Searched defs:uniformName (Results 1 – 5 of 5) sorted by relevance
| /frameworks/base/graphics/java/android/graphics/ |
| D | RuntimeShader.java | 291 public void setColorUniform(@NonNull String uniformName, @ColorInt int color) { in setColorUniform() 304 public void setColorUniform(@NonNull String uniformName, @ColorLong long color) { in setColorUniform() 318 public void setColorUniform(@NonNull String uniformName, @NonNull Color color) { in setColorUniform() 333 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() 344 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() 356 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 369 public void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 382 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() 386 private void setFloatUniform(@NonNull String uniformName, float value1, float value2, in setFloatUniform() 397 private void setUniform(@NonNull String uniformName, @NonNull float[] values, boolean isColor) { in setUniform() [all …]
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| D | Mesh.java | 138 public void setColorUniform(@NonNull String uniformName, @ColorInt int color) { in setColorUniform() 152 public void setColorUniform(@NonNull String uniformName, @ColorLong long color) { in setColorUniform() 167 public void setColorUniform(@NonNull String uniformName, @NonNull Color color) { in setColorUniform() 184 public void setFloatUniform(@NonNull String uniformName, float value) { in setFloatUniform() 197 public void setFloatUniform(@NonNull String uniformName, float value1, float value2) { in setFloatUniform() 212 public void setFloatUniform( in setFloatUniform() 228 public void setFloatUniform( in setFloatUniform() 242 public void setFloatUniform(@NonNull String uniformName, @NonNull float[] values) { in setFloatUniform() 247 String uniformName, float value1, float value2, float value3, float value4, int count) { in setFloatUniform() 255 private void setUniform(String uniformName, float[] values, boolean isColor) { in setUniform() [all …]
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| /frameworks/base/libs/hwui/jni/ |
| D | android_graphics_Mesh.cpp | 104 const char* uniformName, const float values[], int count, in nativeUpdateFloatUniforms() 129 static void updateFloatUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring uniformName, in updateFloatUniforms() 150 const char* uniformName, const int values[], int count) { in nativeUpdateIntUniforms() 163 static void updateIntUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring uniformName, in updateIntUniforms() 172 static void updateIntArrayUniforms(JNIEnv* env, jobject, jlong meshWrapper, jstring uniformName, in updateIntArrayUniforms()
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| D | Shader.cpp | 324 const char* uniformName, const float values[], int count, in UpdateFloatUniforms() 367 static void UpdateIntUniforms(JNIEnv* env, SkRuntimeShaderBuilder* builder, const char* uniformName, in UpdateIntUniforms()
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| /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
| D | ImageShader.java | 317 public void setUniformValue(String uniformName, int value) { in setUniformValue() 324 public void setUniformValue(String uniformName, float value) { in setUniformValue() 331 public void setUniformValue(String uniformName, int[] values) { in setUniformValue() 360 public void setUniformValue(String uniformName, float[] values) { in setUniformValue()
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