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Searched defs:texture_id (Results 1 – 17 of 17) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayColorDepthAttachments.cpp222 glw::GLuint texture_id, bool should_use_as_color_attachment) in configureLayeredFramebufferAttachment()
259 glw::GLuint texture_id, glw::GLuint n_layer, bool should_use_as_color_attachment, in configureNonLayeredFramebufferAttachment()
690glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_t… in prepareImmutableTextureObject()
730glw::GLuint texture_id, glw::GLuint texture_size, glw::GLuint n_cubemaps, bool should_take_color_t… in prepareMutableTextureObject()
774 …TextureCubeMapArrayColorDepthAttachmentsTest::releaseAndDetachTextureObject(glw::GLuint texture_id, in releaseAndDetachTextureObject()
/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.cpp246 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture()
1231 void VertexBufferObjectsTest::cleanTexture(const Functions& gl, glw::GLuint texture_id) in cleanTexture()
1257 bool VertexBufferObjectsTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults()
1271 bool VertexBufferObjectsTest::verifyValidResults(const Functions& gl, glw::GLuint texture_id) in verifyValidResults()
1282 bool VertexBufferObjectsTest::verifyResults(const Functions& gl, glw::GLuint texture_id) in verifyResults()
1678 void TexelFetchTest::prepareTexture(const Functions& gl, bool is_source, glw::GLuint texture_id) in prepareTexture()
1857 bool TexelFetchTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults()
2113 bool TexelFetchTest::verifyValidResults(const Functions& gl, glw::GLuint texture_id) in verifyValidResults()
2691 bool ImageLoadStoreTest::verifyInvalidResults(const Functions& gl, glw::GLuint texture_id) in verifyInvalidResults()
2942 bool ImageLoadStoreTest::verifyValidResults(const glw::Functions& gl, glw::GLuint texture_id) in verifyValidResults()
DglcRobustnessTests.cpp544 void ReadnPixelsTest::cleanTexture(deqp::Context& context, glw::GLuint texture_id) in cleanTexture()
DglcKHRDebugTests.cpp471 GLuint texture_id = 0; in iterate() local
523 GLuint texture_id = 0; in iterate() local
DglcViewportArrayTests.cpp192 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture()
/external/skia/src/gpu/ganesh/gl/
DGrGLTexture.cpp204 SkString texture_id; in dumpMemoryStatistics() local
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp442 glw::GLuint texture_id = 0; in iterate() local
DesextcGeometryShaderLimits.hpp801 glw::GLuint texture_id; member
1102 glw::GLuint texture_id; member
/external/tensorflow/tensorflow/lite/delegates/gpu/cl/
Dgl_interop.cc114 GLuint texture_id, in CreateClMemoryFromGlTexture()
/external/deqp/external/openglcts/modules/gl/
Dgl4cStencilTexturingTests.cpp820 GLuint texture_id = 0; in prepareDestinationTexture() local
949 GLuint texture_id = 0; in prepareSourceTexture() local
Dgl4cShaderImageLoadStoreTests.cpp7008 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, const char* unifo… in BindTextureToImage()
7196 GLuint texture_id = 0; in Create2DR8UITexture() local
7508 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLuint image_unit, GLuint layer, in BindTextureToImage()
7729 GLuint texture_id = 0; in CreateRGBA8Texture() local
7805 void ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target, in ExtractTextureData()
8171 …void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, cons… in BindTextureToImage()
8200 bool CheckIfTextureIsBlack(GLuint texture_id) in CheckIfTextureIsBlack()
8238 bool CheckIfTextureWasModified(GLuint texture_id, GLubyte magic_number) in CheckIfTextureWasModified()
8363 GLuint texture_id = 0; in Create2DRGBA8CompleteTexture() local
8444 GLuint texture_id = 0; in Create2DRGBA8IncompleteTexture() local
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Dgl4cMultiBindTests.cpp596 glw::GLuint texture_id, glw::GLint level, glw::GLuint width, glw::GLuint height) in AttachTexture()
1485 void fillMSTexture(deqp::Context& context, GLuint texture_id, GLuint value, bool is_array) in fillMSTexture()
Dgl4cBufferStorageTests.cpp909 glw::GLuint texture_id, glw::GLuint width, glw::GLuint height) in AttachTexture()
Dgl4cShaderSubroutineTests.cpp140 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture()
Dgl4cShadingLanguage420PackTests.cpp17797 void Utils::framebuffer::attachTexture(glw::GLenum attachment, glw::GLuint texture_id, glw::GLuint … in attachTexture()
Dgl4cEnhancedLayoutsTests.cpp2183 void Framebuffer::AttachTexture(GLenum attachment, GLuint texture_id, GLuint width, GLuint height) in AttachTexture()
2233 void Framebuffer::AttachTexture(const Functions& gl, GLenum attachment, GLuint texture_id, GLuint w… in AttachTexture()
/external/mesa3d/src/imgui/
Dimgui_draw.cpp510 void ImDrawList::PushTextureID(ImTextureID texture_id) in PushTextureID()