Searched defs:uv (Results 1 – 7 of 7) sorted by relevance
| /frameworks/native/libs/renderengine/gl/filters/ |
| D | BlurFilter.cpp | 110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()
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| /frameworks/av/media/libstagefright/renderfright/gl/filters/ |
| D | BlurFilter.cpp | 110 void BlurFilter::drawMesh(GLuint uv, GLuint position) { in drawMesh()
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| /frameworks/rs/driver/runtime/ |
| D | rs_sample.c | 424 float uv, uint32_t lod) { in sample_LOD_LinearPixel() 454 float uv, uint32_t lod) { in sample_LOD_NearestPixel() 468 float2 uv, uint32_t lod) { in sample_LOD_LinearPixel() 514 float2 uv, uint32_t lod) { in sample_LOD_NearestPixel() 530 rsSample(rs_allocation a, rs_sampler s, float uv, float lod) { in rsSample() 582 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) { in rsSample() 629 rsSample(rs_allocation a, rs_sampler s, float2 uv) { in rsSample()
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| /frameworks/native/cmds/flatland/ |
| D | Renderers.cpp | 90 const float uv[] = { in drawGradient() local
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| D | Composers.cpp | 70 const float uv[] = { in modBlit() local
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| /frameworks/av/cmds/screenrecord/ |
| D | Program.cpp | 213 const float uv[] = { in blit() local
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| /frameworks/av/media/libstagefright/colorconversion/ |
| D | ColorConverter.cpp | 183 uint32_t vstride, uint32_t bitDepth, bool uv = true /*nv12 or not*/) { in CreateYUV420SemiPlanarMediaImage2() 1707 uint32_t uv = u | (((uint32_t)v) << 20); in convertYUV420Planar16ToY410() local
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