Searched defs:useUniform (Results 1 – 2 of 2) sorted by relevance
688 bool useUniform; member1193 const bool useUniform = m_params.useUniform; in createPipeline() local1291 bool useUniform = m_params.useUniform; in createReferenceProgram() local
855 void ShaderRenderCaseInstance::useUniform (deUint32 bindingLocation, BaseUniformType type) in useUniform() function in vkt::sr::ShaderRenderCaseInstance