Searched defs:textureVk (Results 1 – 7 of 7) sorted by relevance
70 TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source)); in initialize() local125 TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source)); in orphan() local
102 TextureVk *textureVk = vk::GetImpl(textureBarrier.texture); in wait() local161 TextureVk *textureVk = vk::GetImpl(textureBarrier.texture); in signal() local
205 void ShareGroupVk::onTextureRelease(TextureVk *textureVk) in onTextureRelease()291 void TextureUpload::onTextureRelease(TextureVk *textureVk) in onTextureRelease()
409 vk::ImageLayout GetImageReadLayout(TextureVk *textureVk, in GetImageReadLayout()1841 TextureVk *textureVk = vk::GetImpl(texture); in renderPassUsesStorageResources() local2480 TextureVk *textureVk = mActiveTextures[textureUnit]; in handleDirtyTexturesImpl() local6623 TextureVk *textureVk = vk::GetImpl(textureBarrier.texture); in acquireTextures() local6639 TextureVk *textureVk = vk::GetImpl(textureBarrier.texture); in releaseTextures() local6955 TextureVk *textureVk = vk::GetImpl(texture); in updateActiveTextures() local7061 TextureVk *textureVk = vk::GetImpl(texture); in updateActiveImages() local7975 TextureVk *textureVk = vk::GetImpl(glTexture); in initializeMultisampleTextureToBlack() local8061 TextureVk *textureVk = vk::GetImpl(texture); in switchToReadOnlyDepthStencilMode() local8268 TextureVk *textureVk = vk::GetImpl(texture); in endRenderPassIfComputeAccessAfterGraphicsImageAccess() local[all …]
5888 TextureVk *textureVk = textures[textureUnit]; in UpdatePreCacheActiveTextures() local5965 TextureVk *textureVk = textures[textureUnit]; in updateFullActiveTextures() local6367 TextureVk *textureVk = activeImages[imageUnit]; in updateImages() local6392 TextureVk *textureVk = activeImages[imageUnit]; in updateImages() local
1032 const TextureVk *textureVk = (*activeTextures)[textureUnit]; in addTextureDescriptorSetDesc() local
85 rx::TextureVk *textureVk = hackTexture(texture); in TEST_P() local129 rx::TextureVk *textureVk = hackTexture(texture); in TEST_P() local