Searched defs:viewportIndex (Results 1 – 8 of 8) sorted by relevance
124 uint32_t viewportIndex, in DepthStencilTest()
67 uint32_t viewportIndex; member
390 uint32_t viewportIndex; // IN: viewport index from GS member
315 for (deUint32 viewportIndex = 0; viewportIndex < viewportCount; ++viewportIndex) in DepthClampTestInstance() local681 for(deUint32 viewportIndex = 0 ; viewportIndex < m_scissorVect.size() ; ++viewportIndex) in iterate() local
80 deInt32 viewportIndex; member
859 … for (uint32_t viewportIndex = 0; viewportIndex < structure->viewportCount; ++viewportIndex) in ValidatePnextStructContents() local1156 … for (uint32_t viewportIndex = 0; viewportIndex < structure->viewportCount; ++viewportIndex) in ValidatePnextStructContents() local4090 for (uint32_t viewportIndex = 0; viewportIndex < viewportCount; ++viewportIndex) in PreCallValidateCmdSetViewport() local8461 for (uint32_t viewportIndex = 0; viewportIndex < viewportCount; ++viewportIndex) in PreCallValidateCmdSetViewportWScalingNV() local9330 for (uint32_t viewportIndex = 0; viewportIndex < viewportCount; ++viewportIndex) in PreCallValidateCmdSetViewportShadingRatePaletteNV() local
833 const auto viewportIndex = (m_shareVertices ? "gl_LocalInvocationIndex" : "gl_WorkGroupID.x"); in initPrograms() local
976 const auto viewportIndex = (m_shareVertices ? "gl_LocalInvocationIndex" : "gl_WorkGroupID.x"); in initPrograms() local