Searched defs:uniformSize (Results 1 – 12 of 12) sorted by relevance
| /external/skia/src/gpu/ganesh/d3d/ |
| D | GrD3DPipelineStateDataManager.cpp | 14 uint32_t uniformSize) in GrD3DPipelineStateDataManager()
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| D | GrD3DPipelineState.cpp | 28 uint32_t uniformSize, in GrD3DPipelineState()
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| /external/skia/src/gpu/ganesh/ |
| D | GrUniformDataManager.cpp | 19 GrUniformDataManager::GrUniformDataManager(uint32_t uniformCount, uint32_t uniformSize) in GrUniformDataManager() 101 int uniformSize = this->copyUniforms(buffer, v, N, uni.fType); in setv() local 246 int uniformSize = this->copyUniforms(buffer, &matrix[j * N], N, uni.fType); in setMatrices() local
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| /external/skia/src/gpu/ganesh/vk/ |
| D | GrVkPipelineStateDataManager.cpp | 18 uint32_t uniformSize, in GrVkPipelineStateDataManager()
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| D | GrVkPipelineState.cpp | 37 uint32_t uniformSize, in GrVkPipelineState()
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| /external/skia/src/core/ |
| D | SkMesh.cpp | 617 size_t SkMeshSpecification::uniformSize() const { in uniformSize() function in SkMeshSpecification 795 if (size_t uniformSize = fSpec->uniformSize()) { in validate() local
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| D | SkRuntimeEffect.cpp | 752 size_t SkRuntimeEffect::uniformSize() const { in uniformSize() function in SkRuntimeEffect
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| /external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
| D | esextcTextureBufferActiveUniformValidation.cpp | 252 glw::GLsizei uniformSize = 0; in iterate() local
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| /external/deqp/external/vulkancts/modules/vulkan/api/ |
| D | vktApiBufferViewAccessTests.cpp | 290 const VkDeviceSize uniformSize = testCase.bufferSize * sizeof(deUint32); in BufferViewTestInstance() local 499 const VkDeviceSize uniformSize = m_testCase.bufferSize * sizeof(deUint32); in iterate() local
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| /external/skia/src/gpu/ganesh/effects/ |
| D | GrSkSLFP.cpp | 276 size_t uniformSize = uniforms->size(); in MakeWithData() local
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| /external/skia/src/gpu/graphite/ |
| D | UniformManager.cpp | 490 uint32_t uniformSize = fWriteUniform(revisedType, CType::kDefault, in advanceOffset() local
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| /external/angle/src/libANGLE/capture/ |
| D | FrameCapture.cpp | 2532 int uniformSize = uniformCount * componentCount; in CaptureUpdateUniformValues() local
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