| /frameworks/base/graphics/java/android/graphics/ | 
| D | MeshSpecification.java | 293             @NonNull String vertexShader,  in make()331             @NonNull String vertexShader,  in make()
 376             @NonNull String vertexShader,  in make()
 398             Varying[] varyings, String vertexShader, String fragmentShader);  in nativeMake()
 401             Varying[] varyings, String vertexShader, String fragmentShader, long colorSpace);  in nativeMakeWithCS()
 404             Varying[] varyings, String vertexShader, String fragmentShader, long colorSpace,  in nativeMakeWithAlpha()
 
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| /frameworks/av/media/libstagefright/renderfright/gl/filters/ | 
| D | GenericProgram.cpp | 50 void GenericProgram::compile(string vertexShader, string fragmentShader) {  in compile()89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const {  in createAndLink()
 
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| /frameworks/native/libs/renderengine/gl/filters/ | 
| D | GenericProgram.cpp | 50 void GenericProgram::compile(string vertexShader, string fragmentShader) {  in compile()89 GLuint GenericProgram::createAndLink(GLuint vertexShader, GLuint fragmentShader) const {  in createAndLink()
 
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| /frameworks/base/libs/hwui/jni/ | 
| D | MeshSpecification.cpp | 73                   jobjectArray varyingArray, jstring vertexShader, jstring fragmentShader) {  in Make()89                         jobjectArray varyingArray, jstring vertexShader, jstring fragmentShader,  in MakeWithCS()
 107                            jint vertexStride, jobjectArray varyingArray, jstring vertexShader,  in MakeWithAlpha()
 
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| /frameworks/base/tests/GamePerformance/src/android/gameperformance/ | 
| D | OpenGLUtils.java | 54         final int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);  in createProgram()  local
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| /frameworks/native/cmds/flatland/ | 
| D | GLHelper.h | 33     const char* vertexShader[MAX_SHADER_LINES];  member
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| /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ | 
| D | GL2JavaView.java | 113             int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);  in createProgram()  local
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| /frameworks/native/opengl/tests/gl2_jni/jni/ | 
| D | gl_code.cpp | 69     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);  in createProgram()  local
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| /frameworks/native/opengl/tests/gldual/jni/ | 
| D | gl_code.cpp | 69     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);  in createProgram()  local
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| /frameworks/rs/tests/java_api/GenImages/src/com/android/rs/genimage/ | 
| D | GenImage.java | 215         int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);  in Triangle()  local
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| /frameworks/av/cmds/screenrecord/ | 
| D | Program.cpp | 112 status_t Program::createProgram(GLuint* outPgm, const char* vertexShader,  in createProgram()
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| /frameworks/native/libs/gui/tests/ | 
| D | GLTest.cpp | 289     GLuint vertexShader, fragmentShader;  in createProgram()  local
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| /frameworks/base/media/mca/filterfw/java/android/filterfw/core/ | 
| D | ShaderProgram.java | 60     public ShaderProgram(FilterContext context, String vertexShader, String fragmentShader) {  in ShaderProgram()255                                     String vertexShader,  in allocate()
 
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| /frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ | 
| D | TestLatencyView.java | 187             int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);  in createProgram()  local
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| /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ | 
| D | GLDepthTestActivity.java | 282             int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);  in createProgram()  local
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| D | GLTextureViewActivity.java | 281             int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);  in buildProgram()  local
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| /frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ | 
| D | MyGLSurfaceView.java | 253         int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);  in createProgram()  local
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| /frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ | 
| D | ImageFlipRenderThread.java | 234         int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);  in buildProgram()  local
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| /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ | 
| D | ImageShader.java | 229     public ImageShader(String vertexShader, String fragmentShader) {  in ImageShader()238     public static ImageShader createIdentity(String vertexShader) {  in createIdentity()
 705         int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);  in createProgram()  local
 
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| /frameworks/native/opengl/tests/gl_perf/ | 
| D | fill_common.cpp | 66     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);  in createProgram()  local
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| /frameworks/native/opengl/tests/gl2_basic/ | 
| D | gl2_basic.cpp | 112     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);  in createProgram()  local
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| /frameworks/native/opengl/tests/gl2_copyTexImage/ | 
| D | gl2_copyTexImage.cpp | 103     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);  in createProgram()  local
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| /frameworks/native/opengl/tests/gl2_yuvtex/ | 
| D | gl2_yuvtex.cpp | 119     GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);  in createProgram()  local
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| /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ | 
| D | GL2CameraEye.java | 400         int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);  in createProgram()  local
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| /frameworks/rs/tests/java_api/RsNbody/src/com/example/android/rs/nbody_gl/ | 
| D | Swarm.java | 139         int vertexShader = BasicGLRenderer.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);  in Swarm()  local
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