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1 // Auto-generated file. Do not edit!
2 //   Template: src/x32-transposec/scalar.c.in
3 //   Generator: tools/xngen
4 //
5 // Copyright 2021 Google LLC
6 //
7 // This source code is licensed under the BSD-style license found in the
8 // LICENSE file in the root directory of this source tree.
9 
10 
11 #include <assert.h>
12 
13 #include <xnnpack/common.h>
14 #include <xnnpack/math.h>
15 #include <xnnpack/transpose.h>
16 
xnn_x32_transposec_ukernel__4x4_scalar_float(const uint32_t * input,uint32_t * output,size_t input_stride,size_t output_stride,size_t block_width,size_t block_height)17 void xnn_x32_transposec_ukernel__4x4_scalar_float(
18     const uint32_t *input,
19     uint32_t * output,
20     size_t input_stride,
21     size_t output_stride,
22     size_t block_width,
23     size_t block_height) XNN_OOB_READS
24 {
25   assert(output_stride >= block_height * sizeof(float));
26   assert(input_stride >= block_width * sizeof(float));
27 
28   const size_t tile_height = 4;
29   const size_t tile_width = 4;
30   const size_t tile_wbytes = tile_width * sizeof(float);
31   const size_t input_reset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride;
32   const size_t output_reset = tile_width * output_stride - round_down_po2(block_height, 2) * sizeof(float);
33   const size_t input_offset = tile_height * input_stride;
34 
35   const float* i0 = (const float*) input;
36   const float* i1 = (const float*) ((uintptr_t) i0 + input_stride);
37   const float* i2 = (const float*) ((uintptr_t) i1 + input_stride);
38   const float* i3 = (const float*) ((uintptr_t) i2 + input_stride);
39 
40   float* o0 = (float*) output;
41   float* o1 = (float*) ((uintptr_t) o0 + output_stride);
42   float* o2 = (float*) ((uintptr_t) o1 + output_stride);
43   float* o3 = (float*) ((uintptr_t) o2 + output_stride);
44 
45   do {
46     if XNN_UNPREDICTABLE(block_width < 2) {
47       o1 = o0;
48     }
49     if XNN_UNPREDICTABLE(block_width <= 2) {
50       o2 = o0;
51     }
52     if XNN_UNPREDICTABLE(block_width < 4) {
53       o3 = o0;
54     }
55     size_t bh = block_height;
56     for (; bh >= 4; bh -= 4) {
57       *o3++ = i0[3];
58       *o3++ = i1[3];
59       *o3++ = i2[3];
60       *o3++ = i3[3];
61       *o2++ = i0[2];
62       *o2++ = i1[2];
63       *o2++ = i2[2];
64       *o2++ = i3[2];
65       *o1++ = i0[1];
66       *o1++ = i1[1];
67       *o1++ = i2[1];
68       *o1++ = i3[1];
69       *o0++ = i0[0];
70       *o0++ = i1[0];
71       *o0++ = i2[0];
72       *o0++ = i3[0];
73       i0 = (const float*) ((uintptr_t) i0 + input_offset);
74       i1 = (const float*) ((uintptr_t) i1 + input_offset);
75       i2 = (const float*) ((uintptr_t) i2 + input_offset);
76       i3 = (const float*) ((uintptr_t) i3 + input_offset);
77     }
78     const float* i = i0;
79     if (bh & 2) {
80       o3[0] = i0[3];
81       o3[1] = i1[3];
82       o3 += 2;
83       o2[0] = i0[2];
84       o2[1] = i1[2];
85       o2 += 2;
86       o1[0] = i0[1];
87       o1[1] = i1[1];
88       o1 += 2;
89       o0[0] = i0[0];
90       o0[1] = i1[0];
91       o0 += 2;
92       i = i2;
93     }
94     if (bh & 1) {
95       o3[0] = i[3];
96       o2[0] = i[2];
97       o1[0] = i[1];
98       o0[0] = i[0];
99     }
100 
101     i0 = (const float*) ((uintptr_t) i0 + input_reset);
102     i1 = (const float*) ((uintptr_t) i0 + input_stride);
103     i2 = (const float*) ((uintptr_t) i1 + input_stride);
104     i3 = (const float*) ((uintptr_t) i2 + input_stride);
105     o0 = (float*) ((uintptr_t) o0 + output_reset);
106     o1 = (float*) ((uintptr_t) o1 + output_reset);
107     o2 = (float*) ((uintptr_t) o2 + output_reset);
108     o3 = (float*) ((uintptr_t) o3 + output_reset);
109     block_width = doz(block_width, tile_width);
110   } while (block_width != 0);
111 }
112