation()->getImplementationColorReadFormat(context);
252     }
253     ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context),
254                          scratchBuffer->getInitialized(
255                              format.pixelBytes * extents.width * extents.height, pixels, 0));
256     ANGLE_TRY(framebuffer->readPixels(context, gl::Rectangle{0, 0, extents.width, extents.height},
257                                       format.format, format.type, gl::PixelPackState{}, nullptr,
258                                       (*pixels)->data()));
259     return Result::Continue;
260 }
SerializeImageIndex(JsonSerializer * json,const gl::ImageIndex & imageIndex)261 void SerializeImageIndex(JsonSerializer *json, const gl::ImageIndex &imageIndex)
262 {
263     GroupScope group(json, "Image");
264     json->addString("ImageType", ToString(imageIndex.getType()));
265     json->addScalar("LevelIndex", imageIndex.getLevelIndex());
266     json->addScalar("LayerIndex", imageIndex.getLayerIndex());
267     json->addScalar("LayerCount", imageIndex.getLayerCount());
268 }
269 
SerializeFramebufferAttachment(const gl::Context * context,JsonSerializer * json,ScratchBuffer * scratchBuffer,gl::Framebuffer * framebuffer,const gl::FramebufferAttachment & framebufferAttachment,gl::GLESEnum enumGroup)270 Result SerializeFramebufferAttachment(const gl::Context *context,
271                                       JsonSerializer *json,
272                                       ScratchBuffer *scratchBuffer,
273                                       gl::Framebuffer *framebuffer,
274                                       const gl::FramebufferAttachment &framebufferAttachment,
275                                       gl::GLESEnum enumGroup)
276 {
277     if (framebufferAttachment.type() == GL_TEXTURE ||
278         framebufferAttachment.type() == GL_RENDERBUFFER)
279     {
280         json->addScalar("AttachedResourceID", framebufferAttachment.id());
281     }
282     json->addCString(
283         "Type", gl::GLenumToString(gl::GLESEnum::ObjectIdentifier, framebufferAttachment.type()));
284     // serialize target variable
285     json->addString("Binding", gl::GLenumToString(enumGroup, framebufferAttachment.getBinding()));
286     if (framebufferAttachment.type() == GL_TEXTURE)
287     {
288         SerializeImageIndex(json, framebufferAttachment.getTextureImageIndex());
289     }
290     json->addScalar("NumViews", framebufferAttachment.getNumViews());
291     json->addScalar("Multiview", framebufferAttachment.isMultiview());
292     json->addScalar("ViewIndex", framebufferAttachment.getBaseViewIndex());
293     json->addScalar("Samples", framebufferAttachment.getRenderToTextureSamples());
294 
295     {
296         GroupScope extentsGroup(json, "Extents");
297         SerializeExtents(json, framebufferAttachment.getSize());
298     }
299 
300     if (framebufferAttachment.type() != GL_TEXTURE &&
301         framebufferAttachment.type() != GL_RENDERBUFFER)
302     {
303         GLenum prevReadBufferState = framebuffer->getReadBufferState();
304         GLenum binding             = framebufferAttachment.getBinding();
305         if (IsValidColorAttachmentBinding(binding,
306                                           framebuffer->getState().getColorAttachments().size()))
307         {
308             framebuffer->setReadBuffer(framebufferAttachment.getBinding());
309             ANGLE_TRY(framebuffer->syncState(context, GL_FRAMEBUFFER, gl::Command::Other));
310         }
311 
312         if (framebufferAttachment.initState() == gl::InitState::Initialized)
313         {
314             MemoryBuffer *pixelsPtr = nullptr;
315             ANGLE_TRY(ReadPixelsFromAttachment(context, framebuffer, framebufferAttachment,
316                                                scratchBuffer, &pixelsPtr));
317             json->addBlob("Data", pixelsPtr->data(), pixelsPtr->size());
318         }
319         else
320         {
321             json->addCString("Data", "Not initialized");
322         }
323         // Reset framebuffer state
324         framebuffer->setReadBuffer(prevReadBufferState);
325     }
326     return Result::Continue;
327 }
328 
SerializeFramebufferState(const gl::Context * context,JsonSerializer * json,ScratchBuffer * scratchBuffer,gl::Framebuffer * framebuffer,const gl::FramebufferState & framebufferState)329 Result SerializeFramebufferState(const gl::Context *context,
330                                  JsonSerializer *json,
331                                  ScratchBuffer *scratchBuffer,
332                                  gl::Framebuffer *framebuffer,
333                                  const gl::FramebufferState &framebufferState)
334 {
335     GroupScope group(json, "Framebuffer", framebufferState.id().value);
336 
337     json->addString("Label", framebufferState.getLabel());
338     json->addVector("DrawStates", framebufferState.getDrawBufferStates());
339     json->addScalar("ReadBufferState", framebufferState.getReadBufferState());
340     json->addScalar("DefaultWidth", framebufferState.getDefaultWidth());
341     json->addScalar("DefaultHeight", framebufferState.getDefaultHeight());
342     json->addScalar("DefaultSamples", framebufferState.getDefaultSamples());
343     json->addScalar("DefaultFixedSampleLocation",
344                     framebufferState.getDefaultFixedSampleLocations());
345     json->addScalar("DefaultLayers", framebufferState.getDefaultLayers());
346     json->addScalar("FlipY", framebufferState.getFlipY());
347 
348     {
349         GroupScope attachmentsGroup(json, "Attachments");
350         const gl::DrawBuffersVector<gl::FramebufferAttachment> &colorAttachments =
351             framebufferState.getColorAttachments();
352         for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size();
353              ++attachmentIndex)
354         {
355             const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
356             if (colorAttachment.isAttached())
357             {
358                 GroupScope colorAttachmentgroup(json, "ColorAttachment",
359                                                 static_cast<int>(attachmentIndex));
360                 ANGLE_TRY(SerializeFramebufferAttachment(context, json, scratchBuffer, framebuffer,
361                                                          colorAttachment,
362                                                          gl::GLESEnum::ColorBuffer));
363             }
364         }
365         if (framebuffer->getDepthStencilAttachment())
366         {
367             GroupScope dsAttachmentgroup(json, "DepthStencilAttachment");
368             ANGLE_TRY(SerializeFramebufferAttachment(context, json, scratchBuffer, framebuffer,
369                                                      *framebuffer->getDepthStencilAttachment(),
370                                                      gl::GLESEnum::AllEnums));
371         }
372         else
373         {
374             if (framebuffer->getDepthAttachment())
375             {
376                 GroupScope depthAttachmentgroup(json, "DepthAttachment");
377                 ANGLE_TRY(SerializeFramebufferAttachment(context, json, scratchBuffer, framebuffer,
378                                                          *framebuffer->getDepthAttachment(),
379                                                          gl::GLESEnum::FramebufferAttachment));
380             }
381             if (framebuffer->getStencilAttachment())
382             {
383                 GroupScope stencilAttachmengroup(json, "StencilAttachment");
384                 ANGLE_TRY(SerializeFramebufferAttachment(context, json, scratchBuffer, framebuffer,
385                                                          *framebuffer->getStencilAttachment(),
386                                                          gl::GLESEnum::AllEnums));
387             }
388         }
389     }
390     return Result::Continue;
391 }
392 
SerializeFramebuffer(const gl::Context * context,JsonSerializer * json,ScratchBuffer * scratchBuffer,gl::Framebuffer * framebuffer)393 Result SerializeFramebuffer(const gl::Context *context,
394                             JsonSerializer *json,
395                             ScratchBuffer *scratchBuffer,
396                             gl::Framebuffer *framebuffer)
397 {
398     return SerializeFramebufferState(context, json, scratchBuffer, framebuffer,
399                                      framebuffer->getState());
400 }
401 
SerializeRasterizerState(JsonSerializer * json,const gl::RasterizerState & rasterizerState)402 void SerializeRasterizerState(JsonSerializer *json, const gl::RasterizerState &rasterizerState)
403 {
404     GroupScope group(json, "Rasterizer");
405     json->addScalar("CullFace", rasterizerState.cullFace);
406     json->addString("CullMode", ToString(rasterizerState.cullMode));
407     json->addScalar("FrontFace", rasterizerState.frontFace);
408     json->addString("PolygonMode", ToString(rasterizerState.polygonMode));
409     json->addScalar("PolygonOffsetPoint", rasterizerState.polygonOffsetPoint);
410     json->addScalar("PolygonOffsetLine", rasterizerState.polygonOffsetLine);
411     json->addScalar("PolygonOffsetFill", rasterizerState.polygonOffsetFill);
412     json->addScalar("PolygonOffsetFactor", rasterizerState.polygonOffsetFactor);
413     json->addScalar("PolygonOffsetUnits", rasterizerState.polygonOffsetUnits);
414     json->addScalar("PolygonOffsetClamp", rasterizerState.polygonOffsetClamp);
415     json->addScalar("DepthClamp", rasterizerState.depthClamp);
416     json->addScalar("PointDrawMode", rasterizerState.pointDrawMode);
417     json->addScalar("MultiSample", rasterizerState.multiSample);
418     json->addScalar("RasterizerDiscard", rasterizerState.rasterizerDiscard);
419     json->addScalar("Dither", rasterizerState.dither);
420 }
421 
SerializeRectangle(JsonSerializer * json,const std::string & name,const gl::Rectangle & rectangle)422 void SerializeRectangle(JsonSerializer *json,
423                         const std::string &name,
424                         const gl::Rectangle &rectangle)
425 {
426     GroupScope group(json, name);
427     json->addScalar("x", rectangle.x);
428     json->addScalar("y", rectangle.y);
429     json->addScalar("w", rectangle.width);
430     json->addScalar("h", rectangle.height);
431 }
432 
SerializeBlendStateExt(JsonSerializer * json,const gl::BlendStateExt & blendStateExt)433 void SerializeBlendStateExt(JsonSerializer *json, const gl::BlendStateExt &blendStateExt)
434 {
435     GroupScope group(json, "BlendStateExt");
436     json->addScalar("DrawBufferCount", blendStateExt.getDrawBufferCount());
437     json->addScalar("EnableMask", blendStateExt.getEnabledMask().bits());
438     json->addScalar("DstColor", blendStateExt.getDstColorBits());
439     json->addScalar("DstAlpha", blendStateExt.getDstAlphaBits());
440     json->addScalar("SrcColor", blendStateExt.getSrcColorBits());
441     json->addScalar("SrcAlpha", blendStateExt.getSrcAlphaBits());
442     json->addScalar("EquationColor", blendStateExt.getEquationColorBits());
443     json->addScalar("EquationAlpha", blendStateExt.getEquationAlphaBits());
444     json->addScalar("ColorMask", blendStateExt.getColorMaskBits());
445 }
446 
SerializeDepthStencilState(JsonSerializer * json,const gl::DepthStencilState & depthStencilState)447 void SerializeDepthStencilState(JsonSerializer *json,
448                                 const gl::DepthStencilState &depthStencilState)
449 {
450     GroupScope group(json, "DepthStencilState");
451     json->addScalar("DepthTest", depthStencilState.depthTest);
452     json->addScalar("DepthFunc", depthStencilState.depthFunc);
453     json->addScalar("DepthMask", depthStencilState.depthMask);
454     json->addScalar("StencilTest", depthStencilState.stencilTest);
455     json->addScalar("StencilFunc", depthStencilState.stencilFunc);
456     json->addScalar("StencilMask", depthStencilState.stencilMask);
457     json->addScalar("StencilFail", depthStencilState.stencilFail);
458     json->addScalar("StencilPassDepthFail", depthStencilState.stencilPassDepthFail);
459     json->addScalar("StencilPassDepthPass", depthStencilState.stencilPassDepthPass);
460     json->addScalar("StencilWritemask", depthStencilState.stencilWritemask);
461     json->addScalar("StencilBackFunc", depthStencilState.stencilBackFunc);
462     json->addScalar("StencilBackMask", depthStencilState.stencilBackMask);
463     json->addScalar("StencilBackFail", depthStencilState.stencilBackFail);
464     json->addScalar("StencilBackPassDepthFail", depthStencilState.stencilBackPassDepthFail);
465     json->addScalar("StencilBackPassDepthPass", depthStencilState.stencilBackPassDepthPass);
466     json->addScalar("StencilBackWritemask", depthStencilState.stencilBackWritemask);
467 }
468 
SerializeVertexAttribCurrentValueData(JsonSerializer * json,const gl::VertexAttribCurrentValueData & vertexAttribCurrentValueData)469 void SerializeVertexAttribCurrentValueData(
470     JsonSerializer *json,
471     const gl::VertexAttribCurrentValueData &vertexAttribCurrentValueData)
472 {
473     ASSERT(vertexAttribCurrentValueData.Type == gl::VertexAttribType::Float ||
474            vertexAttribCurrentValueData.Type == gl::VertexAttribType::Int ||
475            vertexAttribCurrentValueData.Type == gl::VertexAttribType::UnsignedInt);
476     if (vertexAttribCurrentValueData.Type == gl::VertexAttribType::Float)
477     {
478         json->addScalar("0", vertexAttribCurrentValueData.Values.FloatValues[0]);
479         json->addScalar("1", vertexAttribCurrentValueData.Values.FloatValues[1]);
480         json->addScalar("2", vertexAttribCurrentValueData.Values.FloatValues[2]);
481         json->addScalar("3", vertexAttribCurrentValueData.Values.FloatValues[3]);
482     }
483     else if (vertexAttribCurrentValueData.Type == gl::VertexAttribType::Int)
484     {
485         json->addScalar("0", vertexAttribCurrentValueData.Values.IntValues[0]);
486         json->addScalar("1", vertexAttribCurrentValueData.Values.IntValues[1]);
487         json->addScalar("2", vertexAttribCurrentValueData.Values.IntValues[2]);
488         json->addScalar("3", vertexAttribCurrentValueData.Values.IntValues[3]);
489     }
490     else
491     {
492         json->addScalar("0", vertexAttribCurrentValueData.Values.UnsignedIntValues[0]);
493         json->addScalar("1", vertexAttribCurrentValueData.Values.UnsignedIntValues[1]);
494         json->addScalar("2", vertexAttribCurrentValueData.Values.UnsignedIntValues[2]);
495         json->addScalar("3", vertexAttribCurrentValueData.Values.UnsignedIntValues[3]);
496     }
497 }
498 
SerializePixelPackState(JsonSerializer * json,const gl::PixelPackState & pixelPackState)499 void SerializePixelPackState(JsonSerializer *json, const gl::PixelPackState &pixelPackState)
500 {
501     GroupScope group(json, "PixelPackState");
502     json->addScalar("Alignment", pixelPackState.alignment);
503     json->addScalar("RowLength", pixelPackState.rowLength);
504     json->addScalar("SkipRows", pixelPackState.skipRows);
505     json->addScalar("SkipPixels", pixelPackState.skipPixels);
506     json->addScalar("ImageHeight", pixelPackState.imageHeight);
507     json->addScalar("SkipImages", pixelPackState.skipImages);
508     json->addScalar("ReverseRowOrder", pixelPackState.reverseRowOrder);
509 }
510 
SerializePixelUnpackState(JsonSerializer * json,const gl::PixelUnpackState & pixelUnpackState)511 void SerializePixelUnpackState(JsonSerializer *json, const gl::PixelUnpackState &pixelUnpackState)
512 {
513     GroupScope group(json, "PixelUnpackState");
514     json->addScalar("Alignment", pixelUnpackState.alignment);
515     json->addScalar("RowLength", pixelUnpackState.rowLength);
516     json->addScalar("SkipRows", pixelUnpackState.skipRows);
517     json->addScalar("SkipPixels", pixelUnpackState.skipPixels);
518     json->addScalar("ImageHeight", pixelUnpackState.imageHeight);
519     json->addScalar("SkipImages", pixelUnpackState.skipImages);
520 }
521 
SerializeImageUnit(JsonSerializer * json,const gl::ImageUnit & imageUnit,int imageUnitIndex)522 void SerializeImageUnit(JsonSerializer *json, const gl::ImageUnit &imageUnit, int imageUnitIndex)
523 {
524     GroupScope group(json, "ImageUnit", imageUnitIndex);
525     json->addScalar("Level", imageUnit.level);
526     json->addScalar("Layered", imageUnit.layered);
527     json->addScalar("Layer", imageUnit.layer);
528     json->addScalar("Access", imageUnit.access);
529     json->addCString("Format", gl::GLinternalFormatToString(imageUnit.format));
530     json->addScalar("TextureID", imageUnit.texture.id().value);
531 }
532 
533 template <typename ResourceType>
SerializeResourceID(JsonSerializer * json,const char * name,const ResourceType * resource)534 void SerializeResourceID(JsonSerializer *json, const char *name, const ResourceType *resource)
535 {
536     json->addScalar(name, resource ? resource->id().value : 0);
537 }
538 
SerializeContextState(JsonSerializer * json,const gl::State & state)539 void SerializeContextState(JsonSerializer *json, const gl::State &state)
540 {
541     GroupScope group(json, "ContextState");
542     json->addScalar("ClientType", state.getClientType());
543     json->addScalar("Priority", state.getContextPriority());
544     json->addScalar("Major", state.getClientMajorVersion());
545     json->addScalar("Minor", state.getClientMinorVersion());
546     SerializeColorFWithGroup(json, "ColorClearValue", state.getColorClearValue());
547     json->addScalar("DepthClearValue", state.getDepthClearValue());
548     json->addScalar("StencilClearValue", state.getStencilClearValue());
549     SerializeRasterizerState(json, state.getRasterizerState());
550     json->addScalar("ScissorTestEnabled", state.isScissorTestEnabled());
551     SerializeRectangle(json, "Scissors", state.getScissor());
552     SerializeBlendStateExt(json, state.getBlendStateExt());
553     SerializeColorFWithGroup(json, "BlendColor", state.getBlendColor());
554     json->addScalar("SampleAlphaToCoverageEnabled", state.isSampleAlphaToCoverageEnabled());
555     json->addScalar("SampleCoverageEnabled", state.isSampleCoverageEnabled());
556     json->addScalar("SampleCoverageValue", state.getSampleCoverageValue());
557     json->addScalar("SampleCoverageInvert", state.getSampleCoverageInvert());
558     json->addScalar("SampleMaskEnabled", state.isSampleMaskEnabled());
559     json->addScalar("MaxSampleMaskWords", state.getMaxSampleMaskWords());
560     {
561         const auto &sampleMaskValues = state.getSampleMaskValues();
562         GroupScope maskGroup(json, "SampleMaskValues");
563         for (size_t i = 0; i < sampleMaskValues.size(); i++)
564         {
565             std::ostringstream os;
566             os << i;
567             json->addScalar(os.str(), sampleMaskValues[i]);
568         }
569     }
570     SerializeDepthStencilState(json, state.getDepthStencilState());
571     json->addScalar("StencilRef", state.getStencilRef());
572     json->addScalar("StencilBackRef", state.getStencilBackRef());
573     json->addScalar("LineWidth", state.getLineWidth());
574     json->addScalar("GenerateMipmapHint", state.getGenerateMipmapHint());
575     json->addScalar("TextureFilteringHint", state.getTextureFilteringHint());
576     json->addScalar("FragmentShaderDerivativeHint", state.getFragmentShaderDerivativeHint());
577     json->addScalar("BindGeneratesResourceEnabled", state.isBindGeneratesResourceEnabled());
578     json->addScalar("ClientArraysEnabled", state.areClientArraysEnabled());
579     SerializeRectangle(json, "Viewport", state.getViewport());
580     json->addScalar("Near", state.getNearPlane());
581     json->addScalar("Far", state.getFarPlane());
582     json->addString("ClipOrigin", ToString(state.getClipOrigin()));
583     json->addString("ClipDepthMode", ToString(state.getClipDepthMode()));
584     SerializeResourceID(json, "ReadFramebufferID", state.getReadFramebuffer());
585     SerializeResourceID(json, "DrawFramebufferID", state.getDrawFramebuffer());
586     json->addScalar("RenderbufferID", state.getRenderbufferId().value);
587     SerializeResourceID(json, "CurrentProgramID", state.getProgram());
588     SerializeResourceID(json, "CurrentProgramPipelineID", state.getProgramPipeline());
589     json->addString("ProvokingVertex", ToString(state.getProvokingVertex()));
590     const std::vector<gl::VertexAttribCurrentValueData> &vertexAttribCurrentValues =
591         state.getVertexAttribCurrentValues();
592     for (size_t i = 0; i < vertexAttribCurrentValues.size(); i++)
593     {
594         GroupScope vagroup(json, "VertexAttribCurrentValue", static_cast<int>(i));
595         SerializeVertexAttribCurrentValueData(json, vertexAttribCurrentValues[i]);
596     }
597     ASSERT(state.getVertexArray());
598     json->addScalar("VertexArrayID", state.getVertexArray()->id().value);
599     json->addScalar("CurrentValuesTypeMask", state.getCurrentValuesTypeMask().to_ulong());
600     json->addScalar("ActiveSampler", state.getActiveSampler());
601     {
602         GroupScope boundTexturesGroup(json, "BoundTextures");
603         const gl::TextureBindingMap &boundTexturesMap = state.getBoundTexturesForCapture();
604         for (gl::TextureType textureType : AllEnums<gl::TextureType>())
605         {
606             const gl::TextureBindingVector &textures = boundTexturesMap[textureType];
607             GroupScope texturesGroup(json, ToString(textureType));
608             SerializeBindingPointerVector<gl::Texture>(json, textures);
609         }
610     }
611     json->addScalar("TexturesIncompatibleWithSamplers",
612                     state.getTexturesIncompatibleWithSamplers().to_ulong());
613 
614     {
615         GroupScope texturesCacheGroup(json, "ActiveTexturesCache");
616 
617         const gl::ActiveTexturesCache &texturesCache = state.getActiveTexturesCache();
618         for (GLuint textureIndex = 0; textureIndex < texturesCache.size(); ++textureIndex)
619         {
620             const gl::Texture *tex = texturesCache[textureIndex];
621             std::stringstream strstr;
622             strstr << "Tex " << std::setfill('0') << std::setw(2) << textureIndex;
623             json->addScalar(strstr.str(), tex ? tex->id().value : 0);
624         }
625     }
626 
627     {
628         GroupScope samplersGroupScope(json, "Samplers");
629         SerializeBindingPointerVector<gl::Sampler>(json, state.getSamplers());
630     }
631 
632     {
633         GroupScope imageUnitsGroup(json, "BoundImageUnits");
634 
635         const std::vector<gl::ImageUnit> &imageUnits = state.getImageUnits();
636         for (size_t imageUnitIndex = 0; imageUnitIndex < imageUnits.size(); ++imageUnitIndex)
637         {
638             const gl::ImageUnit &imageUnit = imageUnits[imageUnitIndex];
639             SerializeImageUnit(json, imageUnit, static_cast<int>(imageUnitIndex));
640         }
641     }
642 
643     {
644         const gl::ActiveQueryMap &activeQueries = state.getActiveQueriesForCapture();
645         GroupScope activeQueriesGroup(json, "ActiveQueries");
646         for (gl::QueryType queryType : AllEnums<gl::QueryType>())
647         {
648             const gl::BindingPointer<gl::Query> &query = activeQueries[queryType];
649             std::stringstream strstr;
650             strstr << queryType;
651             json->addScalar(strstr.str(), query.id().value);
652         }
653     }
654 
655     {
656         const gl::BoundBufferMap &boundBuffers = state.getBoundBuffersForCapture();
657         GroupScope boundBuffersGroup(json, "BoundBuffers");
658         for (gl::BufferBinding bufferBinding : AllEnums<gl::BufferBinding>())
659         {
660             const gl::BindingPointer<gl::Buffer> &buffer = boundBuffers[bufferBinding];
661             std::stringstream strstr;
662             strstr << bufferBinding;
663             json->addScalar(strstr.str(), buffer.id().value);
664         }
665     }
666 
667     SerializeOffsetBindingPointerVector<gl::Buffer>(json, "UniformBufferBindings",
668                                                     state.getOffsetBindingPointerUniformBuffers());
669     SerializeOffsetBindingPointerVector<gl::Buffer>(
670         json, "AtomicCounterBufferBindings", state.getOffsetBindingPointerAtomicCounterBuffers());
671     SerializeOffsetBindingPointerVector<gl::Buffer>(
672         json, "ShaderStorageBufferBindings", state.getOffsetBindingPointerShaderStorageBuffers());
673     if (state.getCurrentTransformFeedback())
674     {
675         json->addScalar("CurrentTransformFeedback",
676                         state.getCurrentTransformFeedback()->id().value);
677     }
678     SerializePixelUnpackState(json, state.getUnpackState());
679     SerializePixelPackState(json, state.getPackState());
680     json->addScalar("PrimitiveRestartEnabled", state.isPrimitiveRestartEnabled());
681     json->addScalar("MultisamplingEnabled", state.isMultisamplingEnabled());
682     json->addScalar("SampleAlphaToOneEnabled", state.isSampleAlphaToOneEnabled());
683     json->addScalar("CoverageModulation", state.getCoverageModulation());
684     json->addScalar("FramebufferSRGB", state.getFramebufferSRGB());
685     json->addScalar("RobustResourceInitEnabled", state.isRobustResourceInitEnabled());
686     json->addScalar("ProgramBinaryCacheEnabled", state.isProgramBinaryCacheEnabled());
687     json->addScalar("TextureRectangleEnabled", state.isTextureRectangleEnabled());
688     json->addScalar("MaxShaderCompilerThreads", state.getMaxShaderCompilerThreads());
689     json->addScalar("EnabledClipDistances", state.getEnabledClipDistances().to_ulong());
690     json->addScalar("BlendFuncConstantAlphaDrawBuffers",
691                     state.getBlendFuncConstantAlphaDrawBuffers().to_ulong());
692     json->addScalar("BlendFuncConstantColorDrawBuffers",
693                     state.getBlendFuncConstantColorDrawBuffers().to_ulong());
694     json->addScalar("SimultaneousConstantColorAndAlphaBlendFunc",
695                     state.noSimultaneousConstantColorAndAlphaBlendFunc());
696 }
697 
SerializeBufferState(JsonSerializer * json,const gl::BufferState & bufferState)698 void SerializeBufferState(JsonSerializer *json, const gl::BufferState &bufferState)
699 {
700     json->addString("Label", bufferState.getLabel());
701     json->addString("Usage", ToString(bufferState.getUsage()));
702     json->addScalar("Size", bufferState.getSize());
703     json->addScalar("AccessFlags", bufferState.getAccessFlags());
704     json->addScalar("Access", bufferState.getAccess());
705     json->addScalar("Mapped", bufferState.isMapped());
706     json->addScalar("MapOffset", bufferState.getMapOffset());
707     json->addScalar("MapLength", bufferState.getMapLength());
708 }
709 
SerializeBuffer(const gl::Context * context,JsonSerializer * json,ScratchBuffer * scratchBuffer,gl::Buffer * buffer)710 Result SerializeBuffer(const gl::Context *context,
711                        JsonSerializer *json,
712                        ScratchBuffer *scratchBuffer,
713                        gl::Buffer *buffer)
714 {
715     GroupScope group(json, "Buffer", buffer->id().value);
716     SerializeBufferState(json, buffer->getState());
717     if (buffer->getSize() > 0)
718     {
719         MemoryBuffer *dataPtr = nullptr;
720         ANGLE_CHECK_GL_ALLOC(
721             const_cast<gl::Context *>(context),
722             scratchBuffer->getInitialized(static_cast<size_t>(buffer->getSize()), &dataPtr, 0));
723         ANGLE_TRY(buffer->getSubData(context, 0, dataPtr->size(), dataPtr->data()));
724         json->addBlob("data", dataPtr->data(), dataPtr->size());
725     }
726     else
727     {
728         json->addCString("data", "null");
729     }
730     return Result::Continue;
731 }
732 
SerializeColorGeneric(JsonSerializer * json,const std::string & name,const ColorGeneric & colorGeneric)733 void SerializeColorGeneric(JsonSerializer *json,
734                            const std::string &name,
735                            const ColorGeneric &colorGeneric)
736 {
737     GroupScope group(json, name);
738     ASSERT(colorGeneric.type == ColorGeneric::Type::Float ||
739            colorGeneric.type == ColorGeneric::Type::Int ||
740            colorGeneric.type == ColorGeneric::Type::UInt);
741     json->addCString("Type", ColorGenericTypeToString(colorGeneric.type));
742     if (colorGeneric.type == ColorGeneric::Type::Float)
743     {
744         SerializeColorF(json, colorGeneric.colorF);
745     }
746     else if (colorGeneric.type == ColorGeneric::Type::Int)
747     {
748         SerializeColorI(json, colorGeneric.colorI);
749     }
750     else
751     {
752         SerializeColorUI(json, colorGeneric.colorUI);
753     }
754 }
755 
SerializeSamplerState(JsonSerializer * json,const gl::SamplerState & samplerState)756 void SerializeSamplerState(JsonSerializer *json, const gl::SamplerState &samplerState)
757 {
758     json->addScalar("MinFilter", samplerState.getMinFilter());
759     json->addScalar("MagFilter", samplerState.getMagFilter());
760     json->addScalar("WrapS", samplerState.getWrapS());
761     json->addScalar("WrapT", samplerState.getWrapT());
762     json->addScalar("WrapR", samplerState.getWrapR());
763     json->addScalar("MaxAnisotropy", samplerState.getMaxAnisotropy());
764     json->addScalar("MinLod", samplerState.getMinLod());
765     json->addScalar("MaxLod", samplerState.getMaxLod());
766     json->addScalar("CompareMode", samplerState.getCompareMode());
767     json->addScalar("CompareFunc", samplerState.getCompareFunc());
768     json->addScalar("SRGBDecode", samplerState.getSRGBDecode());
769     SerializeColorGeneric(json, "BorderColor", samplerState.getBorderColor());
770 }
771 
SerializeSampler(JsonSerializer * json,gl::Sampler * sampler)772 void SerializeSampler(JsonSerializer *json, gl::Sampler *sampler)
773 {
774     GroupScope group(json, "Sampler", sampler->id().value);
775     json->addString("Label", sampler->getLabel());
776     SerializeSamplerState(json, sampler->getSamplerState());
777 }
778 
SerializeSwizzleState(JsonSerializer * json,const gl::SwizzleState & swizzleState)779 void SerializeSwizzleState(JsonSerializer *json, const gl::SwizzleState &swizzleState)
780 {
781     json->addScalar("SwizzleRed", swizzleState.swizzleRed);
782     json->addScalar("SwizzleGreen", swizzleState.swizzleGreen);
783     json->addScalar("SwizzleBlue", swizzleState.swizzleBlue);
784     json->addScalar("SwizzleAlpha", swizzleState.swizzleAlpha);
785 }
786 
SerializeRenderbufferState(JsonSerializer * json,const gl::RenderbufferState & renderbufferState)787 void SerializeRenderbufferState(JsonSerializer *json,
788                                 const gl::RenderbufferState &renderbufferState)
789 {
790     GroupScope wg(json, "State");
791     json->addScalar("Width", renderbufferState.getWidth());
792     json->addScalar("Height", renderbufferState.getHeight());
793     SerializeGLFormat(json, renderbufferState.getFormat());
794     json->addScalar("Samples", renderbufferState.getSamples());
795     json->addCString("InitState", InitStateToString(renderbufferState.getInitState()));
796 }
797 
SerializeRenderbuffer(const gl::Context * context,JsonSerializer * json,ScratchBuffer * scratchBuffer,gl::Renderbuffer * renderbuffer)798 Result SerializeRenderbuffer(const gl::Context *context,
799                              JsonSerializer *json,
800                              ScratchBuffer *scratchBuffer,
801                              gl::Renderbuffer *renderbuffer)
802 {
803     GroupScope wg(json, "Renderbuffer", renderbuffer->id().value);
804     SerializeRenderbufferState(json, renderbuffer->getState());
805     json->addString("Label", renderbuffer->getLabel());
806 
807     if (renderbuffer->initState(GL_NONE, gl::ImageIndex()) == gl::InitState::Initialized)
808     {
809         if (renderbuffer->getSamples() > 1 && renderbuffer->getFormat().info->depthBits > 0)
810         {
811             // Vulkan can't do resolve blits for multisampled depth attachemnts and
812             // we don't implement an emulation, therefore we can't read back any useful
813             // data here.
814             json->addCString("Pixels", "multisampled depth buffer");
815         }
816         else if (renderbuffer->getWidth() * renderbuffer->getHeight() <= 0)
817         {
818             json->addCString("Pixels", "no pixels");
819         }
820         else
821         {
822             const gl::InternalFormat &format = *renderbuffer->getFormat().info;
823 
824             const gl::Extents size(renderbuffer->getWidth(), renderbuffer->getHeight(), 1);
825             gl::PixelPackState packState;
826             packState.alignment = 1;
827 
828             GLenum readFormat = renderbuffer->getImplementationColorReadFormat(context);
829             GLenum readType   = renderbuffer->getImplementationColorReadType(context);
830 
831             GLuint bytes = 0;
832             bool computeOK =
833                 format.computePackUnpackEndByte(readType, size, packState, false, &bytes);
834             ASSERT(computeOK);
835 
836             MemoryBuffer *pixelsPtr = nullptr;
837             ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context),
838                                  scratchBuffer->getInitialized(bytes, &pixelsPtr, 0));
839 
840             ANGLE_TRY(renderbuffer->getImplementation()->getRenderbufferImage(
841                 context, packState, nullptr, readFormat, readType, pixelsPtr->data()));
842             json->addBlob("Pixels", pixelsPtr->data(), pixelsPtr->size());
843         }
844     }
845     else
846     {
847         json->addCString("Pixels", "Not initialized");
848     }
849     return Result::Continue;
850 }
851 
SerializeWorkGroupSize(JsonSerializer * json,const sh::WorkGroupSize & workGroupSize)852 void SerializeWorkGroupSize(JsonSerializer *json, const sh::WorkGroupSize &workGroupSize)
853 {
854     GroupScope wg(json, "workGroupSize");
855     json->addScalar("x", workGroupSize[0]);
856     json->addScalar("y", workGroupSize[1]);
857     json->addScalar("z", workGroupSize[2]);
858 }
859 
SerializeShaderVariable(JsonSerializer * json,const sh::ShaderVariable & shaderVariable)860 void SerializeShaderVariable(JsonSerializer *json, const sh::ShaderVariable &shaderVariable)
861 {
862     GroupScope wg(json, "ShaderVariable");
863     json->addScalar("Type", shaderVariable.type);
864     json->addScalar("Precision", shaderVariable.precision);
865     json->addString("Name", shaderVariable.name);
866     json->addString("MappedName", shaderVariable.mappedName);
867     json->addVector("ArraySizes", shaderVariable.arraySizes);
868     json->addScalar("StaticUse", shaderVariable.staticUse);
869     json->addScalar("Active", shaderVariable.active);
870     for (const sh::ShaderVariable &field : shaderVariable.fields)
871     {
872         SerializeShaderVariable(json, field);
873     }
874     json->addString("StructOrBlockName", shaderVariable.structOrBlockName);
875     json->addString("MappedStructOrBlockName", shaderVariable.mappedStructOrBlockName);
876     json->addScalar("RowMajorLayout", shaderVariable.isRowMajorLayout);
877     json->addScalar("Location", shaderVariable.location);
878     json->addScalar("Binding", shaderVariable.binding);
879     json->addScalar("ImageUnitFormat", shaderVariable.imageUnitFormat);
880     json->addScalar("Offset", shaderVariable.offset);
881     json->addScalar("Readonly", shaderVariable.readonly);
882     json->addScalar("Writeonly", shaderVariable.writeonly);
883     json->addScalar("Index", shaderVariable.index);
884     json->addScalar("YUV", shaderVariable.yuv);
885     json->addCString("Interpolation", InterpolationTypeToString(shaderVariable.interpolation));
886     json->addScalar("Invariant", shaderVariable.isInvariant);
887     json->addScalar("TexelFetchStaticUse", shaderVariable.texelFetchStaticUse);
888 }
889 
SerializeShaderVariablesVector(JsonSerializer * json,const std::vector<sh::ShaderVariable> & shaderVariables)890 void SerializeShaderVariablesVector(JsonSerializer *json,
891                                     const std::vector<sh::ShaderVariable> &shaderVariables)
892 {
893     for (const sh::ShaderVariable &shaderVariable : shaderVariables)
894     {
895         SerializeShaderVariable(json, shaderVariable);
896     }
897 }
898 
SerializeInterfaceBlocksVector(JsonSerializer * json,const std::vector<sh::InterfaceBlock> & interfaceBlocks)899 void SerializeInterfaceBlocksVector(JsonSerializer *json,
900                                     const std::vector<sh::InterfaceBlock> &interfaceBlocks)
901 {
902     for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
903     {
904         GroupScope group(json, "Interface Block");
905         json->addString("Name", interfaceBlock.name);
906         json->addString("MappedName", interfaceBlock.mappedName);
907         json->addString("InstanceName", interfaceBlock.instanceName);
908         json->addScalar("ArraySize", interfaceBlock.arraySize);
909         json->addCString("Layout", BlockLayoutTypeToString(interfaceBlock.layout));
910         json->addScalar("Binding", interfaceBlock.binding);
911         json->addScalar("StaticUse", interfaceBlock.staticUse);
912         json->addScalar("Active", interfaceBlock.active);
913         json->addCString("BlockType", BlockTypeToString(interfaceBlock.blockType));
914         SerializeShaderVariablesVector(json, interfaceBlock.fields);
915     }
916 }
917 
SerializeShaderState(JsonSerializer * json,const gl::ShaderState & shaderState)918 void SerializeShaderState(JsonSerializer *json, const gl::ShaderState &shaderState)
919 {
920     GroupScope group(json, "ShaderState");
921     json->addString("Label", shaderState.getLabel());
922     json->addCString("Type", gl::ShaderTypeToString(shaderState.getShaderType()));
923     json->addScalar("Version", shaderState.getShaderVersion());
924     json->addString("TranslatedSource", shaderState.getTranslatedSource());
925     json->addVectorAsHash("CompiledBinary", shaderState.getCompiledBinary());
926     json->addString("Source", shaderState.getSource());
927     SerializeWorkGroupSize(json, shaderState.getLocalSize());
928     SerializeShaderVariablesVector(json, shaderState.getInputVaryings());
929     SerializeShaderVariablesVector(json, shaderState.getOutputVaryings());
930     SerializeShaderVariablesVector(json, shaderState.getUniforms());
931     SerializeInterfaceBlocksVector(json, shaderState.getUniformBlocks());
932     SerializeInterfaceBlocksVector(json, shaderState.getShaderStorageBlocks());
933     SerializeShaderVariablesVector(json, shaderState.getAllAttributes());
934     SerializeShaderVariablesVector(json, shaderState.getActiveAttributes());
935     SerializeShaderVariablesVector(json, shaderState.getActiveOutputVariables());
936     json->addScalar("NumViews", shaderState.getNumViews());
937     json->addScalar("SpecConstUsageBits", shaderState.getSpecConstUsageBits().bits());
938     if (shaderState.getGeometryShaderInputPrimitiveType().valid())
939     {
940         json->addString("GeometryShaderInputPrimitiveType",
941                         ToString(shaderState.getGeometryShaderInputPrimitiveType().value()));
942     }
943     if (shaderState.getGeometryShaderOutputPrimitiveType().valid())
944     {
945         json->addString("GeometryShaderOutputPrimitiveType",
946                         ToString(shaderState.getGeometryShaderOutputPrimitiveType().value()));
947     }
948     if (shaderState.getGeometryShaderInvocations().valid())
949     {
950         json->addScalar("GeometryShaderInvocations",
951                         shaderState.getGeometryShaderInvocations().value());
952     }
953     json->addCString("CompileStatus", CompileStatusToString(shaderState.getCompileStatus()));
954 }
955 
SerializeShader(const gl::Context * context,JsonSerializer * json,GLuint id,gl::Shader * shader)956 void SerializeShader(const gl::Context *context,
957                      JsonSerializer *json,
958                      GLuint id,
959                      gl::Shader *shader)
960 {
961     // Ensure deterministic compilation.
962     shader->resolveCompile(context);
963 
964     GroupScope group(json, "Shader", id);
965     SerializeShaderState(json, shader->getState());
966     json->addScalar("Handle", shader->getHandle().value);
967     // TODO: implement MEC context validation only after all contexts have been initialized
968     // http://anglebug.com/8029
969     // json->addScalar("RefCount", shader->getRefCount());
970     json->addScalar("FlaggedForDeletion", shader->isFlaggedForDeletion());
971     // Do not serialize mType because it is already serialized in SerializeShaderState.
972     json->addString("InfoLogString", shader->getInfoLogString());
973     // Do not serialize compiler resources string because it can vary between test modes.
974     json->addScalar("CurrentMaxComputeWorkGroupInvocations",
975                     shader->getCurrentMaxComputeWorkGroupInvocations());
976     json->addScalar("MaxComputeSharedMemory", shader->getMaxComputeSharedMemory());
977 }
978 
SerializeVariableLocationsVector(JsonSerializer * json,const std::string & group_name,const std::vector<gl::VariableLocation> & variableLocations)979 void SerializeVariableLocationsVector(JsonSerializer *json,
980                                       const std::string &group_name,
981                                       const std::vector<gl::VariableLocation> &variableLocations)
982 {
983     GroupScope group(json, group_name);
984     for (size_t locIndex = 0; locIndex < variableLocations.size(); ++locIndex)
985     {
986         const gl::VariableLocation &variableLocation = variableLocations[locIndex];
987         GroupScope vargroup(json, "Location", static_cast<int>(locIndex));
988         json->addScalar("ArrayIndex", variableLocation.arrayIndex);
989         json->addScalar("Index", variableLocation.index);
990         json->addScalar("Ignored", variableLocation.ignored);
991     }
992 }
993 
SerializeBlockMemberInfo(JsonSerializer * json,const sh::BlockMemberInfo & blockMemberInfo)994 void SerializeBlockMemberInfo(JsonSerializer *json, const sh::BlockMemberInfo &blockMemberInfo)
995 {
996     GroupScope group(json, "BlockMemberInfo");
997     json->addScalar("Offset", blockMemberInfo.offset);
998     json->addScalar("Stride", blockMemberInfo.arrayStride);
999     json->addScalar("MatrixStride", blockMemberInfo.matrixStride);
1000     json->addScalar("IsRowMajorMatrix", blockMemberInfo.isRowMajorMatrix);
1001     json->addScalar("TopLevelArrayStride", blockMemberInfo.topLevelArrayStride);
1002 }
1003 
SerializeActiveVariable(JsonSerializer * json,const gl::ActiveVariable & activeVariable)1004 void SerializeActiveVariable(JsonSerializer *json, const gl::ActiveVariable &activeVariable)
1005 {
1006     json->addScalar("ActiveShaders", activeVariable.activeShaders().to_ulong());
1007     GroupScope group(json, "Ids");
1008     for (const gl::ShaderType shaderType : gl::AllShaderTypes())
1009     {
1010         json->addScalar(
1011             gl::ShaderTypeToString(shaderType),
1012             activeVariable.isActive(shaderType) ? activeVariable.getIds()[shaderType] : 0);
1013     }
1014 }
1015 
SerializeBufferVariablesVector(JsonSerializer * json,const std::vector<gl::BufferVariable> & bufferVariables)1016 void SerializeBufferVariablesVector(JsonSerializer *json,
1017                                     const std::vector<gl::BufferVariable> &bufferVariables)
1018 {
1019     for (const gl::BufferVariable &bufferVariable : bufferVariables)
1020     {
1021         GroupScope group(json, "BufferVariable");
1022         json->addScalar("BufferIndex", bufferVariable.bufferIndex);
1023         SerializeBlockMemberInfo(json, bufferVariable.blockInfo);
1024         json->addScalar("TopLevelArraySize", bufferVariable.topLevelArraySize);
1025         SerializeActiveVariable(json, bufferVariable.activeVariable);
1026         SerializeShaderVariable(json, bufferVariable);
1027     }
1028 }
1029 
SerializeProgramAliasedBindings(JsonSerializer * json,const gl::ProgramAliasedBindings & programAliasedBindings)1030 void SerializeProgramAliasedBindings(JsonSerializer *json,
1031                                      const gl::ProgramAliasedBindings &programAliasedBindings)
1032 {
1033     for (const auto &programAliasedBinding : programAliasedBindings)
1034     {
1035         GroupScope group(json, programAliasedBinding.first);
1036         json->addScalar("Location", programAliasedBinding.second.location);
1037         json->addScalar("Aliased", programAliasedBinding.second.aliased);
1038     }
1039 }
1040 
SerializeProgramState(JsonSerializer * json,const gl::ProgramState & programState)1041 void SerializeProgramState(JsonSerializer *json, const gl::ProgramState &programState)
1042 {
1043     json->addString("Label", programState.getLabel());
1044     SerializeWorkGroupSize(json, programState.getComputeShaderLocalSize());
1045 
1046     auto attachedShaders = programState.getAttachedShaders();
1047     std::vector<GLint> shaderHandles(attachedShaders.size());
1048     std::transform(attachedShaders.begin(), attachedShaders.end(), shaderHandles.begin(),
1049                    [](gl::Shader *shader) { return shader ? shader->getHandle().value : 0; });
1050     json->addVector("Handle", shaderHandles);
1051     json->addScalar("LocationsUsedForXfbExtension", programState.getLocationsUsedForXfbExtension());
1052 
1053     json->addVectorOfStrings("TransformFeedbackVaryingNames",
1054                              programState.getTransformFeedbackVaryingNames());
1055     json->addScalar("ActiveUniformBlockBindingsMask",
1056                     programState.getActiveUniformBlockBindingsMask().to_ulong());
1057     SerializeVariableLocationsVector(json, "UniformLocations", programState.getUniformLocations());
1058     SerializeBufferVariablesVector(json, programState.getBufferVariables());
1059     SerializeRange(json, programState.getAtomicCounterUniformRange());
1060     SerializeVariableLocationsVector(json, "SecondaryOutputLocations",
1061                                      programState.getSecondaryOutputLocations());
1062     json->addScalar("BinaryRetrieveableHint", programState.hasBinaryRetrieveableHint());
1063     json->addScalar("Separable", programState.isSeparable());
1064     json->addScalar("NumViews", programState.getNumViews());
1065     json->addScalar("DrawIDLocation", programState.getDrawIDLocation());
1066     json->addScalar("BaseVertexLocation", programState.getBaseVertexLocation());
1067     json->addScalar("BaseInstanceLocation", programState.getBaseInstanceLocation());
1068     SerializeProgramAliasedBindings(json, programState.getUniformLocationBindings());
1069 }
1070 
SerializeProgramBindings(JsonSerializer * json,const gl::ProgramBindings & programBindings)1071 void SerializeProgramBindings(JsonSerializer *json, const gl::ProgramBindings &programBindings)
1072 {
1073     for (const auto &programBinding : programBindings)
1074     {
1075         json->addScalar(programBinding.first, programBinding.second);
1076     }
1077 }
1078 
1079 template <typename T>
SerializeUniformData(JsonSerializer * json,const gl::Context * context,gl::Program * program,gl::UniformLocation loc,GLenum type,GLint size,void (gl::Program::* getFunc)(const gl::Context *,gl::UniformLocation,T *)const)1080 void SerializeUniformData(JsonSerializer *json,
1081                           const gl::Context *context,
1082                           gl::Program *program,
1083                           gl::UniformLocation loc,
1084                           GLenum type,
1085                           GLint size,
1086                           void (gl::Program::*getFunc)(const gl::Context *,
1087                                                        gl::UniformLocation,
1088                                                        T *) const)
1089 {
1090     std::vector<T> uniformData(gl::VariableComponentCount(type) * size, 0);
1091     (program->*getFunc)(context, loc, uniformData.data());
1092     json->addVector("Data", uniformData);
1093 }
1094 
SerializeProgram(JsonSerializer * json,const gl::Context * context,GLuint id,gl::Program * program)1095 void SerializeProgram(JsonSerializer *json,
1096                       const gl::Context *context,
1097                       GLuint id,
1098                       gl::Program *program)
1099 {
1100     // Ensure deterministic link.
1101     program->resolveLink(context);
1102 
1103     GroupScope group(json, "Program", id);
1104     SerializeProgramState(json, program->getState());
1105     json->addScalar("IsValidated", program->isValidated());
1106     SerializeProgramBindings(json, program->getAttributeBindings());
1107     SerializeProgramAliasedBindings(json, program->getFragmentOutputLocations());
1108     SerializeProgramAliasedBindings(json, program->getFragmentOutputIndexes());
1109     json->addScalar("IsLinked", program->isLinked());
1110     json->addScalar("IsFlaggedForDeletion", program->isFlaggedForDeletion());
1111     // TODO: implement MEC context validation only after all contexts have been initialized
1112     // http://anglebug.com/8029
1113     // json->addScalar("RefCount", program->getRefCount());
1114     json->addScalar("ID", program->id().value);
1115 
1116     // Serialize uniforms.
1117     {
1118         GroupScope uniformsGroup(json, "Uniforms");
1119         GLint uniformCount = program->getActiveUniformCount();
1120         for (int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
1121         {
1122             GroupScope uniformGroup(json, "Uniform", uniformIndex);
1123 
1124             constexpr GLsizei kMaxUniformNameLen = 1024;
1125             char uniformName[kMaxUniformNameLen] = {};
1126             GLint size                           = 0;
1127             GLenum type                          = GL_NONE;
1128             program->getActiveUniform(uniformIndex, kMaxUniformNameLen, nullptr, &size, &type,
1129                                       uniformName);
1130 
1131             json->addCString("Name", uniformName);
1132             json->addScalar("Size", size);
1133             json->addCString("Type", gl::GLenumToString(gl::GLESEnum::AttributeType, type));
1134 
1135             const gl::UniformLocation loc = program->getUniformLocation(uniformName);
1136 
1137             if (loc.value == -1)
1138             {
1139                 continue;
1140             }
1141 
1142             switch (gl::VariableComponentType(type))
1143             {
1144                 case GL_FLOAT:
1145                 {
1146                     SerializeUniformData<GLfloat>(json, context, program, loc, type, size,
1147                                                   &gl::Program::getUniformfv);
1148                     break;
1149                 }
1150                 case GL_BOOL:
1151                 case GL_INT:
1152                 {
1153                     SerializeUniformData<GLint>(json, context, program, loc, type, size,
1154                                                 &gl::Program::getUniformiv);
1155                     break;
1156                 }
1157                 case GL_UNSIGNED_INT:
1158                 {
1159                     SerializeUniformData<GLuint>(json, context, program, loc, type, size,
1160                                                  &gl::Program::getUniformuiv);
1161                     break;
1162                 }
1163                 default:
1164                     UNREACHABLE();
1165                     break;
1166             }
1167         }
1168     }
1169 }
1170 
SerializeImageDesc(JsonSerializer * json,size_t descIndex,const gl::ImageDesc & imageDesc)1171 void SerializeImageDesc(JsonSerializer *json, size_t descIndex, const gl::ImageDesc &imageDesc)
1172 {
1173     // Skip serializing unspecified image levels.
1174     if (imageDesc.size.empty())
1175     {
1176         return;
1177     }
1178 
1179     GroupScope group(json, "ImageDesc", static_cast<int>(descIndex));
1180     SerializeExtents(json, imageDesc.size);
1181     SerializeGLFormat(json, imageDesc.format);
1182     json->addScalar("Samples", imageDesc.samples);
1183     json->addScalar("FixesSampleLocations", imageDesc.fixedSampleLocations);
1184     json->addCString("InitState", InitStateToString(imageDesc.initState));
1185 }
1186 
SerializeTextureState(JsonSerializer * json,const gl::TextureState & textureState)1187 void SerializeTextureState(JsonSerializer *json, const gl::TextureState &textureState)
1188 {
1189     json->addString("Type", ToString(textureState.getType()));
1190     SerializeSwizzleState(json, textureState.getSwizzleState());
1191     {
1192         GroupScope samplerStateGroup(json, "SamplerState");
1193         SerializeSamplerState(json, textureState.getSamplerState());
1194     }
1195     json->addCString("SRGB", SrgbOverrideToString(textureState.getSRGBOverride()));
1196     json->addScalar("BaseLevel", textureState.getBaseLevel());
1197     json->addScalar("MaxLevel", textureState.getMaxLevel());
1198     json->addScalar("DepthStencilTextureMode", textureState.getDepthStencilTextureMode());
1199     json->addScalar("BeenBoundAsImage", textureState.hasBeenBoundAsImage());
1200     json->addScalar("ImmutableFormat", textureState.getImmutableFormat());
1201     json->addScalar("ImmutableLevels", textureState.getImmutableLevels());
1202     json->addScalar("Usage", textureState.getUsage());
1203     SerializeRectangle(json, "Crop", textureState.getCrop());
1204     json->addScalar("GenerateMipmapHint", textureState.getGenerateMipmapHint());
1205     json->addCString("InitState", InitStateToString(textureState.getInitState()));
1206     json->addScalar("BoundBufferID", textureState.getBuffer().id().value);
1207 
1208     {
1209         GroupScope descGroup(json, "ImageDescs");
1210         const std::vector<gl::ImageDesc> &imageDescs = textureState.getImageDescs();
1211         for (size_t descIndex = 0; descIndex < imageDescs.size(); ++descIndex)
1212         {
1213             SerializeImageDesc(json, descIndex, imageDescs[descIndex]);
1214         }
1215     }
1216 }
1217 
SerializeTextureData(JsonSerializer * json,const gl::Context * context,gl::Texture * texture,ScratchBuffer * scratchBuffer)1218 Result SerializeTextureData(JsonSerializer *json,
1219                             const gl::Context *context,
1220                             gl::Texture *texture,
1221                             ScratchBuffer *scratchBuffer)
1222 {
1223     gl::ImageIndexIterator imageIter = gl::ImageIndexIterator::MakeGeneric(
1224         texture->getType(), texture->getBaseLevel(), texture->getMipmapMaxLevel() + 1,
1225         gl::ImageIndex::kEntireLevel, gl::ImageIndex::kEntireLevel);
1226     while (imageIter.hasNext())
1227     {
1228         gl::ImageIndex index = imageIter.next();
1229 
1230         // Skip serializing level data if the level index is out of range
1231         GLuint levelIndex = index.getLevelIndex();
1232         if (levelIndex > texture->getMipmapMaxLevel() || levelIndex < texture->getBaseLevel())
1233             continue;
1234 
1235         const gl::ImageDesc &desc = texture->getTextureState().getImageDesc(index);
1236 
1237         if (desc.size.empty())
1238             continue;
1239 
1240         const gl::InternalFormat &format = *desc.format.info;
1241 
1242         // Check for supported textures
1243         ASSERT(index.getType() == gl::TextureType::_2D || index.getType() == gl::TextureType::_3D ||
1244                index.getType() == gl::TextureType::_2DArray ||
1245                index.getType() == gl::TextureType::CubeMap ||
1246                index.getType() == gl::TextureType::CubeMapArray ||
1247                index.getType() == gl::TextureType::_2DMultisampleArray ||
1248                index.getType() == gl::TextureType::_2DMultisample ||
1249                index.getType() == gl::TextureType::External);
1250 
1251         GLenum glFormat = format.format;
1252         GLenum glType   = format.type;
1253 
1254         const gl::Extents size(desc.size.width, desc.size.height, desc.size.depth);
1255         gl::PixelPackState packState;
1256         packState.alignment = 1;
1257 
1258         GLuint endByte  = 0;
1259         bool unpackSize = format.computePackUnpackEndByte(glType, size, packState, true, &endByte);
1260         ASSERT(unpackSize);
1261         MemoryBuffer *texelsPtr = nullptr;
1262         ANGLE_CHECK_GL_ALLOC(const_cast<gl::Context *>(context),
1263                              scratchBuffer->getInitialized(endByte, &texelsPtr, 0));
1264 
1265         std::stringstream label;
1266 
1267         label << "Texels-Level" << index.getLevelIndex();
1268         if (imageIter.current().hasLayer())
1269         {
1270             label << "-Layer" << imageIter.current().getLayerIndex();
1271         }
1272 
1273         if (texture->getState().getInitState() == gl::InitState::Initialized)
1274         {
1275             if (format.compressed)
1276             {
1277                 // TODO: Read back compressed data. http://anglebug.com/6177
1278                 json->addCString(label.str(), "compressed texel data");
1279             }
1280             else
1281             {
1282                 ANGLE_TRY(texture->getTexImage(context, packState, nullptr, index.getTarget(),
1283                                                index.getLevelIndex(), glFormat, glType,
1284                                                texelsPtr->data()));
1285                 json->addBlob(label.str(), texelsPtr->data(), texelsPtr->size());
1286             }
1287         }
1288         else
1289         {
1290             json->addCString(label.str(), "not initialized");
1291         }
1292     }
1293     return Result::Continue;
1294 }
1295 
SerializeTexture(const gl::Context * context,JsonSerializer * json,ScratchBuffer * scratchBuffer,gl::Texture * texture)1296 Result SerializeTexture(const gl::Context *context,
1297                         JsonSerializer *json,
1298                         ScratchBuffer *scratchBuffer,
1299                         gl::Texture *texture)
1300 {
1301     GroupScope group(json, "Texture", texture->getId());
1302 
1303     // We serialize texture data first, to force the texture state to be initialized.
1304     if (texture->getType() != gl::TextureType::Buffer)
1305     {
1306         ANGLE_TRY(SerializeTextureData(json, context, texture, scratchBuffer));
1307     }
1308 
1309     SerializeTextureState(json, texture->getState());
1310     json->addString("Label", texture->getLabel());
1311     // FrameCapture can not serialize mBoundSurface and mBoundStream
1312     // because they are likely to change with each run
1313     return Result::Continue;
1314 }
1315 
SerializeVertexAttributeVector(JsonSerializer * json,const std::vector<gl::VertexAttribute> & vertexAttributes)1316 void SerializeVertexAttributeVector(JsonSerializer *json,
1317                                     const std::vector<gl::VertexAttribute> &vertexAttributes)
1318 {
1319     for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
1320     {
1321         GroupScope group(json, "VertexAttribute", static_cast<int>(attribIndex));
1322         const gl::VertexAttribute &vertexAttribute = vertexAttributes[attribIndex];
1323         json->addScalar("BindingIndex", vertexAttribute.bindingIndex);
1324         json->addScalar("Enabled", vertexAttribute.enabled);
1325         ASSERT(vertexAttribute.format);
1326         SerializeANGLEFormat(json, vertexAttribute.format);
1327         json->addScalar("RelativeOffset", vertexAttribute.relativeOffset);
1328         json->addScalar("VertexAttribArrayStride", vertexAttribute.vertexAttribArrayStride);
1329     }
1330 }
1331 
SerializeVertexBindingsVector(JsonSerializer * json,const std::vector<gl::VertexBinding> & vertexBindings)1332 void SerializeVertexBindingsVector(JsonSerializer *json,
1333                                    const std::vector<gl::VertexBinding> &vertexBindings)
1334 {
1335     for (size_t bindingIndex = 0; bindingIndex < vertexBindings.size(); ++bindingIndex)
1336     {
1337         GroupScope group(json, "VertexBinding", static_cast<int>(bindingIndex));
1338         const gl::VertexBinding &vertexBinding = vertexBindings[bindingIndex];
1339         json->addScalar("Stride", vertexBinding.getStride());
1340         json->addScalar("Divisor", vertexBinding.getDivisor());
1341         json->addScalar("Offset", vertexBinding.getOffset());
1342         json->addScalar("BufferID", vertexBinding.getBuffer().id().value);
1343         json->addScalar("BoundAttributesMask", vertexBinding.getBoundAttributesMask().to_ulong());
1344     }
1345 }
1346 
SerializeVertexArrayState(JsonSerializer * json,const gl::VertexArrayState & vertexArrayState)1347 void SerializeVertexArrayState(JsonSerializer *json, const gl::VertexArrayState &vertexArrayState)
1348 {
1349     json->addString("Label", vertexArrayState.getLabel());
1350     SerializeVertexAttributeVector(json, vertexArrayState.getVertexAttributes());
1351     if (vertexArrayState.getElementArrayBuffer())
1352     {
1353         json->addScalar("ElementArrayBufferID",
1354                         vertexArrayState.getElementArrayBuffer()->id().value);
1355     }
1356     else
1357     {
1358         json->addScalar("ElementArrayBufferID", 0);
1359     }
1360     SerializeVertexBindingsVector(json, vertexArrayState.getVertexBindings());
1361     json->addScalar("EnabledAttributesMask",
1362                     vertexArrayState.getEnabledAttributesMask().to_ulong());
1363     json->addScalar("VertexAttributesTypeMask",
1364                     vertexArrayState.getVertexAttributesTypeMask().to_ulong());
1365     json->addScalar("ClientMemoryAttribsMask",
1366                     vertexArrayState.getClientMemoryAttribsMask().to_ulong());
1367     json->addScalar("NullPointerClientMemoryAttribsMask",
1368                     vertexArrayState.getNullPointerClientMemoryAttribsMask().to_ulong());
1369 }
1370 
SerializeVertexArray(JsonSerializer * json,gl::VertexArray * vertexArray)1371 void SerializeVertexArray(JsonSerializer *json, gl::VertexArray *vertexArray)
1372 {
1373     GroupScope group(json, "VertexArray", vertexArray->id().value);
1374     SerializeVertexArrayState(json, vertexArray->getState());
1375     json->addScalar("BufferAccessValidationEnabled",
1376                     vertexArray->isBufferAccessValidationEnabled());
1377 }
1378 
1379 }  // namespace
1380 
SerializeContextToString(const gl::Context * context,std::string * stringOut)1381 Result SerializeContextToString(const gl::Context *context, std::string *stringOut)
1382 {
1383     JsonSerializer json;
1384     json.startGroup("Context");
1385 
1386     SerializeContextState(&json, context->getState());
1387     ScratchBuffer scratchBuffer(1);
1388     {
1389         const gl::FramebufferManager &framebufferManager =
1390             context->getState().getFramebufferManagerForCapture();
1391         GroupScope framebufferGroup(&json, "FramebufferManager");
1392         for (const auto &framebuffer : framebufferManager)
1393         {
1394             gl::Framebuffer *framebufferPtr = framebuffer.second;
1395             ANGLE_TRY(SerializeFramebuffer(context, &json, &scratchBuffer, framebufferPtr));
1396         }
1397     }
1398     {
1399         const gl::BufferManager &bufferManager = context->getState().getBufferManagerForCapture();
1400         GroupScope framebufferGroup(&json, "BufferManager");
1401         for (const auto &buffer : bufferManager)
1402         {
1403             gl::Buffer *bufferPtr = buffer.second;
1404             ANGLE_TRY(SerializeBuffer(context, &json, &scratchBuffer, bufferPtr));
1405         }
1406     }
1407     {
1408         const gl::SamplerManager &samplerManager =
1409             context->getState().getSamplerManagerForCapture();
1410         GroupScope samplerGroup(&json, "SamplerManager");
1411         for (const auto &sampler : samplerManager)
1412         {
1413             gl::Sampler *samplerPtr = sampler.second;
1414             SerializeSampler(&json, samplerPtr);
1415         }
1416     }
1417     {
1418         const gl::RenderbufferManager &renderbufferManager =
1419             context->getState().getRenderbufferManagerForCapture();
1420         GroupScope renderbufferGroup(&json, "RenderbufferManager");
1421         for (const auto &renderbuffer : renderbufferManager)
1422         {
1423             gl::Renderbuffer *renderbufferPtr = renderbuffer.second;
1424             ANGLE_TRY(SerializeRenderbuffer(context, &json, &scratchBuffer, renderbufferPtr));
1425         }
1426     }
1427     const gl::ShaderProgramManager &shaderProgramManager =
1428         context->getState().getShaderProgramManagerForCapture();
1429     {
1430         const gl::ResourceMap<gl::Shader, gl::ShaderProgramID> &shaderManager =
1431             shaderProgramManager.getShadersForCapture();
1432         GroupScope shaderGroup(&json, "ShaderManager");
1433         for (const auto &shader : shaderManager)
1434         {
1435             GLuint id             = shader.first;
1436             gl::Shader *shaderPtr = shader.second;
1437             SerializeShader(context, &json, id, shaderPtr);
1438         }
1439     }
1440     {
1441         const gl::ResourceMap<gl::Program, gl::ShaderProgramID> &programManager =
1442             shaderProgramManager.getProgramsForCaptureAndPerf();
1443         GroupScope shaderGroup(&json, "ProgramManager");
1444         for (const auto &program : programManager)
1445         {
1446             GLuint id               = program.first;
1447             gl::Program *programPtr = program.second;
1448             SerializeProgram(&json, context, id, programPtr);
1449         }
1450     }
1451     {
1452         const gl::TextureManager &textureManager =
1453             context->getState().getTextureManagerForCapture();
1454         GroupScope shaderGroup(&json, "TextureManager");
1455         for (const auto &texture : textureManager)
1456         {
1457             gl::Texture *texturePtr = texture.second;
1458             ANGLE_TRY(SerializeTexture(context, &json, &scratchBuffer, texturePtr));
1459         }
1460     }
1461     {
1462         const gl::VertexArrayMap &vertexArrayMap = context->getVertexArraysForCapture();
1463         GroupScope shaderGroup(&json, "VertexArrayMap");
1464         for (const auto &vertexArray : vertexArrayMap)
1465         {
1466             gl::VertexArray *vertexArrayPtr = vertexArray.second;
1467             SerializeVertexArray(&json, vertexArrayPtr);
1468         }
1469     }
1470     json.endGroup();
1471 
1472     *stringOut = json.data();
1473 
1474     scratchBuffer.clear();
1475     return Result::Continue;
1476 }
1477 
1478 }  // namespace angle
1479