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Searched defs:usesPointSize (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.cpp50 bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize(); in skipDraw() local
DDynamicHLSL.h131 bool usesPointSize() const { return mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled; } in usesPointSize() function
DShaderD3D.h91 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
DProgramD3D.h216 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
DDynamicHLSL.cpp200 bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos; in generateVertexShaderForInputLayout() local
DProgramD3D.cpp454 bool ProgramD3DMetadata::usesPointSize() const in usesPointSize() function in rx::ProgramD3DMetadata
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1221 bool Renderer9::applyPrimitiveType(gl::PrimitiveMode mode, GLsizei count, bool usesPointSize) in applyPrimitiveType()
3131 bool usesPointSize = programD3D->usesPointSize(); in genericDrawElements() local
3161 bool usesPointSize = programD3D->usesPointSize(); in genericDrawArrays() local
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3982 bool usesPointSize = mProgramD3D->usesPointSize(); in syncPrimitiveTopology() local