Searched defs:uniformNdx (Results 1 – 9 of 9) sorted by relevance
87 for (int uniformNdx = 0; uniformNdx < numUnifiedUniforms; uniformNdx++) in generateProgramDeclaration() local159 for (int uniformNdx = 0; uniformNdx < m_numUnifiedUniforms; uniformNdx++) in refreshUniforms() local
614 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeStd140Layout() local1012 int uniformNdx = layout.getUniformIndex(fullApiName.c_str()); in generateCompareSrc() local1239 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout() local1457 for (int uniformNdx = 0; uniformNdx < (int)glLayout.uniforms.size(); uniformNdx++) in iterate() local1796 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutIndices() local1831 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutBounds() local
585 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeStd140Layout() local933 int uniformNdx = layout.getUniformIndex(fullApiName.c_str()); in generateCompareSrc() local1180 for (int uniformNdx = 0; uniformNdx < numActiveUniforms; uniformNdx++) in getGLUniformLayout() local1404 for (int uniformNdx = 0; uniformNdx < (int)glLayout.uniforms.size(); uniformNdx++) in iterate() local1750 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutIndices() local1788 for (int uniformNdx = 0; uniformNdx < numUniforms; uniformNdx++) in checkLayoutBounds() local
282 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) in genShaderSources() local386 for (int uniformNdx = 0; uniformNdx < int(uniformList.size()); uniformNdx++) in verifyLocations() local582 for (unsigned int uniformNdx = 0; uniformNdx < uniformList.size(); uniformNdx++) in render() local
727 for (int uniformNdx = firstUniformNdx; uniformNdx < uniformIndicesEnd; uniformNdx++) in computeReferenceLayout() local1080 const int uniformNdx = layout.getUniformLayoutIndex(blockNdx, name.str()); in getBlockMemberOffset() local1470 int uniformNdx = layout.getUniformLayoutIndex(blockNdx, fullApiName); in generateCompareSrc() local2057 for (size_t uniformNdx = 0; uniformNdx < m_layout.uniforms.size(); uniformNdx++) in iterate() local
1266 for (int uniformNdx = 0; uniformNdx < DE_LENGTH_OF_ARRAY(uniformNames); ++uniformNdx) in test() local
1751 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs() local
1771 for (int uniformNdx = 0; uniformNdx < (int)progCtx.uniforms.size(); uniformNdx++) in setShaderInputs() local
4445 …for (size_t uniformNdx = 0; uniformNdx < m_currentProgram->m_program->m_uniforms.size(); ++uniform… in drawWithReference() local