| /external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
| D | matrix_interpolation.inl | 33 T yz = (mat[2][1] + mat[1][2]) / (T)4.0; local
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| D | dual_quaternion.inl | 267 T const yz = r.y * x.real.z; local
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| /external/libkmsxx/kmscube/ |
| D | esTransform.cpp | 83 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs; in esRotate() local
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| /external/autotest/client/site_tests/graphics_SanAngeles/src/ |
| D | matrixop.c | 89 float xx, yy, zz, xy, yz, xz, xs, ys, zs; in Matrix4x4_Rotate() local
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| /external/freetype/src/base/ |
| D | ftoutln.c | 698 FT_Pos xz, yz; in FT_Vector_Transform() local
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| D | ftcalc.c | 824 FT_Pos xz, yz; in FT_Vector_Transform_Scaled() local
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| /external/angle/src/common/ |
| D | matrix_utils.cpp | 88 float yz = y * z; in Rotate() local
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| /external/rust/crates/glam/src/swizzles/coresimd/ |
| D | vec3a_impl.rs | 55 fn yz(self) -> Vec2 { in yz() method
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| /external/rust/crates/glam/src/swizzles/wasm32/ |
| D | vec3a_impl.rs | 55 fn yz(self) -> Vec2 { in yz() method
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| /external/rust/crates/glam/src/swizzles/ |
| D | dvec3_impl.rs | 51 fn yz(self) -> DVec2 { in yz() method
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| D | ivec3_impl.rs | 51 fn yz(self) -> IVec2 { in yz() method
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| D | uvec3_impl.rs | 51 fn yz(self) -> UVec2 { in yz() method
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| D | vec3_impl.rs | 51 fn yz(self) -> Vec2 { in yz() method
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| /external/rust/crates/glam/src/swizzles/scalar/ |
| D | vec3a_impl.rs | 51 fn yz(self) -> Vec2 { in yz() method
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| /external/rust/crates/glam/src/swizzles/sse2/ |
| D | vec3a_impl.rs | 58 fn yz(self) -> Vec2 { in yz() method
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| /external/deqp/framework/common/ |
| D | tcuVector.hpp | 132 …VecAccess<T, Size, 2> yz (void) { DE_ASSERT(Size >= 2); return VecAccess<T, Size, 2>(*this, 1, 2… in yz() function in tcu::Vector
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| /external/rust/crates/glam/src/f32/sse2/ |
| D | mat3a.rs | 171 let yz = rotation.y * z2; in from_quat() localVariable
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| /external/mesa3d/src/mesa/math/ |
| D | m_matrix.c | 803 GLfloat xx, yy, zz, xy, yz, zx, xs, ys, zs, one_c, s, c; in _math_matrix_rotate() local
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| /external/rust/crates/glam/src/f64/ |
| D | dmat3.rs | 169 let yz = rotation.y * z2; in from_quat() localVariable
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| /external/rust/crates/glam/src/f32/scalar/ |
| D | mat3a.rs | 169 let yz = rotation.y * z2; in from_quat() localVariable
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| D | mat4.rs | 195 let yz = y * z2; in quat_to_axes() localVariable
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| /external/rust/crates/glam/src/f32/coresimd/ |
| D | mat3a.rs | 168 let yz = rotation.y * z2; in from_quat() localVariable
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| /external/rust/crates/glam/src/f32/wasm32/ |
| D | mat3a.rs | 168 let yz = rotation.y * z2; in from_quat() localVariable
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| /external/rust/crates/glam/src/f32/ |
| D | mat3.rs | 169 let yz = rotation.y * z2; in from_quat() localVariable
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| /external/swiftshader/src/Reactor/ |
| D | Swizzle.hpp | 143 SwizzleMask2<Vector4, 0x1222> yz; member
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