Searched defs:uniformInfo (Results 1 – 7 of 7) sorted by relevance
19 for (const auto& uniformInfo : uniforms.items()) { in GrD3DPipelineStateDataManager() local
150 const vector<UniformInfo>& uniformInfo) in UniformLocationCase()284 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in genShaderSources() local388 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in verifyLocations() local584 const UniformInfo& uniformInfo = uniformList[uniformNdx]; in render() local702 const vector<UniformInfo>& uniformInfo) in MaxUniformLocationCase()711 vector<UniformInfo> uniformInfo = m_uniformInfo; in iterate() local
29 for (const auto& uniformInfo : uniforms.items()) { in GrDawnProgramDataManager() local
27 for (const auto& uniformInfo : uniforms.items()) { in GrVkPipelineStateDataManager() local
388 std::unique_ptr<SkSL::UniformInfo> uniformInfo = program->getUniformInfo(); in test_raster_pipeline() local
753 de::MovePtr<BufferUniform> uniformInfo(new BufferUniform()); in setupUniformData() local2121 const UniformInfo* uniformInfo = m_uniformInfos[i].get()->get(); in render() local
535 const gl::UniformTypeInfo &uniformInfo = gl::GetUniformTypeInfo(tfVarying.type); in AssignTransformFeedbackQualifiers() local