Searched defs:vertex_shader_source (Results 1 – 5 of 5) sorted by relevance
902 …de::IterateResult TestCaseBase<API>::execute_positive_test(const std::string& vertex_shader_source, in execute_positive_test()1087 const std::string& vertex_shader_source, const std::string& tess_ctrl_shader_source, in execute_positive_test()3823 const std::string& vertex_shader_source = in execute_draw_test() local3851 const std::string& vertex_shader_source = in execute_draw_test() local4233 std::string vertex_shader_source; in prepare_vertex_shader() local4737 const std::string& vertex_shader_source = in execute_draw_test() local4765 const std::string& vertex_shader_source = in execute_draw_test() local5184 std::string vertex_shader_source; in prepare_vertex_shader() local6150 const std::string& vertex_shader_source = in test_shader_compilation() local6178 const std::string& vertex_shader_source = in test_shader_compilation() local[all …]
113 static const char* vertex_shader_source = in GlScene() local
1432 …dProgram(glw::Functions const& gl, tcu::TestLog& log, glw::GLchar const* const vertex_shader_sourc… in buildProgram()
6680 …r const* const tessellation_evaluation_shader_source, glw::GLchar const* const vertex_shader_sourc… in buildProgram()
9206 const GLchar* vertex_shader_source = NULL; in setSourceForShaderObjectsUsedForNonRenderableTextureSupport() local