| /external/angle/src/compiler/translator/tree_util/ |
| D | DriverUniform.cpp | 58 for (size_t uniformIndex = 0; uniformIndex < kNumComputeDriverUniforms; ++uniformIndex) in addComputeDriverUniformsToShader() local 108 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniforms; ++uniformIndex) in createUniformFields() local 207 TConstantUnion *uniformIndex = new TConstantUnion; in createDriverUniformRef() local 411 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsExt; ++uniformIndex) in createUniformFields() local
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| /external/angle/src/compiler/translator/msl/ |
| D | DriverUniformMetal.cpp | 51 for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsMetal; ++uniformIndex) in createUniformFields() local
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| /external/angle/src/libANGLE/ |
| D | ProgramExecutable.cpp | 368 for (size_t uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in load() local 840 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex); in updateActiveSamplers() local 872 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateActiveImages() local 911 uint32_t uniformIndex = getUniformIndexFromSamplerIndex(samplerIndex); in setSamplerUniformTextureTypeAndFormat() local
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| D | validationGL3.cpp | 219 GLuint uniformIndex, in ValidateGetActiveUniformName()
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| D | ProgramLinkedResources.cpp | 1074 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++) in indexUniforms() local
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| D | Context_gl.cpp | 243 GLuint uniformIndex, in getActiveUniformName()
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| /external/angle/src/tests/compiler_tests/ |
| D | ShaderImage_test.cpp | 76 size_t uniformIndex, in CheckExportedImageUniform()
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ProgramExecutableVk.cpp | 615 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in load() local 723 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in save() local 918 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in addImageDescriptorSetDesc() local 992 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(textureIndex); in addTextureDescriptorSetDesc() local
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| D | vk_cache_utils.cpp | 5510 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateImages() local 5569 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex); in updateExecutableActiveTextures() local 5871 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex); in UpdatePreCacheActiveTextures() local 5947 uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex); in updateFullActiveTextures() local 6339 uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex); in updateImages() local
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| D | spv_utils.cpp | 687 for (unsigned int uniformIndex : programExecutable.getFragmentInoutRange()) in AssignInputAttachmentBindings() local 772 for (unsigned int uniformIndex : imageUniformRange) in AssignImageBindings() local 828 for (unsigned int uniformIndex : samplerUniformRange) in AssignTextureBindings() local
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| /external/angle/src/libANGLE/capture/ |
| D | capture_gl_3_params.cpp | 108 GLuint uniformIndex, in CaptureGetActiveUniformName_length() 119 GLuint uniformIndex, in CaptureGetActiveUniformName_uniformName()
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| D | serialize.cpp | 1120 for (int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex) in SerializeProgram() local
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| D | capture_gl_3_autogen.cpp | 484 GLuint uniformIndex, in CaptureGetActiveUniformName()
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| /external/deqp/modules/gles31/functional/ |
| D | es31fShaderStateQueryTests.cpp | 143 const glw::GLuint uniformIndex = 0; in iterate() local
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| D | es31fBasicComputeShaderTests.cpp | 1534 …const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_coun… in iterate() local 1567 …const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_cou… in iterate() local
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| D | es31fProgramInterfaceQueryTests.cpp | 1459 glw::GLuint uniformIndex; in iterate() local 1585 glw::GLuint uniformIndex; in iterate() local
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| /external/angle/src/libANGLE/renderer/d3d/ |
| D | ProgramD3D.cpp | 1097 for (size_t uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++) in load() local 2851 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) in assignAllSamplerRegisters() local 2860 void ProgramD3D::assignSamplerRegisters(size_t uniformIndex) in assignSamplerRegisters() 2920 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex) in assignAllImageRegisters() local 2962 void ProgramD3D::assignImageRegisters(size_t uniformIndex) in assignImageRegisters()
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| /external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
| D | reflection.cpp | 450 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local
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| /external/deqp-deps/glslang/glslang/MachineIndependent/ |
| D | reflection.cpp | 450 int uniformIndex = (int)variables.size(); in blowUpActiveAggregate() local
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| /external/angle/src/compiler/translator/hlsl/ |
| D | ResourcesHLSL.cpp | 204 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex) in findUniformByName() local
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderStateQueryTests.cpp | 1545 const GLuint uniformIndex = uniformIndices[ndx]; in test() local 1566 const GLuint uniformIndex = uniformIndices[ndx]; in test() local 1714 StateQueryMemoryWriteGuard<GLuint> uniformIndex; in test() local
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | ProgramGL.cpp | 851 GLuint uniformIndex; in getUniformBlockMemberInfo() local
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| D | null_functions.cpp | 974 GLuint uniformIndex, in glGetActiveUniformNameNULL()
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| /external/angle/src/libGLESv2/ |
| D | entry_points_gl_3_autogen.cpp | 667 GLuint uniformIndex, in GL_GetActiveUniformName()
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| /external/mesa3d/src/mesa/main/ |
| D | uniforms.c | 1370 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex, in _mesa_GetActiveUniformName()
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