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Searched defs:useMultisampleFBO (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/ganesh/gl/
DGrGLRenderTarget.cpp113 bool useMultisampleFBO = (this->numSamples() > 1); in getBackendRenderTarget() local
142 bool GrGLRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMultisampleFBO) { in completeStencilAttachment()
192 void GrGLRenderTarget::bindInternal(GrGLenum fboTarget, bool useMultisampleFBO) { in bindInternal()
DGrGLRenderTarget.h70 void bind(bool useMultisampleFBO) { in bind()
75 bool mustRebind(bool useMultisampleFBO) const { in mustRebind()
DGrGLGpu.cpp2000 bool GrGLGpu::flushGLState(GrRenderTarget* renderTarget, bool useMultisampleFBO, in flushGLState()
2107 bool useMultisampleFBO, in clear()
2135 void GrGLGpu::beginCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in beginCommandBuffer()
2178 void GrGLGpu::endCommandBuffer(GrGLRenderTarget* rt, bool useMultisampleFBO, in endCommandBuffer()
2227 GrRenderTarget* target, bool useMultisampleFBO, in clearStencilClip()
2297 constexpr bool useMultisampleFBO = false; in readOrTransferPixelsFrom() local
2364 bool useMultisampleFBO, in onGetOpsRenderPass()
2387 void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, bool useMultisampleFBO) { in flushRenderTarget()