Searched defs:vertexAttributes (Results 1 – 16 of 16) sorted by relevance
437 std::vector<wgpu::VertexAttribute> vertexAttributes; in Make() local
132 SkSpan<const Attribute> vertexAttributes() const { return SkSpan(fVertexAttrs); } in vertexAttributes() function
362 const VertexAttributes& vertexAttributes, in GraphicsEnvironment()
112 VertexAttributes vertexAttributes; member
184 const AttributeSet& vertexAttributes() const { return fVertexAttributes; } in vertexAttributes() function
336 std::vector<wgpu::VertexAttribute> vertexAttributes; in Build() local
253 const auto &vertexAttributes = vertexArray->getVertexAttributes(); in prepareVertexData() local
3161 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes(); in updateCachedInputLayout() local
437 …const auto vertexAttributes = vk::makeVertexInputAttributeDescription(0u, 0u, vk::VK_FORMAT_R32G32… in iterate() local
1317 const std::vector<gl::VertexAttribute> &vertexAttributes) in SerializeVertexAttributeVector()
1883 const std::vector<vk::VkVertexInputAttributeDescription> vertexAttributes = in iterate() local
647 const std::vector<vk::VkVertexInputAttributeDescription> vertexAttributes = { in iterate() local
4374 const auto vertexAttributes = m_testConfig.vertexGenerator.staticValue->getAttributeDescriptions(); in iterate() local
2112 const auto &vertexAttributes = mVertexArray11->getState().getVertexAttributes(); in syncCurrentValueAttribs() local
407 vector<AttribSpec> vertexAttributes; member