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1 // Auto-generated file. Do not edit!
2 //   Template: src/f32-dwconv2d-chw/3x3p1-scalar.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2020 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 #include <assert.h>
11 
12 #include <xnnpack/dwconv.h>
13 #include <xnnpack/math.h>
14 
15 
xnn_f32_dwconv2d_chw_ukernel_3x3p1__scalar_4x1(size_t input_height,size_t input_width,const float * input,const float * weights,const float * zero,float * output,uint32_t padding_top,const union xnn_f32_chw_params params[restrict XNN_MIN_ELEMENTS (1)])16 void xnn_f32_dwconv2d_chw_ukernel_3x3p1__scalar_4x1(
17     size_t input_height,
18     size_t input_width,
19     const float* input,
20     const float* weights,
21     const float* zero,
22     float* output,
23     uint32_t padding_top,
24     const union xnn_f32_chw_params params[restrict XNN_MIN_ELEMENTS(1)])
25 {
26   assert(input_height != 0);
27   assert(input_width != 0);
28   assert(input_width % sizeof(float) == 0);
29   assert(padding_top == 1);
30 
31   const float vmin = params->scalar.min;
32   const float vmax = params->scalar.max;
33 
34   const float vbias = weights[0];
35   const float vk00 = weights[1];
36   const float vk01 = weights[2];
37   const float vk02 = weights[3];
38   const float vk10 = weights[4];
39   const float vk11 = weights[5];
40   const float vk12 = weights[6];
41   const float vk20 = weights[7];
42   const float vk21 = weights[8];
43   const float vk22 = weights[9];
44 
45   const float* i0 = zero;
46   const float* i1 = input;
47   const float* i2 = (const float*) ((uintptr_t) i1 + input_width);
48   const float* i3 = (const float*) ((uintptr_t) i2 + input_width);
49   const float* i4 = (const float*) ((uintptr_t) i3 + input_width);
50   const float* i5 = (const float*) ((uintptr_t) i4 + input_width);
51 
52   float* o0 = output;
53   float* o1 = (float*) ((uintptr_t) o0 + input_width);
54   float* o2 = (float*) ((uintptr_t) o1 + input_width);
55   float* o3 = (float*) ((uintptr_t) o2 + input_width);
56 
57   size_t output_height = input_height;
58   do {
59     if XNN_UNPREDICTABLE(output_height < 2) {
60       i2 = zero;
61       o1 = o0;
62     }
63     if XNN_UNPREDICTABLE(output_height < 3) {
64       i3 = zero;
65       o2 = o1;
66     }
67     if XNN_UNPREDICTABLE(output_height < 4) {
68       i4 = zero;
69       o3 = o2;
70     }
71     if XNN_UNPREDICTABLE(output_height < 5) {
72       i5 = zero;
73     }
74 
75     float vi0x0 = 0.0f;
76     float vi1x0 = 0.0f;
77     float vi2x0 = 0.0f;
78     float vi3x0 = 0.0f;
79     float vi4x0 = 0.0f;
80     float vi5x0 = 0.0f;
81 
82     float vi0x1 = *i0++;
83     float vi1x1 = *i1++;
84     float vi2x1 = *i2++;
85     float vi3x1 = *i3++;
86     float vi4x1 = *i4++;
87     float vi5x1 = *i5++;
88 
89     size_t w = input_width;
90     for (; w > 1 * sizeof(float); w -= 1 * sizeof(float)) {
91       const float vi0x2 = *i0++;
92       const float vi1x2 = *i1++;
93       const float vi2x2 = *i2++;
94       const float vi3x2 = *i3++;
95       const float vi4x2 = *i4++;
96       const float vi5x2 = *i5++;
97 
98       float vo0p0 = vbias + vi0x0 * vk00;
99       float vo1p0 = vbias + vi1x0 * vk00;
100       float vo2p0 = vbias + vi2x0 * vk00;
101       float vo3p0 = vbias + vi3x0 * vk00;
102       vo0p0 += vi1x0 * vk10;
103       vo1p0 += vi2x0 * vk10;
104       vo2p0 += vi3x0 * vk10;
105       vo3p0 += vi4x0 * vk10;
106       vo0p0 += vi2x0 * vk20;
107       vo1p0 += vi3x0 * vk20;
108       vo2p0 += vi4x0 * vk20;
109       vo3p0 += vi5x0 * vk20;
110 
111       vi0x0 = vi0x1;
112       vi1x0 = vi1x1;
113       vi2x0 = vi2x1;
114       vi3x0 = vi3x1;
115       vi4x0 = vi4x1;
116       vi5x0 = vi5x1;
117 
118       vo0p0 += vi0x1 * vk01;
119       vo1p0 += vi1x1 * vk01;
120       vo2p0 += vi2x1 * vk01;
121       vo3p0 += vi3x1 * vk01;
122       vo0p0 += vi1x1 * vk11;
123       vo1p0 += vi2x1 * vk11;
124       vo2p0 += vi3x1 * vk11;
125       vo3p0 += vi4x1 * vk11;
126       vo0p0 += vi2x1 * vk21;
127       vo1p0 += vi3x1 * vk21;
128       vo2p0 += vi4x1 * vk21;
129       vo3p0 += vi5x1 * vk21;
130 
131       vi0x1 = vi0x2;
132       vi1x1 = vi1x2;
133       vi2x1 = vi2x2;
134       vi3x1 = vi3x2;
135       vi4x1 = vi4x2;
136       vi5x1 = vi5x2;
137 
138       vo0p0 += vi0x2 * vk02;
139       vo1p0 += vi1x2 * vk02;
140       vo2p0 += vi2x2 * vk02;
141       vo3p0 += vi3x2 * vk02;
142       vo0p0 += vi1x2 * vk12;
143       vo1p0 += vi2x2 * vk12;
144       vo2p0 += vi3x2 * vk12;
145       vo3p0 += vi4x2 * vk12;
146       vo0p0 += vi2x2 * vk22;
147       vo1p0 += vi3x2 * vk22;
148       vo2p0 += vi4x2 * vk22;
149       vo3p0 += vi5x2 * vk22;
150 
151 
152       float vo0 = math_max_f32(vo0p0, vmin);
153       float vo1 = math_max_f32(vo1p0, vmin);
154       float vo2 = math_max_f32(vo2p0, vmin);
155       float vo3 = math_max_f32(vo3p0, vmin);
156 
157       vo0 = math_min_f32(vo0, vmax);
158       vo1 = math_min_f32(vo1, vmax);
159       vo2 = math_min_f32(vo2, vmax);
160       vo3 = math_min_f32(vo3, vmax);
161 
162       *o3++ = vo3;
163       *o2++ = vo2;
164       *o1++ = vo1;
165       *o0++ = vo0;
166     }
167     // Always process the last pixel separately to account for right edge.
168     assert(w == 1 * sizeof(float));
169     {
170       float vo0p0 = vbias + vi0x0 * vk00;
171       float vo1p0 = vbias + vi1x0 * vk00;
172       float vo2p0 = vbias + vi2x0 * vk00;
173       float vo3p0 = vbias + vi3x0 * vk00;
174       vo0p0 += vi1x0 * vk10;
175       vo1p0 += vi2x0 * vk10;
176       vo2p0 += vi3x0 * vk10;
177       vo3p0 += vi4x0 * vk10;
178       vo0p0 += vi2x0 * vk20;
179       vo1p0 += vi3x0 * vk20;
180       vo2p0 += vi4x0 * vk20;
181       vo3p0 += vi5x0 * vk20;
182 
183       vo0p0 += vi0x1 * vk01;
184       vo1p0 += vi1x1 * vk01;
185       vo2p0 += vi2x1 * vk01;
186       vo3p0 += vi3x1 * vk01;
187       vo0p0 += vi1x1 * vk11;
188       vo1p0 += vi2x1 * vk11;
189       vo2p0 += vi3x1 * vk11;
190       vo3p0 += vi4x1 * vk11;
191       vo0p0 += vi2x1 * vk21;
192       vo1p0 += vi3x1 * vk21;
193       vo2p0 += vi4x1 * vk21;
194       vo3p0 += vi5x1 * vk21;
195 
196 
197       float vo0 = math_max_f32(vo0p0, vmin);
198       float vo1 = math_max_f32(vo1p0, vmin);
199       float vo2 = math_max_f32(vo2p0, vmin);
200       float vo3 = math_max_f32(vo3p0, vmin);
201 
202       vo0 = math_min_f32(vo0, vmax);
203       vo1 = math_min_f32(vo1, vmax);
204       vo2 = math_min_f32(vo2, vmax);
205       vo3 = math_min_f32(vo3, vmax);
206 
207       *o3++ = vo3;
208       *o2++ = vo2;
209       *o1++ = vo1;
210       *o0++ = vo0;
211     }
212 
213     i0 = (const float*) ((uintptr_t) i4 - input_width);
214     i1 = (const float*) ((uintptr_t) i5 - input_width);
215     i2 = (const float*) ((uintptr_t) i1 + input_width);
216     i3 = (const float*) ((uintptr_t) i2 + input_width);
217     i4 = (const float*) ((uintptr_t) i3 + input_width);
218     i5 = (const float*) ((uintptr_t) i4 + input_width);
219 
220     o0 = o3;
221     o1 = (float*) ((uintptr_t) o0 + input_width);
222     o2 = (float*) ((uintptr_t) o1 + input_width);
223     o3 = (float*) ((uintptr_t) o2 + input_width);
224 
225     output_height = doz(output_height, 4);
226   } while (output_height != 0);
227 }
228