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Searched defs:uniforms (Results 1 – 25 of 141) sorted by relevance

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/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c33 struct vc4_cl_out **uniforms, in write_texture_p0()
46 struct vc4_cl_out **uniforms, in write_texture_p1()
60 struct vc4_cl_out **uniforms, in write_texture_p2()
77 struct vc4_cl_out **uniforms, in write_texture_first_level()
89 struct vc4_cl_out **uniforms, in write_texture_msaa_addr()
109 struct vc4_cl_out **uniforms, in write_texture_border_color()
202 struct vc4_cl_out *uniforms = in vc4_write_uniforms() local
/external/mesa3d/src/gallium/drivers/v3d/
Dv3d_uniforms.c108 struct v3d_cl_out **uniforms, in write_texture_p0()
122 struct v3d_cl_out **uniforms, in write_texture_p1()
150 struct v3d_cl_out **uniforms, in write_tmu_p0()
166 struct v3d_cl_out **uniforms, in write_image_tmu_p0()
188 struct v3d_cl_out **uniforms, in write_tmu_p1()
231 struct v3d_cl_out *uniforms = in v3d_write_uniforms() local
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost… in streamUniformDefinitions()
1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,… in streamUniformValidators()
1124 …atic std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateFragmentShader()
1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader()
1165 static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms, in generateComputeShader()
1188 static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateShader()
1238 const std::vector<Uniform>& uniforms, in CreateShaders()
1273 long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms, in CreatePrograms()
1563 long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runExecuteProgram()
1986 long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms, in runQueryProgram()
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/external/skia/src/core/
DSkRuntimeEffect.cpp147 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms()
156 SkSpan<const SkRuntimeEffect::Uniform> uniforms, in TransformUniforms()
392 skvm::Uniforms* uniforms, in make_skvm_uniforms()
517 std::vector<Uniform> uniforms; in MakeInternal() local
713 std::vector<Uniform>&& uniforms, in SkRuntimeEffect()
989 sk_sp<const SkData> uniforms, in make_effect_fp()
1088 skvm::Uniforms* uniforms, in RuntimeEffectVMCallbacks()
1168 sk_sp<const SkData> uniforms, in SkRuntimeColorFilter()
1179 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in asFragmentProcessor() local
1202 sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms( in addToKey() local
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DSkMesh.cpp62 static std::vector<Uniform>::iterator find_uniform(std::vector<Uniform>& uniforms, in find_uniform()
70 std::vector<Uniform>* uniforms, in gather_uniforms_and_check_for_main()
482 std::vector<Uniform> uniforms; in MakeFromSourceWithStructs() local
580 std::vector<Uniform> uniforms, in SkMeshSpecification()
705 sk_sp<const SkData> uniforms, in Make()
730 sk_sp<const SkData> uniforms, in MakeIndexed()
DSkColorSpaceXformSteps.cpp185 skvm::Color sk_program_transfer_fn(skvm::Builder* p, skvm::Uniforms* uniforms, in sk_program_transfer_fn()
203 skvm::Color SkColorSpaceXformSteps::program(skvm::Builder* p, skvm::Uniforms* uniforms, in program()
/external/skia/src/gpu/graphite/
DContextUtils.cpp48 const UniformDataBlock* uniforms = in ExtractPaintData() local
68 const UniformDataBlock* uniforms = in ExtractRenderStepData() local
88 SkSpan<const Uniform> uniforms, in get_uniforms()
125 SkSpan<const Uniform> uniforms = readers[i].entry()->fUniforms; in EmitPaintParamsUniforms() local
140 SkSpan<const Uniform> uniforms) { in EmitRenderStepUniforms()
159 SkSpan<const Uniform> uniforms = readers[i].entry()->fUniforms; in EmitPaintParamsStorageBuffer() local
DRenderer.cpp22 std::initializer_list<Uniform> uniforms, in RenderStep()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_uniforms.c89 struct v3dv_cl_out **uniforms, in write_tmu_p0()
125 struct v3dv_cl_out **uniforms, in write_tmu_p1()
166 struct v3dv_cl_out **uniforms, in write_ubo_ssbo_uniforms()
346 struct v3dv_cl_out *uniforms = cl_start(&job->indirect); in v3dv_write_uniforms_wg_offsets() local
/external/angle/src/compiler/translator/tree_ops/spirv/
DFlagSamplersWithTexelFetch.cpp29 std::vector<ShaderVariable> *uniforms) in FlagSamplersWithTexelFetchTraverser()
79 std::vector<ShaderVariable> *uniforms) in FlagSamplersForTexelFetch()
/external/skia/src/effects/imagefilters/
DSkRuntimeImageFilter.cpp45 sk_sp<SkData> uniforms, in SkRuntimeImageFilter()
83 sk_sp<SkData> uniforms, in SkMakeRuntimeImageFilter()
118 sk_sp<SkData> uniforms = buffer.readByteArrayAsData(); in CreateProc() local
/external/tensorflow/tensorflow/compiler/tf2xla/kernels/
Dcategorical_op.cc133 auto uniforms = xla::RngUniform( in GetLogUniforms() local
166 xla::XlaOp uniforms = StatelessRngUniform( in GetLogUniforms() local
/external/angle/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp52 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariablesTraverser()
198 const std::vector<sh::ShaderVariable> &uniforms, in RemoveInactiveInterfaceVariables()
DEmulateMultiDrawShaderBuiltins.cpp123 std::vector<sh::ShaderVariable> *uniforms) in EmulateGLDrawID()
164 std::vector<sh::ShaderVariable> *uniforms, in EmulateGLBaseVertexBaseInstance()
/external/skia/src/gpu/ganesh/d3d/
DGrD3DPipelineStateDataManager.cpp13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms, in GrD3DPipelineStateDataManager()
/external/skia/src/shaders/
DSkShader.cpp65 skvm::Uniforms* uniforms, in apply()
269 skvm::Uniforms* uniforms, in rootProgram()
312 skvm::Coord coord, skvm::Uniforms* uniforms) { in ApplyMatrix()
DSkLocalMatrixShader.cpp110 skvm::Uniforms* uniforms, in program()
179 skvm::Uniforms* uniforms, in program()
/external/deqp/framework/randomshaders/
DrsgUtils.cpp36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader… in addNewUniforms()
50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms) in computeUnifiedUniforms()
114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor… in computeUniformValues()
DrsgTest.cpp60 std::vector<const rsg::ShaderInput*> uniforms; in runTest() local
/external/skia/include/effects/
DSkRuntimeEffect.h259 SkSpan<const Uniform> uniforms() const { return SkSpan(fUniforms); } in uniforms() function
429 sk_sp<const SkData> uniforms() { return fUniforms; } in uniforms() function
438 explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms) in SkRuntimeEffectBuilder()
499 explicit SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms) in SkRuntimeShaderBuilder()
/external/skia/src/gpu/ganesh/glsl/
DGrGLSLProgramDataManager.h76 void setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms, in setRuntimeEffectUniforms()
/external/skia/src/gpu/ganesh/gl/
DGrGLProgram.cpp31 const UniformInfoArray& uniforms, in Make()
63 const UniformInfoArray& uniforms, in GrGLProgram()
/external/skia/src/effects/
DSkHighContrastFilter.cpp86 Uniforms uniforms = { in Make() local
/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/
DRuntimeShaderNatives.java18 long shaderBuilder, String uniformName, float[] uniforms); in nativeUpdateUniforms()
/external/skia/src/gpu/ganesh/dawn/
DGrDawnProgramDataManager.cpp12 GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms, in GrDawnProgramDataManager()

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