Searched defs:valueMask (Results 1 – 2 of 2) sorted by relevance
218 const GLuint valueMask = ctx->Stencil.ValueMask[face]; in do_stencil_test() local
580 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in ShaderAtomicAndCase() local592 const deUint32 valueMask = numBits == 32 ? ~0u : (1u<<numBits)-1u; in getInputs() local