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1 /*
2  * Mesa 3-D graphics library
3  *
4  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the "Software"),
8  * to deal in the Software without restriction, including without limitation
9  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10  * and/or sell copies of the Software, and to permit persons to whom the
11  * Software is furnished to do so, subject to the following conditions:
12  *
13  * The above copyright notice and this permission notice shall be included
14  * in all copies or substantial portions of the Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22  * OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 
26 /*
27  * Off-Screen Mesa rendering / Rendering into client memory space
28  *
29  * Note on thread safety:  this driver is thread safe.  All
30  * functions are reentrant.  The notion of current context is
31  * managed by the core _mesa_make_current() and _mesa_get_current_context()
32  * functions.  Those functions are thread-safe.
33  */
34 
35 
36 #include <stdio.h>
37 #include "main/glheader.h"
38 #include "GL/osmesa.h"
39 #include "main/api_exec.h"
40 #include "main/context.h"
41 #include "main/extensions.h"
42 #include "main/formats.h"
43 #include "main/framebuffer.h"
44 #include "main/macros.h"
45 #include "main/mipmap.h"
46 #include "main/mtypes.h"
47 #include "main/renderbuffer.h"
48 #include "main/version.h"
49 #include "main/vtxfmt.h"
50 #include "swrast/swrast.h"
51 #include "swrast_setup/swrast_setup.h"
52 #include "swrast/s_context.h"
53 #include "swrast/s_lines.h"
54 #include "swrast/s_renderbuffer.h"
55 #include "swrast/s_triangle.h"
56 #include "tnl/tnl.h"
57 #include "tnl/t_context.h"
58 #include "tnl/t_pipeline.h"
59 #include "drivers/common/driverfuncs.h"
60 #include "drivers/common/meta.h"
61 #include "vbo/vbo.h"
62 #include "util/u_memory.h"
63 
64 
65 #define OSMESA_RENDERBUFFER_CLASS 0x053
66 
67 
68 /**
69  * OSMesa rendering context, derived from core Mesa struct gl_context.
70  */
71 struct osmesa_context
72 {
73    struct gl_context mesa;		/*< Base class - this must be first */
74    struct gl_config *gl_visual;		/*< Describes the buffers */
75    struct swrast_renderbuffer *srb;     /*< The user's colorbuffer */
76    struct gl_framebuffer *gl_buffer;	/*< The framebuffer, containing user's rb */
77    GLenum format;		/*< User-specified context format */
78    GLint userRowLength;		/*< user-specified number of pixels per row */
79    GLint rInd, gInd, bInd, aInd;/*< index offsets for RGBA formats */
80    GLvoid *rowaddr[SWRAST_MAX_HEIGHT];	/*< address of first pixel in each image row */
81    GLboolean yup;		/*< TRUE  -> Y increases upward */
82 				/*< FALSE -> Y increases downward */
83    GLenum DataType;
84 };
85 
86 
87 static inline OSMesaContext
OSMESA_CONTEXT(struct gl_context * ctx)88 OSMESA_CONTEXT(struct gl_context *ctx)
89 {
90    /* Just cast, since we're using structure containment */
91    return (OSMesaContext) ctx;
92 }
93 
94 
95 /**********************************************************************/
96 /*** Private Device Driver Functions                                ***/
97 /**********************************************************************/
98 
99 
100 static const GLubyte *
get_string(struct gl_context * ctx,GLenum name)101 get_string( struct gl_context *ctx, GLenum name )
102 {
103    (void) ctx;
104    switch (name) {
105       case GL_RENDERER:
106 #if CHAN_BITS == 32
107          return (const GLubyte *) "Mesa OffScreen32";
108 #elif CHAN_BITS == 16
109          return (const GLubyte *) "Mesa OffScreen16";
110 #else
111          return (const GLubyte *) "Mesa OffScreen";
112 #endif
113       default:
114          return NULL;
115    }
116 }
117 
118 
119 static void
osmesa_update_state(struct gl_context * ctx,GLuint new_state)120 osmesa_update_state(struct gl_context *ctx, GLuint new_state)
121 {
122    if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT))
123       _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
124 
125    /* easy - just propogate */
126    _swrast_InvalidateState( ctx, new_state );
127    _swsetup_InvalidateState( ctx, new_state );
128    _tnl_InvalidateState( ctx, new_state );
129 }
130 
131 static void
osmesa_update_state_wrapper(struct gl_context * ctx)132 osmesa_update_state_wrapper(struct gl_context *ctx)
133 {
134    osmesa_update_state(ctx, ctx->NewState);
135 }
136 
137 
138 /**
139  * Macros for optimized line/triangle rendering.
140  * Only for 8-bit channel, RGBA, BGRA, ARGB formats.
141  */
142 
143 #define PACK_RGBA(DST, R, G, B, A)	\
144 do {					\
145    (DST)[osmesa->rInd] = R;		\
146    (DST)[osmesa->gInd] = G;		\
147    (DST)[osmesa->bInd] = B;		\
148    (DST)[osmesa->aInd] = A;		\
149 } while (0)
150 
151 #define PIXELADDR4(X,Y)  ((GLchan *) osmesa->rowaddr[Y] + 4 * (X))
152 
153 
154 /**
155  * Draw a flat-shaded, RGB line into an osmesa buffer.
156  */
157 #define NAME flat_rgba_line
158 #define CLIP_HACK 1
159 #define SETUP_CODE						\
160    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
161    const GLchan *color = vert1->color;
162 
163 #define PLOT(X, Y)						\
164 do {								\
165    GLchan *p = PIXELADDR4(X, Y);				\
166    PACK_RGBA(p, color[0], color[1], color[2], color[3]);	\
167 } while (0)
168 
169 #include "swrast/s_linetemp.h"
170 
171 
172 
173 /**
174  * Draw a flat-shaded, Z-less, RGB line into an osmesa buffer.
175  */
176 #define NAME flat_rgba_z_line
177 #define CLIP_HACK 1
178 #define INTERP_Z 1
179 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
180 #define SETUP_CODE					\
181    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);	\
182    const GLchan *color = vert1->color;
183 
184 #define PLOT(X, Y)					\
185 do {							\
186    if (Z < *zPtr) {					\
187       GLchan *p = PIXELADDR4(X, Y);			\
188       PACK_RGBA(p, color[RCOMP], color[GCOMP],		\
189                    color[BCOMP], color[ACOMP]);		\
190       *zPtr = Z;					\
191    }							\
192 } while (0)
193 
194 #include "swrast/s_linetemp.h"
195 
196 
197 
198 /**
199  * Analyze context state to see if we can provide a fast line drawing
200  * function.  Otherwise, return NULL.
201  */
202 static swrast_line_func
osmesa_choose_line_function(struct gl_context * ctx)203 osmesa_choose_line_function( struct gl_context *ctx )
204 {
205    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
206    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
207 
208    if (ctx->DrawBuffer &&
209        ctx->DrawBuffer->Visual.redBits == 32) {
210       /* the special-case line functions in this file don't work
211        * for float color channels.
212        */
213       return NULL;
214    }
215 
216    if (ctx->RenderMode != GL_RENDER ||
217        ctx->Texture._MaxEnabledTexImageUnit == -1 ||
218        ctx->Light.ShadeModel != GL_FLAT ||
219        ctx->Line.Width != 1.0F ||
220        ctx->Line.StippleFlag ||
221        ctx->Line.SmoothFlag) {
222       return NULL;
223    }
224 
225    if (osmesa->format != OSMESA_RGBA &&
226        osmesa->format != OSMESA_BGRA &&
227        osmesa->format != OSMESA_ARGB) {
228       return NULL;
229    }
230 
231    if (swrast->_RasterMask == DEPTH_BIT
232        && ctx->Depth.Func == GL_LESS
233        && ctx->Depth.Mask == GL_TRUE
234        && ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
235       return flat_rgba_z_line;
236    }
237 
238    if (swrast->_RasterMask == 0) {
239       return flat_rgba_line;
240    }
241 
242    return (swrast_line_func) NULL;
243 }
244 
245 
246 /**********************************************************************/
247 /*****                 Optimized triangle rendering               *****/
248 /**********************************************************************/
249 
250 
251 /*
252  * Smooth-shaded, z-less triangle, RGBA color.
253  */
254 #define NAME smooth_rgba_z_triangle
255 #define INTERP_Z 1
256 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
257 #define INTERP_RGB 1
258 #define INTERP_ALPHA 1
259 #define SETUP_CODE \
260    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
261 #define RENDER_SPAN( span ) {					\
262    GLuint i;							\
263    GLchan *img = PIXELADDR4(span.x, span.y); 			\
264    for (i = 0; i < span.end; i++, img += 4) {			\
265       const GLuint z = FixedToDepth(span.z);			\
266       if (z < zRow[i]) {					\
267          PACK_RGBA(img, FixedToChan(span.red),			\
268             FixedToChan(span.green), FixedToChan(span.blue),	\
269             FixedToChan(span.alpha));				\
270          zRow[i] = z;						\
271       }								\
272       span.red += span.redStep;					\
273       span.green += span.greenStep;				\
274       span.blue += span.blueStep;				\
275       span.alpha += span.alphaStep;				\
276       span.z += span.zStep;					\
277    }                                                            \
278 }
279 #include "swrast/s_tritemp.h"
280 
281 
282 
283 /*
284  * Flat-shaded, z-less triangle, RGBA color.
285  */
286 #define NAME flat_rgba_z_triangle
287 #define INTERP_Z 1
288 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
289 #define SETUP_CODE						\
290    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);		\
291    GLuint pixel;						\
292    PACK_RGBA((GLchan *) &pixel, v2->color[0], v2->color[1],	\
293                                 v2->color[2], v2->color[3]);
294 
295 #define RENDER_SPAN( span ) {				\
296    GLuint i;						\
297    GLuint *img = (GLuint *) PIXELADDR4(span.x, span.y);	\
298    for (i = 0; i < span.end; i++) {			\
299       const GLuint z = FixedToDepth(span.z);		\
300       if (z < zRow[i]) {				\
301          img[i] = pixel;				\
302          zRow[i] = z;					\
303       }							\
304       span.z += span.zStep;				\
305    }                                                    \
306 }
307 
308 #include "swrast/s_tritemp.h"
309 
310 
311 
312 /**
313  * Return pointer to an optimized triangle function if possible.
314  */
315 static swrast_tri_func
osmesa_choose_triangle_function(struct gl_context * ctx)316 osmesa_choose_triangle_function( struct gl_context *ctx )
317 {
318    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
319    const SWcontext *swrast = SWRAST_CONTEXT(ctx);
320 
321    if (ctx->DrawBuffer &&
322        ctx->DrawBuffer->Visual.redBits == 32) {
323       /* the special-case triangle functions in this file don't work
324        * for float color channels.
325        */
326       return NULL;
327    }
328 
329    if (ctx->RenderMode != GL_RENDER ||
330        ctx->Polygon.SmoothFlag ||
331        ctx->Polygon.StippleFlag ||
332        ctx->Texture._MaxEnabledTexImageUnit != -1) {
333       return NULL;
334    }
335 
336    if (osmesa->format != OSMESA_RGBA &&
337        osmesa->format != OSMESA_BGRA &&
338        osmesa->format != OSMESA_ARGB) {
339       return NULL;
340    }
341 
342    if (ctx->Polygon.CullFlag &&
343        ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) {
344       return NULL;
345    }
346 
347    if (swrast->_RasterMask == DEPTH_BIT &&
348        ctx->Depth.Func == GL_LESS &&
349        ctx->Depth.Mask == GL_TRUE &&
350        ctx->Visual.depthBits == DEFAULT_SOFTWARE_DEPTH_BITS) {
351       if (ctx->Light.ShadeModel == GL_SMOOTH) {
352          return smooth_rgba_z_triangle;
353       }
354       else {
355          return flat_rgba_z_triangle;
356       }
357    }
358 
359    return NULL;
360 }
361 
362 
363 
364 /* Override for the swrast triangle-selection function.  Try to use one
365  * of our internal triangle functions, otherwise fall back to the
366  * standard swrast functions.
367  */
368 static void
osmesa_choose_triangle(struct gl_context * ctx)369 osmesa_choose_triangle( struct gl_context *ctx )
370 {
371    SWcontext *swrast = SWRAST_CONTEXT(ctx);
372 
373    swrast->Triangle = osmesa_choose_triangle_function( ctx );
374    if (!swrast->Triangle)
375       _swrast_choose_triangle( ctx );
376 }
377 
378 static void
osmesa_choose_line(struct gl_context * ctx)379 osmesa_choose_line( struct gl_context *ctx )
380 {
381    SWcontext *swrast = SWRAST_CONTEXT(ctx);
382 
383    swrast->Line = osmesa_choose_line_function( ctx );
384    if (!swrast->Line)
385       _swrast_choose_line( ctx );
386 }
387 
388 
389 
390 /**
391  * Recompute the values of the context's rowaddr array.
392  */
393 static void
compute_row_addresses(OSMesaContext osmesa)394 compute_row_addresses( OSMesaContext osmesa )
395 {
396    GLint bytesPerRow, i;
397    GLubyte *origin = (GLubyte *) osmesa->srb->Buffer;
398    GLint rowlength; /* in pixels */
399    GLint height = osmesa->srb->Base.Height;
400 
401    if (osmesa->userRowLength)
402       rowlength = osmesa->userRowLength;
403    else
404       rowlength = osmesa->srb->Base.Width;
405 
406    bytesPerRow = rowlength * _mesa_get_format_bytes(osmesa->srb->Base.Format);
407 
408    if (osmesa->yup) {
409       /* Y=0 is bottom line of window */
410       for (i = 0; i < height; i++) {
411          osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + i * bytesPerRow);
412       }
413    }
414    else {
415       /* Y=0 is top line of window */
416       for (i = 0; i < height; i++) {
417          GLint j = height - i - 1;
418          osmesa->rowaddr[i] = (GLvoid *) ((GLubyte *) origin + j * bytesPerRow);
419       }
420    }
421 }
422 
423 
424 
425 /**
426  * Don't use _mesa_delete_renderbuffer since we can't free rb->Buffer.
427  */
428 static void
osmesa_delete_renderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)429 osmesa_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
430 {
431    _mesa_delete_renderbuffer(ctx, rb);
432 }
433 
434 
435 /**
436  * Allocate renderbuffer storage.  We don't actually allocate any storage
437  * since we're using a user-provided buffer.
438  * Just set up all the gl_renderbuffer methods.
439  */
440 static GLboolean
osmesa_renderbuffer_storage(struct gl_context * ctx,struct gl_renderbuffer * rb,GLenum internalFormat,GLuint width,GLuint height)441 osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
442                             GLenum internalFormat, GLuint width, GLuint height)
443 {
444    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
445 
446    /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
447    (void) internalFormat;
448 
449    /* Given the user-provided format and type, figure out which MESA_FORMAT_x
450     * to use.
451     * XXX There aren't Mesa formats for all the possible combinations here!
452     * XXX Specifically, there's only RGBA-order 16-bit/channel and float
453     * XXX formats.
454     * XXX The 8-bit/channel formats should all be OK.
455     */
456    if (osmesa->format == OSMESA_RGBA) {
457       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
458 #if UTIL_ARCH_LITTLE_ENDIAN
459             rb->Format = MESA_FORMAT_R8G8B8A8_UNORM;
460 #else
461             rb->Format = MESA_FORMAT_A8B8G8R8_UNORM;
462 #endif
463       }
464       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
465          rb->Format = MESA_FORMAT_RGBA_UNORM16;
466       }
467       else {
468          rb->Format = MESA_FORMAT_RGBA_FLOAT32;
469       }
470    }
471    else if (osmesa->format == OSMESA_BGRA) {
472       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
473 #if UTIL_ARCH_LITTLE_ENDIAN
474             rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
475 #else
476             rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
477 #endif
478       }
479       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
480          _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
481          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
482       }
483       else {
484          _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
485          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
486       }
487    }
488    else if (osmesa->format == OSMESA_ARGB) {
489       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
490 #if UTIL_ARCH_LITTLE_ENDIAN
491             rb->Format = MESA_FORMAT_A8R8G8B8_UNORM;
492 #else
493             rb->Format = MESA_FORMAT_B8G8R8A8_UNORM;
494 #endif
495       }
496       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
497          _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
498          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
499       }
500       else {
501          _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
502          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
503       }
504    }
505    else if (osmesa->format == OSMESA_RGB) {
506       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
507          rb->Format = MESA_FORMAT_BGR_UNORM8;
508       }
509       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
510          _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
511          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
512       }
513       else {
514          _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
515          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
516       }
517    }
518    else if (osmesa->format == OSMESA_BGR) {
519       if (osmesa->DataType == GL_UNSIGNED_BYTE) {
520          rb->Format = MESA_FORMAT_RGB_UNORM8;
521       }
522       else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
523          _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
524          rb->Format = MESA_FORMAT_RGBA_UNORM16; /* not exactly right */
525       }
526       else {
527          _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
528          rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
529       }
530    }
531    else if (osmesa->format == OSMESA_RGB_565) {
532       assert(osmesa->DataType == GL_UNSIGNED_BYTE);
533       rb->Format = MESA_FORMAT_B5G6R5_UNORM;
534    }
535    else {
536       _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
537    }
538 
539    rb->Width = width;
540    rb->Height = height;
541 
542    compute_row_addresses( osmesa );
543 
544    return GL_TRUE;
545 }
546 
547 
548 /**
549  * Allocate a new renderbuffer to describe the user-provided color buffer.
550  */
551 static struct swrast_renderbuffer *
new_osmesa_renderbuffer(struct gl_context * ctx,GLenum format,GLenum type)552 new_osmesa_renderbuffer(struct gl_context *ctx, GLenum format, GLenum type)
553 {
554    const GLuint name = 0;
555    struct swrast_renderbuffer *srb = CALLOC_STRUCT(swrast_renderbuffer);
556 
557    if (srb) {
558       _mesa_init_renderbuffer(&srb->Base, name);
559 
560       srb->Base.ClassID = OSMESA_RENDERBUFFER_CLASS;
561       srb->Base.Delete = osmesa_delete_renderbuffer;
562       srb->Base.AllocStorage = osmesa_renderbuffer_storage;
563 
564       srb->Base.InternalFormat = GL_RGBA;
565       srb->Base._BaseFormat = GL_RGBA;
566 
567       return srb;
568    }
569    return NULL;
570 }
571 
572 
573 
574 static void
osmesa_MapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb,GLuint x,GLuint y,GLuint w,GLuint h,GLbitfield mode,GLubyte ** mapOut,GLint * rowStrideOut,bool flip_y)575 osmesa_MapRenderbuffer(struct gl_context *ctx,
576                        struct gl_renderbuffer *rb,
577                        GLuint x, GLuint y, GLuint w, GLuint h,
578                        GLbitfield mode,
579                        GLubyte **mapOut, GLint *rowStrideOut,
580                        bool flip_y)
581 {
582    const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
583 
584    if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
585       /* this is an OSMesa renderbuffer which wraps user memory */
586       struct swrast_renderbuffer *srb = swrast_renderbuffer(rb);
587       const GLuint bpp = _mesa_get_format_bytes(rb->Format);
588       GLint rowStride; /* in bytes */
589 
590       if (osmesa->userRowLength)
591          rowStride = osmesa->userRowLength * bpp;
592       else
593          rowStride = rb->Width * bpp;
594 
595       if (!osmesa->yup) {
596          /* Y=0 is top line of window */
597          y = rb->Height - y - 1;
598          *rowStrideOut = -rowStride;
599       }
600       else {
601          *rowStrideOut = rowStride;
602       }
603 
604       *mapOut = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
605    }
606    else {
607       _swrast_map_soft_renderbuffer(ctx, rb, x, y, w, h, mode,
608                                     mapOut, rowStrideOut, flip_y);
609    }
610 }
611 
612 
613 static void
osmesa_UnmapRenderbuffer(struct gl_context * ctx,struct gl_renderbuffer * rb)614 osmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
615 {
616    if (rb->ClassID == OSMESA_RENDERBUFFER_CLASS) {
617       /* no-op */
618    }
619    else {
620       _swrast_unmap_soft_renderbuffer(ctx, rb);
621    }
622 }
623 
624 
625 /**********************************************************************/
626 /*****                    Public Functions                        *****/
627 /**********************************************************************/
628 
629 
630 /**
631  * Create an Off-Screen Mesa rendering context.  The only attribute needed is
632  * an RGBA vs Color-Index mode flag.
633  *
634  * Input:  format - Must be GL_RGBA
635  *         sharelist - specifies another OSMesaContext with which to share
636  *                     display lists.  NULL indicates no sharing.
637  * Return:  an OSMesaContext or 0 if error
638  */
639 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContext(GLenum format,OSMesaContext sharelist)640 OSMesaCreateContext( GLenum format, OSMesaContext sharelist )
641 {
642    return OSMesaCreateContextExt(format, DEFAULT_SOFTWARE_DEPTH_BITS,
643                                  8, 0, sharelist);
644 }
645 
646 
647 
648 /**
649  * New in Mesa 3.5
650  *
651  * Create context and specify size of ancillary buffers.
652  */
653 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextExt(GLenum format,GLint depthBits,GLint stencilBits,GLint accumBits,OSMesaContext sharelist)654 OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
655                         GLint accumBits, OSMesaContext sharelist )
656 {
657    int attribs[100], n = 0;
658 
659    attribs[n++] = OSMESA_FORMAT;
660    attribs[n++] = format;
661    attribs[n++] = OSMESA_DEPTH_BITS;
662    attribs[n++] = depthBits;
663    attribs[n++] = OSMESA_STENCIL_BITS;
664    attribs[n++] = stencilBits;
665    attribs[n++] = OSMESA_ACCUM_BITS;
666    attribs[n++] = accumBits;
667    attribs[n++] = 0;
668 
669    return OSMesaCreateContextAttribs(attribs, sharelist);
670 }
671 
672 
673 /**
674  * New in Mesa 11.2
675  *
676  * Create context with attribute list.
677  */
678 GLAPI OSMesaContext GLAPIENTRY
OSMesaCreateContextAttribs(const int * attribList,OSMesaContext sharelist)679 OSMesaCreateContextAttribs(const int *attribList, OSMesaContext sharelist)
680 {
681    OSMesaContext osmesa;
682    struct dd_function_table functions;
683    GLint rind, gind, bind, aind;
684    GLint redBits = 0, greenBits = 0, blueBits = 0, alphaBits =0;
685    GLenum format = OSMESA_RGBA;
686    GLint depthBits = 0, stencilBits = 0, accumBits = 0;
687    int profile = OSMESA_COMPAT_PROFILE, version_major = 1, version_minor = 0;
688    gl_api api_profile = API_OPENGL_COMPAT;
689    int i;
690 
691    for (i = 0; attribList[i]; i += 2) {
692       switch (attribList[i]) {
693       case OSMESA_FORMAT:
694          format = attribList[i+1];
695          switch (format) {
696          case OSMESA_COLOR_INDEX:
697          case OSMESA_RGBA:
698          case OSMESA_BGRA:
699          case OSMESA_ARGB:
700          case OSMESA_RGB:
701          case OSMESA_BGR:
702          case OSMESA_RGB_565:
703             /* legal */
704             break;
705          default:
706             return NULL;
707          }
708          break;
709       case OSMESA_DEPTH_BITS:
710          depthBits = attribList[i+1];
711          if (depthBits < 0)
712             return NULL;
713          break;
714       case OSMESA_STENCIL_BITS:
715          stencilBits = attribList[i+1];
716          if (stencilBits < 0)
717             return NULL;
718          break;
719       case OSMESA_ACCUM_BITS:
720          accumBits = attribList[i+1];
721          if (accumBits < 0)
722             return NULL;
723          break;
724       case OSMESA_PROFILE:
725          profile = attribList[i+1];
726          if (profile == OSMESA_COMPAT_PROFILE)
727             api_profile = API_OPENGL_COMPAT;
728          else if (profile == OSMESA_CORE_PROFILE)
729             api_profile = API_OPENGL_CORE;
730          else
731             return NULL;
732          break;
733       case OSMESA_CONTEXT_MAJOR_VERSION:
734          version_major = attribList[i+1];
735          if (version_major < 1)
736             return NULL;
737          break;
738       case OSMESA_CONTEXT_MINOR_VERSION:
739          version_minor = attribList[i+1];
740          if (version_minor < 0)
741             return NULL;
742          break;
743       case 0:
744          /* end of list */
745          break;
746       default:
747          fprintf(stderr, "Bad attribute in OSMesaCreateContextAttribs()\n");
748          return NULL;
749       }
750    }
751 
752    rind = gind = bind = aind = 0;
753    if (format==OSMESA_RGBA) {
754       redBits = CHAN_BITS;
755       greenBits = CHAN_BITS;
756       blueBits = CHAN_BITS;
757       alphaBits = CHAN_BITS;
758       rind = 0;
759       gind = 1;
760       bind = 2;
761       aind = 3;
762    }
763    else if (format==OSMESA_BGRA) {
764       redBits = CHAN_BITS;
765       greenBits = CHAN_BITS;
766       blueBits = CHAN_BITS;
767       alphaBits = CHAN_BITS;
768       bind = 0;
769       gind = 1;
770       rind = 2;
771       aind = 3;
772    }
773    else if (format==OSMESA_ARGB) {
774       redBits = CHAN_BITS;
775       greenBits = CHAN_BITS;
776       blueBits = CHAN_BITS;
777       alphaBits = CHAN_BITS;
778       aind = 0;
779       rind = 1;
780       gind = 2;
781       bind = 3;
782    }
783    else if (format==OSMESA_RGB) {
784       redBits = CHAN_BITS;
785       greenBits = CHAN_BITS;
786       blueBits = CHAN_BITS;
787       alphaBits = 0;
788       rind = 0;
789       gind = 1;
790       bind = 2;
791    }
792    else if (format==OSMESA_BGR) {
793       redBits = CHAN_BITS;
794       greenBits = CHAN_BITS;
795       blueBits = CHAN_BITS;
796       alphaBits = 0;
797       rind = 2;
798       gind = 1;
799       bind = 0;
800    }
801 #if CHAN_TYPE == GL_UNSIGNED_BYTE
802    else if (format==OSMESA_RGB_565) {
803       redBits = 5;
804       greenBits = 6;
805       blueBits = 5;
806       alphaBits = 0;
807       rind = 0; /* not used */
808       gind = 0;
809       bind = 0;
810    }
811 #endif
812    else {
813       return NULL;
814    }
815 
816    osmesa = (OSMesaContext) CALLOC_STRUCT(osmesa_context);
817    if (osmesa) {
818       osmesa->gl_visual = _mesa_create_visual( GL_FALSE,    /* double buffer */
819                                                GL_FALSE,    /* stereo */
820                                                redBits,
821                                                greenBits,
822                                                blueBits,
823                                                alphaBits,
824                                                depthBits,
825                                                stencilBits,
826                                                accumBits,
827                                                accumBits,
828                                                accumBits,
829                                                alphaBits ? accumBits : 0,
830                                                1            /* num samples */
831                                                );
832       if (!osmesa->gl_visual) {
833          free(osmesa);
834          return NULL;
835       }
836 
837       /* Initialize device driver function table */
838       _mesa_init_driver_functions(&functions);
839       _tnl_init_driver_draw_function(&functions);
840       /* override with our functions */
841       functions.GetString = get_string;
842       functions.UpdateState = osmesa_update_state_wrapper;
843 
844       if (!_mesa_initialize_context(&osmesa->mesa,
845                                     api_profile,
846                                     osmesa->gl_visual,
847                                     sharelist ? &sharelist->mesa
848                                               : (struct gl_context *) NULL,
849                                     &functions)) {
850          _mesa_destroy_visual( osmesa->gl_visual );
851          free(osmesa);
852          return NULL;
853       }
854 
855       _mesa_enable_sw_extensions(&(osmesa->mesa));
856 
857       osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
858       if (!osmesa->gl_buffer) {
859          _mesa_destroy_visual( osmesa->gl_visual );
860          _mesa_free_context_data(&osmesa->mesa, true);
861          free(osmesa);
862          return NULL;
863       }
864 
865       /* Create depth/stencil/accum buffers.  We'll create the color
866        * buffer later in OSMesaMakeCurrent().
867        */
868       _swrast_add_soft_renderbuffers(osmesa->gl_buffer,
869                                      GL_FALSE, /* color */
870                                      osmesa->gl_visual->depthBits > 0,
871                                      osmesa->gl_visual->stencilBits > 0,
872                                      osmesa->gl_visual->accumRedBits > 0,
873                                      GL_FALSE, /* alpha */
874                                      GL_FALSE /* aux */ );
875 
876       osmesa->format = format;
877       osmesa->userRowLength = 0;
878       osmesa->yup = GL_TRUE;
879       osmesa->rInd = rind;
880       osmesa->gInd = gind;
881       osmesa->bInd = bind;
882       osmesa->aInd = aind;
883 
884       _mesa_meta_init(&osmesa->mesa);
885 
886       /* Initialize the software rasterizer and helper modules. */
887       {
888 	 struct gl_context *ctx = &osmesa->mesa;
889          SWcontext *swrast;
890          TNLcontext *tnl;
891 
892 	 if (!_swrast_CreateContext( ctx ) ||
893              !_vbo_CreateContext( ctx, false ) ||
894              !_tnl_CreateContext( ctx ) ||
895              !_swsetup_CreateContext( ctx )) {
896             _mesa_destroy_visual(osmesa->gl_visual);
897             _mesa_free_context_data(ctx, true);
898             free(osmesa);
899             return NULL;
900          }
901 
902 	 _swsetup_Wakeup( ctx );
903 
904          /* use default TCL pipeline */
905          tnl = TNL_CONTEXT(ctx);
906          tnl->Driver.RunPipeline = _tnl_run_pipeline;
907 
908          ctx->Driver.MapRenderbuffer = osmesa_MapRenderbuffer;
909          ctx->Driver.UnmapRenderbuffer = osmesa_UnmapRenderbuffer;
910 
911          ctx->Driver.GenerateMipmap = _mesa_generate_mipmap;
912 
913          /* Extend the software rasterizer with our optimized line and triangle
914           * drawing functions.
915           */
916          swrast = SWRAST_CONTEXT( ctx );
917          swrast->choose_line = osmesa_choose_line;
918          swrast->choose_triangle = osmesa_choose_triangle;
919 
920          _mesa_override_extensions(ctx);
921          _mesa_compute_version(ctx);
922 
923          if (ctx->Version < version_major * 10 + version_minor) {
924             _mesa_destroy_visual(osmesa->gl_visual);
925             _mesa_free_context_data(ctx, true);
926             free(osmesa);
927             return NULL;
928          }
929 
930          /* Exec table initialization requires the version to be computed */
931          _mesa_initialize_dispatch_tables(ctx);
932          _mesa_initialize_vbo_vtxfmt(ctx);
933       }
934    }
935    return osmesa;
936 }
937 
938 
939 /**
940  * Destroy an Off-Screen Mesa rendering context.
941  *
942  * \param osmesa  the context to destroy
943  */
944 GLAPI void GLAPIENTRY
OSMesaDestroyContext(OSMesaContext osmesa)945 OSMesaDestroyContext( OSMesaContext osmesa )
946 {
947    if (osmesa) {
948       if (osmesa->srb)
949          _mesa_reference_renderbuffer((struct gl_renderbuffer **) &osmesa->srb, NULL);
950 
951       _mesa_meta_free( &osmesa->mesa );
952 
953       _swsetup_DestroyContext( &osmesa->mesa );
954       _tnl_DestroyContext( &osmesa->mesa );
955       _vbo_DestroyContext( &osmesa->mesa );
956       _swrast_DestroyContext( &osmesa->mesa );
957 
958       _mesa_destroy_visual( osmesa->gl_visual );
959       _mesa_reference_framebuffer( &osmesa->gl_buffer, NULL );
960 
961       _mesa_free_context_data(&osmesa->mesa, true);
962       free( osmesa );
963    }
964 }
965 
966 
967 /**
968  * Bind an OSMesaContext to an image buffer.  The image buffer is just a
969  * block of memory which the client provides.  Its size must be at least
970  * as large as width*height*sizeof(type).  Its address should be a multiple
971  * of 4 if using RGBA mode.
972  *
973  * Image data is stored in the order of glDrawPixels:  row-major order
974  * with the lower-left image pixel stored in the first array position
975  * (ie. bottom-to-top).
976  *
977  * If the context's viewport hasn't been initialized yet, it will now be
978  * initialized to (0,0,width,height).
979  *
980  * If both the context and the buffer are null, the current context will be
981  * unbound.
982  *
983  * Input:  osmesa - the rendering context
984  *         buffer - the image buffer memory
985  *         type - data type for pixel components
986  *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
987  *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
988  *            then type may be GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.  And if
989  *            Mesa's been build with CHAN_BITS==32 then type may be GL_FLOAT,
990  *            GL_UNSIGNED_SHORT or GL_UNSIGNED_BYTE.
991  *         width, height - size of image buffer in pixels, at least 1
992  * Return:  GL_TRUE if success, GL_FALSE if error because of invalid osmesa,
993  *          invalid buffer address, invalid type, width<1, height<1,
994  *          width>internal limit or height>internal limit.
995  */
996 GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent(OSMesaContext osmesa,void * buffer,GLenum type,GLsizei width,GLsizei height)997 OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
998                    GLsizei width, GLsizei height )
999 {
1000    if (!osmesa && !buffer) {
1001       return _mesa_make_current(NULL, NULL, NULL);
1002    }
1003 
1004    if (!osmesa || !buffer ||
1005        width < 1 || height < 1 ||
1006        width > SWRAST_MAX_WIDTH || height > SWRAST_MAX_HEIGHT) {
1007       return GL_FALSE;
1008    }
1009 
1010    if (osmesa->format == OSMESA_RGB_565 && type != GL_UNSIGNED_SHORT_5_6_5) {
1011       return GL_FALSE;
1012    }
1013 
1014 #if 0
1015    if (!(type == GL_UNSIGNED_BYTE ||
1016          (type == GL_UNSIGNED_SHORT && CHAN_BITS >= 16) ||
1017          (type == GL_FLOAT && CHAN_BITS == 32))) {
1018       /* i.e. is sizeof(type) * 8 > CHAN_BITS? */
1019       return GL_FALSE;
1020    }
1021 #endif
1022 
1023    osmesa_update_state( &osmesa->mesa, 0 );
1024 
1025    /* Create a front/left color buffer which wraps the user-provided buffer.
1026     * There is no back color buffer.
1027     * If the user tries to use a 8, 16 or 32-bit/channel buffer that
1028     * doesn't match what Mesa was compiled for (CHAN_BITS) the
1029     * _mesa_attach_and_reference_rb() function will create a "wrapper"
1030     * renderbuffer that converts rendering from CHAN_BITS to the
1031     * user-requested channel size.
1032     */
1033    if (!osmesa->srb) {
1034       osmesa->srb = new_osmesa_renderbuffer(&osmesa->mesa, osmesa->format, type);
1035       _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1036       _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
1037                                     &osmesa->srb->Base);
1038       assert(osmesa->srb->Base.RefCount == 2);
1039    }
1040 
1041    osmesa->DataType = type;
1042 
1043    /* Set renderbuffer fields.  Set width/height = 0 to force
1044     * osmesa_renderbuffer_storage() being called by _mesa_resize_framebuffer()
1045     */
1046    osmesa->srb->Buffer = buffer;
1047    osmesa->srb->Base.Width = osmesa->srb->Base.Height = 0;
1048 
1049    /* Set the framebuffer's size.  This causes the
1050     * osmesa_renderbuffer_storage() function to get called.
1051     */
1052    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1053 
1054    _mesa_make_current( &osmesa->mesa, osmesa->gl_buffer, osmesa->gl_buffer );
1055 
1056    /* Remove renderbuffer attachment, then re-add.  This installs the
1057     * renderbuffer adaptor/wrapper if needed (for bpp conversion).
1058     */
1059    _mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
1060    _mesa_attach_and_reference_rb(osmesa->gl_buffer, BUFFER_FRONT_LEFT,
1061                                  &osmesa->srb->Base);
1062 
1063 
1064    /* this updates the visual's red/green/blue/alphaBits fields */
1065    _mesa_update_framebuffer_visual(&osmesa->mesa, osmesa->gl_buffer);
1066 
1067    /* update the framebuffer size */
1068    _mesa_resize_framebuffer(&osmesa->mesa, osmesa->gl_buffer, width, height);
1069 
1070    return GL_TRUE;
1071 }
1072 
1073 
1074 
1075 GLAPI OSMesaContext GLAPIENTRY
OSMesaGetCurrentContext(void)1076 OSMesaGetCurrentContext( void )
1077 {
1078    struct gl_context *ctx = _mesa_get_current_context();
1079    if (ctx)
1080       return (OSMesaContext) ctx;
1081    else
1082       return NULL;
1083 }
1084 
1085 
1086 
1087 GLAPI void GLAPIENTRY
OSMesaPixelStore(GLint pname,GLint value)1088 OSMesaPixelStore( GLint pname, GLint value )
1089 {
1090    OSMesaContext osmesa = OSMesaGetCurrentContext();
1091 
1092    switch (pname) {
1093       case OSMESA_ROW_LENGTH:
1094          if (value<0) {
1095             _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
1096                       "OSMesaPixelStore(value)" );
1097             return;
1098          }
1099          osmesa->userRowLength = value;
1100          break;
1101       case OSMESA_Y_UP:
1102          osmesa->yup = value ? GL_TRUE : GL_FALSE;
1103          break;
1104       default:
1105          _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
1106          return;
1107    }
1108 
1109    compute_row_addresses( osmesa );
1110 }
1111 
1112 
1113 GLAPI void GLAPIENTRY
OSMesaGetIntegerv(GLint pname,GLint * value)1114 OSMesaGetIntegerv( GLint pname, GLint *value )
1115 {
1116    OSMesaContext osmesa = OSMesaGetCurrentContext();
1117 
1118    switch (pname) {
1119       case OSMESA_WIDTH:
1120          if (osmesa->gl_buffer)
1121             *value = osmesa->gl_buffer->Width;
1122          else
1123             *value = 0;
1124          return;
1125       case OSMESA_HEIGHT:
1126          if (osmesa->gl_buffer)
1127             *value = osmesa->gl_buffer->Height;
1128          else
1129             *value = 0;
1130          return;
1131       case OSMESA_FORMAT:
1132          *value = osmesa->format;
1133          return;
1134       case OSMESA_TYPE:
1135          /* current color buffer's data type */
1136          *value = osmesa->DataType;
1137          return;
1138       case OSMESA_ROW_LENGTH:
1139          *value = osmesa->userRowLength;
1140          return;
1141       case OSMESA_Y_UP:
1142          *value = osmesa->yup;
1143          return;
1144       case OSMESA_MAX_WIDTH:
1145          *value = SWRAST_MAX_WIDTH;
1146          return;
1147       case OSMESA_MAX_HEIGHT:
1148          *value = SWRAST_MAX_HEIGHT;
1149          return;
1150       default:
1151          _mesa_error(&osmesa->mesa, GL_INVALID_ENUM, "OSMesaGetIntergerv(pname)");
1152          return;
1153    }
1154 }
1155 
1156 
1157 /**
1158  * Return the depth buffer associated with an OSMesa context.
1159  * Input:  c - the OSMesa context
1160  * Output:  width, height - size of buffer in pixels
1161  *          bytesPerValue - bytes per depth value (2 or 4)
1162  *          buffer - pointer to depth buffer values
1163  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1164  */
1165 GLAPI GLboolean GLAPIENTRY
OSMesaGetDepthBuffer(OSMesaContext c,GLint * width,GLint * height,GLint * bytesPerValue,void ** buffer)1166 OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
1167                       GLint *bytesPerValue, void **buffer )
1168 {
1169    struct swrast_renderbuffer *srb = NULL;
1170 
1171    if (c->gl_buffer)
1172       srb = swrast_renderbuffer(c->gl_buffer->
1173                                 Attachment[BUFFER_DEPTH].Renderbuffer);
1174 
1175    if (!srb || !srb->Buffer) {
1176       *width = 0;
1177       *height = 0;
1178       *bytesPerValue = 0;
1179       *buffer = 0;
1180       return GL_FALSE;
1181    }
1182    else {
1183       *width = srb->Base.Width;
1184       *height = srb->Base.Height;
1185       if (c->gl_visual->depthBits <= 16)
1186          *bytesPerValue = sizeof(GLushort);
1187       else
1188          *bytesPerValue = sizeof(GLuint);
1189       *buffer = (void *) srb->Buffer;
1190       return GL_TRUE;
1191    }
1192 }
1193 
1194 
1195 /**
1196  * Return the color buffer associated with an OSMesa context.
1197  * Input:  c - the OSMesa context
1198  * Output:  width, height - size of buffer in pixels
1199  *          format - the pixel format (OSMESA_FORMAT)
1200  *          buffer - pointer to color buffer values
1201  * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1202  */
1203 GLAPI GLboolean GLAPIENTRY
OSMesaGetColorBuffer(OSMesaContext osmesa,GLint * width,GLint * height,GLint * format,void ** buffer)1204 OSMesaGetColorBuffer( OSMesaContext osmesa, GLint *width,
1205                       GLint *height, GLint *format, void **buffer )
1206 {
1207    if (osmesa->srb && osmesa->srb->Buffer) {
1208       *width = osmesa->srb->Base.Width;
1209       *height = osmesa->srb->Base.Height;
1210       *format = osmesa->format;
1211       *buffer = (void *) osmesa->srb->Buffer;
1212       return GL_TRUE;
1213    }
1214    else {
1215       *width = 0;
1216       *height = 0;
1217       *format = 0;
1218       *buffer = 0;
1219       return GL_FALSE;
1220    }
1221 }
1222 
1223 
1224 struct name_function
1225 {
1226    const char *Name;
1227    OSMESAproc Function;
1228 };
1229 
1230 static struct name_function functions[] = {
1231    { "OSMesaCreateContext", (OSMESAproc) OSMesaCreateContext },
1232    { "OSMesaCreateContextExt", (OSMESAproc) OSMesaCreateContextExt },
1233    { "OSMesaCreateContextAttribs", (OSMESAproc) OSMesaCreateContextAttribs },
1234    { "OSMesaDestroyContext", (OSMESAproc) OSMesaDestroyContext },
1235    { "OSMesaMakeCurrent", (OSMESAproc) OSMesaMakeCurrent },
1236    { "OSMesaGetCurrentContext", (OSMESAproc) OSMesaGetCurrentContext },
1237    { "OSMesaPixelStore", (OSMESAproc) OSMesaPixelStore },
1238    { "OSMesaGetIntegerv", (OSMESAproc) OSMesaGetIntegerv },
1239    { "OSMesaGetDepthBuffer", (OSMESAproc) OSMesaGetDepthBuffer },
1240    { "OSMesaGetColorBuffer", (OSMESAproc) OSMesaGetColorBuffer },
1241    { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },
1242    { "OSMesaColorClamp", (OSMESAproc) OSMesaColorClamp },
1243    { "OSMesaPostprocess", (OSMESAproc) OSMesaPostprocess },
1244    { NULL, NULL }
1245 };
1246 
1247 
1248 GLAPI OSMESAproc GLAPIENTRY
OSMesaGetProcAddress(const char * funcName)1249 OSMesaGetProcAddress( const char *funcName )
1250 {
1251    int i;
1252    for (i = 0; functions[i].Name; i++) {
1253       if (strcmp(functions[i].Name, funcName) == 0)
1254          return functions[i].Function;
1255    }
1256    return _glapi_get_proc_address(funcName);
1257 }
1258 
1259 
1260 GLAPI void GLAPIENTRY
OSMesaColorClamp(GLboolean enable)1261 OSMesaColorClamp(GLboolean enable)
1262 {
1263    OSMesaContext osmesa = OSMesaGetCurrentContext();
1264 
1265    if (enable == GL_TRUE) {
1266       osmesa->mesa.Color.ClampFragmentColor = GL_TRUE;
1267    }
1268    else {
1269       osmesa->mesa.Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
1270    }
1271 }
1272 
1273 
1274 GLAPI void GLAPIENTRY
OSMesaPostprocess(OSMesaContext osmesa,const char * filter,unsigned enable_value)1275 OSMesaPostprocess(OSMesaContext osmesa, const char *filter,
1276                   unsigned enable_value)
1277 {
1278    fprintf(stderr,
1279            "OSMesaPostProcess() is only available with gallium drivers\n");
1280 }
1281 
1282 
1283 
1284 /**
1285  * When GLX_INDIRECT_RENDERING is defined, some symbols are missing in
1286  * libglapi.a.  We need to define them here.
1287  */
1288 #ifdef GLX_INDIRECT_RENDERING
1289 
1290 #define GL_GLEXT_PROTOTYPES
1291 #include "GL/gl.h"
1292 #include "glapi/glapi.h"
1293 #include "glapitable.h"
1294 
1295 #define NAME(func)  gl##func
1296 
1297 #define DISPATCH(FUNC, ARGS, MESSAGE)		\
1298    GET_DISPATCH()->FUNC ARGS
1299 
1300 #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) 	\
1301    return GET_DISPATCH()->FUNC ARGS
1302 
1303 /* skip normal ones */
1304 #define _GLAPI_SKIP_NORMAL_ENTRY_POINTS
1305 #include "glapitemp.h"
1306 
1307 #endif /* GLX_INDIRECT_RENDERING */
1308