| /external/deqp/external/openglcts/modules/common/ |
| D | glcShaderRenderCase.cpp | 937 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 960 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 979 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 996 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local 1013 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local 1030 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local 1052 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local 1070 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local 1088 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local 1112 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
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| /external/deqp/modules/glshared/ |
| D | glsShaderRenderCase.cpp | 827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local 848 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local 872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local 891 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local 910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local 929 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local 958 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local 976 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local 994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local 1015 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | ProgramGL.h | 147 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc() function
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| /external/angle/src/tests/gl_tests/ |
| D | RobustBufferAccessBehaviorTest.cpp | 433 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 490 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local 564 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
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| D | GeometryShaderTest.cpp | 1719 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() local 1900 GLint uniLoc = glGetUniformLocation(program, "uniOne"); in TEST_P() local
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| D | ClearTest.cpp | 690 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 741 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local 1550 GLint uniLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
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| D | VertexAttributeTest.cpp | 2975 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3022 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3225 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local 3276 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
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| D | VulkanPerformanceCounterTest.cpp | 5019 GLint uniLoc = glGetUniformLocation(program, "checkValue"); in TEST_P() local 5593 GLint uniLoc = glGetUniformLocation(testProgram, essl1_shaders::ColorUniform()); in TEST_P() local
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| D | GLSLTest.cpp | 6563 GLint uniLoc = glGetUniformLocation(program, "b.q"); in TEST_P() local 6587 GLint uniLoc = glGetUniformLocation(program, "b[0].q"); in TEST_P() local 9803 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local 9874 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
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| D | StateChangeTest.cpp | 3547 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
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