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Searched defs:waitFence (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/renderengine/benchmark/
DRenderEngineBench.cpp176 sp<Fence> waitFence = in copyBuffer() local
208 sp<Fence> waitFence = re.drawLayers(display, layers, outputBuffer, kUseFrameBufferCache, in benchDrawLayers() local
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp317 void SkiaGLRenderEngine::waitFence(GrDirectContext*, base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::SkiaGLRenderEngine
DSkiaVkRenderEngine.cpp649 void SkiaVkRenderEngine::waitFence(GrDirectContext* grContext, base::borrowed_fd fenceFd) { in waitFence() function in android::renderengine::skia::SkiaVkRenderEngine
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp530 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp592 bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) { in waitFence() function in android::renderengine::gl::GLESRenderEngine