| /external/mesa3d/src/gallium/drivers/vc4/ | 
| D | vc4_uniforms.c | 33                  struct vc4_cl_out **uniforms,  in write_texture_p0() 46                  struct vc4_cl_out **uniforms,  in write_texture_p1() 60                  struct vc4_cl_out **uniforms,  in write_texture_p2() 77                           struct vc4_cl_out **uniforms,  in write_texture_first_level() 89                  struct vc4_cl_out **uniforms,  in write_texture_msaa_addr() 109                            struct vc4_cl_out **uniforms,  in write_texture_border_color() 202         struct vc4_cl_out *uniforms =  in vc4_write_uniforms()  local
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| /external/mesa3d/src/gallium/drivers/v3d/ | 
| D | v3d_uniforms.c | 108                  struct v3d_cl_out **uniforms,  in write_texture_p0() 122                  struct v3d_cl_out **uniforms,  in write_texture_p1() 150              struct v3d_cl_out **uniforms,  in write_tmu_p0() 166                    struct v3d_cl_out **uniforms,  in write_image_tmu_p0() 188              struct v3d_cl_out **uniforms,  in write_tmu_p1() 231         struct v3d_cl_out *uniforms =  in v3d_write_uniforms()  local
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| /external/deqp/external/openglcts/modules/gles31/ | 
| D | es31cExplicitUniformLocationTest.cpp | 948 …static void streamUniformDefinitions(const std::vector<Uniform>& uniforms, GLenum shader, std::ost…  in streamUniformDefinitions() 1075 …static void streamUniformValidators(std::ostringstream& ret, const std::vector<Uniform>& uniforms,…  in streamUniformValidators() 1124 …atic std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& uniforms,  in generateFragmentShader() 1145 	static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms,  in generateVertexShader() 1165 	static std::string generateComputeShader(const ShaderKey&, const std::vector<Uniform>& uniforms,  in generateComputeShader() 1188 	static std::string generateShader(const ShaderKey& key, const std::vector<Uniform>& uniforms,  in generateShader() 1238 											  const std::vector<Uniform>&			uniforms,  in CreateShaders() 1273 	long CreatePrograms(std::vector<CompiledProgram>& programs, const std::vector<Uniform>& uniforms,  in CreatePrograms() 1563 	long runExecuteProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms,  in runExecuteProgram() 1986 	long runQueryProgram(const CompiledProgram& program, const std::vector<Uniform>& uniforms,  in runQueryProgram() [all …] 
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| /external/skia/src/core/ | 
| D | SkRuntimeEffect.cpp | 147         SkSpan<const SkRuntimeEffect::Uniform> uniforms,  in TransformUniforms() 156         SkSpan<const SkRuntimeEffect::Uniform> uniforms,  in TransformUniforms() 392                                                  skvm::Uniforms* uniforms,  in make_skvm_uniforms() 517     std::vector<Uniform> uniforms;  in MakeInternal()  local 713                                  std::vector<Uniform>&& uniforms,  in SkRuntimeEffect() 989                                  sk_sp<const SkData> uniforms,  in make_effect_fp() 1088                              skvm::Uniforms* uniforms,  in RuntimeEffectVMCallbacks() 1168                          sk_sp<const SkData> uniforms,  in SkRuntimeColorFilter() 1179         sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms(  in asFragmentProcessor()  local 1202         sk_sp<const SkData> uniforms = SkRuntimeEffectPriv::TransformUniforms(  in addToKey()  local [all …] 
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| D | SkMesh.cpp | 62 static std::vector<Uniform>::iterator find_uniform(std::vector<Uniform>& uniforms,  in find_uniform() 70                                    std::vector<Uniform>* uniforms,  in gather_uniforms_and_check_for_main() 482     std::vector<Uniform> uniforms;  in MakeFromSourceWithStructs()  local 580         std::vector<Uniform>                 uniforms,  in SkMeshSpecification() 705                             sk_sp<const SkData> uniforms,  in Make() 730                                    sk_sp<const SkData> uniforms,  in MakeIndexed()
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| D | SkColorSpaceXformSteps.cpp | 185 skvm::Color sk_program_transfer_fn(skvm::Builder* p, skvm::Uniforms* uniforms,  in sk_program_transfer_fn() 203 skvm::Color SkColorSpaceXformSteps::program(skvm::Builder* p, skvm::Uniforms* uniforms,  in program()
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| /external/skia/src/gpu/graphite/ | 
| D | ContextUtils.cpp | 48     const UniformDataBlock* uniforms =  in ExtractPaintData()  local 68     const UniformDataBlock* uniforms =  in ExtractRenderStepData()  local 88                          SkSpan<const Uniform> uniforms,  in get_uniforms() 125         SkSpan<const Uniform> uniforms = readers[i].entry()->fUniforms;  in EmitPaintParamsUniforms()  local 140                                    SkSpan<const Uniform> uniforms) {  in EmitRenderStepUniforms() 159         SkSpan<const Uniform> uniforms = readers[i].entry()->fUniforms;  in EmitPaintParamsStorageBuffer()  local
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| D | Renderer.cpp | 22                std::initializer_list<Uniform> uniforms,  in RenderStep()
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| /external/mesa3d/src/broadcom/vulkan/ | 
| D | v3dv_uniforms.c | 89              struct v3dv_cl_out **uniforms,  in write_tmu_p0() 125              struct v3dv_cl_out **uniforms,  in write_tmu_p1() 166                         struct v3dv_cl_out **uniforms,  in write_ubo_ssbo_uniforms() 346    struct v3dv_cl_out *uniforms = cl_start(&job->indirect);  in v3dv_write_uniforms_wg_offsets()  local
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| /external/angle/src/compiler/translator/tree_ops/spirv/ | 
| D | FlagSamplersWithTexelFetch.cpp | 29                                         std::vector<ShaderVariable> *uniforms)  in FlagSamplersWithTexelFetchTraverser() 79                                std::vector<ShaderVariable> *uniforms)  in FlagSamplersForTexelFetch()
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| /external/skia/src/effects/imagefilters/ | 
| D | SkRuntimeImageFilter.cpp | 45                          sk_sp<SkData> uniforms,  in SkRuntimeImageFilter() 83                                               sk_sp<SkData> uniforms,  in SkMakeRuntimeImageFilter() 118     sk_sp<SkData> uniforms = buffer.readByteArrayAsData();  in CreateProc()  local
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| /external/tensorflow/tensorflow/compiler/tf2xla/kernels/ | 
| D | categorical_op.cc | 133     auto uniforms = xla::RngUniform(  in GetLogUniforms()  local 166     xla::XlaOp uniforms = StatelessRngUniform(  in GetLogUniforms()  local
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| /external/angle/src/compiler/translator/tree_ops/ | 
| D | RemoveInactiveInterfaceVariables.cpp | 52     const std::vector<sh::ShaderVariable> &uniforms,  in RemoveInactiveInterfaceVariablesTraverser() 198                                       const std::vector<sh::ShaderVariable> &uniforms,  in RemoveInactiveInterfaceVariables()
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| D | EmulateMultiDrawShaderBuiltins.cpp | 123                      std::vector<sh::ShaderVariable> *uniforms)  in EmulateGLDrawID() 164                                      std::vector<sh::ShaderVariable> *uniforms,  in EmulateGLBaseVertexBaseInstance()
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| /external/skia/src/gpu/ganesh/d3d/ | 
| D | GrD3DPipelineStateDataManager.cpp | 13 GrD3DPipelineStateDataManager::GrD3DPipelineStateDataManager(const UniformInfoArray& uniforms,  in GrD3DPipelineStateDataManager()
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| /external/skia/src/shaders/ | 
| D | SkShader.cpp | 65                                skvm::Uniforms* uniforms,  in apply() 269                                       skvm::Uniforms* uniforms,  in rootProgram() 312                                       skvm::Coord coord, skvm::Uniforms* uniforms) {  in ApplyMatrix()
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| D | SkLocalMatrixShader.cpp | 110                                          skvm::Uniforms* uniforms,  in program() 179                         skvm::Uniforms* uniforms,  in program()
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| /external/deqp/framework/randomshaders/ | 
| D | rsgUtils.cpp | 36 void addNewUniforms (vector<const ShaderInput*>& uniforms, set<string>& addedUniforms, const Shader…  in addNewUniforms() 50 …onst Shader& vertexShader, const Shader& fragmentShader, std::vector<const ShaderInput*>& uniforms)  in computeUnifiedUniforms() 114 …de::Random& rnd, std::vector<VariableValue>& values, const std::vector<const ShaderInput*>& unifor…  in computeUniformValues()
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| D | rsgTest.cpp | 60 		std::vector<const rsg::ShaderInput*>	uniforms;  in runTest()  local
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| /external/skia/include/effects/ | 
| D | SkRuntimeEffect.h | 259     SkSpan<const Uniform> uniforms() const { return SkSpan(fUniforms); }  in uniforms()  function 429     sk_sp<const SkData> uniforms() { return fUniforms; }  in uniforms()  function 438     explicit SkRuntimeEffectBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms)  in SkRuntimeEffectBuilder() 499     explicit SkRuntimeShaderBuilder(sk_sp<SkRuntimeEffect> effect, sk_sp<SkData> uniforms)  in SkRuntimeShaderBuilder()
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| /external/skia/src/gpu/ganesh/glsl/ | 
| D | GrGLSLProgramDataManager.h | 76     void setRuntimeEffectUniforms(SkSpan<const SkRuntimeEffect::Uniform> uniforms,  in setRuntimeEffectUniforms()
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| /external/skia/src/gpu/ganesh/gl/ | 
| D | GrGLProgram.cpp | 31         const UniformInfoArray& uniforms,  in Make() 63                          const UniformInfoArray& uniforms,  in GrGLProgram()
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| /external/skia/src/effects/ | 
| D | SkHighContrastFilter.cpp | 86     Uniforms uniforms = {  in Make()  local
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| /external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/ | 
| D | RuntimeShaderNatives.java | 18       long shaderBuilder, String uniformName, float[] uniforms);  in nativeUpdateUniforms()
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| /external/skia/src/gpu/ganesh/dawn/ | 
| D | GrDawnProgramDataManager.cpp | 12 GrDawnProgramDataManager::GrDawnProgramDataManager(const UniformInfoArray& uniforms,  in GrDawnProgramDataManager()
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