Searched defs:x2d (Results 1 – 1 of 1) sorted by relevance
326 float4 x2d = xs / ws; in projectedBounds() local351 float4 x2d = xs * ws; in projectedBounds() local718 float4 TessellationHelper::EdgeEquations::estimateCoverage(const float4& x2d, in estimateCoverage()738 bool TessellationHelper::EdgeEquations::isSubpixel(const float4& x2d, const float4& y2d) const { in isSubpixel() argument750 float4* x2d, float4* y2d, in computeDegenerateQuad()1008 void TessellationHelper::Vertices::moveTo(const float4& x2d, const float4& y2d, const mask4& mask) { in moveTo()1259 float4 x2d = fEdgeVectors.fX2D; in adjustDegenerateVertices() local