1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // Context_gl.cpp: Implements the GL specific parts of Context.
9
10 #include "Context.h"
11 #include "common/debug.h"
12
13 namespace gl
14 {
15
compressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const void * data)16 void Context::compressedTexImage1D(GLenum target,
17 GLint level,
18 GLenum internalformat,
19 GLsizei width,
20 GLint border,
21 GLsizei imageSize,
22 const void *data)
23 {
24 UNIMPLEMENTED();
25 }
26
compressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)27 void Context::compressedTexSubImage1D(GLenum target,
28 GLint level,
29 GLint xoffset,
30 GLsizei width,
31 GLenum format,
32 GLsizei imageSize,
33 const void *data)
34 {
35 UNIMPLEMENTED();
36 }
37
loadTransposeMatrixd(const GLdouble * m)38 void Context::loadTransposeMatrixd(const GLdouble *m)
39 {
40 UNIMPLEMENTED();
41 }
42
loadTransposeMatrixf(const GLfloat * m)43 void Context::loadTransposeMatrixf(const GLfloat *m)
44 {
45 UNIMPLEMENTED();
46 }
47
multTransposeMatrixd(const GLdouble * m)48 void Context::multTransposeMatrixd(const GLdouble *m)
49 {
50 UNIMPLEMENTED();
51 }
52
multTransposeMatrixf(const GLfloat * m)53 void Context::multTransposeMatrixf(const GLfloat *m)
54 {
55 UNIMPLEMENTED();
56 }
57
multiTexCoord1d(GLenum target,GLdouble s)58 void Context::multiTexCoord1d(GLenum target, GLdouble s)
59 {
60 UNIMPLEMENTED();
61 }
62
multiTexCoord1dv(GLenum target,const GLdouble * v)63 void Context::multiTexCoord1dv(GLenum target, const GLdouble *v)
64 {
65 UNIMPLEMENTED();
66 }
67
multiTexCoord1f(GLenum target,GLfloat s)68 void Context::multiTexCoord1f(GLenum target, GLfloat s)
69 {
70 UNIMPLEMENTED();
71 }
72
multiTexCoord1fv(GLenum target,const GLfloat * v)73 void Context::multiTexCoord1fv(GLenum target, const GLfloat *v)
74 {
75 UNIMPLEMENTED();
76 }
77
multiTexCoord1i(GLenum target,GLint s)78 void Context::multiTexCoord1i(GLenum target, GLint s)
79 {
80 UNIMPLEMENTED();
81 }
82
multiTexCoord1iv(GLenum target,const GLint * v)83 void Context::multiTexCoord1iv(GLenum target, const GLint *v)
84 {
85 UNIMPLEMENTED();
86 }
87
multiTexCoord1s(GLenum target,GLshort s)88 void Context::multiTexCoord1s(GLenum target, GLshort s)
89 {
90 UNIMPLEMENTED();
91 }
92
multiTexCoord1sv(GLenum target,const GLshort * v)93 void Context::multiTexCoord1sv(GLenum target, const GLshort *v)
94 {
95 UNIMPLEMENTED();
96 }
97
multiTexCoord2d(GLenum target,GLdouble s,GLdouble t)98 void Context::multiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
99 {
100 UNIMPLEMENTED();
101 }
102
multiTexCoord2dv(GLenum target,const GLdouble * v)103 void Context::multiTexCoord2dv(GLenum target, const GLdouble *v)
104 {
105 UNIMPLEMENTED();
106 }
107
multiTexCoord2f(GLenum target,GLfloat s,GLfloat t)108 void Context::multiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
109 {
110 UNIMPLEMENTED();
111 }
112
multiTexCoord2fv(GLenum target,const GLfloat * v)113 void Context::multiTexCoord2fv(GLenum target, const GLfloat *v)
114 {
115 UNIMPLEMENTED();
116 }
117
multiTexCoord2i(GLenum target,GLint s,GLint t)118 void Context::multiTexCoord2i(GLenum target, GLint s, GLint t)
119 {
120 UNIMPLEMENTED();
121 }
122
multiTexCoord2iv(GLenum target,const GLint * v)123 void Context::multiTexCoord2iv(GLenum target, const GLint *v)
124 {
125 UNIMPLEMENTED();
126 }
127
multiTexCoord2s(GLenum target,GLshort s,GLshort t)128 void Context::multiTexCoord2s(GLenum target, GLshort s, GLshort t)
129 {
130 UNIMPLEMENTED();
131 }
132
multiTexCoord2sv(GLenum target,const GLshort * v)133 void Context::multiTexCoord2sv(GLenum target, const GLshort *v)
134 {
135 UNIMPLEMENTED();
136 }
137
multiTexCoord3d(GLenum target,GLdouble s,GLdouble t,GLdouble r)138 void Context::multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
139 {
140 UNIMPLEMENTED();
141 }
142
multiTexCoord3dv(GLenum target,const GLdouble * v)143 void Context::multiTexCoord3dv(GLenum target, const GLdouble *v)
144 {
145 UNIMPLEMENTED();
146 }
147
multiTexCoord3f(GLenum target,GLfloat s,GLfloat t,GLfloat r)148 void Context::multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
149 {
150 UNIMPLEMENTED();
151 }
152
multiTexCoord3fv(GLenum target,const GLfloat * v)153 void Context::multiTexCoord3fv(GLenum target, const GLfloat *v)
154 {
155 UNIMPLEMENTED();
156 }
157
multiTexCoord3i(GLenum target,GLint s,GLint t,GLint r)158 void Context::multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
159 {
160 UNIMPLEMENTED();
161 }
162
multiTexCoord3iv(GLenum target,const GLint * v)163 void Context::multiTexCoord3iv(GLenum target, const GLint *v)
164 {
165 UNIMPLEMENTED();
166 }
167
multiTexCoord3s(GLenum target,GLshort s,GLshort t,GLshort r)168 void Context::multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
169 {
170 UNIMPLEMENTED();
171 }
172
multiTexCoord3sv(GLenum target,const GLshort * v)173 void Context::multiTexCoord3sv(GLenum target, const GLshort *v)
174 {
175 UNIMPLEMENTED();
176 }
177
multiTexCoord4d(GLenum target,GLdouble s,GLdouble t,GLdouble r,GLdouble q)178 void Context::multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
179 {
180 UNIMPLEMENTED();
181 }
182
multiTexCoord4dv(GLenum target,const GLdouble * v)183 void Context::multiTexCoord4dv(GLenum target, const GLdouble *v)
184 {
185 UNIMPLEMENTED();
186 }
187
multiTexCoord4fv(GLenum target,const GLfloat * v)188 void Context::multiTexCoord4fv(GLenum target, const GLfloat *v)
189 {
190 UNIMPLEMENTED();
191 }
192
multiTexCoord4i(GLenum target,GLint s,GLint t,GLint r,GLint q)193 void Context::multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
194 {
195 UNIMPLEMENTED();
196 }
197
multiTexCoord4iv(GLenum target,const GLint * v)198 void Context::multiTexCoord4iv(GLenum target, const GLint *v)
199 {
200 UNIMPLEMENTED();
201 }
202
multiTexCoord4s(GLenum target,GLshort s,GLshort t,GLshort r,GLshort q)203 void Context::multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
204 {
205 UNIMPLEMENTED();
206 }
207
multiTexCoord4sv(GLenum target,const GLshort * v)208 void Context::multiTexCoord4sv(GLenum target, const GLshort *v)
209 {
210 UNIMPLEMENTED();
211 }
212
getVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)213 void Context::getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
214 {
215 UNIMPLEMENTED();
216 }
217
beginConditionalRender(GLuint id,GLenum mode)218 void Context::beginConditionalRender(GLuint id, GLenum mode)
219 {
220 UNIMPLEMENTED();
221 }
222
clampColor(GLenum target,GLenum clamp)223 void Context::clampColor(GLenum target, GLenum clamp)
224 {
225 UNIMPLEMENTED();
226 }
227
endConditionalRender()228 void Context::endConditionalRender()
229 {
230 UNIMPLEMENTED();
231 }
232
framebufferTexture1D(GLenum target,GLenum attachment,TextureTarget textarget,TextureID texture,GLint level)233 void Context::framebufferTexture1D(GLenum target,
234 GLenum attachment,
235 TextureTarget textarget,
236 TextureID texture,
237 GLint level)
238 {
239 UNIMPLEMENTED();
240 }
241
getActiveUniformName(ShaderProgramID program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)242 void Context::getActiveUniformName(ShaderProgramID program,
243 GLuint uniformIndex,
244 GLsizei bufSize,
245 GLsizei *length,
246 GLchar *uniformName)
247 {
248 UNIMPLEMENTED();
249 }
250
primitiveRestartIndex(GLuint index)251 void Context::primitiveRestartIndex(GLuint index)
252 {
253 UNIMPLEMENTED();
254 }
255
fogCoordPointer(GLenum type,GLsizei stride,const void * pointer)256 void Context::fogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
257 {
258 UNIMPLEMENTED();
259 }
260
fogCoordd(GLdouble coord)261 void Context::fogCoordd(GLdouble coord)
262 {
263 UNIMPLEMENTED();
264 }
265
fogCoorddv(const GLdouble * coord)266 void Context::fogCoorddv(const GLdouble *coord)
267 {
268 UNIMPLEMENTED();
269 }
270
fogCoordf(GLfloat coord)271 void Context::fogCoordf(GLfloat coord)
272 {
273 UNIMPLEMENTED();
274 }
275
fogCoordfv(const GLfloat * coord)276 void Context::fogCoordfv(const GLfloat *coord)
277 {
278 UNIMPLEMENTED();
279 }
280
pointParameteri(GLenum pname,GLint param)281 void Context::pointParameteri(GLenum pname, GLint param)
282 {
283 UNIMPLEMENTED();
284 }
285
pointParameteriv(GLenum pname,const GLint * params)286 void Context::pointParameteriv(GLenum pname, const GLint *params)
287 {
288 UNIMPLEMENTED();
289 }
290
secondaryColor3b(GLbyte red,GLbyte green,GLbyte blue)291 void Context::secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
292 {
293 UNIMPLEMENTED();
294 }
295
secondaryColor3bv(const GLbyte * v)296 void Context::secondaryColor3bv(const GLbyte *v)
297 {
298 UNIMPLEMENTED();
299 }
300
secondaryColor3d(GLdouble red,GLdouble green,GLdouble blue)301 void Context::secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
302 {
303 UNIMPLEMENTED();
304 }
305
secondaryColor3dv(const GLdouble * v)306 void Context::secondaryColor3dv(const GLdouble *v)
307 {
308 UNIMPLEMENTED();
309 }
310
secondaryColor3f(GLfloat red,GLfloat green,GLfloat blue)311 void Context::secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
312 {
313 UNIMPLEMENTED();
314 }
315
secondaryColor3fv(const GLfloat * v)316 void Context::secondaryColor3fv(const GLfloat *v)
317 {
318 UNIMPLEMENTED();
319 }
320
secondaryColor3i(GLint red,GLint green,GLint blue)321 void Context::secondaryColor3i(GLint red, GLint green, GLint blue)
322 {
323 UNIMPLEMENTED();
324 }
325
secondaryColor3iv(const GLint * v)326 void Context::secondaryColor3iv(const GLint *v)
327 {
328 UNIMPLEMENTED();
329 }
330
secondaryColor3s(GLshort red,GLshort green,GLshort blue)331 void Context::secondaryColor3s(GLshort red, GLshort green, GLshort blue)
332 {
333 UNIMPLEMENTED();
334 }
335
secondaryColor3sv(const GLshort * v)336 void Context::secondaryColor3sv(const GLshort *v)
337 {
338 UNIMPLEMENTED();
339 }
340
secondaryColor3ub(GLubyte red,GLubyte green,GLubyte blue)341 void Context::secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
342 {
343 UNIMPLEMENTED();
344 }
345
secondaryColor3ubv(const GLubyte * v)346 void Context::secondaryColor3ubv(const GLubyte *v)
347 {
348 UNIMPLEMENTED();
349 }
350
secondaryColor3ui(GLuint red,GLuint green,GLuint blue)351 void Context::secondaryColor3ui(GLuint red, GLuint green, GLuint blue)
352 {
353 UNIMPLEMENTED();
354 }
355
secondaryColor3uiv(const GLuint * v)356 void Context::secondaryColor3uiv(const GLuint *v)
357 {
358 UNIMPLEMENTED();
359 }
360
secondaryColor3us(GLushort red,GLushort green,GLushort blue)361 void Context::secondaryColor3us(GLushort red, GLushort green, GLushort blue)
362 {
363 UNIMPLEMENTED();
364 }
365
secondaryColor3usv(const GLushort * v)366 void Context::secondaryColor3usv(const GLushort *v)
367 {
368 UNIMPLEMENTED();
369 }
370
secondaryColorPointer(GLint size,GLenum type,GLsizei stride,const void * pointer)371 void Context::secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
372 {
373 UNIMPLEMENTED();
374 }
375
windowPos2d(GLdouble x,GLdouble y)376 void Context::windowPos2d(GLdouble x, GLdouble y)
377 {
378 UNIMPLEMENTED();
379 }
380
windowPos2dv(const GLdouble * v)381 void Context::windowPos2dv(const GLdouble *v)
382 {
383 UNIMPLEMENTED();
384 }
385
windowPos2f(GLfloat x,GLfloat y)386 void Context::windowPos2f(GLfloat x, GLfloat y)
387 {
388 UNIMPLEMENTED();
389 }
390
windowPos2fv(const GLfloat * v)391 void Context::windowPos2fv(const GLfloat *v)
392 {
393 UNIMPLEMENTED();
394 }
395
windowPos2i(GLint x,GLint y)396 void Context::windowPos2i(GLint x, GLint y)
397 {
398 UNIMPLEMENTED();
399 }
400
windowPos2iv(const GLint * v)401 void Context::windowPos2iv(const GLint *v)
402 {
403 UNIMPLEMENTED();
404 }
405
windowPos2s(GLshort x,GLshort y)406 void Context::windowPos2s(GLshort x, GLshort y)
407 {
408 UNIMPLEMENTED();
409 }
410
windowPos2sv(const GLshort * v)411 void Context::windowPos2sv(const GLshort *v)
412 {
413 UNIMPLEMENTED();
414 }
415
windowPos3d(GLdouble x,GLdouble y,GLdouble z)416 void Context::windowPos3d(GLdouble x, GLdouble y, GLdouble z)
417 {
418 UNIMPLEMENTED();
419 }
420
windowPos3dv(const GLdouble * v)421 void Context::windowPos3dv(const GLdouble *v)
422 {
423 UNIMPLEMENTED();
424 }
425
windowPos3f(GLfloat x,GLfloat y,GLfloat z)426 void Context::windowPos3f(GLfloat x, GLfloat y, GLfloat z)
427 {
428 UNIMPLEMENTED();
429 }
430
windowPos3fv(const GLfloat * v)431 void Context::windowPos3fv(const GLfloat *v)
432 {
433 UNIMPLEMENTED();
434 }
435
windowPos3i(GLint x,GLint y,GLint z)436 void Context::windowPos3i(GLint x, GLint y, GLint z)
437 {
438 UNIMPLEMENTED();
439 }
440
windowPos3iv(const GLint * v)441 void Context::windowPos3iv(const GLint *v)
442 {
443 UNIMPLEMENTED();
444 }
445
windowPos3s(GLshort x,GLshort y,GLshort z)446 void Context::windowPos3s(GLshort x, GLshort y, GLshort z)
447 {
448 UNIMPLEMENTED();
449 }
450
windowPos3sv(const GLshort * v)451 void Context::windowPos3sv(const GLshort *v)
452 {
453 UNIMPLEMENTED();
454 }
455
getBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,void * data)456 void Context::getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
457 {
458 UNIMPLEMENTED();
459 }
460
accum(GLenum op,GLfloat value)461 void Context::accum(GLenum op, GLfloat value)
462 {
463 UNIMPLEMENTED();
464 }
465
begin(GLenum mode)466 void Context::begin(GLenum mode)
467 {
468 UNIMPLEMENTED();
469 }
470
bitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte * bitmap)471 void Context::bitmap(GLsizei width,
472 GLsizei height,
473 GLfloat xorig,
474 GLfloat yorig,
475 GLfloat xmove,
476 GLfloat ymove,
477 const GLubyte *bitmap)
478 {
479 UNIMPLEMENTED();
480 }
481
callList(GLuint list)482 void Context::callList(GLuint list)
483 {
484 UNIMPLEMENTED();
485 }
486
callLists(GLsizei n,GLenum type,const void * lists)487 void Context::callLists(GLsizei n, GLenum type, const void *lists)
488 {
489 UNIMPLEMENTED();
490 }
491
clearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)492 void Context::clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
493 {
494 UNIMPLEMENTED();
495 }
496
clearDepth(GLdouble depth)497 void Context::clearDepth(GLdouble depth)
498 {
499 UNIMPLEMENTED();
500 }
501
clearIndex(GLfloat c)502 void Context::clearIndex(GLfloat c)
503 {
504 UNIMPLEMENTED();
505 }
506
clipPlane(GLenum plane,const GLdouble * equation)507 void Context::clipPlane(GLenum plane, const GLdouble *equation)
508 {
509 UNIMPLEMENTED();
510 }
511
color3b(GLbyte red,GLbyte green,GLbyte blue)512 void Context::color3b(GLbyte red, GLbyte green, GLbyte blue)
513 {
514 UNIMPLEMENTED();
515 }
516
color3bv(const GLbyte * v)517 void Context::color3bv(const GLbyte *v)
518 {
519 UNIMPLEMENTED();
520 }
521
color3d(GLdouble red,GLdouble green,GLdouble blue)522 void Context::color3d(GLdouble red, GLdouble green, GLdouble blue)
523 {
524 UNIMPLEMENTED();
525 }
526
color3dv(const GLdouble * v)527 void Context::color3dv(const GLdouble *v)
528 {
529 UNIMPLEMENTED();
530 }
531
color3f(GLfloat red,GLfloat green,GLfloat blue)532 void Context::color3f(GLfloat red, GLfloat green, GLfloat blue)
533 {
534 UNIMPLEMENTED();
535 }
536
color3fv(const GLfloat * v)537 void Context::color3fv(const GLfloat *v)
538 {
539 UNIMPLEMENTED();
540 }
541
color3i(GLint red,GLint green,GLint blue)542 void Context::color3i(GLint red, GLint green, GLint blue)
543 {
544 UNIMPLEMENTED();
545 }
546
color3iv(const GLint * v)547 void Context::color3iv(const GLint *v)
548 {
549 UNIMPLEMENTED();
550 }
551
color3s(GLshort red,GLshort green,GLshort blue)552 void Context::color3s(GLshort red, GLshort green, GLshort blue)
553 {
554 UNIMPLEMENTED();
555 }
556
color3sv(const GLshort * v)557 void Context::color3sv(const GLshort *v)
558 {
559 UNIMPLEMENTED();
560 }
561
color3ub(GLubyte red,GLubyte green,GLubyte blue)562 void Context::color3ub(GLubyte red, GLubyte green, GLubyte blue)
563 {
564 UNIMPLEMENTED();
565 }
566
color3ubv(const GLubyte * v)567 void Context::color3ubv(const GLubyte *v)
568 {
569 UNIMPLEMENTED();
570 }
571
color3ui(GLuint red,GLuint green,GLuint blue)572 void Context::color3ui(GLuint red, GLuint green, GLuint blue)
573 {
574 UNIMPLEMENTED();
575 }
576
color3uiv(const GLuint * v)577 void Context::color3uiv(const GLuint *v)
578 {
579 UNIMPLEMENTED();
580 }
581
color3us(GLushort red,GLushort green,GLushort blue)582 void Context::color3us(GLushort red, GLushort green, GLushort blue)
583 {
584 UNIMPLEMENTED();
585 }
586
color3usv(const GLushort * v)587 void Context::color3usv(const GLushort *v)
588 {
589 UNIMPLEMENTED();
590 }
591
color4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha)592 void Context::color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
593 {
594 UNIMPLEMENTED();
595 }
596
color4bv(const GLbyte * v)597 void Context::color4bv(const GLbyte *v)
598 {
599 UNIMPLEMENTED();
600 }
601
color4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha)602 void Context::color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
603 {
604 UNIMPLEMENTED();
605 }
606
color4dv(const GLdouble * v)607 void Context::color4dv(const GLdouble *v)
608 {
609 UNIMPLEMENTED();
610 }
611
color4fv(const GLfloat * v)612 void Context::color4fv(const GLfloat *v)
613 {
614 UNIMPLEMENTED();
615 }
616
color4i(GLint red,GLint green,GLint blue,GLint alpha)617 void Context::color4i(GLint red, GLint green, GLint blue, GLint alpha)
618 {
619 UNIMPLEMENTED();
620 }
621
color4iv(const GLint * v)622 void Context::color4iv(const GLint *v)
623 {
624 UNIMPLEMENTED();
625 }
626
color4s(GLshort red,GLshort green,GLshort blue,GLshort alpha)627 void Context::color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
628 {
629 UNIMPLEMENTED();
630 }
631
color4sv(const GLshort * v)632 void Context::color4sv(const GLshort *v)
633 {
634 UNIMPLEMENTED();
635 }
636
color4ubv(const GLubyte * v)637 void Context::color4ubv(const GLubyte *v)
638 {
639 UNIMPLEMENTED();
640 }
641
color4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha)642 void Context::color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
643 {
644 UNIMPLEMENTED();
645 }
646
color4uiv(const GLuint * v)647 void Context::color4uiv(const GLuint *v)
648 {
649 UNIMPLEMENTED();
650 }
651
color4us(GLushort red,GLushort green,GLushort blue,GLushort alpha)652 void Context::color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
653 {
654 UNIMPLEMENTED();
655 }
656
color4usv(const GLushort * v)657 void Context::color4usv(const GLushort *v)
658 {
659 UNIMPLEMENTED();
660 }
661
colorMaterial(GLenum face,GLenum mode)662 void Context::colorMaterial(GLenum face, GLenum mode)
663 {
664 UNIMPLEMENTED();
665 }
666
copyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type)667 void Context::copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
668 {
669 UNIMPLEMENTED();
670 }
671
deleteLists(GLuint list,GLsizei range)672 void Context::deleteLists(GLuint list, GLsizei range)
673 {
674 UNIMPLEMENTED();
675 }
676
depthRange(GLdouble n,GLdouble f)677 void Context::depthRange(GLdouble n, GLdouble f)
678 {
679 UNIMPLEMENTED();
680 }
681
drawBuffer(GLenum buf)682 void Context::drawBuffer(GLenum buf)
683 {
684 UNIMPLEMENTED();
685 }
686
drawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)687 void Context::drawPixels(GLsizei width,
688 GLsizei height,
689 GLenum format,
690 GLenum type,
691 const void *pixels)
692 {
693 UNIMPLEMENTED();
694 }
695
edgeFlag(GLboolean flag)696 void Context::edgeFlag(GLboolean flag)
697 {
698 UNIMPLEMENTED();
699 }
700
edgeFlagv(const GLboolean * flag)701 void Context::edgeFlagv(const GLboolean *flag)
702 {
703 UNIMPLEMENTED();
704 }
705
end()706 void Context::end()
707 {
708 UNIMPLEMENTED();
709 }
710
endList()711 void Context::endList()
712 {
713 UNIMPLEMENTED();
714 }
715
evalCoord1d(GLdouble u)716 void Context::evalCoord1d(GLdouble u)
717 {
718 UNIMPLEMENTED();
719 }
720
evalCoord1dv(const GLdouble * u)721 void Context::evalCoord1dv(const GLdouble *u)
722 {
723 UNIMPLEMENTED();
724 }
725
evalCoord1f(GLfloat u)726 void Context::evalCoord1f(GLfloat u)
727 {
728 UNIMPLEMENTED();
729 }
730
evalCoord1fv(const GLfloat * u)731 void Context::evalCoord1fv(const GLfloat *u)
732 {
733 UNIMPLEMENTED();
734 }
735
evalCoord2d(GLdouble u,GLdouble v)736 void Context::evalCoord2d(GLdouble u, GLdouble v)
737 {
738 UNIMPLEMENTED();
739 }
740
evalCoord2dv(const GLdouble * u)741 void Context::evalCoord2dv(const GLdouble *u)
742 {
743 UNIMPLEMENTED();
744 }
745
evalCoord2f(GLfloat u,GLfloat v)746 void Context::evalCoord2f(GLfloat u, GLfloat v)
747 {
748 UNIMPLEMENTED();
749 }
750
evalCoord2fv(const GLfloat * u)751 void Context::evalCoord2fv(const GLfloat *u)
752 {
753 UNIMPLEMENTED();
754 }
755
evalMesh1(GLenum mode,GLint i1,GLint i2)756 void Context::evalMesh1(GLenum mode, GLint i1, GLint i2)
757 {
758 UNIMPLEMENTED();
759 }
760
evalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2)761 void Context::evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
762 {
763 UNIMPLEMENTED();
764 }
765
evalPoint1(GLint i)766 void Context::evalPoint1(GLint i)
767 {
768 UNIMPLEMENTED();
769 }
770
evalPoint2(GLint i,GLint j)771 void Context::evalPoint2(GLint i, GLint j)
772 {
773 UNIMPLEMENTED();
774 }
775
feedbackBuffer(GLsizei size,GLenum type,GLfloat * buffer)776 void Context::feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
777 {
778 UNIMPLEMENTED();
779 }
780
fogi(GLenum pname,GLint param)781 void Context::fogi(GLenum pname, GLint param)
782 {
783 UNIMPLEMENTED();
784 }
785
fogiv(GLenum pname,const GLint * params)786 void Context::fogiv(GLenum pname, const GLint *params)
787 {
788 UNIMPLEMENTED();
789 }
790
frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)791 void Context::frustum(GLdouble left,
792 GLdouble right,
793 GLdouble bottom,
794 GLdouble top,
795 GLdouble zNear,
796 GLdouble zFar)
797 {
798 UNIMPLEMENTED();
799 }
800
genLists(GLsizei range)801 GLuint Context::genLists(GLsizei range)
802 {
803 UNIMPLEMENTED();
804 return 0;
805 }
806
getClipPlane(GLenum plane,GLdouble * equation)807 void Context::getClipPlane(GLenum plane, GLdouble *equation)
808 {
809 UNIMPLEMENTED();
810 }
811
getDoublev(GLenum pname,GLdouble * data)812 void Context::getDoublev(GLenum pname, GLdouble *data)
813 {
814 UNIMPLEMENTED();
815 }
816
getLightiv(GLenum light,GLenum pname,GLint * params)817 void Context::getLightiv(GLenum light, GLenum pname, GLint *params)
818 {
819 UNIMPLEMENTED();
820 }
821
getMapdv(GLenum target,GLenum query,GLdouble * v)822 void Context::getMapdv(GLenum target, GLenum query, GLdouble *v)
823 {
824 UNIMPLEMENTED();
825 }
826
getMapfv(GLenum target,GLenum query,GLfloat * v)827 void Context::getMapfv(GLenum target, GLenum query, GLfloat *v)
828 {
829 UNIMPLEMENTED();
830 }
831
getMapiv(GLenum target,GLenum query,GLint * v)832 void Context::getMapiv(GLenum target, GLenum query, GLint *v)
833 {
834 UNIMPLEMENTED();
835 }
836
getMaterialiv(GLenum face,GLenum pname,GLint * params)837 void Context::getMaterialiv(GLenum face, GLenum pname, GLint *params)
838 {
839 UNIMPLEMENTED();
840 }
841
getPixelMapfv(GLenum map,GLfloat * values)842 void Context::getPixelMapfv(GLenum map, GLfloat *values)
843 {
844 UNIMPLEMENTED();
845 }
846
getPixelMapuiv(GLenum map,GLuint * values)847 void Context::getPixelMapuiv(GLenum map, GLuint *values)
848 {
849 UNIMPLEMENTED();
850 }
851
getPixelMapusv(GLenum map,GLushort * values)852 void Context::getPixelMapusv(GLenum map, GLushort *values)
853 {
854 UNIMPLEMENTED();
855 }
856
getPolygonStipple(GLubyte * mask)857 void Context::getPolygonStipple(GLubyte *mask)
858 {
859 UNIMPLEMENTED();
860 }
861
getTexGendv(GLenum coord,GLenum pname,GLdouble * params)862 void Context::getTexGendv(GLenum coord, GLenum pname, GLdouble *params)
863 {
864 UNIMPLEMENTED();
865 }
866
indexMask(GLuint mask)867 void Context::indexMask(GLuint mask)
868 {
869 UNIMPLEMENTED();
870 }
871
indexd(GLdouble c)872 void Context::indexd(GLdouble c)
873 {
874 UNIMPLEMENTED();
875 }
876
indexdv(const GLdouble * c)877 void Context::indexdv(const GLdouble *c)
878 {
879 UNIMPLEMENTED();
880 }
881
indexf(GLfloat c)882 void Context::indexf(GLfloat c)
883 {
884 UNIMPLEMENTED();
885 }
886
indexfv(const GLfloat * c)887 void Context::indexfv(const GLfloat *c)
888 {
889 UNIMPLEMENTED();
890 }
891
indexi(GLint c)892 void Context::indexi(GLint c)
893 {
894 UNIMPLEMENTED();
895 }
896
indexiv(const GLint * c)897 void Context::indexiv(const GLint *c)
898 {
899 UNIMPLEMENTED();
900 }
901
indexs(GLshort c)902 void Context::indexs(GLshort c)
903 {
904 UNIMPLEMENTED();
905 }
906
indexsv(const GLshort * c)907 void Context::indexsv(const GLshort *c)
908 {
909 UNIMPLEMENTED();
910 }
911
initNames()912 void Context::initNames()
913 {
914 UNIMPLEMENTED();
915 }
916
isList(GLuint list) const917 GLboolean Context::isList(GLuint list) const
918 {
919 UNIMPLEMENTED();
920 return false;
921 }
922
lightModeli(GLenum pname,GLint param)923 void Context::lightModeli(GLenum pname, GLint param)
924 {
925 UNIMPLEMENTED();
926 }
927
lightModeliv(GLenum pname,const GLint * params)928 void Context::lightModeliv(GLenum pname, const GLint *params)
929 {
930 UNIMPLEMENTED();
931 }
932
lighti(GLenum light,GLenum pname,GLint param)933 void Context::lighti(GLenum light, GLenum pname, GLint param)
934 {
935 UNIMPLEMENTED();
936 }
937
lightiv(GLenum light,GLenum pname,const GLint * params)938 void Context::lightiv(GLenum light, GLenum pname, const GLint *params)
939 {
940 UNIMPLEMENTED();
941 }
942
lineStipple(GLint factor,GLushort pattern)943 void Context::lineStipple(GLint factor, GLushort pattern)
944 {
945 UNIMPLEMENTED();
946 }
947
listBase(GLuint base)948 void Context::listBase(GLuint base)
949 {
950 UNIMPLEMENTED();
951 }
952
loadMatrixd(const GLdouble * m)953 void Context::loadMatrixd(const GLdouble *m)
954 {
955 UNIMPLEMENTED();
956 }
957
loadName(GLuint name)958 void Context::loadName(GLuint name)
959 {
960 UNIMPLEMENTED();
961 }
962
map1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble * points)963 void Context::map1d(GLenum target,
964 GLdouble u1,
965 GLdouble u2,
966 GLint stride,
967 GLint order,
968 const GLdouble *points)
969 {
970 UNIMPLEMENTED();
971 }
972
map1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat * points)973 void Context::map1f(GLenum target,
974 GLfloat u1,
975 GLfloat u2,
976 GLint stride,
977 GLint order,
978 const GLfloat *points)
979 {
980 UNIMPLEMENTED();
981 }
982
map2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble * points)983 void Context::map2d(GLenum target,
984 GLdouble u1,
985 GLdouble u2,
986 GLint ustride,
987 GLint uorder,
988 GLdouble v1,
989 GLdouble v2,
990 GLint vstride,
991 GLint vorder,
992 const GLdouble *points)
993 {
994 UNIMPLEMENTED();
995 }
996
map2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat * points)997 void Context::map2f(GLenum target,
998 GLfloat u1,
999 GLfloat u2,
1000 GLint ustride,
1001 GLint uorder,
1002 GLfloat v1,
1003 GLfloat v2,
1004 GLint vstride,
1005 GLint vorder,
1006 const GLfloat *points)
1007 {
1008 UNIMPLEMENTED();
1009 }
1010
mapGrid1d(GLint un,GLdouble u1,GLdouble u2)1011 void Context::mapGrid1d(GLint un, GLdouble u1, GLdouble u2)
1012 {
1013 UNIMPLEMENTED();
1014 }
1015
mapGrid1f(GLint un,GLfloat u1,GLfloat u2)1016 void Context::mapGrid1f(GLint un, GLfloat u1, GLfloat u2)
1017 {
1018 UNIMPLEMENTED();
1019 }
1020
mapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2)1021 void Context::mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
1022 {
1023 UNIMPLEMENTED();
1024 }
1025
mapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2)1026 void Context::mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
1027 {
1028 UNIMPLEMENTED();
1029 }
1030
materiali(GLenum face,GLenum pname,GLint param)1031 void Context::materiali(GLenum face, GLenum pname, GLint param)
1032 {
1033 UNIMPLEMENTED();
1034 }
1035
materialiv(GLenum face,GLenum pname,const GLint * params)1036 void Context::materialiv(GLenum face, GLenum pname, const GLint *params)
1037 {
1038 UNIMPLEMENTED();
1039 }
1040
multMatrixd(const GLdouble * m)1041 void Context::multMatrixd(const GLdouble *m)
1042 {
1043 UNIMPLEMENTED();
1044 }
1045
newList(GLuint list,GLenum mode)1046 void Context::newList(GLuint list, GLenum mode)
1047 {
1048 UNIMPLEMENTED();
1049 }
1050
normal3b(GLbyte nx,GLbyte ny,GLbyte nz)1051 void Context::normal3b(GLbyte nx, GLbyte ny, GLbyte nz)
1052 {
1053 UNIMPLEMENTED();
1054 }
1055
normal3bv(const GLbyte * v)1056 void Context::normal3bv(const GLbyte *v)
1057 {
1058 UNIMPLEMENTED();
1059 }
1060
normal3d(GLdouble nx,GLdouble ny,GLdouble nz)1061 void Context::normal3d(GLdouble nx, GLdouble ny, GLdouble nz)
1062 {
1063 UNIMPLEMENTED();
1064 }
1065
normal3dv(const GLdouble * v)1066 void Context::normal3dv(const GLdouble *v)
1067 {
1068 UNIMPLEMENTED();
1069 }
1070
normal3fv(const GLfloat * v)1071 void Context::normal3fv(const GLfloat *v)
1072 {
1073 UNIMPLEMENTED();
1074 }
1075
normal3i(GLint nx,GLint ny,GLint nz)1076 void Context::normal3i(GLint nx, GLint ny, GLint nz)
1077 {
1078 UNIMPLEMENTED();
1079 }
1080
normal3iv(const GLint * v)1081 void Context::normal3iv(const GLint *v)
1082 {
1083 UNIMPLEMENTED();
1084 }
1085
normal3s(GLshort nx,GLshort ny,GLshort nz)1086 void Context::normal3s(GLshort nx, GLshort ny, GLshort nz)
1087 {
1088 UNIMPLEMENTED();
1089 }
1090
normal3sv(const GLshort * v)1091 void Context::normal3sv(const GLshort *v)
1092 {
1093 UNIMPLEMENTED();
1094 }
1095
ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar)1096 void Context::ortho(GLdouble left,
1097 GLdouble right,
1098 GLdouble bottom,
1099 GLdouble top,
1100 GLdouble zNear,
1101 GLdouble zFar)
1102 {
1103 UNIMPLEMENTED();
1104 }
1105
passThrough(GLfloat token)1106 void Context::passThrough(GLfloat token)
1107 {
1108 UNIMPLEMENTED();
1109 }
1110
pixelMapfv(GLenum map,GLsizei mapsize,const GLfloat * values)1111 void Context::pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
1112 {
1113 UNIMPLEMENTED();
1114 }
1115
pixelMapuiv(GLenum map,GLsizei mapsize,const GLuint * values)1116 void Context::pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
1117 {
1118 UNIMPLEMENTED();
1119 }
1120
pixelMapusv(GLenum map,GLsizei mapsize,const GLushort * values)1121 void Context::pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
1122 {
1123 UNIMPLEMENTED();
1124 }
1125
pixelStoref(GLenum pname,GLfloat param)1126 void Context::pixelStoref(GLenum pname, GLfloat param)
1127 {
1128 UNIMPLEMENTED();
1129 }
1130
pixelTransferf(GLenum pname,GLfloat param)1131 void Context::pixelTransferf(GLenum pname, GLfloat param)
1132 {
1133 UNIMPLEMENTED();
1134 }
1135
pixelTransferi(GLenum pname,GLint param)1136 void Context::pixelTransferi(GLenum pname, GLint param)
1137 {
1138 UNIMPLEMENTED();
1139 }
1140
pixelZoom(GLfloat xfactor,GLfloat yfactor)1141 void Context::pixelZoom(GLfloat xfactor, GLfloat yfactor)
1142 {
1143 UNIMPLEMENTED();
1144 }
1145
polygonStipple(const GLubyte * mask)1146 void Context::polygonStipple(const GLubyte *mask)
1147 {
1148 UNIMPLEMENTED();
1149 }
1150
popAttrib()1151 void Context::popAttrib()
1152 {
1153 UNIMPLEMENTED();
1154 }
1155
popName()1156 void Context::popName()
1157 {
1158 UNIMPLEMENTED();
1159 }
1160
pushAttrib(GLbitfield mask)1161 void Context::pushAttrib(GLbitfield mask)
1162 {
1163 UNIMPLEMENTED();
1164 }
1165
pushName(GLuint name)1166 void Context::pushName(GLuint name)
1167 {
1168 UNIMPLEMENTED();
1169 }
1170
rasterPos2d(GLdouble x,GLdouble y)1171 void Context::rasterPos2d(GLdouble x, GLdouble y)
1172 {
1173 UNIMPLEMENTED();
1174 }
1175
rasterPos2dv(const GLdouble * v)1176 void Context::rasterPos2dv(const GLdouble *v)
1177 {
1178 UNIMPLEMENTED();
1179 }
1180
rasterPos2f(GLfloat x,GLfloat y)1181 void Context::rasterPos2f(GLfloat x, GLfloat y)
1182 {
1183 UNIMPLEMENTED();
1184 }
1185
rasterPos2fv(const GLfloat * v)1186 void Context::rasterPos2fv(const GLfloat *v)
1187 {
1188 UNIMPLEMENTED();
1189 }
1190
rasterPos2i(GLint x,GLint y)1191 void Context::rasterPos2i(GLint x, GLint y)
1192 {
1193 UNIMPLEMENTED();
1194 }
1195
rasterPos2iv(const GLint * v)1196 void Context::rasterPos2iv(const GLint *v)
1197 {
1198 UNIMPLEMENTED();
1199 }
1200
rasterPos2s(GLshort x,GLshort y)1201 void Context::rasterPos2s(GLshort x, GLshort y)
1202 {
1203 UNIMPLEMENTED();
1204 }
1205
rasterPos2sv(const GLshort * v)1206 void Context::rasterPos2sv(const GLshort *v)
1207 {
1208 UNIMPLEMENTED();
1209 }
1210
rasterPos3d(GLdouble x,GLdouble y,GLdouble z)1211 void Context::rasterPos3d(GLdouble x, GLdouble y, GLdouble z)
1212 {
1213 UNIMPLEMENTED();
1214 }
1215
rasterPos3dv(const GLdouble * v)1216 void Context::rasterPos3dv(const GLdouble *v)
1217 {
1218 UNIMPLEMENTED();
1219 }
1220
rasterPos3f(GLfloat x,GLfloat y,GLfloat z)1221 void Context::rasterPos3f(GLfloat x, GLfloat y, GLfloat z)
1222 {
1223 UNIMPLEMENTED();
1224 }
1225
rasterPos3fv(const GLfloat * v)1226 void Context::rasterPos3fv(const GLfloat *v)
1227 {
1228 UNIMPLEMENTED();
1229 }
1230
rasterPos3i(GLint x,GLint y,GLint z)1231 void Context::rasterPos3i(GLint x, GLint y, GLint z)
1232 {
1233 UNIMPLEMENTED();
1234 }
1235
rasterPos3iv(const GLint * v)1236 void Context::rasterPos3iv(const GLint *v)
1237 {
1238 UNIMPLEMENTED();
1239 }
1240
rasterPos3s(GLshort x,GLshort y,GLshort z)1241 void Context::rasterPos3s(GLshort x, GLshort y, GLshort z)
1242 {
1243 UNIMPLEMENTED();
1244 }
1245
rasterPos3sv(const GLshort * v)1246 void Context::rasterPos3sv(const GLshort *v)
1247 {
1248 UNIMPLEMENTED();
1249 }
1250
rasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1251 void Context::rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1252 {
1253 UNIMPLEMENTED();
1254 }
1255
rasterPos4dv(const GLdouble * v)1256 void Context::rasterPos4dv(const GLdouble *v)
1257 {
1258 UNIMPLEMENTED();
1259 }
1260
rasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1261 void Context::rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1262 {
1263 UNIMPLEMENTED();
1264 }
1265
rasterPos4fv(const GLfloat * v)1266 void Context::rasterPos4fv(const GLfloat *v)
1267 {
1268 UNIMPLEMENTED();
1269 }
1270
rasterPos4i(GLint x,GLint y,GLint z,GLint w)1271 void Context::rasterPos4i(GLint x, GLint y, GLint z, GLint w)
1272 {
1273 UNIMPLEMENTED();
1274 }
1275
rasterPos4iv(const GLint * v)1276 void Context::rasterPos4iv(const GLint *v)
1277 {
1278 UNIMPLEMENTED();
1279 }
1280
rasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w)1281 void Context::rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
1282 {
1283 UNIMPLEMENTED();
1284 }
1285
rasterPos4sv(const GLshort * v)1286 void Context::rasterPos4sv(const GLshort *v)
1287 {
1288 UNIMPLEMENTED();
1289 }
1290
rectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2)1291 void Context::rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1292 {
1293 UNIMPLEMENTED();
1294 }
1295
rectdv(const GLdouble * v1,const GLdouble * v2)1296 void Context::rectdv(const GLdouble *v1, const GLdouble *v2)
1297 {
1298 UNIMPLEMENTED();
1299 }
1300
rectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2)1301 void Context::rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1302 {
1303 UNIMPLEMENTED();
1304 }
1305
rectfv(const GLfloat * v1,const GLfloat * v2)1306 void Context::rectfv(const GLfloat *v1, const GLfloat *v2)
1307 {
1308 UNIMPLEMENTED();
1309 }
1310
recti(GLint x1,GLint y1,GLint x2,GLint y2)1311 void Context::recti(GLint x1, GLint y1, GLint x2, GLint y2)
1312 {
1313 UNIMPLEMENTED();
1314 }
1315
rectiv(const GLint * v1,const GLint * v2)1316 void Context::rectiv(const GLint *v1, const GLint *v2)
1317 {
1318 UNIMPLEMENTED();
1319 }
1320
rects(GLshort x1,GLshort y1,GLshort x2,GLshort y2)1321 void Context::rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1322 {
1323 UNIMPLEMENTED();
1324 }
1325
rectsv(const GLshort * v1,const GLshort * v2)1326 void Context::rectsv(const GLshort *v1, const GLshort *v2)
1327 {
1328 UNIMPLEMENTED();
1329 }
1330
renderMode(GLenum mode)1331 GLint Context::renderMode(GLenum mode)
1332 {
1333 UNIMPLEMENTED();
1334 return 0;
1335 }
1336
rotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z)1337 void Context::rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
1338 {
1339 UNIMPLEMENTED();
1340 }
1341
scaled(GLdouble x,GLdouble y,GLdouble z)1342 void Context::scaled(GLdouble x, GLdouble y, GLdouble z)
1343 {
1344 UNIMPLEMENTED();
1345 }
1346
selectBuffer(GLsizei size,GLuint * buffer)1347 void Context::selectBuffer(GLsizei size, GLuint *buffer)
1348 {
1349 UNIMPLEMENTED();
1350 }
1351
texCoord1d(GLdouble s)1352 void Context::texCoord1d(GLdouble s)
1353 {
1354 UNIMPLEMENTED();
1355 }
1356
texCoord1dv(const GLdouble * v)1357 void Context::texCoord1dv(const GLdouble *v)
1358 {
1359 UNIMPLEMENTED();
1360 }
1361
texCoord1f(GLfloat s)1362 void Context::texCoord1f(GLfloat s)
1363 {
1364 UNIMPLEMENTED();
1365 }
1366
texCoord1fv(const GLfloat * v)1367 void Context::texCoord1fv(const GLfloat *v)
1368 {
1369 UNIMPLEMENTED();
1370 }
1371
texCoord1i(GLint s)1372 void Context::texCoord1i(GLint s)
1373 {
1374 UNIMPLEMENTED();
1375 }
1376
texCoord1iv(const GLint * v)1377 void Context::texCoord1iv(const GLint *v)
1378 {
1379 UNIMPLEMENTED();
1380 }
1381
texCoord1s(GLshort s)1382 void Context::texCoord1s(GLshort s)
1383 {
1384 UNIMPLEMENTED();
1385 }
1386
texCoord1sv(const GLshort * v)1387 void Context::texCoord1sv(const GLshort *v)
1388 {
1389 UNIMPLEMENTED();
1390 }
1391
texCoord2d(GLdouble s,GLdouble t)1392 void Context::texCoord2d(GLdouble s, GLdouble t)
1393 {
1394 UNIMPLEMENTED();
1395 }
1396
texCoord2dv(const GLdouble * v)1397 void Context::texCoord2dv(const GLdouble *v)
1398 {
1399 UNIMPLEMENTED();
1400 }
1401
texCoord2f(GLfloat s,GLfloat t)1402 void Context::texCoord2f(GLfloat s, GLfloat t)
1403 {
1404 UNIMPLEMENTED();
1405 }
1406
texCoord2fv(const GLfloat * v)1407 void Context::texCoord2fv(const GLfloat *v)
1408 {
1409 UNIMPLEMENTED();
1410 }
1411
texCoord2i(GLint s,GLint t)1412 void Context::texCoord2i(GLint s, GLint t)
1413 {
1414 UNIMPLEMENTED();
1415 }
1416
texCoord2iv(const GLint * v)1417 void Context::texCoord2iv(const GLint *v)
1418 {
1419 UNIMPLEMENTED();
1420 }
1421
texCoord2s(GLshort s,GLshort t)1422 void Context::texCoord2s(GLshort s, GLshort t)
1423 {
1424 UNIMPLEMENTED();
1425 }
1426
texCoord2sv(const GLshort * v)1427 void Context::texCoord2sv(const GLshort *v)
1428 {
1429 UNIMPLEMENTED();
1430 }
1431
texCoord3d(GLdouble s,GLdouble t,GLdouble r)1432 void Context::texCoord3d(GLdouble s, GLdouble t, GLdouble r)
1433 {
1434 UNIMPLEMENTED();
1435 }
1436
texCoord3dv(const GLdouble * v)1437 void Context::texCoord3dv(const GLdouble *v)
1438 {
1439 UNIMPLEMENTED();
1440 }
1441
texCoord3f(GLfloat s,GLfloat t,GLfloat r)1442 void Context::texCoord3f(GLfloat s, GLfloat t, GLfloat r)
1443 {
1444 UNIMPLEMENTED();
1445 }
1446
texCoord3fv(const GLfloat * v)1447 void Context::texCoord3fv(const GLfloat *v)
1448 {
1449 UNIMPLEMENTED();
1450 }
1451
texCoord3i(GLint s,GLint t,GLint r)1452 void Context::texCoord3i(GLint s, GLint t, GLint r)
1453 {
1454 UNIMPLEMENTED();
1455 }
1456
texCoord3iv(const GLint * v)1457 void Context::texCoord3iv(const GLint *v)
1458 {
1459 UNIMPLEMENTED();
1460 }
1461
texCoord3s(GLshort s,GLshort t,GLshort r)1462 void Context::texCoord3s(GLshort s, GLshort t, GLshort r)
1463 {
1464 UNIMPLEMENTED();
1465 }
1466
texCoord3sv(const GLshort * v)1467 void Context::texCoord3sv(const GLshort *v)
1468 {
1469 UNIMPLEMENTED();
1470 }
1471
texCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q)1472 void Context::texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
1473 {
1474 UNIMPLEMENTED();
1475 }
1476
texCoord4dv(const GLdouble * v)1477 void Context::texCoord4dv(const GLdouble *v)
1478 {
1479 UNIMPLEMENTED();
1480 }
1481
texCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q)1482 void Context::texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1483 {
1484 UNIMPLEMENTED();
1485 }
1486
texCoord4fv(const GLfloat * v)1487 void Context::texCoord4fv(const GLfloat *v)
1488 {
1489 UNIMPLEMENTED();
1490 }
1491
texCoord4i(GLint s,GLint t,GLint r,GLint q)1492 void Context::texCoord4i(GLint s, GLint t, GLint r, GLint q)
1493 {
1494 UNIMPLEMENTED();
1495 }
1496
texCoord4iv(const GLint * v)1497 void Context::texCoord4iv(const GLint *v)
1498 {
1499 UNIMPLEMENTED();
1500 }
1501
texCoord4s(GLshort s,GLshort t,GLshort r,GLshort q)1502 void Context::texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
1503 {
1504 UNIMPLEMENTED();
1505 }
1506
texCoord4sv(const GLshort * v)1507 void Context::texCoord4sv(const GLshort *v)
1508 {
1509 UNIMPLEMENTED();
1510 }
1511
texGend(GLenum coord,GLenum pname,GLdouble param)1512 void Context::texGend(GLenum coord, GLenum pname, GLdouble param)
1513 {
1514 UNIMPLEMENTED();
1515 }
1516
texGendv(GLenum coord,GLenum pname,const GLdouble * params)1517 void Context::texGendv(GLenum coord, GLenum pname, const GLdouble *params)
1518 {
1519 UNIMPLEMENTED();
1520 }
1521
texImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const void * pixels)1522 void Context::texImage1D(GLenum target,
1523 GLint level,
1524 GLint internalformat,
1525 GLsizei width,
1526 GLint border,
1527 GLenum format,
1528 GLenum type,
1529 const void *pixels)
1530 {
1531 UNIMPLEMENTED();
1532 }
1533
translated(GLdouble x,GLdouble y,GLdouble z)1534 void Context::translated(GLdouble x, GLdouble y, GLdouble z)
1535 {
1536 UNIMPLEMENTED();
1537 }
1538
vertex2d(GLdouble x,GLdouble y)1539 void Context::vertex2d(GLdouble x, GLdouble y)
1540 {
1541 UNIMPLEMENTED();
1542 }
1543
vertex2dv(const GLdouble * v)1544 void Context::vertex2dv(const GLdouble *v)
1545 {
1546 UNIMPLEMENTED();
1547 }
1548
vertex2f(GLfloat x,GLfloat y)1549 void Context::vertex2f(GLfloat x, GLfloat y)
1550 {
1551 UNIMPLEMENTED();
1552 }
1553
vertex2fv(const GLfloat * v)1554 void Context::vertex2fv(const GLfloat *v)
1555 {
1556 UNIMPLEMENTED();
1557 }
1558
vertex2i(GLint x,GLint y)1559 void Context::vertex2i(GLint x, GLint y)
1560 {
1561 UNIMPLEMENTED();
1562 }
1563
vertex2iv(const GLint * v)1564 void Context::vertex2iv(const GLint *v)
1565 {
1566 UNIMPLEMENTED();
1567 }
1568
vertex2s(GLshort x,GLshort y)1569 void Context::vertex2s(GLshort x, GLshort y)
1570 {
1571 UNIMPLEMENTED();
1572 }
1573
vertex2sv(const GLshort * v)1574 void Context::vertex2sv(const GLshort *v)
1575 {
1576 UNIMPLEMENTED();
1577 }
1578
vertex3d(GLdouble x,GLdouble y,GLdouble z)1579 void Context::vertex3d(GLdouble x, GLdouble y, GLdouble z)
1580 {
1581 UNIMPLEMENTED();
1582 }
1583
vertex3dv(const GLdouble * v)1584 void Context::vertex3dv(const GLdouble *v)
1585 {
1586 UNIMPLEMENTED();
1587 }
1588
vertex3f(GLfloat x,GLfloat y,GLfloat z)1589 void Context::vertex3f(GLfloat x, GLfloat y, GLfloat z)
1590 {
1591 UNIMPLEMENTED();
1592 }
1593
vertex3fv(const GLfloat * v)1594 void Context::vertex3fv(const GLfloat *v)
1595 {
1596 UNIMPLEMENTED();
1597 }
1598
vertex3i(GLint x,GLint y,GLint z)1599 void Context::vertex3i(GLint x, GLint y, GLint z)
1600 {
1601 UNIMPLEMENTED();
1602 }
1603
vertex3iv(const GLint * v)1604 void Context::vertex3iv(const GLint *v)
1605 {
1606 UNIMPLEMENTED();
1607 }
1608
vertex3s(GLshort x,GLshort y,GLshort z)1609 void Context::vertex3s(GLshort x, GLshort y, GLshort z)
1610 {
1611 UNIMPLEMENTED();
1612 }
1613
vertex3sv(const GLshort * v)1614 void Context::vertex3sv(const GLshort *v)
1615 {
1616 UNIMPLEMENTED();
1617 }
1618
vertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w)1619 void Context::vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
1620 {
1621 UNIMPLEMENTED();
1622 }
1623
vertex4dv(const GLdouble * v)1624 void Context::vertex4dv(const GLdouble *v)
1625 {
1626 UNIMPLEMENTED();
1627 }
1628
vertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w)1629 void Context::vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1630 {
1631 UNIMPLEMENTED();
1632 }
1633
vertex4fv(const GLfloat * v)1634 void Context::vertex4fv(const GLfloat *v)
1635 {
1636 UNIMPLEMENTED();
1637 }
1638
vertex4i(GLint x,GLint y,GLint z,GLint w)1639 void Context::vertex4i(GLint x, GLint y, GLint z, GLint w)
1640 {
1641 UNIMPLEMENTED();
1642 }
1643
vertex4iv(const GLint * v)1644 void Context::vertex4iv(const GLint *v)
1645 {
1646 UNIMPLEMENTED();
1647 }
1648
vertex4s(GLshort x,GLshort y,GLshort z,GLshort w)1649 void Context::vertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
1650 {
1651 UNIMPLEMENTED();
1652 }
1653
vertex4sv(const GLshort * v)1654 void Context::vertex4sv(const GLshort *v)
1655 {
1656 UNIMPLEMENTED();
1657 }
1658
areTexturesResident(GLsizei n,const GLuint * textures,GLboolean * residences)1659 GLboolean Context::areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
1660 {
1661 UNIMPLEMENTED();
1662 return false;
1663 }
1664
arrayElement(GLint i)1665 void Context::arrayElement(GLint i)
1666 {
1667 UNIMPLEMENTED();
1668 }
1669
copyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)1670 void Context::copyTexImage1D(GLenum target,
1671 GLint level,
1672 GLenum internalformat,
1673 GLint x,
1674 GLint y,
1675 GLsizei width,
1676 GLint border)
1677 {
1678 UNIMPLEMENTED();
1679 }
1680
copyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)1681 void Context::copyTexSubImage1D(GLenum target,
1682 GLint level,
1683 GLint xoffset,
1684 GLint x,
1685 GLint y,
1686 GLsizei width)
1687 {
1688 UNIMPLEMENTED();
1689 }
1690
edgeFlagPointer(GLsizei stride,const void * pointer)1691 void Context::edgeFlagPointer(GLsizei stride, const void *pointer)
1692 {
1693 UNIMPLEMENTED();
1694 }
1695
indexPointer(GLenum type,GLsizei stride,const void * pointer)1696 void Context::indexPointer(GLenum type, GLsizei stride, const void *pointer)
1697 {
1698 UNIMPLEMENTED();
1699 }
1700
indexub(GLubyte c)1701 void Context::indexub(GLubyte c)
1702 {
1703 UNIMPLEMENTED();
1704 }
1705
indexubv(const GLubyte * c)1706 void Context::indexubv(const GLubyte *c)
1707 {
1708 UNIMPLEMENTED();
1709 }
1710
interleavedArrays(GLenum format,GLsizei stride,const void * pointer)1711 void Context::interleavedArrays(GLenum format, GLsizei stride, const void *pointer)
1712 {
1713 UNIMPLEMENTED();
1714 }
1715
popClientAttrib()1716 void Context::popClientAttrib()
1717 {
1718 UNIMPLEMENTED();
1719 }
1720
prioritizeTextures(GLsizei n,const GLuint * textures,const GLfloat * priorities)1721 void Context::prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
1722 {
1723 UNIMPLEMENTED();
1724 }
1725
pushClientAttrib(GLbitfield mask)1726 void Context::pushClientAttrib(GLbitfield mask)
1727 {
1728 UNIMPLEMENTED();
1729 }
1730
texSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)1731 void Context::texSubImage1D(GLenum target,
1732 GLint level,
1733 GLint xoffset,
1734 GLsizei width,
1735 GLenum format,
1736 GLenum type,
1737 const void *pixels)
1738 {
1739 UNIMPLEMENTED();
1740 }
1741
texImage2DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1742 void Context::texImage2DMultisample(GLenum target,
1743 GLsizei samples,
1744 GLenum internalformat,
1745 GLsizei width,
1746 GLsizei height,
1747 GLboolean fixedsamplelocations)
1748 {
1749 UNIMPLEMENTED();
1750 }
1751
texImage3DMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1752 void Context::texImage3DMultisample(GLenum target,
1753 GLsizei samples,
1754 GLenum internalformat,
1755 GLsizei width,
1756 GLsizei height,
1757 GLsizei depth,
1758 GLboolean fixedsamplelocations)
1759 {
1760 UNIMPLEMENTED();
1761 }
1762
colorP3ui(GLenum type,GLuint color)1763 void Context::colorP3ui(GLenum type, GLuint color)
1764 {
1765 UNIMPLEMENTED();
1766 }
1767
colorP3uiv(GLenum type,const GLuint * color)1768 void Context::colorP3uiv(GLenum type, const GLuint *color)
1769 {
1770 UNIMPLEMENTED();
1771 }
1772
colorP4ui(GLenum type,GLuint color)1773 void Context::colorP4ui(GLenum type, GLuint color)
1774 {
1775 UNIMPLEMENTED();
1776 }
1777
colorP4uiv(GLenum type,const GLuint * color)1778 void Context::colorP4uiv(GLenum type, const GLuint *color)
1779 {
1780 UNIMPLEMENTED();
1781 }
1782
multiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)1783 void Context::multiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
1784 {
1785 UNIMPLEMENTED();
1786 }
1787
multiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)1788 void Context::multiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
1789 {
1790 UNIMPLEMENTED();
1791 }
1792
multiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)1793 void Context::multiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
1794 {
1795 UNIMPLEMENTED();
1796 }
1797
multiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)1798 void Context::multiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
1799 {
1800 UNIMPLEMENTED();
1801 }
1802
multiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)1803 void Context::multiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
1804 {
1805 UNIMPLEMENTED();
1806 }
1807
multiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)1808 void Context::multiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
1809 {
1810 UNIMPLEMENTED();
1811 }
1812
multiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)1813 void Context::multiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
1814 {
1815 UNIMPLEMENTED();
1816 }
1817
multiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)1818 void Context::multiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
1819 {
1820 UNIMPLEMENTED();
1821 }
1822
normalP3ui(GLenum type,GLuint coords)1823 void Context::normalP3ui(GLenum type, GLuint coords)
1824 {
1825 UNIMPLEMENTED();
1826 }
1827
normalP3uiv(GLenum type,const GLuint * coords)1828 void Context::normalP3uiv(GLenum type, const GLuint *coords)
1829 {
1830 UNIMPLEMENTED();
1831 }
1832
secondaryColorP3ui(GLenum type,GLuint color)1833 void Context::secondaryColorP3ui(GLenum type, GLuint color)
1834 {
1835 UNIMPLEMENTED();
1836 }
1837
secondaryColorP3uiv(GLenum type,const GLuint * color)1838 void Context::secondaryColorP3uiv(GLenum type, const GLuint *color)
1839 {
1840 UNIMPLEMENTED();
1841 }
1842
texCoordP1ui(GLenum type,GLuint coords)1843 void Context::texCoordP1ui(GLenum type, GLuint coords)
1844 {
1845 UNIMPLEMENTED();
1846 }
1847
texCoordP1uiv(GLenum type,const GLuint * coords)1848 void Context::texCoordP1uiv(GLenum type, const GLuint *coords)
1849 {
1850 UNIMPLEMENTED();
1851 }
1852
texCoordP2ui(GLenum type,GLuint coords)1853 void Context::texCoordP2ui(GLenum type, GLuint coords)
1854 {
1855 UNIMPLEMENTED();
1856 }
1857
texCoordP2uiv(GLenum type,const GLuint * coords)1858 void Context::texCoordP2uiv(GLenum type, const GLuint *coords)
1859 {
1860 UNIMPLEMENTED();
1861 }
1862
texCoordP3ui(GLenum type,GLuint coords)1863 void Context::texCoordP3ui(GLenum type, GLuint coords)
1864 {
1865 UNIMPLEMENTED();
1866 }
1867
texCoordP3uiv(GLenum type,const GLuint * coords)1868 void Context::texCoordP3uiv(GLenum type, const GLuint *coords)
1869 {
1870 UNIMPLEMENTED();
1871 }
1872
texCoordP4ui(GLenum type,GLuint coords)1873 void Context::texCoordP4ui(GLenum type, GLuint coords)
1874 {
1875 UNIMPLEMENTED();
1876 }
1877
texCoordP4uiv(GLenum type,const GLuint * coords)1878 void Context::texCoordP4uiv(GLenum type, const GLuint *coords)
1879 {
1880 UNIMPLEMENTED();
1881 }
1882
vertexP2ui(GLenum type,GLuint value)1883 void Context::vertexP2ui(GLenum type, GLuint value)
1884 {
1885 UNIMPLEMENTED();
1886 }
1887
vertexP2uiv(GLenum type,const GLuint * value)1888 void Context::vertexP2uiv(GLenum type, const GLuint *value)
1889 {
1890 UNIMPLEMENTED();
1891 }
1892
vertexP3ui(GLenum type,GLuint value)1893 void Context::vertexP3ui(GLenum type, GLuint value)
1894 {
1895 UNIMPLEMENTED();
1896 }
1897
vertexP3uiv(GLenum type,const GLuint * value)1898 void Context::vertexP3uiv(GLenum type, const GLuint *value)
1899 {
1900 UNIMPLEMENTED();
1901 }
1902
vertexP4ui(GLenum type,GLuint value)1903 void Context::vertexP4ui(GLenum type, GLuint value)
1904 {
1905 UNIMPLEMENTED();
1906 }
1907
vertexP4uiv(GLenum type,const GLuint * value)1908 void Context::vertexP4uiv(GLenum type, const GLuint *value)
1909 {
1910 UNIMPLEMENTED();
1911 }
1912
beginQueryIndexed(GLenum target,GLuint index,QueryID id)1913 void Context::beginQueryIndexed(GLenum target, GLuint index, QueryID id)
1914 {
1915 UNIMPLEMENTED();
1916 }
1917
drawTransformFeedback(GLenum mode,TransformFeedbackID id)1918 void Context::drawTransformFeedback(GLenum mode, TransformFeedbackID id)
1919 {
1920 UNIMPLEMENTED();
1921 }
1922
drawTransformFeedbackStream(GLenum mode,TransformFeedbackID id,GLuint stream)1923 void Context::drawTransformFeedbackStream(GLenum mode, TransformFeedbackID id, GLuint stream)
1924 {
1925 UNIMPLEMENTED();
1926 }
1927
endQueryIndexed(GLenum target,GLuint index)1928 void Context::endQueryIndexed(GLenum target, GLuint index)
1929 {
1930 UNIMPLEMENTED();
1931 }
1932
getActiveSubroutineName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)1933 void Context::getActiveSubroutineName(ShaderProgramID program,
1934 GLenum shadertype,
1935 GLuint index,
1936 GLsizei bufsize,
1937 GLsizei *length,
1938 GLchar *name)
1939 {
1940 UNIMPLEMENTED();
1941 }
1942
getActiveSubroutineUniformName(ShaderProgramID program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)1943 void Context::getActiveSubroutineUniformName(ShaderProgramID program,
1944 GLenum shadertype,
1945 GLuint index,
1946 GLsizei bufsize,
1947 GLsizei *length,
1948 GLchar *name)
1949 {
1950 UNIMPLEMENTED();
1951 }
1952
getActiveSubroutineUniformiv(ShaderProgramID program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)1953 void Context::getActiveSubroutineUniformiv(ShaderProgramID program,
1954 GLenum shadertype,
1955 GLuint index,
1956 GLenum pname,
1957 GLint *values)
1958 {
1959 UNIMPLEMENTED();
1960 }
1961
getProgramStageiv(ShaderProgramID program,GLenum shadertype,GLenum pname,GLint * values)1962 void Context::getProgramStageiv(ShaderProgramID program,
1963 GLenum shadertype,
1964 GLenum pname,
1965 GLint *values)
1966 {
1967 UNIMPLEMENTED();
1968 }
1969
getQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)1970 void Context::getQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
1971 {
1972 UNIMPLEMENTED();
1973 }
1974
getSubroutineIndex(ShaderProgramID program,GLenum shadertype,const GLchar * name)1975 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name)
1976 {
1977 UNIMPLEMENTED();
1978 return 0;
1979 }
1980
getSubroutineUniformLocation(ShaderProgramID program,GLenum shadertype,const GLchar * name)1981 GLint Context::getSubroutineUniformLocation(ShaderProgramID program,
1982 GLenum shadertype,
1983 const GLchar *name)
1984 {
1985 UNIMPLEMENTED();
1986 return 0;
1987 }
1988
getUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)1989 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
1990 {
1991 UNIMPLEMENTED();
1992 }
1993
getUniformdv(ShaderProgramID program,UniformLocation location,GLdouble * params)1994 void Context::getUniformdv(ShaderProgramID program, UniformLocation location, GLdouble *params)
1995 {
1996 UNIMPLEMENTED();
1997 }
1998
patchParameterfv(GLenum pname,const GLfloat * values)1999 void Context::patchParameterfv(GLenum pname, const GLfloat *values)
2000 {
2001 UNIMPLEMENTED();
2002 }
2003
uniform1d(UniformLocation location,GLdouble x)2004 void Context::uniform1d(UniformLocation location, GLdouble x)
2005 {
2006 UNIMPLEMENTED();
2007 }
2008
uniform1dv(UniformLocation location,GLsizei count,const GLdouble * value)2009 void Context::uniform1dv(UniformLocation location, GLsizei count, const GLdouble *value)
2010 {
2011 UNIMPLEMENTED();
2012 }
2013
uniform2d(UniformLocation location,GLdouble x,GLdouble y)2014 void Context::uniform2d(UniformLocation location, GLdouble x, GLdouble y)
2015 {
2016 UNIMPLEMENTED();
2017 }
2018
uniform2dv(UniformLocation location,GLsizei count,const GLdouble * value)2019 void Context::uniform2dv(UniformLocation location, GLsizei count, const GLdouble *value)
2020 {
2021 UNIMPLEMENTED();
2022 }
2023
uniform3d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z)2024 void Context::uniform3d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z)
2025 {
2026 UNIMPLEMENTED();
2027 }
2028
uniform3dv(UniformLocation location,GLsizei count,const GLdouble * value)2029 void Context::uniform3dv(UniformLocation location, GLsizei count, const GLdouble *value)
2030 {
2031 UNIMPLEMENTED();
2032 }
2033
uniform4d(UniformLocation location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2034 void Context::uniform4d(UniformLocation location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2035 {
2036 UNIMPLEMENTED();
2037 }
2038
uniform4dv(UniformLocation location,GLsizei count,const GLdouble * value)2039 void Context::uniform4dv(UniformLocation location, GLsizei count, const GLdouble *value)
2040 {
2041 UNIMPLEMENTED();
2042 }
2043
uniformMatrix2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2044 void Context::uniformMatrix2dv(UniformLocation location,
2045 GLsizei count,
2046 GLboolean transpose,
2047 const GLdouble *value)
2048 {
2049 UNIMPLEMENTED();
2050 }
2051
uniformMatrix2x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2052 void Context::uniformMatrix2x3dv(UniformLocation location,
2053 GLsizei count,
2054 GLboolean transpose,
2055 const GLdouble *value)
2056 {
2057 UNIMPLEMENTED();
2058 }
2059
uniformMatrix2x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2060 void Context::uniformMatrix2x4dv(UniformLocation location,
2061 GLsizei count,
2062 GLboolean transpose,
2063 const GLdouble *value)
2064 {
2065 UNIMPLEMENTED();
2066 }
2067
uniformMatrix3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2068 void Context::uniformMatrix3dv(UniformLocation location,
2069 GLsizei count,
2070 GLboolean transpose,
2071 const GLdouble *value)
2072 {
2073 UNIMPLEMENTED();
2074 }
2075
uniformMatrix3x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2076 void Context::uniformMatrix3x2dv(UniformLocation location,
2077 GLsizei count,
2078 GLboolean transpose,
2079 const GLdouble *value)
2080 {
2081 UNIMPLEMENTED();
2082 }
2083
uniformMatrix3x4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2084 void Context::uniformMatrix3x4dv(UniformLocation location,
2085 GLsizei count,
2086 GLboolean transpose,
2087 const GLdouble *value)
2088 {
2089 UNIMPLEMENTED();
2090 }
2091
uniformMatrix4dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2092 void Context::uniformMatrix4dv(UniformLocation location,
2093 GLsizei count,
2094 GLboolean transpose,
2095 const GLdouble *value)
2096 {
2097 UNIMPLEMENTED();
2098 }
2099
uniformMatrix4x2dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2100 void Context::uniformMatrix4x2dv(UniformLocation location,
2101 GLsizei count,
2102 GLboolean transpose,
2103 const GLdouble *value)
2104 {
2105 UNIMPLEMENTED();
2106 }
2107
uniformMatrix4x3dv(UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2108 void Context::uniformMatrix4x3dv(UniformLocation location,
2109 GLsizei count,
2110 GLboolean transpose,
2111 const GLdouble *value)
2112 {
2113 UNIMPLEMENTED();
2114 }
2115
uniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2116 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2117 {
2118 UNIMPLEMENTED();
2119 }
2120
depthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2121 void Context::depthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2122 {
2123 UNIMPLEMENTED();
2124 }
2125
depthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2126 void Context::depthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2127 {
2128 UNIMPLEMENTED();
2129 }
2130
getDoublei_v(GLenum target,GLuint index,GLdouble * data)2131 void Context::getDoublei_v(GLenum target, GLuint index, GLdouble *data)
2132 {
2133 UNIMPLEMENTED();
2134 }
2135
getFloati_v(GLenum target,GLuint index,GLfloat * data)2136 void Context::getFloati_v(GLenum target, GLuint index, GLfloat *data)
2137 {
2138 UNIMPLEMENTED();
2139 }
2140
getVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2141 void Context::getVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2142 {
2143 UNIMPLEMENTED();
2144 }
2145
programUniform1d(ShaderProgramID program,UniformLocation location,GLdouble v0)2146 void Context::programUniform1d(ShaderProgramID program, UniformLocation location, GLdouble v0)
2147 {
2148 UNIMPLEMENTED();
2149 }
2150
programUniform1dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2151 void Context::programUniform1dv(ShaderProgramID program,
2152 UniformLocation location,
2153 GLsizei count,
2154 const GLdouble *value)
2155 {
2156 UNIMPLEMENTED();
2157 }
2158
programUniform2d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1)2159 void Context::programUniform2d(ShaderProgramID program,
2160 UniformLocation location,
2161 GLdouble v0,
2162 GLdouble v1)
2163 {
2164 UNIMPLEMENTED();
2165 }
2166
programUniform2dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2167 void Context::programUniform2dv(ShaderProgramID program,
2168 UniformLocation location,
2169 GLsizei count,
2170 const GLdouble *value)
2171 {
2172 UNIMPLEMENTED();
2173 }
2174
programUniform3d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2)2175 void Context::programUniform3d(ShaderProgramID program,
2176 UniformLocation location,
2177 GLdouble v0,
2178 GLdouble v1,
2179 GLdouble v2)
2180 {
2181 UNIMPLEMENTED();
2182 }
2183
programUniform3dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2184 void Context::programUniform3dv(ShaderProgramID program,
2185 UniformLocation location,
2186 GLsizei count,
2187 const GLdouble *value)
2188 {
2189 UNIMPLEMENTED();
2190 }
2191
programUniform4d(ShaderProgramID program,UniformLocation location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2192 void Context::programUniform4d(ShaderProgramID program,
2193 UniformLocation location,
2194 GLdouble v0,
2195 GLdouble v1,
2196 GLdouble v2,
2197 GLdouble v3)
2198 {
2199 UNIMPLEMENTED();
2200 }
2201
programUniform4dv(ShaderProgramID program,UniformLocation location,GLsizei count,const GLdouble * value)2202 void Context::programUniform4dv(ShaderProgramID program,
2203 UniformLocation location,
2204 GLsizei count,
2205 const GLdouble *value)
2206 {
2207 UNIMPLEMENTED();
2208 }
2209
programUniformMatrix2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2210 void Context::programUniformMatrix2dv(ShaderProgramID program,
2211 UniformLocation location,
2212 GLsizei count,
2213 GLboolean transpose,
2214 const GLdouble *value)
2215 {
2216 UNIMPLEMENTED();
2217 }
2218
programUniformMatrix2x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2219 void Context::programUniformMatrix2x3dv(ShaderProgramID program,
2220 UniformLocation location,
2221 GLsizei count,
2222 GLboolean transpose,
2223 const GLdouble *value)
2224 {
2225 UNIMPLEMENTED();
2226 }
2227
programUniformMatrix2x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2228 void Context::programUniformMatrix2x4dv(ShaderProgramID program,
2229 UniformLocation location,
2230 GLsizei count,
2231 GLboolean transpose,
2232 const GLdouble *value)
2233 {
2234 UNIMPLEMENTED();
2235 }
2236
programUniformMatrix3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2237 void Context::programUniformMatrix3dv(ShaderProgramID program,
2238 UniformLocation location,
2239 GLsizei count,
2240 GLboolean transpose,
2241 const GLdouble *value)
2242 {
2243 UNIMPLEMENTED();
2244 }
2245
programUniformMatrix3x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2246 void Context::programUniformMatrix3x2dv(ShaderProgramID program,
2247 UniformLocation location,
2248 GLsizei count,
2249 GLboolean transpose,
2250 const GLdouble *value)
2251 {
2252 UNIMPLEMENTED();
2253 }
2254
programUniformMatrix3x4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2255 void Context::programUniformMatrix3x4dv(ShaderProgramID program,
2256 UniformLocation location,
2257 GLsizei count,
2258 GLboolean transpose,
2259 const GLdouble *value)
2260 {
2261 UNIMPLEMENTED();
2262 }
2263
programUniformMatrix4dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2264 void Context::programUniformMatrix4dv(ShaderProgramID program,
2265 UniformLocation location,
2266 GLsizei count,
2267 GLboolean transpose,
2268 const GLdouble *value)
2269 {
2270 UNIMPLEMENTED();
2271 }
2272
programUniformMatrix4x2dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2273 void Context::programUniformMatrix4x2dv(ShaderProgramID program,
2274 UniformLocation location,
2275 GLsizei count,
2276 GLboolean transpose,
2277 const GLdouble *value)
2278 {
2279 UNIMPLEMENTED();
2280 }
2281
programUniformMatrix4x3dv(ShaderProgramID program,UniformLocation location,GLsizei count,GLboolean transpose,const GLdouble * value)2282 void Context::programUniformMatrix4x3dv(ShaderProgramID program,
2283 UniformLocation location,
2284 GLsizei count,
2285 GLboolean transpose,
2286 const GLdouble *value)
2287 {
2288 UNIMPLEMENTED();
2289 }
2290
scissorArrayv(GLuint first,GLsizei count,const GLint * v)2291 void Context::scissorArrayv(GLuint first, GLsizei count, const GLint *v)
2292 {
2293 UNIMPLEMENTED();
2294 }
2295
scissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2296 void Context::scissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2297 {
2298 UNIMPLEMENTED();
2299 }
2300
scissorIndexedv(GLuint index,const GLint * v)2301 void Context::scissorIndexedv(GLuint index, const GLint *v)
2302 {
2303 UNIMPLEMENTED();
2304 }
2305
vertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const void * pointer)2306 void Context::vertexAttribLPointer(GLuint index,
2307 GLint size,
2308 GLenum type,
2309 GLsizei stride,
2310 const void *pointer)
2311 {
2312 UNIMPLEMENTED();
2313 }
2314
viewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2315 void Context::viewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2316 {
2317 UNIMPLEMENTED();
2318 }
2319
viewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2320 void Context::viewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2321 {
2322 UNIMPLEMENTED();
2323 }
2324
viewportIndexedfv(GLuint index,const GLfloat * v)2325 void Context::viewportIndexedfv(GLuint index, const GLfloat *v)
2326 {
2327 UNIMPLEMENTED();
2328 }
2329
drawTransformFeedbackInstanced(GLenum mode,TransformFeedbackID id,GLsizei instancecount)2330 void Context::drawTransformFeedbackInstanced(GLenum mode,
2331 TransformFeedbackID id,
2332 GLsizei instancecount)
2333 {
2334 UNIMPLEMENTED();
2335 }
2336
drawTransformFeedbackStreamInstanced(GLenum mode,TransformFeedbackID id,GLuint stream,GLsizei instancecount)2337 void Context::drawTransformFeedbackStreamInstanced(GLenum mode,
2338 TransformFeedbackID id,
2339 GLuint stream,
2340 GLsizei instancecount)
2341 {
2342 UNIMPLEMENTED();
2343 }
2344
getActiveAtomicCounterBufferiv(ShaderProgramID program,GLuint bufferIndex,GLenum pname,GLint * params)2345 void Context::getActiveAtomicCounterBufferiv(ShaderProgramID program,
2346 GLuint bufferIndex,
2347 GLenum pname,
2348 GLint *params)
2349 {
2350 UNIMPLEMENTED();
2351 }
2352
clearBufferData(GLenum target,GLenum internalformat,GLenum format,GLenum type,const void * data)2353 void Context::clearBufferData(GLenum target,
2354 GLenum internalformat,
2355 GLenum format,
2356 GLenum type,
2357 const void *data)
2358 {
2359 UNIMPLEMENTED();
2360 }
2361
clearBufferSubData(GLenum target,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2362 void Context::clearBufferSubData(GLenum target,
2363 GLenum internalformat,
2364 GLintptr offset,
2365 GLsizeiptr size,
2366 GLenum format,
2367 GLenum type,
2368 const void *data)
2369 {
2370 UNIMPLEMENTED();
2371 }
2372
getInternalformati64v(GLenum target,GLenum internalformat,GLenum pname,GLsizei bufSize,GLint64 * params)2373 void Context::getInternalformati64v(GLenum target,
2374 GLenum internalformat,
2375 GLenum pname,
2376 GLsizei bufSize,
2377 GLint64 *params)
2378 {
2379 UNIMPLEMENTED();
2380 }
2381
invalidateBufferData(BufferID buffer)2382 void Context::invalidateBufferData(BufferID buffer)
2383 {
2384 UNIMPLEMENTED();
2385 }
2386
invalidateBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr length)2387 void Context::invalidateBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr length)
2388 {
2389 UNIMPLEMENTED();
2390 }
2391
invalidateTexImage(TextureID texture,GLint level)2392 void Context::invalidateTexImage(TextureID texture, GLint level)
2393 {
2394 UNIMPLEMENTED();
2395 }
2396
invalidateTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth)2397 void Context::invalidateTexSubImage(TextureID texture,
2398 GLint level,
2399 GLint xoffset,
2400 GLint yoffset,
2401 GLint zoffset,
2402 GLsizei width,
2403 GLsizei height,
2404 GLsizei depth)
2405 {
2406 UNIMPLEMENTED();
2407 }
2408
shaderStorageBlockBinding(ShaderProgramID program,GLuint storageBlockIndex,GLuint storageBlockBinding)2409 void Context::shaderStorageBlockBinding(ShaderProgramID program,
2410 GLuint storageBlockIndex,
2411 GLuint storageBlockBinding)
2412 {
2413 UNIMPLEMENTED();
2414 }
2415
textureView(TextureID texture,GLenum target,GLuint origtexture,GLenum internalformat,GLuint minlevel,GLuint numlevels,GLuint minlayer,GLuint numlayers)2416 void Context::textureView(TextureID texture,
2417 GLenum target,
2418 GLuint origtexture,
2419 GLenum internalformat,
2420 GLuint minlevel,
2421 GLuint numlevels,
2422 GLuint minlayer,
2423 GLuint numlayers)
2424 {
2425 UNIMPLEMENTED();
2426 }
2427
vertexAttribLFormat(GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)2428 void Context::vertexAttribLFormat(GLuint attribindex,
2429 GLint size,
2430 GLenum type,
2431 GLuint relativeoffset)
2432 {
2433 UNIMPLEMENTED();
2434 }
2435
bindBuffersBase(GLenum target,GLuint first,GLsizei count,const BufferID * buffers)2436 void Context::bindBuffersBase(GLenum target, GLuint first, GLsizei count, const BufferID *buffers)
2437 {
2438 UNIMPLEMENTED();
2439 }
2440
bindBuffersRange(GLenum target,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizeiptr * sizes)2441 void Context::bindBuffersRange(GLenum target,
2442 GLuint first,
2443 GLsizei count,
2444 const BufferID *buffers,
2445 const GLintptr *offsets,
2446 const GLsizeiptr *sizes)
2447 {
2448 UNIMPLEMENTED();
2449 }
2450
bindImageTextures(GLuint first,GLsizei count,const GLuint * textures)2451 void Context::bindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
2452 {
2453 UNIMPLEMENTED();
2454 }
2455
bindSamplers(GLuint first,GLsizei count,const GLuint * samplers)2456 void Context::bindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
2457 {
2458 UNIMPLEMENTED();
2459 }
2460
bindTextures(GLuint first,GLsizei count,const GLuint * textures)2461 void Context::bindTextures(GLuint first, GLsizei count, const GLuint *textures)
2462 {
2463 UNIMPLEMENTED();
2464 }
2465
bindVertexBuffers(GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)2466 void Context::bindVertexBuffers(GLuint first,
2467 GLsizei count,
2468 const BufferID *buffers,
2469 const GLintptr *offsets,
2470 const GLsizei *strides)
2471 {
2472 UNIMPLEMENTED();
2473 }
2474
clearTexImage(TextureID texture,GLint level,GLenum format,GLenum type,const void * data)2475 void Context::clearTexImage(TextureID texture,
2476 GLint level,
2477 GLenum format,
2478 GLenum type,
2479 const void *data)
2480 {
2481 UNIMPLEMENTED();
2482 }
2483
clearTexSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * data)2484 void Context::clearTexSubImage(TextureID texture,
2485 GLint level,
2486 GLint xoffset,
2487 GLint yoffset,
2488 GLint zoffset,
2489 GLsizei width,
2490 GLsizei height,
2491 GLsizei depth,
2492 GLenum format,
2493 GLenum type,
2494 const void *data)
2495 {
2496 UNIMPLEMENTED();
2497 }
2498
bindTextureUnit(GLuint unit,TextureID texture)2499 void Context::bindTextureUnit(GLuint unit, TextureID texture)
2500 {
2501 UNIMPLEMENTED();
2502 }
2503
blitNamedFramebuffer(GLuint readFramebuffer,GLuint drawFramebuffer,GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)2504 void Context::blitNamedFramebuffer(GLuint readFramebuffer,
2505 GLuint drawFramebuffer,
2506 GLint srcX0,
2507 GLint srcY0,
2508 GLint srcX1,
2509 GLint srcY1,
2510 GLint dstX0,
2511 GLint dstY0,
2512 GLint dstX1,
2513 GLint dstY1,
2514 GLbitfield mask,
2515 GLenum filter)
2516 {
2517 UNIMPLEMENTED();
2518 }
2519
checkNamedFramebufferStatus(FramebufferID framebuffer,GLenum target)2520 GLenum Context::checkNamedFramebufferStatus(FramebufferID framebuffer, GLenum target)
2521 {
2522 UNIMPLEMENTED();
2523 return 0;
2524 }
2525
clearNamedBufferData(BufferID buffer,GLenum internalformat,GLenum format,GLenum type,const void * data)2526 void Context::clearNamedBufferData(BufferID buffer,
2527 GLenum internalformat,
2528 GLenum format,
2529 GLenum type,
2530 const void *data)
2531 {
2532 UNIMPLEMENTED();
2533 }
2534
clearNamedBufferSubData(BufferID buffer,GLenum internalformat,GLintptr offset,GLsizeiptr size,GLenum format,GLenum type,const void * data)2535 void Context::clearNamedBufferSubData(BufferID buffer,
2536 GLenum internalformat,
2537 GLintptr offset,
2538 GLsizeiptr size,
2539 GLenum format,
2540 GLenum type,
2541 const void *data)
2542 {
2543 UNIMPLEMENTED();
2544 }
2545
clearNamedFramebufferfi(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)2546 void Context::clearNamedFramebufferfi(FramebufferID framebuffer,
2547 GLenum buffer,
2548 GLint drawbuffer,
2549 GLfloat depth,
2550 GLint stencil)
2551 {
2552 UNIMPLEMENTED();
2553 }
2554
clearNamedFramebufferfv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLfloat * value)2555 void Context::clearNamedFramebufferfv(FramebufferID framebuffer,
2556 GLenum buffer,
2557 GLint drawbuffer,
2558 const GLfloat *value)
2559 {
2560 UNIMPLEMENTED();
2561 }
2562
clearNamedFramebufferiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLint * value)2563 void Context::clearNamedFramebufferiv(FramebufferID framebuffer,
2564 GLenum buffer,
2565 GLint drawbuffer,
2566 const GLint *value)
2567 {
2568 UNIMPLEMENTED();
2569 }
2570
clearNamedFramebufferuiv(FramebufferID framebuffer,GLenum buffer,GLint drawbuffer,const GLuint * value)2571 void Context::clearNamedFramebufferuiv(FramebufferID framebuffer,
2572 GLenum buffer,
2573 GLint drawbuffer,
2574 const GLuint *value)
2575 {
2576 UNIMPLEMENTED();
2577 }
2578
compressedTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const void * data)2579 void Context::compressedTextureSubImage1D(TextureID texture,
2580 GLint level,
2581 GLint xoffset,
2582 GLsizei width,
2583 GLenum format,
2584 GLsizei imageSize,
2585 const void *data)
2586 {
2587 UNIMPLEMENTED();
2588 }
2589
compressedTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const void * data)2590 void Context::compressedTextureSubImage2D(TextureID texture,
2591 GLint level,
2592 GLint xoffset,
2593 GLint yoffset,
2594 GLsizei width,
2595 GLsizei height,
2596 GLenum format,
2597 GLsizei imageSize,
2598 const void *data)
2599 {
2600 UNIMPLEMENTED();
2601 }
2602
compressedTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const void * data)2603 void Context::compressedTextureSubImage3D(TextureID texture,
2604 GLint level,
2605 GLint xoffset,
2606 GLint yoffset,
2607 GLint zoffset,
2608 GLsizei width,
2609 GLsizei height,
2610 GLsizei depth,
2611 GLenum format,
2612 GLsizei imageSize,
2613 const void *data)
2614 {
2615 UNIMPLEMENTED();
2616 }
2617
copyNamedBufferSubData(GLuint readBuffer,GLuint writeBuffer,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)2618 void Context::copyNamedBufferSubData(GLuint readBuffer,
2619 GLuint writeBuffer,
2620 GLintptr readOffset,
2621 GLintptr writeOffset,
2622 GLsizeiptr size)
2623 {
2624 UNIMPLEMENTED();
2625 }
2626
copyTextureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)2627 void Context::copyTextureSubImage1D(TextureID texture,
2628 GLint level,
2629 GLint xoffset,
2630 GLint x,
2631 GLint y,
2632 GLsizei width)
2633 {
2634 UNIMPLEMENTED();
2635 }
2636
copyTextureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)2637 void Context::copyTextureSubImage2D(TextureID texture,
2638 GLint level,
2639 GLint xoffset,
2640 GLint yoffset,
2641 GLint x,
2642 GLint y,
2643 GLsizei width,
2644 GLsizei height)
2645 {
2646 UNIMPLEMENTED();
2647 }
2648
copyTextureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)2649 void Context::copyTextureSubImage3D(TextureID texture,
2650 GLint level,
2651 GLint xoffset,
2652 GLint yoffset,
2653 GLint zoffset,
2654 GLint x,
2655 GLint y,
2656 GLsizei width,
2657 GLsizei height)
2658 {
2659 UNIMPLEMENTED();
2660 }
2661
createBuffers(GLsizei n,BufferID * buffers)2662 void Context::createBuffers(GLsizei n, BufferID *buffers)
2663 {
2664 UNIMPLEMENTED();
2665 }
2666
createFramebuffers(GLsizei n,GLuint * framebuffers)2667 void Context::createFramebuffers(GLsizei n, GLuint *framebuffers)
2668 {
2669 UNIMPLEMENTED();
2670 }
2671
createProgramPipelines(GLsizei n,GLuint * pipelines)2672 void Context::createProgramPipelines(GLsizei n, GLuint *pipelines)
2673 {
2674 UNIMPLEMENTED();
2675 }
2676
createQueries(GLenum target,GLsizei n,GLuint * ids)2677 void Context::createQueries(GLenum target, GLsizei n, GLuint *ids)
2678 {
2679 UNIMPLEMENTED();
2680 }
2681
createRenderbuffers(GLsizei n,RenderbufferID * renderbuffers)2682 void Context::createRenderbuffers(GLsizei n, RenderbufferID *renderbuffers)
2683 {
2684 UNIMPLEMENTED();
2685 }
2686
createSamplers(GLsizei n,GLuint * samplers)2687 void Context::createSamplers(GLsizei n, GLuint *samplers)
2688 {
2689 UNIMPLEMENTED();
2690 }
2691
createTextures(GLenum target,GLsizei n,GLuint * textures)2692 void Context::createTextures(GLenum target, GLsizei n, GLuint *textures)
2693 {
2694 UNIMPLEMENTED();
2695 }
2696
createTransformFeedbacks(GLsizei n,GLuint * ids)2697 void Context::createTransformFeedbacks(GLsizei n, GLuint *ids)
2698 {
2699 UNIMPLEMENTED();
2700 }
2701
createVertexArrays(GLsizei n,VertexArrayID * arrays)2702 void Context::createVertexArrays(GLsizei n, VertexArrayID *arrays)
2703 {
2704 UNIMPLEMENTED();
2705 }
2706
disableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)2707 void Context::disableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
2708 {
2709 UNIMPLEMENTED();
2710 }
2711
enableVertexArrayAttrib(VertexArrayID vaobj,GLuint index)2712 void Context::enableVertexArrayAttrib(VertexArrayID vaobj, GLuint index)
2713 {
2714 UNIMPLEMENTED();
2715 }
2716
flushMappedNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length)2717 void Context::flushMappedNamedBufferRange(BufferID buffer, GLintptr offset, GLsizeiptr length)
2718 {
2719 UNIMPLEMENTED();
2720 }
2721
generateTextureMipmap(TextureID texture)2722 void Context::generateTextureMipmap(TextureID texture)
2723 {
2724 UNIMPLEMENTED();
2725 }
2726
getCompressedTextureImage(TextureID texture,GLint level,GLsizei bufSize,void * pixels)2727 void Context::getCompressedTextureImage(TextureID texture,
2728 GLint level,
2729 GLsizei bufSize,
2730 void *pixels)
2731 {
2732 UNIMPLEMENTED();
2733 }
2734
getCompressedTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLsizei bufSize,void * pixels)2735 void Context::getCompressedTextureSubImage(TextureID texture,
2736 GLint level,
2737 GLint xoffset,
2738 GLint yoffset,
2739 GLint zoffset,
2740 GLsizei width,
2741 GLsizei height,
2742 GLsizei depth,
2743 GLsizei bufSize,
2744 void *pixels)
2745 {
2746 UNIMPLEMENTED();
2747 }
2748
getNamedBufferParameteri64v(BufferID buffer,GLenum pname,GLint64 * params)2749 void Context::getNamedBufferParameteri64v(BufferID buffer, GLenum pname, GLint64 *params)
2750 {
2751 UNIMPLEMENTED();
2752 }
2753
getNamedBufferParameteriv(BufferID buffer,GLenum pname,GLint * params)2754 void Context::getNamedBufferParameteriv(BufferID buffer, GLenum pname, GLint *params)
2755 {
2756 UNIMPLEMENTED();
2757 }
2758
getNamedBufferPointerv(BufferID buffer,GLenum pname,void ** params)2759 void Context::getNamedBufferPointerv(BufferID buffer, GLenum pname, void **params)
2760 {
2761 UNIMPLEMENTED();
2762 }
2763
getNamedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,void * data)2764 void Context::getNamedBufferSubData(BufferID buffer, GLintptr offset, GLsizeiptr size, void *data)
2765 {
2766 UNIMPLEMENTED();
2767 }
2768
getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,GLenum attachment,GLenum pname,GLint * params)2769 void Context::getNamedFramebufferAttachmentParameteriv(FramebufferID framebuffer,
2770 GLenum attachment,
2771 GLenum pname,
2772 GLint *params)
2773 {
2774 UNIMPLEMENTED();
2775 }
2776
getNamedFramebufferParameteriv(FramebufferID framebuffer,GLenum pname,GLint * param)2777 void Context::getNamedFramebufferParameteriv(FramebufferID framebuffer, GLenum pname, GLint *param)
2778 {
2779 UNIMPLEMENTED();
2780 }
2781
getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,GLenum pname,GLint * params)2782 void Context::getNamedRenderbufferParameteriv(RenderbufferID renderbuffer,
2783 GLenum pname,
2784 GLint *params)
2785 {
2786 UNIMPLEMENTED();
2787 }
2788
getQueryBufferObjecti64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)2789 void Context::getQueryBufferObjecti64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
2790 {
2791 UNIMPLEMENTED();
2792 }
2793
getQueryBufferObjectiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)2794 void Context::getQueryBufferObjectiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
2795 {
2796 UNIMPLEMENTED();
2797 }
2798
getQueryBufferObjectui64v(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)2799 void Context::getQueryBufferObjectui64v(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
2800 {
2801 UNIMPLEMENTED();
2802 }
2803
getQueryBufferObjectuiv(GLuint id,BufferID buffer,GLenum pname,GLintptr offset)2804 void Context::getQueryBufferObjectuiv(GLuint id, BufferID buffer, GLenum pname, GLintptr offset)
2805 {
2806 UNIMPLEMENTED();
2807 }
2808
getTextureImage(TextureID texture,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)2809 void Context::getTextureImage(TextureID texture,
2810 GLint level,
2811 GLenum format,
2812 GLenum type,
2813 GLsizei bufSize,
2814 void *pixels)
2815 {
2816 UNIMPLEMENTED();
2817 }
2818
getTextureLevelParameterfv(TextureID texture,GLint level,GLenum pname,GLfloat * params)2819 void Context::getTextureLevelParameterfv(TextureID texture,
2820 GLint level,
2821 GLenum pname,
2822 GLfloat *params)
2823 {
2824 UNIMPLEMENTED();
2825 }
2826
getTextureLevelParameteriv(TextureID texture,GLint level,GLenum pname,GLint * params)2827 void Context::getTextureLevelParameteriv(TextureID texture,
2828 GLint level,
2829 GLenum pname,
2830 GLint *params)
2831 {
2832 UNIMPLEMENTED();
2833 }
2834
getTextureParameterIiv(TextureID texture,GLenum pname,GLint * params)2835 void Context::getTextureParameterIiv(TextureID texture, GLenum pname, GLint *params)
2836 {
2837 UNIMPLEMENTED();
2838 }
2839
getTextureParameterIuiv(TextureID texture,GLenum pname,GLuint * params)2840 void Context::getTextureParameterIuiv(TextureID texture, GLenum pname, GLuint *params)
2841 {
2842 UNIMPLEMENTED();
2843 }
2844
getTextureParameterfv(TextureID texture,GLenum pname,GLfloat * params)2845 void Context::getTextureParameterfv(TextureID texture, GLenum pname, GLfloat *params)
2846 {
2847 UNIMPLEMENTED();
2848 }
2849
getTextureParameteriv(TextureID texture,GLenum pname,GLint * params)2850 void Context::getTextureParameteriv(TextureID texture, GLenum pname, GLint *params)
2851 {
2852 UNIMPLEMENTED();
2853 }
2854
getTextureSubImage(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,GLsizei bufSize,void * pixels)2855 void Context::getTextureSubImage(TextureID texture,
2856 GLint level,
2857 GLint xoffset,
2858 GLint yoffset,
2859 GLint zoffset,
2860 GLsizei width,
2861 GLsizei height,
2862 GLsizei depth,
2863 GLenum format,
2864 GLenum type,
2865 GLsizei bufSize,
2866 void *pixels)
2867 {
2868 UNIMPLEMENTED();
2869 }
2870
getTransformFeedbacki64_v(GLuint xfb,GLenum pname,GLuint index,GLint64 * param)2871 void Context::getTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
2872 {
2873 UNIMPLEMENTED();
2874 }
2875
getTransformFeedbacki_v(GLuint xfb,GLenum pname,GLuint index,GLint * param)2876 void Context::getTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
2877 {
2878 UNIMPLEMENTED();
2879 }
2880
getTransformFeedbackiv(GLuint xfb,GLenum pname,GLint * param)2881 void Context::getTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
2882 {
2883 UNIMPLEMENTED();
2884 }
2885
getVertexArrayIndexed64iv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint64 * param)2886 void Context::getVertexArrayIndexed64iv(VertexArrayID vaobj,
2887 GLuint index,
2888 GLenum pname,
2889 GLint64 *param)
2890 {
2891 UNIMPLEMENTED();
2892 }
2893
getVertexArrayIndexediv(VertexArrayID vaobj,GLuint index,GLenum pname,GLint * param)2894 void Context::getVertexArrayIndexediv(VertexArrayID vaobj, GLuint index, GLenum pname, GLint *param)
2895 {
2896 UNIMPLEMENTED();
2897 }
2898
getVertexArrayiv(VertexArrayID vaobj,GLenum pname,GLint * param)2899 void Context::getVertexArrayiv(VertexArrayID vaobj, GLenum pname, GLint *param)
2900 {
2901 UNIMPLEMENTED();
2902 }
2903
getnColorTable(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * table)2904 void Context::getnColorTable(GLenum target,
2905 GLenum format,
2906 GLenum type,
2907 GLsizei bufSize,
2908 void *table)
2909 {
2910 UNIMPLEMENTED();
2911 }
2912
getnCompressedTexImage(GLenum target,GLint lod,GLsizei bufSize,void * pixels)2913 void Context::getnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
2914 {
2915 UNIMPLEMENTED();
2916 }
2917
getnConvolutionFilter(GLenum target,GLenum format,GLenum type,GLsizei bufSize,void * image)2918 void Context::getnConvolutionFilter(GLenum target,
2919 GLenum format,
2920 GLenum type,
2921 GLsizei bufSize,
2922 void *image)
2923 {
2924 UNIMPLEMENTED();
2925 }
2926
getnHistogram(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)2927 void Context::getnHistogram(GLenum target,
2928 GLboolean reset,
2929 GLenum format,
2930 GLenum type,
2931 GLsizei bufSize,
2932 void *values)
2933 {
2934 UNIMPLEMENTED();
2935 }
2936
getnMapdv(GLenum target,GLenum query,GLsizei bufSize,GLdouble * v)2937 void Context::getnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
2938 {
2939 UNIMPLEMENTED();
2940 }
2941
getnMapfv(GLenum target,GLenum query,GLsizei bufSize,GLfloat * v)2942 void Context::getnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
2943 {
2944 UNIMPLEMENTED();
2945 }
2946
getnMapiv(GLenum target,GLenum query,GLsizei bufSize,GLint * v)2947 void Context::getnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
2948 {
2949 UNIMPLEMENTED();
2950 }
2951
getnMinmax(GLenum target,GLboolean reset,GLenum format,GLenum type,GLsizei bufSize,void * values)2952 void Context::getnMinmax(GLenum target,
2953 GLboolean reset,
2954 GLenum format,
2955 GLenum type,
2956 GLsizei bufSize,
2957 void *values)
2958 {
2959 UNIMPLEMENTED();
2960 }
2961
getnPixelMapfv(GLenum map,GLsizei bufSize,GLfloat * values)2962 void Context::getnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
2963 {
2964 UNIMPLEMENTED();
2965 }
2966
getnPixelMapuiv(GLenum map,GLsizei bufSize,GLuint * values)2967 void Context::getnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
2968 {
2969 UNIMPLEMENTED();
2970 }
2971
getnPixelMapusv(GLenum map,GLsizei bufSize,GLushort * values)2972 void Context::getnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
2973 {
2974 UNIMPLEMENTED();
2975 }
2976
getnPolygonStipple(GLsizei bufSize,GLubyte * pattern)2977 void Context::getnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
2978 {
2979 UNIMPLEMENTED();
2980 }
2981
getnSeparableFilter(GLenum target,GLenum format,GLenum type,GLsizei rowBufSize,void * row,GLsizei columnBufSize,void * column,void * span)2982 void Context::getnSeparableFilter(GLenum target,
2983 GLenum format,
2984 GLenum type,
2985 GLsizei rowBufSize,
2986 void *row,
2987 GLsizei columnBufSize,
2988 void *column,
2989 void *span)
2990 {
2991 UNIMPLEMENTED();
2992 }
2993
getnTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLsizei bufSize,void * pixels)2994 void Context::getnTexImage(GLenum target,
2995 GLint level,
2996 GLenum format,
2997 GLenum type,
2998 GLsizei bufSize,
2999 void *pixels)
3000 {
3001 UNIMPLEMENTED();
3002 }
3003
getnUniformdv(ShaderProgramID program,UniformLocation location,GLsizei bufSize,GLdouble * params)3004 void Context::getnUniformdv(ShaderProgramID program,
3005 UniformLocation location,
3006 GLsizei bufSize,
3007 GLdouble *params)
3008 {
3009 UNIMPLEMENTED();
3010 }
3011
invalidateNamedFramebufferData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments)3012 void Context::invalidateNamedFramebufferData(FramebufferID framebuffer,
3013 GLsizei numAttachments,
3014 const GLenum *attachments)
3015 {
3016 UNIMPLEMENTED();
3017 }
3018
invalidateNamedFramebufferSubData(FramebufferID framebuffer,GLsizei numAttachments,const GLenum * attachments,GLint x,GLint y,GLsizei width,GLsizei height)3019 void Context::invalidateNamedFramebufferSubData(FramebufferID framebuffer,
3020 GLsizei numAttachments,
3021 const GLenum *attachments,
3022 GLint x,
3023 GLint y,
3024 GLsizei width,
3025 GLsizei height)
3026 {
3027 UNIMPLEMENTED();
3028 }
3029
mapNamedBuffer(BufferID buffer,GLenum access)3030 void *Context::mapNamedBuffer(BufferID buffer, GLenum access)
3031 {
3032 UNIMPLEMENTED();
3033 return nullptr;
3034 }
3035
mapNamedBufferRange(BufferID buffer,GLintptr offset,GLsizeiptr length,GLbitfield access)3036 void *Context::mapNamedBufferRange(BufferID buffer,
3037 GLintptr offset,
3038 GLsizeiptr length,
3039 GLbitfield access)
3040 {
3041 UNIMPLEMENTED();
3042 return nullptr;
3043 }
3044
namedBufferData(BufferID buffer,GLsizeiptr size,const void * data,GLenum usage)3045 void Context::namedBufferData(BufferID buffer, GLsizeiptr size, const void *data, GLenum usage)
3046 {
3047 UNIMPLEMENTED();
3048 }
3049
namedBufferStorage(BufferID buffer,GLsizeiptr size,const void * data,GLbitfield flags)3050 void Context::namedBufferStorage(BufferID buffer,
3051 GLsizeiptr size,
3052 const void *data,
3053 GLbitfield flags)
3054 {
3055 UNIMPLEMENTED();
3056 }
3057
namedBufferSubData(BufferID buffer,GLintptr offset,GLsizeiptr size,const void * data)3058 void Context::namedBufferSubData(BufferID buffer,
3059 GLintptr offset,
3060 GLsizeiptr size,
3061 const void *data)
3062 {
3063 UNIMPLEMENTED();
3064 }
3065
namedFramebufferDrawBuffer(FramebufferID framebuffer,GLenum buf)3066 void Context::namedFramebufferDrawBuffer(FramebufferID framebuffer, GLenum buf)
3067 {
3068 UNIMPLEMENTED();
3069 }
3070
namedFramebufferDrawBuffers(FramebufferID framebuffer,GLsizei n,const GLenum * bufs)3071 void Context::namedFramebufferDrawBuffers(FramebufferID framebuffer, GLsizei n, const GLenum *bufs)
3072 {
3073 UNIMPLEMENTED();
3074 }
3075
namedFramebufferParameteri(FramebufferID framebuffer,GLenum pname,GLint param)3076 void Context::namedFramebufferParameteri(FramebufferID framebuffer, GLenum pname, GLint param)
3077 {
3078 UNIMPLEMENTED();
3079 }
3080
namedFramebufferReadBuffer(FramebufferID framebuffer,GLenum src)3081 void Context::namedFramebufferReadBuffer(FramebufferID framebuffer, GLenum src)
3082 {
3083 UNIMPLEMENTED();
3084 }
3085
namedFramebufferRenderbuffer(FramebufferID framebuffer,GLenum attachment,GLenum renderbuffertarget,RenderbufferID renderbuffer)3086 void Context::namedFramebufferRenderbuffer(FramebufferID framebuffer,
3087 GLenum attachment,
3088 GLenum renderbuffertarget,
3089 RenderbufferID renderbuffer)
3090 {
3091 UNIMPLEMENTED();
3092 }
3093
namedFramebufferTexture(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level)3094 void Context::namedFramebufferTexture(FramebufferID framebuffer,
3095 GLenum attachment,
3096 TextureID texture,
3097 GLint level)
3098 {
3099 UNIMPLEMENTED();
3100 }
3101
namedFramebufferTextureLayer(FramebufferID framebuffer,GLenum attachment,TextureID texture,GLint level,GLint layer)3102 void Context::namedFramebufferTextureLayer(FramebufferID framebuffer,
3103 GLenum attachment,
3104 TextureID texture,
3105 GLint level,
3106 GLint layer)
3107 {
3108 UNIMPLEMENTED();
3109 }
3110
namedRenderbufferStorage(RenderbufferID renderbuffer,GLenum internalformat,GLsizei width,GLsizei height)3111 void Context::namedRenderbufferStorage(RenderbufferID renderbuffer,
3112 GLenum internalformat,
3113 GLsizei width,
3114 GLsizei height)
3115 {
3116 UNIMPLEMENTED();
3117 }
3118
namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)3119 void Context::namedRenderbufferStorageMultisample(RenderbufferID renderbuffer,
3120 GLsizei samples,
3121 GLenum internalformat,
3122 GLsizei width,
3123 GLsizei height)
3124 {
3125 UNIMPLEMENTED();
3126 }
3127
textureBarrier()3128 void Context::textureBarrier()
3129 {
3130 UNIMPLEMENTED();
3131 }
3132
textureBuffer(TextureID texture,GLenum internalformat,BufferID buffer)3133 void Context::textureBuffer(TextureID texture, GLenum internalformat, BufferID buffer)
3134 {
3135 UNIMPLEMENTED();
3136 }
3137
textureBufferRange(TextureID texture,GLenum internalformat,BufferID buffer,GLintptr offset,GLsizeiptr size)3138 void Context::textureBufferRange(TextureID texture,
3139 GLenum internalformat,
3140 BufferID buffer,
3141 GLintptr offset,
3142 GLsizeiptr size)
3143 {
3144 UNIMPLEMENTED();
3145 }
3146
textureParameterIiv(TextureID texture,GLenum pname,const GLint * params)3147 void Context::textureParameterIiv(TextureID texture, GLenum pname, const GLint *params)
3148 {
3149 UNIMPLEMENTED();
3150 }
3151
textureParameterIuiv(TextureID texture,GLenum pname,const GLuint * params)3152 void Context::textureParameterIuiv(TextureID texture, GLenum pname, const GLuint *params)
3153 {
3154 UNIMPLEMENTED();
3155 }
3156
textureParameterf(TextureID texture,GLenum pname,GLfloat param)3157 void Context::textureParameterf(TextureID texture, GLenum pname, GLfloat param)
3158 {
3159 UNIMPLEMENTED();
3160 }
3161
textureParameterfv(TextureID texture,GLenum pname,const GLfloat * param)3162 void Context::textureParameterfv(TextureID texture, GLenum pname, const GLfloat *param)
3163 {
3164 UNIMPLEMENTED();
3165 }
3166
textureParameteri(TextureID texture,GLenum pname,GLint param)3167 void Context::textureParameteri(TextureID texture, GLenum pname, GLint param)
3168 {
3169 UNIMPLEMENTED();
3170 }
3171
textureParameteriv(TextureID texture,GLenum pname,const GLint * param)3172 void Context::textureParameteriv(TextureID texture, GLenum pname, const GLint *param)
3173 {
3174 UNIMPLEMENTED();
3175 }
3176
textureStorage1D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width)3177 void Context::textureStorage1D(TextureID texture,
3178 GLsizei levels,
3179 GLenum internalformat,
3180 GLsizei width)
3181 {
3182 UNIMPLEMENTED();
3183 }
3184
textureStorage2D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height)3185 void Context::textureStorage2D(TextureID texture,
3186 GLsizei levels,
3187 GLenum internalformat,
3188 GLsizei width,
3189 GLsizei height)
3190 {
3191 UNIMPLEMENTED();
3192 }
3193
textureStorage2DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)3194 void Context::textureStorage2DMultisample(TextureID texture,
3195 GLsizei samples,
3196 GLenum internalformat,
3197 GLsizei width,
3198 GLsizei height,
3199 GLboolean fixedsamplelocations)
3200 {
3201 UNIMPLEMENTED();
3202 }
3203
textureStorage3D(TextureID texture,GLsizei levels,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth)3204 void Context::textureStorage3D(TextureID texture,
3205 GLsizei levels,
3206 GLenum internalformat,
3207 GLsizei width,
3208 GLsizei height,
3209 GLsizei depth)
3210 {
3211 UNIMPLEMENTED();
3212 }
3213
textureStorage3DMultisample(TextureID texture,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)3214 void Context::textureStorage3DMultisample(TextureID texture,
3215 GLsizei samples,
3216 GLenum internalformat,
3217 GLsizei width,
3218 GLsizei height,
3219 GLsizei depth,
3220 GLboolean fixedsamplelocations)
3221 {
3222 UNIMPLEMENTED();
3223 }
3224
textureSubImage1D(TextureID texture,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const void * pixels)3225 void Context::textureSubImage1D(TextureID texture,
3226 GLint level,
3227 GLint xoffset,
3228 GLsizei width,
3229 GLenum format,
3230 GLenum type,
3231 const void *pixels)
3232 {
3233 UNIMPLEMENTED();
3234 }
3235
textureSubImage2D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const void * pixels)3236 void Context::textureSubImage2D(TextureID texture,
3237 GLint level,
3238 GLint xoffset,
3239 GLint yoffset,
3240 GLsizei width,
3241 GLsizei height,
3242 GLenum format,
3243 GLenum type,
3244 const void *pixels)
3245 {
3246 UNIMPLEMENTED();
3247 }
3248
textureSubImage3D(TextureID texture,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const void * pixels)3249 void Context::textureSubImage3D(TextureID texture,
3250 GLint level,
3251 GLint xoffset,
3252 GLint yoffset,
3253 GLint zoffset,
3254 GLsizei width,
3255 GLsizei height,
3256 GLsizei depth,
3257 GLenum format,
3258 GLenum type,
3259 const void *pixels)
3260 {
3261 UNIMPLEMENTED();
3262 }
3263
transformFeedbackBufferBase(GLuint xfb,GLuint index,BufferID buffer)3264 void Context::transformFeedbackBufferBase(GLuint xfb, GLuint index, BufferID buffer)
3265 {
3266 UNIMPLEMENTED();
3267 }
3268
transformFeedbackBufferRange(GLuint xfb,GLuint index,BufferID buffer,GLintptr offset,GLsizeiptr size)3269 void Context::transformFeedbackBufferRange(GLuint xfb,
3270 GLuint index,
3271 BufferID buffer,
3272 GLintptr offset,
3273 GLsizeiptr size)
3274 {
3275 UNIMPLEMENTED();
3276 }
3277
unmapNamedBuffer(BufferID buffer)3278 GLboolean Context::unmapNamedBuffer(BufferID buffer)
3279 {
3280 UNIMPLEMENTED();
3281 return false;
3282 }
3283
vertexArrayAttribBinding(VertexArrayID vaobj,GLuint attribindex,GLuint bindingindex)3284 void Context::vertexArrayAttribBinding(VertexArrayID vaobj, GLuint attribindex, GLuint bindingindex)
3285 {
3286 UNIMPLEMENTED();
3287 }
3288
vertexArrayAttribFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLboolean normalized,GLuint relativeoffset)3289 void Context::vertexArrayAttribFormat(VertexArrayID vaobj,
3290 GLuint attribindex,
3291 GLint size,
3292 GLenum type,
3293 GLboolean normalized,
3294 GLuint relativeoffset)
3295 {
3296 UNIMPLEMENTED();
3297 }
3298
vertexArrayAttribIFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3299 void Context::vertexArrayAttribIFormat(VertexArrayID vaobj,
3300 GLuint attribindex,
3301 GLint size,
3302 GLenum type,
3303 GLuint relativeoffset)
3304 {
3305 UNIMPLEMENTED();
3306 }
3307
vertexArrayAttribLFormat(VertexArrayID vaobj,GLuint attribindex,GLint size,GLenum type,GLuint relativeoffset)3308 void Context::vertexArrayAttribLFormat(VertexArrayID vaobj,
3309 GLuint attribindex,
3310 GLint size,
3311 GLenum type,
3312 GLuint relativeoffset)
3313 {
3314 UNIMPLEMENTED();
3315 }
3316
vertexArrayBindingDivisor(VertexArrayID vaobj,GLuint bindingindex,GLuint divisor)3317 void Context::vertexArrayBindingDivisor(VertexArrayID vaobj, GLuint bindingindex, GLuint divisor)
3318 {
3319 UNIMPLEMENTED();
3320 }
3321
vertexArrayElementBuffer(VertexArrayID vaobj,BufferID buffer)3322 void Context::vertexArrayElementBuffer(VertexArrayID vaobj, BufferID buffer)
3323 {
3324 UNIMPLEMENTED();
3325 }
3326
vertexArrayVertexBuffer(VertexArrayID vaobj,GLuint bindingindex,BufferID buffer,GLintptr offset,GLsizei stride)3327 void Context::vertexArrayVertexBuffer(VertexArrayID vaobj,
3328 GLuint bindingindex,
3329 BufferID buffer,
3330 GLintptr offset,
3331 GLsizei stride)
3332 {
3333 UNIMPLEMENTED();
3334 }
3335
vertexArrayVertexBuffers(VertexArrayID vaobj,GLuint first,GLsizei count,const BufferID * buffers,const GLintptr * offsets,const GLsizei * strides)3336 void Context::vertexArrayVertexBuffers(VertexArrayID vaobj,
3337 GLuint first,
3338 GLsizei count,
3339 const BufferID *buffers,
3340 const GLintptr *offsets,
3341 const GLsizei *strides)
3342 {
3343 UNIMPLEMENTED();
3344 }
3345
multiDrawArraysIndirectCount(GLenum mode,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3346 void Context::multiDrawArraysIndirectCount(GLenum mode,
3347 const void *indirect,
3348 GLintptr drawcount,
3349 GLsizei maxdrawcount,
3350 GLsizei stride)
3351 {
3352 UNIMPLEMENTED();
3353 }
3354
multiDrawElementsIndirectCount(GLenum mode,GLenum type,const void * indirect,GLintptr drawcount,GLsizei maxdrawcount,GLsizei stride)3355 void Context::multiDrawElementsIndirectCount(GLenum mode,
3356 GLenum type,
3357 const void *indirect,
3358 GLintptr drawcount,
3359 GLsizei maxdrawcount,
3360 GLsizei stride)
3361 {
3362 UNIMPLEMENTED();
3363 }
3364
specializeShader(GLuint shader,const GLchar * pEntryPoint,GLuint numSpecializationConstants,const GLuint * pConstantIndex,const GLuint * pConstantValue)3365 void Context::specializeShader(GLuint shader,
3366 const GLchar *pEntryPoint,
3367 GLuint numSpecializationConstants,
3368 const GLuint *pConstantIndex,
3369 const GLuint *pConstantValue)
3370 {
3371 UNIMPLEMENTED();
3372 }
3373
3374 } // namespace gl
3375