| /external/mesa3d/src/gallium/drivers/vc4/ |
| D | vc4_uniforms.c | 33 struct vc4_cl_out **uniforms, in write_texture_p0() 46 struct vc4_cl_out **uniforms, in write_texture_p1() 60 struct vc4_cl_out **uniforms, in write_texture_p2() 77 struct vc4_cl_out **uniforms, in write_texture_first_level() 89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr() 109 struct vc4_cl_out **uniforms, in write_texture_border_color() 202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
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| /external/mesa3d/src/gallium/drivers/v3d/ |
| D | v3d_uniforms.c | 108 struct v3d_cl_out **uniforms, in write_texture_p0() 122 struct v3d_cl_out **uniforms, in write_texture_p1() 150 struct v3d_cl_out **uniforms, in write_tmu_p0() 166 struct v3d_cl_out **uniforms, in write_image_tmu_p0() 188 struct v3d_cl_out **uniforms, in write_tmu_p1() 231 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
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| /external/deqp/external/openglcts/modules/gles31/ |
| D | es31cExplicitUniformLocationTest.cpp | 948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions() 1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators() 1124 …atic std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateFragmentShader() 1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader() 1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader() 1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader() 1238 const std::vector<Uniform>& uniforms, in CreateShaders() 1273 long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms, in CreatePrograms() 1563 long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runExecuteProgram() 1986 long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runQueryProgram() [all …]
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| /external/skia/src/core/ |
| D | SkRuntimeEffect.cpp | 147 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms() 156 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms() 392 skvm::Uniforms* uniforms, in make_skvm_uniforms() 517 std::vector<Uniform> uniforms; in MakeInternal() local 713 std::vector<Uniform>&& uniforms, in SkRuntimeEffect() 989 sk_sp<const SkData> uniforms, in make_effect_fp() 1088 skvm::Uniforms* uniforms, in RuntimeEffectVMCallbacks() 1168 sk_sp<const SkData> uniforms, in SkRuntimeColorFilter() 1179 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in asFragmentProcessor() local 1202 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in addToKey() local [all …]
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| D | SkMesh.cpp | 62 static std::vector<Uniform>::iterator find_uniform(std::vector<Uniform>& uniforms, in find_uniform() 70 std::vector<Uniform>* uniforms, in gather_uniforms_and_check_for_main() 482 std::vector<Uniform> uniforms; in MakeFromSourceWithStructs() local 580 std::vector<Uniform> uniforms, in SkMeshSpecification() 705 sk_sp<const SkData> uniforms, in Make() 730 sk_sp<const SkData> uniforms, in MakeIndexed()
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| D | SkColorSpaceXformSteps.cpp | 185 skvm::Color sk_program_transfer_fn(skvm::Builder* p, skvm::Uniforms* uniforms, in sk_program_transfer_fn() 203 skvm::Color SkColorSpaceXformSteps::program(skvm::Builder* p, skvm::Uniforms* uniforms, in program()
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| /external/skia/src/gpu/graphite/ |
| D | ContextUtils.cpp | 48 const UniformDataBlock* uniforms = in ExtractPaintData() local 68 const UniformDataBlock* uniforms = in ExtractRenderStepData() local 88 SkSpan<const Uniform> uniforms, in get_uniforms() 125 SkSpan<const Uniform> uniforms = readers[i].entry()->fUniforms; in EmitPaintParamsUniforms() local 140 SkSpan<const Uniform> uniforms) { in EmitRenderStepUniforms() 159 SkSpan<const Uniform> uniforms = readers[i].entry()->fUniforms; in EmitPaintParamsStorageBuffer() local
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| D | Renderer.cpp | 22 std::initializer_list<Uniform> uniforms, in RenderStep()
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| /external/mesa3d/src/broadcom/vulkan/ |
| D | v3dv_uniforms.c | 89 struct v3dv_cl_out **uniforms, in write_tmu_p0() 125 struct v3dv_cl_out **uniforms, in write_tmu_p1() 166 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms() 346 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
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| /external/angle/src/compiler/translator/tree_ops/spirv/ |
| D | FlagSamplersWithTexelFetch.cpp | 29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser() 79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
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| /external/skia/src/effects/imagefilters/ |
| D | SkRuntimeImageFilter.cpp | 45 sk_sp<SkData> uniforms, in SkRuntimeImageFilter() 83 sk_sp<SkData> uniforms, in SkMakeRuntimeImageFilter() 118 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
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| /external/tensorflow/tensorflow/compiler/tf2xla/kernels/ |
| D | categorical_op.cc | 133 auto uniforms = xla::RngUniform( in GetLogUniforms() local 166 xla::XlaOp uniforms = StatelessRngUniform( in GetLogUniforms() local
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| /external/angle/src/compiler/translator/tree_ops/ |
| D | RemoveInactiveInterfaceVariables.cpp | 52 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser() 198 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
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| D | EmulateMultiDrawShaderBuiltins.cpp | 123 std::vector<sh::ShaderVariable> *uniforms) in EmulateGLDrawID() 164 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
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| /external/skia/src/gpu/ganesh/d3d/ |
| D | GrD3DPipelineStateDataManager.cpp | 13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, in GrD3DPipelineStateDataManager()
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| /external/skia/src/shaders/ |
| D | SkShader.cpp | 65 skvm::Uniforms* uniforms, in apply() 269 skvm::Uniforms* uniforms, in rootProgram() 312 skvm::Coord coord, skvm::Uniforms* uniforms) { in ApplyMatrix()
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| D | SkLocalMatrixShader.cpp | 110 skvm::Uniforms* uniforms, in program() 179 skvm::Uniforms* uniforms, in program()
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| /external/deqp/framework/randomshaders/ |
| D | rsgUtils.cpp | 36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms() 50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms() 114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
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| D | rsgTest.cpp | 60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
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| /external/skia/include/effects/ |
| D | SkRuntimeEffect.h | 259 SkSpan<const Uniform> uniforms() const { return SkSpan(fUniforms); } in uniforms() function 429 sk_sp<const SkData> uniforms() { return fUniforms; } in uniforms() function 438 explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms) in SkRuntimeEffectBuilder() 499 explicit SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms) in SkRuntimeShaderBuilder()
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| /external/skia/src/gpu/ganesh/glsl/ |
| D | GrGLSLProgramDataManager.h | 76 void setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms, in setRuntimeEffectUniforms()
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| /external/skia/src/gpu/ganesh/gl/ |
| D | GrGLProgram.cpp | 31 const UniformInfoArray& uniforms, in Make() 63 const UniformInfoArray& uniforms, in GrGLProgram()
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| /external/skia/src/effects/ |
| D | SkHighContrastFilter.cpp | 86 Uniforms uniforms = { in Make() local
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| /external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/ |
| D | RuntimeShaderNatives.java | 18 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms()
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| /external/skia/src/gpu/ganesh/dawn/ |
| D | GrDawnProgramDataManager.cpp | 12 GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms, in GrDawnProgramDataManager()
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