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/external/skia/src/gpu/ganesh/geometry/
DGrQuadUtils.cpp327 float4 y2d = ys / ws; in projectedBounds() local
352 float4 y2d = ys * ws; in projectedBounds() local
750 float4* x2d, float4* y2d, in computeDegenerateQuad()
1008 void TessellationHelper::Vertices::moveTo(const float4& x2d, const float4& y2d, const mask4& mask) { in moveTo()
1260 float4 y2d = fEdgeVectors.fY2D; in adjustDegenerateVertices() local