Searched defs:useIntOutputs (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/modules/glshared/ |
| D | glsShaderExecUtil.cpp | 298 …ShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutputDecl() 349 …gShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutAssign() 377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() 419 …g generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generatePassthroughFragmentShader() 537 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs) in getRenderbufferFormatForOutput() 569 const bool useIntOutputs = !hasFloatRenderTargets(m_renderCtx); in execute() local
|
| /external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
| D | vktShaderExecutor.cpp | 314 …ShaderOutputDecl (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutputDecl() 363 …gShaderOutAssign (std::ostream& src, const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generateFragShaderOutAssign() 396 …g generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const std::… in generatePassthroughFragmentShader() 515 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() 672 …::TextureFormat getRenderbufferFormatForOutput (const glu::VarType& outputType, bool useIntOutputs) in getRenderbufferFormatForOutput()
|