| D | gluTextureTestUtil.cpp | 667 	const tcu::Vec3								triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in sampleTextureCube()  local736 	tcu::Vec3									triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in sampleTextureNonProjected()  local
 831 	tcu::Vec3									triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in sampleTextureNonProjected()  local
 875 	tcu::Vec3									triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in sampleTextureProjected()  local
 942 	tcu::Vec3									triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in sampleTextureCubeArray()  local
 1650 	const tcu::Vec3								triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in computeTextureLookupDiff()  local
 1847 	const tcu::Vec3								triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in computeTextureLookupDiff()  local
 2132 	const tcu::Vec3								triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in computeTextureLookupDiff()  local
 2330 	const tcu::Vec3								triR[2]				= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in computeTextureLookupDiff()  local
 2625 	const tcu::Vec3		triR[2]			= { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) };  in computeTextureCompareDiff()  local
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