Searched defs:vtx (Results  1 – 10 of 10) sorted by relevance
| /frameworks/rs/driver/ | 
| D | rsdShaderCache.cpp | 74 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) {  in hasArrayUniforms() 113     RsdShader *vtx = mVertex;  in link()  local
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| D | rsdShaderCache.h | 134         uint32_t vtx;  member
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| D | rsdGL.cpp | 546     float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};  in rsdGLDrawQuadTexCoords()  local
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| D | rsdRuntimeStubs.cpp | 874     float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};  local
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| /frameworks/native/opengl/tests/gl_perf/ | 
| D | fill_common.cpp | 159     static const float vtx[] = {  in setupVA()  local
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| /frameworks/rs/ | 
| D | rsMesh.cpp | 267                       RsAllocation * vtx, size_t vtxCount,  in rsi_MeshCreate()
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| D | rsApiStubs.cpp | 841 extern "C" RsMesh rsMeshCreate (RsContext ctxWrapper, RsAllocation * vtx, size_t vtx_length,  in rsMeshCreate()
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| /frameworks/base/rs/java/android/renderscript/ | 
| D | Mesh.java | 359             long[] vtx = new long[mVertexTypeCount];  in create()  local 526             long[] vtx = new long[mVertexTypeCount];  in create()  local
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| D | RenderScript.java | 947     native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim);  in rsnMeshCreate() 948     synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) {  in nMeshCreate()
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| /frameworks/base/services/core/java/com/android/server/display/ | 
| D | ColorFade.java | 343     private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) {  in setQuad()
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