Searched defs:uv (Results  1 – 7 of 7) sorted by relevance
| /frameworks/native/libs/renderengine/gl/filters/ | 
| D | BlurFilter.cpp | 110 void BlurFilter::drawMesh(GLuint uv, GLuint position) {  in drawMesh()
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| /frameworks/av/media/libstagefright/renderfright/gl/filters/ | 
| D | BlurFilter.cpp | 110 void BlurFilter::drawMesh(GLuint uv, GLuint position) {  in drawMesh()
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| /frameworks/rs/driver/runtime/ | 
| D | rs_sample.c | 424                                float uv, uint32_t lod) {  in sample_LOD_LinearPixel()454                                 float uv, uint32_t lod) {  in sample_LOD_NearestPixel()
 468                                float2 uv, uint32_t lod) {  in sample_LOD_LinearPixel()
 514                                 float2 uv, uint32_t lod) {  in sample_LOD_NearestPixel()
 530         rsSample(rs_allocation a, rs_sampler s, float uv, float lod) {  in rsSample()
 582         rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) {  in rsSample()
 629         rsSample(rs_allocation a, rs_sampler s, float2 uv) {  in rsSample()
 
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| /frameworks/native/cmds/flatland/ | 
| D | Renderers.cpp | 90         const float uv[] = {  in drawGradient()  local
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| D | Composers.cpp | 70         const float uv[] = {  in modBlit()  local
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| /frameworks/av/cmds/screenrecord/ | 
| D | Program.cpp | 213     const float uv[] = {  in blit()  local
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| /frameworks/av/media/libstagefright/colorconversion/ | 
| D | ColorConverter.cpp | 183         uint32_t vstride, uint32_t bitDepth, bool uv = true /*nv12 or not*/) {  in CreateYUV420SemiPlanarMediaImage2()1707                 uint32_t uv = u | (((uint32_t)v) << 20);  in convertYUV420Planar16ToY410()  local
 
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