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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // vk_format_utils:
7 //   Helper for Vulkan format code.
8 
9 #ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
10 #define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
11 
12 #include "common/vulkan/vk_headers.h"
13 #include "libANGLE/formatutils.h"
14 #include "libANGLE/renderer/Format.h"
15 #include "libANGLE/renderer/copyvertex.h"
16 #include "libANGLE/renderer/renderer_utils.h"
17 #include "platform/autogen/FeaturesVk_autogen.h"
18 
19 #include <array>
20 
21 namespace gl
22 {
23 struct SwizzleState;
24 class TextureCapsMap;
25 }  // namespace gl
26 
27 namespace rx
28 {
29 class RendererVk;
30 class ContextVk;
31 
32 namespace vk
33 {
34 // VkFormat values in range [0, kNumVkFormats) are used as indices in various tables.
35 constexpr uint32_t kNumVkFormats = 185;
36 
37 enum ImageAccess
38 {
39     SampleOnly,
40     Renderable,
41 };
42 
43 struct ImageFormatInitInfo final
44 {
45     angle::FormatID format;
46     InitializeTextureDataFunction initializer;
47 };
48 
49 struct BufferFormatInitInfo final
50 {
51     angle::FormatID format;
52     bool vkFormatIsPacked;
53     VertexCopyFunction vertexLoadFunction;
54     bool vertexLoadRequiresConversion;
55 };
56 
57 VkFormat GetVkFormatFromFormatID(angle::FormatID actualFormatID);
58 angle::FormatID GetFormatIDFromVkFormat(VkFormat vkFormat);
59 
60 // Returns buffer alignment for image-copy operations (to or from a buffer).
61 size_t GetImageCopyBufferAlignment(angle::FormatID actualFormatID);
62 size_t GetValidImageCopyBufferAlignment(angle::FormatID intendedFormatID,
63                                         angle::FormatID actualFormatID);
64 bool HasEmulatedImageChannels(const angle::Format &intendedFormat,
65                               const angle::Format &actualFormat);
66 // Returns true if the image has a different image format than intended.
67 bool HasEmulatedImageFormat(angle::FormatID intendedFormatID, angle::FormatID actualFormatID);
68 
69 // Describes a Vulkan format. For more information on formats in the Vulkan back-end please see
70 // https://chromium.googlesource.com/angle/angle/+/main/src/libANGLE/renderer/vulkan/doc/FormatTablesAndEmulation.md
71 class Format final : private angle::NonCopyable
72 {
73   public:
74     Format();
75 
valid()76     bool valid() const { return mIntendedGLFormat != 0; }
getIntendedGLFormat()77     GLenum getIntendedGLFormat() const { return mIntendedGLFormat; }
78 
79     // The intended format is the front-end format. For Textures this usually correponds to a
80     // GLenum in the headers. Buffer formats don't always have a corresponding GLenum type.
81     // Some Surface formats and unsized types also don't have a corresponding GLenum.
getIntendedFormatID()82     angle::FormatID getIntendedFormatID() const { return mIntendedFormatID; }
getIntendedFormat()83     const angle::Format &getIntendedFormat() const { return angle::Format::Get(mIntendedFormatID); }
84 
85     // The actual Image format is used to implement the front-end format for Texture/Renderbuffers.
getActualImageFormat(ImageAccess access)86     const angle::Format &getActualImageFormat(ImageAccess access) const
87     {
88         return angle::Format::Get(getActualImageFormatID(access));
89     }
90 
getActualRenderableImageFormatID()91     angle::FormatID getActualRenderableImageFormatID() const
92     {
93         return mActualRenderableImageFormatID;
94     }
getActualRenderableImageFormat()95     const angle::Format &getActualRenderableImageFormat() const
96     {
97         return angle::Format::Get(mActualRenderableImageFormatID);
98     }
getActualRenderableImageVkFormat()99     VkFormat getActualRenderableImageVkFormat() const
100     {
101         return GetVkFormatFromFormatID(mActualRenderableImageFormatID);
102     }
103 
getActualImageFormatID(ImageAccess access)104     angle::FormatID getActualImageFormatID(ImageAccess access) const
105     {
106         return ImageAccess::Renderable == access ? mActualRenderableImageFormatID
107                                                  : mActualSampleOnlyImageFormatID;
108     }
getActualImageVkFormat(ImageAccess access)109     VkFormat getActualImageVkFormat(ImageAccess access) const
110     {
111         return GetVkFormatFromFormatID(getActualImageFormatID(access));
112     }
113 
getTextureLoadFunction(ImageAccess access,GLenum type)114     LoadImageFunctionInfo getTextureLoadFunction(ImageAccess access, GLenum type) const
115     {
116         return ImageAccess::Renderable == access ? mRenderableTextureLoadFunctions(type)
117                                                  : mTextureLoadFunctions(type);
118     }
119 
120     // The actual Buffer format is used to implement the front-end format for Buffers.  This format
121     // is used by vertex buffers as well as texture buffers.  Note that all formats required for
122     // GL_EXT_texture_buffer have mandatory support for vertex buffers in Vulkan, so they won't be
123     // using an emulated format.
getActualBufferFormat(bool compressed)124     const angle::Format &getActualBufferFormat(bool compressed) const
125     {
126         return angle::Format::Get(compressed ? mActualCompressedBufferFormatID
127                                              : mActualBufferFormatID);
128     }
129 
getActualBufferVkFormat(bool compressed)130     VkFormat getActualBufferVkFormat(bool compressed) const
131     {
132         return GetVkFormatFromFormatID(compressed ? mActualCompressedBufferFormatID
133                                                   : mActualBufferFormatID);
134     }
135 
getVertexLoadFunction(bool compressed)136     VertexCopyFunction getVertexLoadFunction(bool compressed) const
137     {
138         return compressed ? mCompressedVertexLoadFunction : mVertexLoadFunction;
139     }
140 
getVertexLoadRequiresConversion(bool compressed)141     bool getVertexLoadRequiresConversion(bool compressed) const
142     {
143         return compressed ? mCompressedVertexLoadRequiresConversion : mVertexLoadRequiresConversion;
144     }
145 
146     // |intendedGLFormat| always correponds to a valid GLenum type. For types that don't have a
147     // corresponding GLenum we do our best to specify a GLenum that is "close".
getInternalFormatInfo(GLenum type)148     const gl::InternalFormat &getInternalFormatInfo(GLenum type) const
149     {
150         return gl::GetInternalFormatInfo(mIntendedGLFormat, type);
151     }
152 
hasRenderableImageFallbackFormat()153     bool hasRenderableImageFallbackFormat() const
154     {
155         return mActualSampleOnlyImageFormatID != mActualRenderableImageFormatID;
156     }
157 
canCompressBufferData()158     bool canCompressBufferData() const
159     {
160         return mActualCompressedBufferFormatID != angle::FormatID::NONE &&
161                mActualBufferFormatID != mActualCompressedBufferFormatID;
162     }
163 
164     // Returns the alignment for a buffer to be used with the vertex input stage in Vulkan. This
165     // calculation is listed in the Vulkan spec at the end of the section 'Vertex Input
166     // Description'.
167     size_t getVertexInputAlignment(bool compressed) const;
168 
169   private:
170     friend class FormatTable;
171 
172     // This is an auto-generated method in vk_format_table_autogen.cpp.
173     void initialize(RendererVk *renderer, const angle::Format &intendedAngleFormat);
174 
175     // These are used in the format table init.
176     void initImageFallback(RendererVk *renderer, const ImageFormatInitInfo *info, int numInfo);
177     void initBufferFallback(RendererVk *renderer,
178                             const BufferFormatInitInfo *fallbackInfo,
179                             int numInfo,
180                             int compressedStartIndex);
181 
182     angle::FormatID mIntendedFormatID;
183     GLenum mIntendedGLFormat;
184     angle::FormatID mActualSampleOnlyImageFormatID;
185     angle::FormatID mActualRenderableImageFormatID;
186     angle::FormatID mActualBufferFormatID;
187     angle::FormatID mActualCompressedBufferFormatID;
188 
189     InitializeTextureDataFunction mImageInitializerFunction;
190     LoadFunctionMap mTextureLoadFunctions;
191     LoadFunctionMap mRenderableTextureLoadFunctions;
192     VertexCopyFunction mVertexLoadFunction;
193     VertexCopyFunction mCompressedVertexLoadFunction;
194 
195     bool mVertexLoadRequiresConversion;
196     bool mCompressedVertexLoadRequiresConversion;
197     bool mVkBufferFormatIsPacked;
198     bool mVkCompressedBufferFormatIsPacked;
199     bool mVkFormatIsInt;
200     bool mVkFormatIsUnsigned;
201 };
202 
203 bool operator==(const Format &lhs, const Format &rhs);
204 bool operator!=(const Format &lhs, const Format &rhs);
205 
206 class FormatTable final : angle::NonCopyable
207 {
208   public:
209     FormatTable();
210     ~FormatTable();
211 
212     // Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
213     void initialize(RendererVk *renderer, gl::TextureCapsMap *outTextureCapsMap);
214 
215     ANGLE_INLINE const Format &operator[](GLenum internalFormat) const
216     {
217         angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
218         return mFormatData[static_cast<size_t>(formatID)];
219     }
220 
221     ANGLE_INLINE const Format &operator[](angle::FormatID formatID) const
222     {
223         return mFormatData[static_cast<size_t>(formatID)];
224     }
225 
226   private:
227     // The table data is indexed by angle::FormatID.
228     std::array<Format, angle::kNumANGLEFormats> mFormatData;
229 };
230 
231 // This will return a reference to a VkFormatProperties with the feature flags supported
232 // if the format is a mandatory format described in section 31.3.3. Required Format Support
233 // of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
234 // initialized to 0.
235 const VkFormatProperties &GetMandatoryFormatSupport(angle::FormatID formatID);
236 
237 VkImageUsageFlags GetMaximalImageUsageFlags(RendererVk *renderer, angle::FormatID formatID);
238 
239 }  // namespace vk
240 
241 // Checks if a Vulkan format supports all the features needed to use it as a GL texture format.
242 bool HasFullTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
243 // Checks if a Vulkan format supports all the features except rendering.
244 bool HasNonRenderableTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
245 // Checks if it is a ETC texture format
246 bool IsETCFormat(angle::FormatID formatID);
247 // Checks if it is a BC texture format
248 bool IsBCFormat(angle::FormatID formatID);
249 
250 angle::FormatID GetTranscodeBCFormatID(angle::FormatID formatID);
251 
252 // Get the swizzle state based on format's requirements and emulations.
253 gl::SwizzleState GetFormatSwizzle(const angle::Format &angleFormat, const bool sized);
254 
255 // Apply application's swizzle to the swizzle implied by format as received from GetFormatSwizzle.
256 gl::SwizzleState ApplySwizzle(const gl::SwizzleState &formatSwizzle,
257                               const gl::SwizzleState &toApply);
258 
259 }  // namespace rx
260 
261 #endif  // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
262