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Searched defs:textureUnit (Results 1 – 17 of 17) sorted by relevance

/external/angle/src/libANGLE/
DProgramExecutable.cpp795 void ProgramExecutable::setActive(size_t textureUnit, in setActive()
806 void ProgramExecutable::setInactive(size_t textureUnit) in setInactive()
815 void ProgramExecutable::hasSamplerTypeConflict(size_t textureUnit) in hasSamplerTypeConflict()
822 void ProgramExecutable::hasSamplerFormatConflict(size_t textureUnit) in hasSamplerFormatConflict()
836 for (GLint textureUnit : samplerBinding.boundTextureUnits) in updateActiveSamplers() local
898 for (GLuint textureUnit : binding.boundTextureUnits) in setSamplerUniformTextureTypeAndFormat() local
1224 for (size_t textureUnit : mActiveSamplersMask) in validateSamplersImpl() local
DStream.h133 EGLint textureUnit; member
DState.cpp2575 for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) in initializeZeroTextures() local
2587 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding()
3562 for (size_t textureUnit : mDirtyActiveTextures) in syncActiveTextures() local
3933 void State::onActiveTextureChange(const Context *context, size_t textureUnit) in onActiveTextureChange()
3947 void State::onActiveTextureStateChange(const Context *context, size_t textureUnit) in onActiveTextureStateChange()
DState.h815 SamplerID getSamplerId(GLuint textureUnit) const in getSamplerId()
821 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } in getSampler()
DContext.cpp1523 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler()
/external/deqp/scripts/opengl/
Dgen_call_log_wrapper.py44 def textureUnit (name): function
/external/angle/src/tests/gl_tests/gles1/
DTextureEnvTest.cpp299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local
/external/mesa3d/src/mesa/swrast/
Ds_texcombine.c87 const struct gl_fixedfunc_texture_unit *textureUnit = in texture_combine() local
/external/angle/src/tests/gl_tests/
DGLSLTest.cpp4813 int textureUnit = i * 2 + j; in TEST_P() local
5528 int textureUnit = i * 2 + j; in TEST_P() local
5592 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local
5678 int textureUnit = arrayOffset + l + totalArrayLength * (j + 3 * i); in TEST_P() local
5742 int textureUnit = k + 2 * (j + 2 * i); in TEST_P() local
5816 int textureUnit = i * 3 + j; in TEST_P() local
5876 int textureUnit = i * 3 + j; in TEST_P() local
5949 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local
6028 int textureUnit = k + 4 * (j + 3 * i); in TEST_P() local
6050 int textureUnit = 2 * 3 * 4 + k; in TEST_P() local
[all …]
/external/deqp/modules/glshared/
DglsLongStressCase.hpp135 deUint32 textureUnit; member
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp380 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit()
1213 …Case::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture()
Des31fFboSRGBWriteControlTests.cpp536 void TestTexture2D::bind (const int textureUnit) in bind()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp343 bool IsStencilSamplerBinding(const gl::ProgramExecutable &executable, size_t textureUnit) in IsStencilSamplerBinding()
411 size_t textureUnit, in GetImageReadLayout()
2478 for (size_t textureUnit : activeTextures) in handleDirtyTexturesImpl() local
6939 for (size_t textureUnit : activeTextures) in updateActiveTextures() local
8291 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
DProgramExecutableVk.cpp1019 GLuint textureUnit = samplerBinding.boundTextureUnits[0]; in addTextureDescriptorSetDesc() local
Dvk_cache_utils.cpp5885 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in UpdatePreCacheActiveTextures() local
5964 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateFullActiveTextures() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2826 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs() local
3393 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp3277 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local