Searched defs:value4 (Results 1 – 4 of 4) sorted by relevance
| /frameworks/base/graphics/java/android/graphics/ |
| D | RuntimeShader.java | 370 float value3, float value4) { in setFloatUniform() 387 float value3, float value4, int count) { in setFloatUniform() 452 int value3, int value4) { in setIntUniform() 476 int value4, int count) { in setIntUniform() 547 float value4, int count); in nativeUpdateUniforms() 552 int value4, int count); in nativeUpdateUniforms()
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| D | Mesh.java | 229 @NonNull String uniformName, float value1, float value2, float value3, float value4) { in setFloatUniform() 247 String uniformName, float value1, float value2, float value3, float value4, int count) { in setFloatUniform() 317 @NonNull String uniformName, int value1, int value2, int value3, int value4) { in setIntUniform() 348 String uniformName, int value1, int value2, int value3, int value4, int count) { in setIntUniform() 375 float value2, float value3, float value4, int count); in nativeUpdateUniforms() 381 int value2, int value3, int value4, int count); in nativeUpdateUniforms()
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| /frameworks/base/libs/hwui/jni/ |
| D | android_graphics_Mesh.cpp | 130 jfloat value1, jfloat value2, jfloat value3, jfloat value4, in updateFloatUniforms() 164 jint value1, jint value2, jint value3, jint value4, jint count) { in updateIntUniforms()
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| D | Shader.cpp | 351 jfloat value3, jfloat value4, jint count) { in RuntimeShader_updateFloatUniforms() 383 jint value3, jint value4, jint count) { in RuntimeShader_updateIntUniforms()
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