| /external/angle/src/compiler/translator/tree_util/ | 
| D | DriverUniform.cpp | 58     for (size_t uniformIndex = 0; uniformIndex < kNumComputeDriverUniforms; ++uniformIndex)  in addComputeDriverUniformsToShader()  local108     for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniforms; ++uniformIndex)  in createUniformFields()  local
 207     TConstantUnion *uniformIndex    = new TConstantUnion;  in createDriverUniformRef()  local
 411     for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsExt; ++uniformIndex)  in createUniformFields()  local
 
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| /external/angle/src/compiler/translator/msl/ | 
| D | DriverUniformMetal.cpp | 51     for (size_t uniformIndex = 0; uniformIndex < kNumGraphicsDriverUniformsMetal; ++uniformIndex)  in createUniformFields()  local
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| /external/angle/src/libANGLE/ | 
| D | ProgramExecutable.cpp | 368     for (size_t uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)  in load()  local840                 uint32_t uniformIndex = programState.getUniformIndexFromSamplerIndex(samplerIndex);  in updateActiveSamplers()  local
 872         uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex);  in updateActiveImages()  local
 911                 uint32_t uniformIndex = getUniformIndexFromSamplerIndex(samplerIndex);  in setSamplerUniformTextureTypeAndFormat()  local
 
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| D | validationGL3.cpp | 219                                   GLuint uniformIndex,  in ValidateGetActiveUniformName()
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| D | ProgramLinkedResources.cpp | 1074     for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)  in indexUniforms()  local
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| D | Context_gl.cpp | 243                                    GLuint uniformIndex,  in getActiveUniformName()
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| /external/angle/src/tests/compiler_tests/ | 
| D | ShaderImage_test.cpp | 76                                size_t uniformIndex,  in CheckExportedImageUniform()
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| /external/angle/src/libANGLE/renderer/vulkan/ | 
| D | ProgramExecutableVk.cpp | 615         for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)  in load()  local723         for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)  in save()  local
 918         uint32_t uniformIndex = executable.getUniformIndexFromImageIndex(imageIndex);  in addImageDescriptorSetDesc()  local
 992         uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(textureIndex);  in addTextureDescriptorSetDesc()  local
 
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| D | vk_cache_utils.cpp | 5510         uint32_t uniformIndex                = executable.getUniformIndexFromImageIndex(imageIndex);  in updateImages()  local5569         uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex);  in updateExecutableActiveTextures()  local
 5871         uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex);  in UpdatePreCacheActiveTextures()  local
 5947         uint32_t uniformIndex = executable.getUniformIndexFromSamplerIndex(samplerIndex);  in updateFullActiveTextures()  local
 6339         uint32_t uniformIndex                = executable.getUniformIndexFromImageIndex(imageIndex);  in updateImages()  local
 
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| D | spv_utils.cpp | 687     for (unsigned int uniformIndex : programExecutable.getFragmentInoutRange())  in AssignInputAttachmentBindings()  local772     for (unsigned int uniformIndex : imageUniformRange)  in AssignImageBindings()  local
 828     for (unsigned int uniformIndex : samplerUniformRange)  in AssignTextureBindings()  local
 
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| /external/angle/src/libANGLE/capture/ | 
| D | capture_gl_3_params.cpp | 108                                         GLuint uniformIndex,  in CaptureGetActiveUniformName_length()119                                              GLuint uniformIndex,  in CaptureGetActiveUniformName_uniformName()
 
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| D | serialize.cpp | 1120         for (int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)  in SerializeProgram()  local
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| D | capture_gl_3_autogen.cpp | 484                                         GLuint uniformIndex,  in CaptureGetActiveUniformName()
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| /external/deqp/modules/gles31/functional/ | 
| D | es31fShaderStateQueryTests.cpp | 143 				const glw::GLuint	uniformIndex	= 0;  in iterate()  local
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| D | es31fBasicComputeShaderTests.cpp | 1534 …const deUint32	uniformIndex	= gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_coun…  in iterate()  local1567 …const deUint32		uniformIndex	= gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_cou…  in iterate()  local
 
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| D | es31fProgramInterfaceQueryTests.cpp | 1459 	glw::GLuint					uniformIndex;  in iterate()  local1585 	glw::GLuint					uniformIndex;  in iterate()  local
 
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| /external/angle/src/libANGLE/renderer/d3d/ | 
| D | ProgramD3D.cpp | 1097     for (size_t uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)  in load()  local2851     for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)  in assignAllSamplerRegisters()  local
 2860 void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)  in assignSamplerRegisters()
 2920     for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)  in assignAllImageRegisters()  local
 2962 void ProgramD3D::assignImageRegisters(size_t uniformIndex)  in assignImageRegisters()
 
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| /external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ | 
| D | reflection.cpp | 450             int uniformIndex = (int)variables.size();  in blowUpActiveAggregate()  local
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| /external/deqp-deps/glslang/glslang/MachineIndependent/ | 
| D | reflection.cpp | 450             int uniformIndex = (int)variables.size();  in blowUpActiveAggregate()  local
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| /external/angle/src/compiler/translator/hlsl/ | 
| D | ResourcesHLSL.cpp | 204     for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)  in findUniformByName()  local
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| /external/deqp/modules/gles3/functional/ | 
| D | es3fShaderStateQueryTests.cpp | 1545 			const GLuint uniformIndex = uniformIndices[ndx];  in test()  local1566 			const GLuint uniformIndex = uniformIndices[ndx];  in test()  local
 1714 				StateQueryMemoryWriteGuard<GLuint> uniformIndex;  in test()  local
 
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| /external/angle/src/libANGLE/renderer/gl/ | 
| D | ProgramGL.cpp | 851     GLuint uniformIndex;  in getUniformBlockMemberInfo()  local
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| D | null_functions.cpp | 974                                                      GLuint uniformIndex,  in glGetActiveUniformNameNULL()
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| /external/angle/src/libGLESv2/ | 
| D | entry_points_gl_3_autogen.cpp | 667                                          GLuint uniformIndex,  in GL_GetActiveUniformName()
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| /external/mesa3d/src/mesa/main/ | 
| D | uniforms.c | 1370 _mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,  in _mesa_GetActiveUniformName()
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