Home
last modified time | relevance | path

Searched defs:useStructuredBuffer (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DShaderD3D.cpp361 bool useStructuredBuffer = in compile() local
DProgramD3D.cpp2310 bool useStructuredBuffer = in initializeUniformBlocks() local
2408 bool useStructuredBuffer = uniformBlock.mUseStructuredBuffers[shaderType]; in updateUniformBufferCache() local