/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayColorDepthAttachments.cpp | 222 glw::GLuint texture_id, bool should_use_as_color_attachment) in configureLayeredFramebufferAttachment() 259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, in configureNonLayeredFramebufferAttachment() 690 …glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_t… in prepareImmutableTextureObject() 730 …glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_t… in prepareMutableTextureObject() 774 …TextureCubeMapArrayColorDepthAttachmentsTest::releaseAndDetachTextureObject(glw::GLuint texture_id, in releaseAndDetachTextureObject()
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 246 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture() 1231 void VertexBufferObjectsTest::cleanTexture(const Functions& gl, glw::GLuint texture_id) in cleanTexture() 1257 bool VertexBufferObjectsTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults() 1271 bool VertexBufferObjectsTest::verifyValidResults(const Functions& gl, glw::GLuint texture_id) in verifyValidResults() 1282 bool VertexBufferObjectsTest::verifyResults(const Functions& gl, glw::GLuint texture_id) in verifyResults() 1678 void TexelFetchTest::prepareTexture(const Functions& gl, bool is_source, glw::GLuint texture_id) in prepareTexture() 1857 bool TexelFetchTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults() 2113 bool TexelFetchTest::verifyValidResults(const Functions& gl, glw::GLuint texture_id) in verifyValidResults() 2691 bool ImageLoadStoreTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults() 2942 bool ImageLoadStoreTest::verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id) in verifyValidResults()
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D | glcRobustnessTests.cpp | 544 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id) in cleanTexture()
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D | glcKHRDebugTests.cpp | 471 GLuint texture_id = 0; in iterate() local 523 GLuint texture_id = 0; in iterate() local
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D | glcViewportArrayTests.cpp | 192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture()
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/external/skia/src/gpu/ganesh/gl/ |
D | GrGLTexture.cpp | 204 SkString texture_id; in dumpMemoryStatistics() local
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 442 glw::GLuint texture_id = 0; in iterate() local
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D | esextcGeometryShaderLimits.hpp | 801 glw::GLuint texture_id; member 1102 glw::GLuint texture_id; member
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/external/tensorflow/tensorflow/lite/delegates/gpu/cl/ |
D | gl_interop.cc | 114 GLuint texture_id, in CreateClMemoryFromGlTexture()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cStencilTexturingTests.cpp | 820 GLuint texture_id = 0; in prepareDestinationTexture() local 949 GLuint texture_id = 0; in prepareSourceTexture() local
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D | gl4cShaderImageLoadStoreTests.cpp | 7008 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* unifo… in BindTextureToImage() 7196 GLuint texture_id = 0; in Create2DR8UITexture() local 7508 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, in BindTextureToImage() 7729 GLuint texture_id = 0; in CreateRGBA8Texture() local 7805 void ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target, in ExtractTextureData() 8171 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, cons… in BindTextureToImage() 8200 bool CheckIfTextureIsBlack(GLuint texture_id) in CheckIfTextureIsBlack() 8238 bool CheckIfTextureWasModified(GLuint texture_id, GLubyte magic_number) in CheckIfTextureWasModified() 8363 GLuint texture_id = 0; in Create2DRGBA8CompleteTexture() local 8444 GLuint texture_id = 0; in Create2DRGBA8IncompleteTexture() local [all …]
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D | gl4cMultiBindTests.cpp | 596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture() 1485 void fillMSTexture(deqp::Context& context, GLuint texture_id, GLuint value, bool is_array) in fillMSTexture()
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D | gl4cBufferStorageTests.cpp | 909 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) in AttachTexture()
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D | gl4cShaderSubroutineTests.cpp | 140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture()
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D | gl4cShadingLanguage420PackTests.cpp | 17797 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture()
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D | gl4cEnhancedLayoutsTests.cpp | 2183 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture() 2233 void Framebuffer::AttachTexture(const Functions& gl, GLenum attachment, GLuint texture_id, GLuint w… in AttachTexture()
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/external/mesa3d/src/imgui/ |
D | imgui_draw.cpp | 510 void ImDrawList::PushTextureID(ImTextureID texture_id) in PushTextureID()
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