/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 795 void ProgramExecutable::setActive(size_t textureUnit, in setActive() 806 void ProgramExecutable::setInactive(size_t textureUnit) in setInactive() 815 void ProgramExecutable::hasSamplerTypeConflict(size_t textureUnit) in hasSamplerTypeConflict() 822 void ProgramExecutable::hasSamplerFormatConflict(size_t textureUnit) in hasSamplerFormatConflict() 836 for (GLint textureUnit : samplerBinding.boundTextureUnits) in updateActiveSamplers() local 898 for (GLuint textureUnit : binding.boundTextureUnits) in setSamplerUniformTextureTypeAndFormat() local 1224 for (size_t textureUnit : mActiveSamplersMask) in validateSamplersImpl() local
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D | Stream.h | 133 EGLint textureUnit; member
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D | State.cpp | 2575 for (size_t textureUnit = 0; textureUnit < mSamplerTextures[type].size(); ++textureUnit) in initializeZeroTextures() local 2587 void State::setSamplerBinding(const Context *context, GLuint textureUnit, Sampler *sampler) in setSamplerBinding() 3562 for (size_t textureUnit : mDirtyActiveTextures) in syncActiveTextures() local 3933 void State::onActiveTextureChange(const Context *context, size_t textureUnit) in onActiveTextureChange() 3947 void State::onActiveTextureStateChange(const Context *context, size_t textureUnit) in onActiveTextureStateChange()
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D | State.h | 815 SamplerID getSamplerId(GLuint textureUnit) const in getSamplerId() 821 Sampler *getSampler(GLuint textureUnit) const { return mSamplers[textureUnit].get(); } in getSampler()
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D | Context.cpp | 1523 void Context::bindSampler(GLuint textureUnit, SamplerID samplerHandle) in bindSampler()
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/external/deqp/scripts/opengl/ |
D | gen_call_log_wrapper.py | 44 def textureUnit (name): function
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/external/angle/src/tests/gl_tests/gles1/ |
D | TextureEnvTest.cpp | 299 GLenum textureUnit = rng.randomSelect(validUnits); in TEST_P() local
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/external/mesa3d/src/mesa/swrast/ |
D | s_texcombine.c | 87 const struct gl_fixedfunc_texture_unit *textureUnit = in texture_combine() local
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/external/angle/src/tests/gl_tests/ |
D | GLSLTest.cpp | 4813 int textureUnit = i * 2 + j; in TEST_P() local 5528 int textureUnit = i * 2 + j; in TEST_P() local 5592 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 5678 int textureUnit = arrayOffset + l + totalArrayLength * (j + 3 * i); in TEST_P() local 5742 int textureUnit = k + 2 * (j + 2 * i); in TEST_P() local 5816 int textureUnit = i * 3 + j; in TEST_P() local 5876 int textureUnit = i * 3 + j; in TEST_P() local 5949 int textureUnit = l + 2 * (k + 2 * (j + 2 * i)); in TEST_P() local 6028 int textureUnit = k + 4 * (j + 3 * i); in TEST_P() local 6050 int textureUnit = 2 * 3 * 4 + k; in TEST_P() local [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressCase.hpp | 135 deUint32 textureUnit; member
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/external/deqp/modules/gles31/functional/ |
D | es31fSRGBDecodeTests.cpp | 380 void SRGBTestSampler::setTextureUnit (const deUint32 textureUnit) in setTextureUnit() 1213 …Case::bindSamplerToTexture (const int samplerIdx, const int textureIdx, const deUint32 textureUnit) in bindSamplerToTexture()
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D | es31fFboSRGBWriteControlTests.cpp | 536 void TestTexture2D::bind (const int textureUnit) in bind()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ContextVk.cpp | 343 bool IsStencilSamplerBinding(const gl::ProgramExecutable &executable, size_t textureUnit) in IsStencilSamplerBinding() 411 size_t textureUnit, in GetImageReadLayout() 2478 for (size_t textureUnit : activeTextures) in handleDirtyTexturesImpl() local 6939 for (size_t textureUnit : activeTextures) in updateActiveTextures() local 8291 for (size_t textureUnit : executable->getActiveSamplersMask()) in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local
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D | ProgramExecutableVk.cpp | 1019 GLuint textureUnit = samplerBinding.boundTextureUnits[0]; in addTextureDescriptorSetDesc() local
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D | vk_cache_utils.cpp | 5885 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in UpdatePreCacheActiveTextures() local 5964 GLuint textureUnit = samplerBinding.boundTextureUnits[arrayElement]; in updateFullActiveTextures() local
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.cpp | 2826 GLint textureUnit = mProgramD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTexturesForSRVs() local 3393 GLint textureUnit = mProgramD3D->getSamplerMapping(type, i, context->getCaps()); in generateSwizzlesForShader() local
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 3277 GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps); in applyTextures() local
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