Searched defs:updateAfterBind (Results 1 – 4 of 4) sorted by relevance
76 deBool updateAfterBind, in buildShaderName()
127 bool updateAfterBind; // whether a test will use update after bind feature member145 bool updateAfterBind; member4382 for (int updateAfterBind = 0; updateAfterBind < 2; ++updateAfterBind) in descriptorIndexingDescriptorSetsCreateTests() local4450 for (int updateAfterBind = 0; updateAfterBind < 2; ++updateAfterBind) in descriptorIndexingDescriptorSetsCreateTests() local
1666 …const bool updateAfterBind = ((createFlags & VK_DESCRIPTOR_SET_LAYOUT_CREATE_UPDATE_AFTER_B… in makeOrCheckDescriptorSetLayout() local3124 const bool updateAfterBind = (m_params.updateMoment == UpdateMoment::UPDATE_AFTER_BIND); in iterate() local
2196 bool updateAfterBind = !!(bindingsFlags[b] & VK_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND_BIT); in iterate() local