Searched defs:usesPointSize (Results 1 – 8 of 8) sorted by relevance
50 bool usesPointSize = GetImplAs<ProgramD3D>(glState.getProgram())->usesPointSize(); in skipDraw() local
131 bool usesPointSize() const { return mBuiltinInfo[gl::ShaderType::Vertex].glPointSize.enabled; } in usesPointSize() function
91 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
216 bool usesPointSize() const { return mUsesPointSize; } in usesPointSize() function
200 bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos; in generateVertexShaderForInputLayout() local
454 bool ProgramD3DMetadata::usesPointSize() const in usesPointSize() function in rx::ProgramD3DMetadata
1221 bool Renderer9::applyPrimitiveType(gl::PrimitiveMode mode, GLsizei count, bool usesPointSize) in applyPrimitiveType()3131 bool usesPointSize = programD3D->usesPointSize(); in genericDrawElements() local3161 bool usesPointSize = programD3D->usesPointSize(); in genericDrawArrays() local
3982 bool usesPointSize = mProgramD3D->usesPointSize(); in syncPrimitiveTopology() local